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path: root/tools/create_lure/create_lure_dat.cpp
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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2005-2006 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 * This is a utility for extracting needed resource data from the Lure of the Temptress
 * lure.exe file into a new file lure.dat - this file is required for the ScummVM
 * Lure of the Temptress module to work properly
 *
 * TODO: 
 * Some of the field values, such as hotspot tick proc offsets, will vary with
 * different language versions. These will need to be remapped to a language independant
 * value once I've fully implemented the English version.
 * Some areas of the data segment are still to be decoded
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "create_lure_dat.h"

File lure_exe;

uint16 animOffsets[MAX_NUM_ANIM_RECORDS];
int animIndex = 0;
uint16 actionOffsets[MAX_NUM_ACTION_RECORDS];
int actionIndex = 0;


void add_anim_record(uint16 offset) {
	for (int ctr = 0; ctr < animIndex; ++ctr)
		if (animOffsets[ctr] == offset) return;
	if (animIndex == MAX_NUM_ANIM_RECORDS) {
		printf("Animation record offset table size exceeded\n");
		exit(1);
	}
	animOffsets[animIndex++] = offset;
}

void add_action_list(uint16 offset) {
	for (int ctr = 0; ctr < actionIndex; ++ctr)
		if (actionOffsets[ctr] == offset) return;
	if (actionIndex == MAX_NUM_ACTION_RECORDS) {
		printf("Action record offset table size exceeded\n");
		exit(1);
	}
	actionOffsets[actionIndex++] = offset;
}

void read_basic_palette(byte *&data, uint16 &totalSize) {
	totalSize = PALETTE_SIZE;
	lure_exe.seek(PALETTE_OFFSET);
	data = (byte *) malloc(PALETTE_SIZE);
	lure_exe.read(data, totalSize);
}

#define ALT_PALETTE_1 0x1757
#define ALT_PALETTE_1_SIZE 180
#define ALT_PALETTE_2 0x180B
#define ALT_PALETTE_2_SIZE 24

void read_replacement_palette(byte *&data, uint16 &totalSize) {
	totalSize = ALT_PALETTE_1_SIZE + ALT_PALETTE_2_SIZE;
	data = (byte *) malloc(totalSize);

	lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_1);
	lure_exe.read(data, ALT_PALETTE_1_SIZE);
	lure_exe.seek(DATA_SEGMENT + ALT_PALETTE_2);
	lure_exe.read(data + ALT_PALETTE_1_SIZE, ALT_PALETTE_2_SIZE);
}

void read_dialog_data(byte *&data, uint16 &totalSize) {
	totalSize = DIALOG_SIZE;
	lure_exe.seek(DIALOG_OFFSET);
	data = (byte *) malloc(DIALOG_SIZE);
	lure_exe.read(data, totalSize);
}

void read_talk_dialog_data(byte *&data, uint16 &totalSize) {
	totalSize = TALK_DIALOG_SIZE;
	lure_exe.seek(TALK_DIALOG_OFFSET, SEEK_SET);
	data = (byte *) malloc(TALK_DIALOG_SIZE);
	lure_exe.read(data, totalSize);
}

void read_room_data(byte *&data, uint16 &totalSize) 
{
	data = (byte *) malloc(MAX_DATA_SIZE);
	memset(data, 0, MAX_DATA_SIZE);

	uint16 *offsetPtr = (uint16 *) data;
	uint16 offset = (ROOM_NUM_ENTRIES + 1) * sizeof(uint16);
	uint16 pixelOffset;
	RoomResource buffer;
	int outputIndex = 0;
	RoomHeaderEntry headerEntry;
	RoomRectIn bounds;

	for (int index = 0; index < ROOM_NUM_ENTRIES; ++index) {

		lure_exe.seek(DATA_SEGMENT + ROOM_TABLE + index * 9);
		lure_exe.read(&headerEntry, sizeof(RoomHeaderEntry));

		if ((FROM_LE_16(headerEntry.offset) != 0) && 
			(FROM_LE_16(headerEntry.offset) != 0xffff) &&
			(FROM_LE_16(headerEntry.roomNumber) != 0xc09) && 
			(FROM_LE_16(headerEntry.roomNumber) != 0)) {
			// Store offset of room entry
			*offsetPtr++ = TO_LE_16(offset);

