1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This is a utility for extracting needed resource data from the Lure of the Temptress
* lure.exe file into a new file lure.dat - this file is required for the ScummVM
* Lure of the Temptress module to work properly
*
* TODO:
* Some of the field values, such as hotspot tick proc offsets, will vary with
* different language versions. These will need to be remapped to a language independant
* value once I've fully implemented the English version.
* Some areas of the data segment are still to be decoded
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "create_lure_dat.h"
File lure_exe;
uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
int animIndex = 0;
uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
int actionIndex = 0;
void add_anim_record(uint16 offset) {
for (int ctr = 0; ctr < animIndex; ++ctr)
if (animOffsets[ctr] == offset) return;
if (animIndex == MAX_NUM_ANIM_RECORDS) {
printf("Animation record offset table size exceeded\n");
exit(1);
}
animOffsets[animIndex++] = offset;
}
void add_action_list(uint16 offset) {
for (int ctr = 0; ctr < actionIndex; ++ctr)
if (actionOffsets[ctr] == offset) return;
if (actionIndex == MAX_NUM_ACTION_RECORDS) {
printf("Action record offset table size exceeded\n");
exit(1);
}
actionOffsets[actionIndex++] = offset;
}
void read_basic_palette(byte *&data, uint16 &totalSize) {
totalSize = PALETTE_SIZE;
lure_exe.seek(PALETTE_OFFSET);
data = (byte *) malloc(PALETTE_SIZE);
lure_exe.read(data, totalSize);
}
#define ALT_PALETTE_1 0x1757
#define ALT_PALETTE_1_SIZE 180
#define ALT_PALETTE_2 0x180B
#define ALT_PALETTE_2_SIZE 24
void read_replacement_palette(byte *&data, uint16 &totalSize) {
totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_1);
lure_exe.read(data, ALT_PALETTE_1_SIZE);
lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_2);
lure_exe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
}
void read_dialog_data(byte *&data, uint16 &totalSize) {
totalSize = DIALOG_SIZE;
lure_exe.seek(DIALOG_OFFSET);
data = (byte *) malloc(DIALOG_SIZE);
lure_exe.read(data, totalSize);
}
void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
totalSize = TALK_DIALOG_SIZE;
lure_exe.seek(TALK_DIALOG_OFFSET, SEEK_SET);
data = (byte *) malloc(TALK_DIALOG_SIZE);
lure_exe.read(data, totalSize);
}
void read_room_data(byte *&data, uint16 &totalSize)
{
data = (byte *) malloc(MAX_DATA_SIZE);
memset(data, 0, MAX_DATA_SIZE);
uint16 *offsetPtr = (uint16 *) data;
uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
uint16 pixelOffset;
RoomResource buffer;
int outputIndex = 0;
RoomHeaderEntry headerEntry;
RoomRectIn bounds;
for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {
lure_exe.seek(DATA_SEGMENT + ROOM_TABLE + index * 9);
lure_exe.read(&headerEntry, sizeof(RoomHeaderEntry));
if ((FROM_LE_16(headerEntry.offset) != 0) &&
(FROM_LE_16(headerEntry.offset) != 0xffff) &&
(FROM_LE_16(headerEntry.roomNumber) != 0xc09) &&
(FROM_LE_16(headerEntry.roomNumber) != 0)) {
// Store offset of room entry
*offsetPtr++ = TO_LE_16(offset);
// Copy over basic room details
lure_exe.seek(DATA_SEGMENT + headerEntry.offset);
lure_exe.read(&buffer, sizeof(RoomResource));
RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
rec->hdrFlags = headerEntry.hdrFlags;
rec->actions = FROM_LE_32(buffer.actions);
rec->roomNumber = headerEntry.roomNumber;
rec->descId = headerEntry.descId;
rec->numLayers = buffer.numLayers;
memcpy(rec->layers, buffer.layers, 8);
rec->sequenceOffset = buffer.sequenceOffset;
rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 :
TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
rec->numExits = 0;
offset += sizeof(RoomResourceOutput);
// Copy over room exits