			// Copy over basic room details
			lure_exe.seek(DATA_SEGMENT + headerEntry.offset);
			lure_exe.read(&buffer, sizeof(RoomResource));

			RoomResourceOutput *rec = (RoomResourceOutput *) (data + offset);
			rec->hdrFlags = headerEntry.hdrFlags;
			rec->actions = FROM_LE_32(buffer.actions);
			rec->roomNumber = headerEntry.roomNumber;
			rec->descId = headerEntry.descId;
			rec->numLayers = buffer.numLayers;
			memcpy(rec->layers, buffer.layers, 8);
			rec->sequenceOffset = buffer.sequenceOffset;			
			rec->clippingXStart = TO_LE_16(FROM_LE_16(buffer.clippingXStart) - 0x80);
			rec->clippingXEnd = (FROM_LE_16(buffer.clippingXEnd) == 0) ? 0 : 
			  TO_LE_16(FROM_LE_16(buffer.clippingXEnd) - 0x80);
			rec->numExits = 0;

			offset += sizeof(RoomResourceOutput);

			// Copy over room exits
			for (;;) {
				RoomResourceExit1 *p = (RoomResourceExit1 *) (data + offset);
				lure_exe.read(p, sizeof(RoomResourceExit1));
				if (FROM_LE_16(p->xs) == 0xffff) break;

				rec->numExits = TO_LE_16(FROM_LE_16(rec->numExits) + 1);
				p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
				p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
				p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
				p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
				offset += sizeof(RoomResourceExit1);
				RoomResourceExit2 *p2 = (RoomResourceExit2 *) (data + offset);

				if (FROM_LE_16(p->sequenceOffset) == 0xffff) {
					lure_exe.read(p2, sizeof(RoomResourceExit2));
					p2->newRoomX = TO_LE_16(FROM_LE_16(p2->newRoomX) - 0x80);
					p2->newRoomY = TO_LE_16(FROM_LE_16(p2->newRoomY) - 0x80);
				} else {
					p2->newRoom = 0;
					p2->direction = 0;
					p2->newRoomX = 0;
					p2->newRoomY = 0;
				}

				offset += sizeof(RoomResourceExit2);
			}

			// Handle the random destination walk bounds for the room
			lure_exe.seek(DATA_SEGMENT + WALK_AREAS_OFFSET + 
				buffer.walkBoundsIndex * sizeof(RoomRectIn));
			lure_exe.read(&bounds, sizeof(RoomRectIn));
			rec->walkBounds.xs = TO_LE_16(FROM_LE_16(bounds.xs) - 0x80);
			rec->walkBounds.xe = TO_LE_16(FROM_LE_16(bounds.xe) - 0x80);
			rec->walkBounds.ys = TO_LE_16(FROM_LE_16(bounds.ys) - 0x80);
			rec->walkBounds.ye = TO_LE_16(FROM_LE_16(bounds.ye) - 0x80);

			// If the room has a default pixel blocks list, add the references
			if (buffer.pixelListOffset != 0) {
				lure_exe.seek(DATA_SEGMENT + FROM_LE_16(buffer.pixelListOffset));
				pixelOffset = lure_exe.readWord();
				while (pixelOffset != 0) {
					add_anim_record(pixelOffset);
					pixelOffset = lure_exe.readWord();
				}
			}
		}
	}

	WRITE_LE_UINT16(offsetPtr, 0xffff);
	totalSize = offset;
}

void read_hotspot_data(byte *&data, uint16 &totalSize) 
{
	uint16 offsets[4] = {0x5d98, 0x5eb8, 0x623e, 0x63b1};
	uint16 startId[4] = {0x3e8, 0x408, 0x2710, 0x7530};
	int walkNumEntries = 0;
	int walkCtr;
	int numEntries;
	HotspotWalkToRecord rec;
	HotspotWalkToRecord *walkList;
	HotspotHeaderEntry entryHeader;
	HotspotResource entry;
	uint16 dataSize;
	HotspotResourceOutput *r;
	CurrentActionInput action;

	// Allocate enough space for output hotspot list
	data = (byte *) malloc(MAX_HOTSPOTS * sizeof(HotspotResourceOutput));

	// Determine number of hotspot walk to entries
	lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
	do {
		++walkNumEntries;
		lure_exe.read(&rec, sizeof(HotspotWalkToRecord));
	} while (TO_LE_16(rec.hotspotId) != 0);
	--walkNumEntries;

	dataSize = walkNumEntries * sizeof(HotspotWalkToRecord);
	walkList = (HotspotWalkToRecord *) malloc(dataSize);
	lure_exe.seek(DATA_SEGMENT + HOTSPOT_WALK_TO_OFFSET);
	lure_exe.read(walkList, sizeof(HotspotWalkToRecord) * walkNumEntries);

	// Main code for creating the hotspot list

	r = (HotspotResourceOutput *) data;
	numEntries = 0;

	for (int tableNum = 0; tableNum < 4; ++tableNum) {
		uint16 hotspotIndex = 0;
		for (;;) {
			lure_exe.seek(DATA_SEGMENT + offsets[tableNum] +  hotspotIndex * 9);
			lure_exe.read(&entryHeader, sizeof(HotspotHeaderEntry));
			if (FROM_LE_16(entryHeader.offset) == 0xffff) break;

			memset(r, 0, sizeof(HotspotResourceOutput));
			r->hotspotId = TO_LE_16(startId[tableNum] + hotspotIndex);
			r->nameId = entryHeader.resourceId;
			r->descId = entryHeader.descId; //TO_LE_16(FROM_LE_16(entryHeader.descId) & 0x1fff);
			r->descId2 = entryHeader.descId2; //TO_LE_16(FROM_LE_16(entryHeader.descId2) & 0x1fff);
			r->hdrFlags = entryHeader.hdrFlags;

			// Get the hotspot data
			lure_exe.seek(DATA_SEGMENT + entryHeader.offset);
			lure_exe.read(&entry, sizeof(HotspotResource));
			
			r->actions = entry.actions;
			r->roomNumber = entry.roomNumber;
			r->startX = TO_LE_16(FROM_LE_16(entry.startX) - 0x80);
			r->startY = TO_LE_16(FROM_LE_16(entry.startY) - 0x80);

			r->width = entry.width;
			r->height = entry.height;
			r->widthCopy = entry.widthCopy;
			r->heightCopy = entry.heightCopy;
			r->yCorrection = entry.yCorrection;
			r->talkX = entry.talkX;
			r->talkY = entry.talkY;
			r->characterMode = entry.characterMode;
			r->delayCtr = entry.delayCtr;
			r->tickSequenceOffset = entry.tickSequenceOffset;

			r->layer = entry.layer;
			r->scriptLoadFlag = entry.scriptLoadFlag;
			r->loadOffset = entry.loadOffset;
			r->colourOffset = entry.colourOffset;
			r->sequenceOffset = entry.sequenceOffset;
			r->tickProcOffset = entry.tickProcOffset;
			r->flags = entry.flags;

			// Find the walk-to coordinates for the hotspot
			walkCtr = 0;
			while ((walkCtr < walkNumEntries) &&
				   (FROM_LE_16(walkList[walkCtr].hotspotId) != FROM_LE_16(r->hotspotId)))
				++walkCtr;
			if (walkCtr == walkNumEntries) {
				r->walkX = 0;
				r->walkY = 0;
			} else {
				r->walkX = TO_LE_16(FROM_LE_16(walkList[walkCtr].x) - 0x80);
				uint16 y = FROM_LE_16(walkList[walkCtr].y);
				r->walkY = TO_LE_16((y & 0x8000) | (uint16) ((int16) (y & 0x7fff) - 0x80));
			}

			// Use the offset of the animation data as a dummy Id for the data
			r->animRecordId = entry.animOffset;
			r->tickTimeout = entry.tickTimeout;
			add_anim_record(FROM_LE_16(entry.animOffset));

			// Add in the actions offset table
			r->actionsOffset = entry.actionsOffset;
			if (FROM_LE_16(entry.actionsOffset) != 0)
				add_action_list(FROM_LE_16(entry.actionsOffset));

			if (FROM_LE_16(r->hotspotId) >= 0x408) {
				// Hotspot is not an NPC
				r->npcSchedule = 0;
			} else {
				// Check for an NPC schedule
				lure_exe.seek(DATA_SEGMENT + entryHeader.offset + 0x63);
				lure_exe.read(&action, sizeof(CurrentActionInput));

				if (action.action != 2) 
					r->npcSchedule = 0;
				else {
					r->npcSchedule = get_sequence_index(FROM_LE_16(action.dataOffset));
				}
			}