for (;;) {
RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
lure_exe.read(p, sizeof(RoomResourceExit1));
if (FROM_LE_16(p->xs) == 0xffff) break;
rec->numExits = TO_LE_16(FROM_LE_16(rec->numExits) + 1);
p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
offset += sizeof(RoomResourceExit1);
RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);
if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
lure_exe.read(p2, sizeof(RoomResourceExit2));
p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
} else {
p2->newRoom = 0;
p2->direction = 0;
p2->newRoomX = 0;
p2->newRoomY = 0;
}
offset += sizeof(RoomResourceExit2);
}
// Handle the random destination walk bounds for the room
lure_exe.seek(DATA_SEGMENT + WALK_AREAS_OFFSET +
buffer.walkBoundsIndex * sizeof(RoomRectIn));
lure_exe.read(&bounds, sizeof(RoomRectIn));
rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);
// If the room has a default pixel blocks list, add the references
if (buffer.pixelListOffset != 0) {
lure_exe.seek(DATA_SEGMENT + FROM_LE_16(buffer.pixelListOffset));
pixelOffset = lure_exe.readWord();
while (pixelOffset != 0) {
add_anim_record(pixelOffset);
pixelOffset = lure_exe.readWord();
}
}
}
}
WRITE_LE_UINT16(offsetPtr, 0xffff);
totalSize = offset;
}
void read_hotspot_data(byte *&data, uint16 &totalSize)
{
uint16 offsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
int walkNumEntries = 0;
int walkCtr;
int numEntries;
HotspotWalkToRecord rec;
HotspotWalkToRecord *walkList;
HotspotHeaderEntry entryHeader;
HotspotResource entry;
uint16 dataSize;
HotspotResourceOutput *r;
CurrentActionInput action;
// Allocate enough space for output hotspot list
data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));
// Determine number of hotspot walk to entries
lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
do {
++walkNumEntries;
lure_exe.read(&rec, sizeof(HotspotWalkToRecord));
} while (TO_LE_16(rec.hotspotId) != 0);
--walkNumEntries;
dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
walkList = (HotspotWalkToRecord *) malloc(dataSize);
lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
lure_exe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);
// Main code for creating the hotspot list
r = (HotspotResourceOutput *) data;
numEntries = 0;
for (int tableNum = 0; tableNum < 4; ++tableNum) {
uint16 hotspotIndex = 0;
for (;;) {
lure_exe.seek(DATA_SEGMENT + offsets[tableNum] + hotspotIndex * 9);
lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry));
if (FROM_LE_16(entryHeader.offset) == 0xffff) break;
memset(r, 0, sizeof(HotspotResourceOutput));
r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
r->nameId = entryHeader.resourceId;
r->descId = entryHeader.descId; //TO_LE_16(FROM_LE_16(entryHeader.descId) & 0x1fff);
r->descId2 = entryHeader.descId2; //TO_LE_16(FROM_LE_16(entryHeader.descId2) & 0x1fff);
r->hdrFlags = entryHeader.hdrFlags;
// Get the hotspot data
lure_exe.seek(DATA_SEGMENT + entryHeader.offset);
lure_exe.read(&entry, sizeof(HotspotResource));
r->actions = entry.actions;
r->roomNumber = entry.roomNumber;
r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);
r->width = entry.width;
r->height = entry.height;
r->widthCopy = entry.widthCopy;
r->heightCopy = entry.heightCopy;
r->yCorrection = entry.yCorrection;
r->talkX = entry.talkX;
r->talkY = entry.talkY;
r->characterMode = entry.characterMode;
r->delayCtr = entry.delayCtr;
r->tickSequenceOffset = entry.tickSequenceOffset;
r->layer = entry.layer;
r->scriptLoadFlag = entry.scriptLoadFlag;
r->loadOffset = entry.loadOffset;
r->colourOffset = entry.colourOffset;
r->sequenceOffset = entry.sequenceOffset;
r->tickProcOffset = entry.tickProcOffset;
r->flags = entry.flags;