			++hotspotIndex;
			++r;
			++numEntries;

			if (numEntries == MAX_HOTSPOTS) {
				printf("Ran out of stack spaces for hotspot copying\n");
				exit(1);
			}
		}
	}

	r->hotspotId = TO_LE_16(0xffff);
	totalSize = numEntries * sizeof(HotspotResourceOutput) + 2;

	// Dispose of hotspot walk-to co-ordinate list
	free(walkList);
}

void read_hotspot_override_data(byte *&data, uint16 &totalSize) 
{
	lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
	int numOverrides = 0;
	HotspotOverride rec;

	// Determine number of hotspot overrides
	do {
		++numOverrides;
		lure_exe.read(&rec, sizeof(HotspotOverride));
	} while (FROM_LE_16(rec.hotspotId) != 0);
	--numOverrides;

	// Prepare output data and read in all entries at once
	totalSize = numOverrides * sizeof(HotspotOverride) + 2;
	data = (byte *) malloc(totalSize);
	lure_exe.seek(DATA_SEGMENT + HOTSPOT_OVERRIDE_OFFSET);
	lure_exe.read(data, totalSize - 2);
	WRITE_LE_UINT16(data + totalSize - 2, 0xffff);

	// Post-process the coordinates
	HotspotOverride *p = (HotspotOverride *) data;
	for (int overrideCtr = 0; overrideCtr < numOverrides; ++overrideCtr, ++p) {
		p->xs = TO_LE_16(FROM_LE_16(p->xs) - 0x80);
		p->xe = TO_LE_16(FROM_LE_16(p->xe) - 0x80);
		p->ys = TO_LE_16(FROM_LE_16(p->ys) - 0x80);
		p->ye = TO_LE_16(FROM_LE_16(p->ye) - 0x80);
	}
}

void read_room_exits(byte *&data, uint16 &totalSize) {
	RoomExitHotspotRecord rec;
	uint16 offsets[NUM_ROOM_EXITS];
	uint16 numEntries[NUM_ROOM_EXITS];
	int roomCtr;
	totalSize = (NUM_ROOM_EXITS + 1) * sizeof(uint16);

	lure_exe.seek(DATA_SEGMENT + ROOM_EXITS_OFFSET);
	for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr)
		offsets[roomCtr] = lure_exe.readWord();

	// First loop to find total of room exit records there are
	for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
		numEntries[roomCtr] = 0;
		if (offsets[roomCtr] == 0) continue;

		// Get number of exits for the room
		lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);
		lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
		while (FROM_LE_16(rec.xs) != 0) {
			totalSize += sizeof(RoomExitHotspotOutputRecord);
			numEntries[roomCtr]++;
			lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));
		}
		totalSize += sizeof(uint16); // save room for room list end flag
	}

	// Alloacte the total needed space
	data = (byte *) malloc(totalSize);
	uint16 *offset = (uint16 *) data;
	uint16 destIndex = (NUM_ROOM_EXITS + 1) * sizeof(uint16);
	uint16 entryCtr;
	
	// Loop to build up the result table

	for (roomCtr = 0; roomCtr < NUM_ROOM_EXITS; ++roomCtr) {
		if (offsets[roomCtr] == 0) {
			*offset++ = 0;		// No entries
		} else {
			// Read in the entries for the room
			*offset++ = TO_LE_16(destIndex);

			RoomExitHotspotOutputRecord *destP = (RoomExitHotspotOutputRecord *) 
				(data + destIndex);

			lure_exe.seek(DATA_SEGMENT + offsets[roomCtr]);

			for (entryCtr = 0; entryCtr < numEntries[roomCtr]; ++entryCtr, ++destP) {
				lure_exe.read(&rec, sizeof(RoomExitHotspotRecord));