// Find the walk-to coordinates for the hotspot
walkCtr = 0;
while ((walkCtr < walkNumEntries) &&
(FROM_LE_16(walkList[walkCtr].hotspotId) != FROM_LE_16(r->hotspotId)))
++walkCtr;
if (walkCtr == walkNumEntries) {
r->walkX = 0;
r->walkY = 0;
} else {
r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
uint16 y = FROM_LE_16(walkList[walkCtr].y);
r->walkY = TO_LE_16((y & 0x8000) | (uint16) ((int16) (y & 0x7fff) - 0x80));
}
// Use the offset of the animation data as a dummy Id for the data
r->animRecordId = entry.animOffset;
r->tickTimeout = entry.tickTimeout;
add_anim_record(FROM_LE_16(entry.animOffset));
// Add in the actions offset table
r->actionsOffset = entry.actionsOffset;
if (FROM_LE_16(entry.actionsOffset) != 0)
add_action_list(FROM_LE_16(entry.actionsOffset));
if (FROM_LE_16(r->hotspotId) >= 0x408) {
// Hotspot is not an NPC
r->npcSchedule = 0;
} else {
// Check for an NPC schedule
lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63);
lure_exe.read(&action, sizeof(CurrentActionInput));
if (action.action != 2)
r->npcSchedule = 0;
else {
r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
}
}
++hotspotIndex;
++r;
++numEntries;
if (numEntries == MAX_HOTSPOTS) {
printf("Ran out of stack spaces for hotspot copying\n");
exit(1);
}
}
}
r->hotspotId = TO_LE_16(0xffff);
totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;
// Dispose of hotspot walk-to co-ordinate list
free(walkList);
}
void read_hotspot_override_data(byte *&data, uint16 &totalSize)
{
lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
int numOverrides = 0;
HotspotOverride rec;
// Determine number of hotspot overrides
do {
++numOverrides;
lure_exe.read(&rec, sizeof(HotspotOverride));
} while (FROM_LE_16(rec.hotspotId) != 0);
--numOverrides;
// Prepare output data and read in all entries at once
totalSize = numOverrides * sizeof(HotspotOverride) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
lure_exe.read(data, totalSize - 2);
WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
// Post-process the coordinates
HotspotOverride *p = (HotspotOverride *) data;
for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
}
}
void read_room_exits(byte *&data, uint16 &totalSize) {
RoomExitHotspotRecord rec;
uint16 offsets[NUM_ROOM_EXITS];
uint16 numEntries[NUM_ROOM_EXITS];
int roomCtr;
totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
lure_exe.seek(DATA_SEGMENT + ROOM_EXITS_OFFSET);
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
offsets[roomCtr] = lure_exe.readWord();
// First loop to find total of room exit records there are
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
numEntries[roomCtr] = 0;
if (offsets[roomCtr] == 0) continue;
// Get number of exits for the room
lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
while (FROM_LE_16(rec.xs) != 0) {
totalSize += sizeof(RoomExitHotspotOutputRecord);
numEntries[roomCtr]++;
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
}
totalSize += sizeof(uint16); // save room for room list end flag
}
// Alloacte the total needed space
data = (byte *) malloc(totalSize);
uint16 *offset = (uint16 *) data;
uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
uint16 entryCtr;
// Loop to build up the result table
for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
if (offsets[roomCtr] == 0) {
*offset++ = 0; // No entries
} else {
// Read in the entries for the room
*offset++ = TO_LE_16(destIndex);
RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *)
(data + destIndex);
lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
// Copy over the record
destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
destP->hotspotId = rec.hotspotId;
destP->cursorNum = rec.cursorNum;
destP->destRoomNumber = rec.destRoomNumber;