				// Copy over the record
				destP->xs = TO_LE_16(FROM_LE_16(rec.xs) - 0x80);
				destP->xe = TO_LE_16(FROM_LE_16(rec.xe) - 0x80);
				destP->ys = TO_LE_16(FROM_LE_16(rec.ys) - 0x80);
				destP->ye = TO_LE_16(FROM_LE_16(rec.ye) - 0x80);
				destP->hotspotId = rec.hotspotId;
				destP->cursorNum = rec.cursorNum;
				destP->destRoomNumber = rec.destRoomNumber;
			}
			
			destIndex += numEntries[roomCtr] * sizeof(RoomExitHotspotOutputRecord);
			WRITE_LE_UINT16(data + destIndex, 0xffff);
			destIndex += sizeof(uint16);
		}
	}
	WRITE_LE_UINT16(offset, 0xffff);
}

void read_room_exit_joins(byte *&data, uint16 &totalSize) {
	RoomExitHotspotJoinRecord rec, *p;
	lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
	int numRecords = 0;
	uint32 unused;

	lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
	do {
		lure_exe.read(&rec, sizeof(RoomExitHotspotJoinRecord));
		lure_exe.read(&unused, sizeof(uint32));
		++numRecords;
	} while (FROM_LE_16(rec.hotspot1Id) != 0);
	--numRecords;

	// Allocate the data and read in all the records
	totalSize = (numRecords * sizeof(RoomExitHotspotJoinRecord)) + 2;
	data = (byte *) malloc(totalSize);
	lure_exe.seek(DATA_SEGMENT + ROOM_EXIT_JOINS_OFFSET);
	
	p = (RoomExitHotspotJoinRecord *) data;
	for (int recordCtr = 0; recordCtr < numRecords; ++recordCtr)
	{
		lure_exe.read(p, sizeof(RoomExitHotspotJoinRecord));
		lure_exe.read(&unused, sizeof(uint32));
		++p;
	}
	WRITE_LE_UINT16(p, 0xffff);
}

// This next method reads in the animation and movement data. At the moment I
// figure out which animations have valid movement record sets by finding
// animations whose four direction offsets are near each other. There's 
// probably a better method than this, but it'll do for now

void read_anim_data(byte *&data, uint16 &totalSize) {
	// Add special pixel records
	add_anim_record(0x5c95);

	// Get the animation data records
	AnimRecord inRec;
	MovementRecord move;
	MovementRecord *destMove;
	uint16 offset, moveOffset;
	uint16 startOffset;
	int ctr, dirCtr;
	int movementSize = 0;
	bool *includeAnim = (bool *) malloc(animIndex);

	// Loop to figure out the total number of movement records there are
	for (ctr = 0; ctr < animIndex; ++ctr) {
		lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
		lure_exe.read(&inRec, sizeof(AnimRecord));

		if ((FROM_LE_16(inRec.leftOffset) < 0x5000) || 
			(FROM_LE_16(inRec.rightOffset) < 0x5000) ||
			(abs(FROM_LE_16(inRec.leftOffset)-FROM_LE_16(inRec.rightOffset)) > 0x800) ||
			(abs(FROM_LE_16(inRec.rightOffset)-FROM_LE_16(inRec.upOffset)) > 0x800) ||
			(abs(FROM_LE_16(inRec.upOffset)-FROM_LE_16(inRec.downOffset)) > 0x800)) {
			// Animation doesn't have valid movement data
			includeAnim[ctr] = false;
		} else {
			includeAnim[ctr] = true;
			for (dirCtr=0; dirCtr<4; ++dirCtr) {
				switch (dirCtr) {
				case 0:
					offset = FROM_LE_16(inRec.leftOffset);
					break;
				case 1:
					offset = FROM_LE_16(inRec.rightOffset);
					break;
				case 2:
					offset = FROM_LE_16(inRec.upOffset);
					break;
				default:
					offset = FROM_LE_16(inRec.downOffset);
				}

				if (offset != 0) {
					lure_exe.seek(DATA_SEGMENT + offset);
					lure_exe.read(&move, sizeof(MovementRecord));

					while (FROM_LE_16(move.frameNumber) != 0xffff) {
						movementSize += sizeof(MovementRecord);
						lure_exe.read(&move, sizeof(MovementRecord));
					}
					movementSize += 2;
				}
			}
		}
	}

	totalSize = animIndex * sizeof(AnimRecordOutput) + 2 + movementSize;
	AnimRecordOutput *rec = (AnimRecordOutput *) malloc(totalSize);
	data = (byte *) rec;
	moveOffset = animIndex * sizeof(AnimRecordOutput) + 2;