}
destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
WRITE_LE_UINT16(data + destIndex, 0xffff);
destIndex += sizeof(uint16);
}
}
WRITE_LE_UINT16(offset, 0xffff);
}
void read_room_exit_joins(byte *&data, uint16 &totalSize) {
RoomExitHotspotJoinRecord rec, *p;
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
int numRecords = 0;
uint32 unused;
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
do {
lure_exe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
lure_exe.read(&unused, sizeof(uint32));
++numRecords;
} while (FROM_LE_16(rec.hotspot1Id) != 0);
--numRecords;
// Allocate the data and read in all the records
totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
p = (RoomExitHotspotJoinRecord *) data;
for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
{
lure_exe.read(p, sizeof(RoomExitHotspotJoinRecord));
lure_exe.read(&unused, sizeof(uint32));
++p;
}
WRITE_LE_UINT16(p, 0xffff);
}
// This next method reads in the animation and movement data. At the moment I
// figure out which animations have valid movement record sets by finding
// animations whose four direction offsets are near each other. There's
// probably a better method than this, but it'll do for now
void read_anim_data(byte *&data, uint16 &totalSize) {
// Add special pixel records
add_anim_record(0x5c95);
// Get the animation data records
AnimRecord inRec;
MovementRecord move;
MovementRecord *destMove;
uint16 offset, moveOffset;
uint16 startOffset;
int ctr, dirCtr;
int movementSize = 0;
bool *includeAnim = (bool *) malloc(animIndex);
// Loop to figure out the total number of movement records there are
for (ctr = 0; ctr < animIndex; ++ctr) {
lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
lure_exe.read(&inRec, sizeof(AnimRecord));
if ((FROM_LE_16(inRec.leftOffset) < 0x5000) ||
(FROM_LE_16(inRec.rightOffset) < 0x5000) ||
(abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
(abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
(abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
// Animation doesn't have valid movement data
includeAnim[ctr] = false;
} else {
includeAnim[ctr] = true;
for (dirCtr=0; dirCtr<4; ++dirCtr) {
switch (dirCtr) {
case 0:
offset = FROM_LE_16(inRec.leftOffset);
break;
case 1:
offset = FROM_LE_16(inRec.rightOffset);
break;
case 2:
offset = FROM_LE_16(inRec.upOffset);
break;
default:
offset = FROM_LE_16(inRec.downOffset);
}
if (offset != 0) {
lure_exe.seek(DATA_SEGMENT + offset);
lure_exe.read(&move, sizeof(MovementRecord));
while (FROM_LE_16(move.frameNumber) != 0xffff) {
movementSize += sizeof(MovementRecord);
lure_exe.read(&move, sizeof(MovementRecord));
}
movementSize += 2;
}
}
}
}
totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
data = (byte *) rec;
moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;
// Loop to get in the animation records
for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
lure_exe.read(&inRec, sizeof(AnimRecord));
rec->animRecordId = animOffsets[ctr];
rec->animId = inRec.animId;
rec->flags = TO_LE_16(inRec.flags);
rec->leftOffset = 0;
rec->rightOffset = 0;
rec->upOffset = 0;
rec->downOffset = 0;
rec->upFrame = inRec.upFrame;
rec->downFrame = inRec.downFrame;
rec->leftFrame = inRec.leftFrame;
rec->rightFrame = inRec.rightFrame;
if (includeAnim[ctr]) {
// Loop to get movement records
uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
&inRec.upOffset, &inRec.downOffset};
uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
&rec->upOffset, &rec->downOffset};
for (dirCtr=0; dirCtr<4; ++dirCtr) {
offset = READ_LE_UINT16(inDirs[dirCtr]);
if (offset == 0) {
startOffset = 0;
} else {
startOffset = moveOffset;
lure_exe.seek(DATA_SEGMENT + offset);
lure_exe.read(&move, sizeof(MovementRecord));
destMove = (MovementRecord *) (data + moveOffset);
while (FROM_LE_16(move.frameNumber) != 0xffff) {
destMove->frameNumber = move.frameNumber;
destMove->xChange = move.xChange;
destMove->yChange = move.yChange;
moveOffset += sizeof(MovementRecord);
++destMove;
lure_exe.read(&move, sizeof(MovementRecord));
}
destMove->frameNumber = TO_LE_16(0xffff);
moveOffset += 2;
}
WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
}
}
}
rec->animRecordId = TO_LE_16(0xffff);
delete includeAnim;
}
void read_script_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(SCRIPT_SEGMENT);
totalSize = SCRIPT_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_script2_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(SCRIPT2_SEGMENT);
totalSize = SCRIPT2_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
lure_exe.seek(DATA_SEGMENT + HOTSPOT_SCRIPT_LIST);
totalSize = HOTSPOT_SCRIPT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_messages_segment(byte *&data, uint16 &totalSize) {
lure_exe.seek(MESSAGES_SEGMENT);
totalSize = MESSAGES_SEGMENT_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
// Reads in the list of actions used
void read_actions_list(byte *&data, uint16 &totalSize) {
// Allocate enough space for output action list
data = (byte *) malloc(MAX_DATA_SIZE);
HotspotActionsRecord *header = (HotspotActionsRecord *) data;
uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);
for (int ctr = 0; ctr < actionIndex; ++ctr) {
header->recordId = actionOffsets[ctr];
header->offset = offset;
++header;
lure_exe.seek(DATA_SEGMENT + actionOffsets[ctr]);
uint16 *numItems = (uint16 *) (data + offset);
lure_exe.read(numItems, sizeof(uint16));
offset += 2;
if (READ_UINT16(numItems) > 0) {
lure_exe.read(data + offset, READ_UINT16(numItems) * 3);
offset += READ_UINT16(numItems) * 3;
}
}
header->recordId = TO_LE_16(0xffff);
}
// Reads in the talk data
#define TALK_OFFSET 0x505c
#define TALK_NUM_ENTRIES 28
#define MAX_TALK_LISTS 300
uint16 talkOffsets[MAX_TALK_LISTS];
int talkOffsetIndex = 0;
void add_talk_offset(uint16 offset) {
for (int ctr = 0; ctr < talkOffsetIndex; ++ctr)
if (talkOffsets[ctr] == offset) return;
if (talkOffsetIndex == MAX_TALK_LISTS) {
printf("Exceeded maximum talk offset list size\n");
exit(1);
}
talkOffsets[talkOffsetIndex++] = offset;
}
struct TalkEntry {
uint16 hotspotId;
uint16 offset;
};
void read_talk_headers(byte *&data, uint16 &totalSize) {
TalkEntry entries[TALK_NUM_ENTRIES];
uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
int entryCtr, subentryCtr;
lure_exe.seek(DATA_SEGMENT + TALK_OFFSET);
lure_exe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);
// Sort the entry offsets into a list - this is used to figure out each entry's size
int currVal, prevVal = 0;
for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
currVal = 0xffff;
for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
(FROM_LE_16(entries[subentryCtr].offset) > prevVal))
currVal = FROM_LE_16(entries[subentryCtr].offset);
}
if (currVal == 0xffff) break;
sortedOffsets[entryCtr] = currVal;
prevVal = currVal;
}
sortedOffsets[entryCtr] = 0x5540; // end for end record
data = (byte *) malloc(MAX_DATA_SIZE);
TalkEntry *entry = (TalkEntry *) data;
uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);
for (int entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
entry->hotspotId = entries[entryCtr].hotspotId;
entry->offset = TO_LE_16(offset);
++entry;
// Find the following offset in a sorted list
int startOffset = FROM_LE_16(entries[entryCtr].offset);
int nextOffset = 0;
for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
if (sortedOffsets[subentryCtr] == startOffset) {
nextOffset = sortedOffsets[subentryCtr+1];
break;
}
}
if (nextOffset == 0)
exit(1);
// Read in line entries into the data
lure_exe.seek(DATA_SEGMENT + startOffset);
int size = nextOffset - startOffset;
uint16 *talkOffset = (uint16 *) (data + offset);
lure_exe.read(talkOffset, size);
while (size > 0) {
if (READ_UINT16(talkOffset) != 0)
add_talk_offset(READ_UINT16(talkOffset));
size -= sizeof(uint16);
offset += sizeof(uint16);
talkOffset++;
}
WRITE_LE_UINT16(talkOffset, 0xffff);
offset += 2;
}
add_talk_offset(0xffff);
entry->hotspotId = TO_LE_16(0xffff);
totalSize = offset + 2;
}
// Reads in the contents of the previously loaded talk lists
struct TalkRecord {
uint16 recordId;
uint16 listOffset;
uint16 responsesOffset;
};
uint16 giveTalkIds[6] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6};
void read_talk_data(byte *&data, uint16 &totalSize) {
uint16 responseOffset;
int talkCtr, subentryCtr;
uint16 size;
for (talkCtr = 0; talkCtr < 6; ++talkCtr)
add_talk_offset(giveTalkIds[talkCtr]);
data = (byte *) malloc(MAX_DATA_SIZE);
TalkRecord *header = (TalkRecord *) data;
uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);
uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));
// Sort the entry offsets into a list - this is used to figure out each entry's size
int currVal, prevVal = 0;
for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
currVal = 0xffff;
for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
if ((talkOffsets[subentryCtr] < currVal) &&
(talkOffsets[subentryCtr] > prevVal))
currVal = talkOffsets[subentryCtr];
}
if (currVal == 0xffff) break;
sortedList[talkCtr] = currVal;
prevVal = currVal;
}
sortedList[talkCtr] = 0xf010;
int numTalks = talkCtr;
// Loop through the talk list
for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
uint16 startOffset = sortedList[talkCtr];
uint16 nextOffset = sortedList[talkCtr+1];
header->recordId = startOffset;
header->listOffset = offset;
lure_exe.seek(DATA_SEGMENT + startOffset);
responseOffset = lure_exe.readWord();
startOffset += 2;
// Special handling for entry at 0d930h
if (responseOffset == 0x8000) continue;
// Calculate talk data size - if response is within record range,
// use simple calculation size. Otherwise, read in full data until
// end of record
if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
size = nextOffset - startOffset;
else
size = responseOffset - startOffset;
if ((size % 6) == 2) size -= 2;
if ((size % 6) != 0) {
printf("Failure reading talk data\n");
exit(1);
}
// Read in the list of talk entries
lure_exe.read(data + offset, size);
offset += size;
memset(data + offset, 0xff, 2);
offset += 2;
// Handle the response data
header->responsesOffset = offset;
// Scan through the list of record offsets and find the offset of
// the following record. This is done because although the talk
// records and responses are normally sequential, it can also
// point into another record's talk responses
nextOffset = 0;
for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
if ((responseOffset >= sortedList[subentryCtr]) &&
(responseOffset < sortedList[subentryCtr+1])) {
// Found a record
nextOffset = sortedList[subentryCtr+1];
break;
}
}
if (nextOffset < responseOffset) {
printf("Failure reading talk data\n");
exit(1);
}
size = nextOffset - responseOffset;
if ((size % 6) != 0) size -= (size % 6);
if ((size % 6) != 0) {
printf("Failure reading talk data\n");
exit(1);
}
lure_exe.read(data + offset, size);
offset += size;
WRITE_LE_UINT16(data + offset, 0xffff);
offset += 2;
++header;
}
header->recordId = TO_LE_16(0xffff);
totalSize = offset;
free(sortedList);
}
void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
lure_exe.seek(DATA_SEGMENT + PATHFIND_OFFSET);
totalSize = PATHFIND_SIZE;
data = (byte *) malloc(totalSize);
lure_exe.read(data, totalSize);
}
void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
{
// Read in the exit coordinates list
int roomNum, entryNum;
totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryResource) + 2;
data = (byte *) malloc(totalSize);
lure_exe.seek(DATA_SEGMENT + EXIT_COORDINATES_OFFSET);
lure_exe.read(data, totalSize - 2);
WRITE_LE_UINT16(data + totalSize - 2, 0xffff);
// Post process the list to adjust data
RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data;
for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) {
rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80);
uint16 tempY = FROM_LE_16(rec->entries[entryNum].y);
rec->entries[entryNum].y = TO_LE_16(
((tempY & 0xfff) - 0x80) | (tempY & 0xf000));
}
}
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6);
}
}
}
void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
totalSize = 0;
data = (byte *) malloc(MAX_DATA_SIZE);
RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
lure_exe.seek(DATA_SEGMENT + EXIT_HOTSPOTS_OFFSET);
lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
while (FROM_LE_16(rec->roomNumber) != 0) {
++rec;
totalSize += sizeof(RoomExitIndexedHotspotResource);
lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
}
WRITE_LE_UINT16(rec, 0xffff);
totalSize += sizeof(uint16);
}
void read_ratpouch_schedules(byte *&data, uint16 &totalSize) {
// TODO: Parse out the schedules Ratpouch has for each room
data = (byte *) malloc(1);
totalSize = 1;
}
#define NUM_TEXT_ENTRIES 40
const char *text_strings[NUM_TEXT_ENTRIES] = {
"Get", NULL, "Push", "Pull", "Operate", "Open", "Close", "Lock", "Unlock", "Use",
"Give", "Talk to", "Tell", "Buy", "Look", "Look at", "Look through", "Ask", NULL,
"Drink", "Status", "Go to", "Return", "Bribe", "Examine",
"Credits", "Restart game", "Save game", "Restore game", "Quit", "Fast Text", "Slow Text",
"Sound on", "Sound off", "(nothing)", " for ", " to ", " on ", "and then", "finish"};
void save_text_strings(byte *&data, uint16 &totalSize) {
int index;
// Calculate the total needed space
totalSize = sizeof(uint16);
for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
if (text_strings[index] != NULL)
totalSize += strlen(text_strings[index]);
++totalSize;
}
// Duplicate the text strings list into a data buffer
data = (byte *) malloc(totalSize);
*((uint16 *) data) = TO_LE_16(NUM_TEXT_ENTRIES);
char *p = (char *) data + sizeof(uint16);
for (index = 0; index < NUM_TEXT_ENTRIES; ++index) {
if (text_strings[index] == NULL)
*p++ = '\0';
else {
strcpy(p, text_strings[index]);
p += strlen(p) + 1;
}
}
}
void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size)
{
resourceId = 0x3f01 + entryIndex;
switch (entryIndex)
{
case 0:
// Copy the default palette to file
read_basic_palette(data, size);
break;
case 1:
// Copy the replacement palette fragments to file
read_replacement_palette(data, size);
break;
case 2:
// Copy the dialog segment data into the new vga file
read_dialog_data(data, size);
break;
case 3:
// Copy the talk dialog segment data into the new vga file
read_talk_dialog_data(data, size);
break;
case 4:
// Get the room info data
read_room_data(data, size);
break;
case 5:
// Get the action sequence set for NPC characters
read_action_sequence(data, size);
break;
case 6:
// Get the hotspot info data
read_hotspot_data(data, size);
break;
case 7:
// Get the hotspot override info data
read_hotspot_override_data(data, size);
break;
case 8:
// Get the list of room exits
read_room_exits(data, size);
break;
case 9:
// Get the list of room exit joins
read_room_exit_joins(data, size);
break;
case 10:
// Get the hotspot animation record data
read_anim_data(data, size);
break;
case 11:
// Get the script segment data
read_script_data(data, size);
break;
case 12:
// Get the second script segment data
read_script2_data(data, size);
break;
case 13:
// Get a list of hotspot script offsets
read_hotspot_script_offsets(data, size);
break;
case 14:
// Get the messages segment
read_messages_segment(data, size);
break;
case 15:
// Get the actions list
read_actions_list(data, size);
break;
case 16:
// Get the talk header information
read_talk_headers(data, size);
break;
case 17:
// Get the talk data
read_talk_data(data, size);
break;
case 18:
// Get the pathfinding data
read_room_pathfinding_data(data, size);
break;
case 19:
// Get the room exit coordinate list
read_room_exit_coordinate_data(data, size);
break;
case 20:
// Read the room exit hotspot list
read_room_exit_hotspots_data(data, size);
break;
case 21:
// Read in Ratpouch's room specific schedules
read_ratpouch_schedules(data, size);
break;
case 22:
// Set up the list of text strings used by the game
save_text_strings(data, size);
break;
default:
data = NULL;
size = 0;
resourceId = 0xffff;
break;
}
}
void createFile(const char *outFilename)
{
FileEntry rec;
uint32 startOffset, numBytes;
uint16 resourceId;
uint16 resourceSize;
byte *resourceData;
bool resourceFlag;
byte tempBuffer[32];
File f;
f.open(outFilename, kFileWriteMode);
memset(tempBuffer, 0, 32);
// Write header
f.write("heywow", 6);
f.writeWord(0);
startOffset = 0x600;
resourceFlag = true;
for (int resIndex=0; resIndex<0xBE; ++resIndex)
{
resourceData = NULL;
// Get next data entry
if (resourceFlag)
// Get resource details
getEntry(resIndex, resourceId, resourceData, resourceSize);
// Write out the next header entry
f.seek(8 + resIndex * 8);
if (resourceSize == 0)
{
// Unused entry
memset(&rec, 0xff, sizeof(FileEntry));
resourceFlag = false;
}
else
{
rec.id = TO_LE_16(resourceId);
rec.offset = TO_LE_16(startOffset >> 5);
rec.sizeExtension = (uint8) ((resourceSize >> 16) & 0xff);
rec.size = TO_LE_16(resourceSize & 0xffff);
rec.unused = 0xff;
}
f.write(&rec, sizeof(FileEntry));
// Write out the resource
if (resourceFlag)
{
f.seek(startOffset);
f.write(resourceData, resourceSize);
startOffset += resourceSize;
free(resourceData); // Free the data block
// Write out enough bytes to move to the next 32 byte boundary
numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
if (numBytes != 0)
{
f.write(tempBuffer, numBytes);
startOffset += numBytes;
}
}
}
// Store file version in final file slot
f.seek(0xBF * 8);
FileEntry fileVersion;
memset(&fileVersion, 0xff, sizeof(FileEntry));
fileVersion.unused = VERSION_MAJOR;
fileVersion.sizeExtension = VERSION_MINOR;
f.write(&fileVersion, sizeof(FileEntry));
f.close();
}
// validate_executable
// Validates that the correct executable is being used to generate the
// resource file. Eventually the resource file creator will need to work
// with the other language executables, but for now just make
#define NUM_BYTES_VALIDATE 1024
#define FILE_CHECKSUM 64880
void validate_executable() {
uint32 sumTotal = 0;
byte buffer[NUM_BYTES_VALIDATE];
lure_exe.read(buffer, NUM_BYTES_VALIDATE);
for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr)
sumTotal += buffer[ctr];
if (sumTotal != FILE_CHECKSUM) {
printf("Lure executable not correct English version\n");
exit(1);
}
}
int main(int argc, char *argv[])
{
const char *inFilename = (argc >= 2) ? argv[1] : "c:\\games\\lure\\lure.exe";
const char *outFilename = (argc == 3) ? argv[2] : "c:\\games\\lure\\lure.dat";
if (!lure_exe.open(inFilename))
{
if (argc == 1)
printf("Format: %s input_exe_filename output_filename\n");
else
printf("Could not open file: %s\n", inFilename);
}
else
{
validate_executable();
createFile(outFilename);
lure_exe.close();
}
}
|