	// Loop to get in the animation records
	for (ctr = 0; ctr < animIndex; ++ctr, ++rec) {
		lure_exe.seek(DATA_SEGMENT + animOffsets[ctr]);
		lure_exe.read(&inRec, sizeof(AnimRecord));

		rec->animRecordId = animOffsets[ctr];
		rec->animId = inRec.animId;
		rec->flags = TO_LE_16(inRec.flags);

		rec->leftOffset = 0; 
		rec->rightOffset = 0;
		rec->upOffset = 0;
		rec->downOffset = 0;

		rec->upFrame = inRec.upFrame;
		rec->downFrame = inRec.downFrame;
		rec->leftFrame = inRec.leftFrame;
		rec->rightFrame = inRec.rightFrame;

		if (includeAnim[ctr]) {
			// Loop to get movement records
			uint16 *inDirs[4] = {&inRec.leftOffset, &inRec.rightOffset,
				&inRec.upOffset, &inRec.downOffset};
			uint16 *outDirs[4] = {&rec->leftOffset, &rec->rightOffset,
				&rec->upOffset, &rec->downOffset};

			for (dirCtr=0; dirCtr<4; ++dirCtr) {
				offset = READ_LE_UINT16(inDirs[dirCtr]);

				if (offset == 0) {
					startOffset = 0;
				} else {
					startOffset = moveOffset;

					lure_exe.seek(DATA_SEGMENT + offset);
					lure_exe.read(&move, sizeof(MovementRecord));
					destMove = (MovementRecord *) (data + moveOffset);

					while (FROM_LE_16(move.frameNumber) != 0xffff) {
						destMove->frameNumber = move.frameNumber;
						destMove->xChange = move.xChange;
						destMove->yChange = move.yChange;

						moveOffset += sizeof(MovementRecord);
						++destMove;
						lure_exe.read(&move, sizeof(MovementRecord));
					}
					
					destMove->frameNumber = TO_LE_16(0xffff);
					moveOffset += 2;
				}

				WRITE_LE_UINT16(outDirs[dirCtr], startOffset);
			}
		}
	}

	rec->animRecordId = TO_LE_16(0xffff);
	delete includeAnim;
}

void read_script_data(byte *&data, uint16 &totalSize) {
	lure_exe.seek(SCRIPT_SEGMENT);
	
	totalSize = SCRIPT_SEGMENT_SIZE;
	data = (byte *) malloc(totalSize);
	lure_exe.read(data, totalSize);
}

void read_script2_data(byte *&data, uint16 &totalSize) {
	lure_exe.seek(SCRIPT2_SEGMENT);
	
	totalSize = SCRIPT2_SEGMENT_SIZE;
	data = (byte *) malloc(totalSize);
	lure_exe.read(data, totalSize);
}

void read_hotspot_script_offsets(byte *&data, uint16 &totalSize) {
	lure_exe.seek(DATA_SEGMENT + HOTSPOT_SCRIPT_LIST);
	
	totalSize = HOTSPOT_SCRIPT_SIZE;
	data = (byte *) malloc(totalSize);
	lure_exe.read(data, totalSize);
}

void read_messages_segment(byte *&data, uint16 &totalSize) {
	lure_exe.seek(MESSAGES_SEGMENT);
	totalSize = MESSAGES_SEGMENT_SIZE;
	data = (byte *) malloc(totalSize);
	lure_exe.read(data, totalSize);
}

// Reads in the list of actions used

void read_actions_list(byte *&data, uint16 &totalSize) {
	// Allocate enough space for output action list
	data = (byte *) malloc(MAX_DATA_SIZE);
	HotspotActionsRecord *header = (HotspotActionsRecord *) data;
	uint16 offset = actionIndex * sizeof(HotspotActionsRecord) + sizeof(uint16);

	for (int ctr = 0; ctr < actionIndex; ++ctr) {
		header->recordId = actionOffsets[ctr];
		header->offset = offset;
		++header;

		lure_exe.seek(DATA_SEGMENT + actionOffsets[ctr]);
		uint16 *numItems = (uint16 *) (data + offset);
		lure_exe.read(numItems, sizeof(uint16));
		offset += 2;

		if (READ_UINT16(numItems) > 0) {
			lure_exe.read(data + offset, READ_UINT16(numItems) * 3);
			offset += READ_UINT16(numItems) * 3;
		}
	}
	header->recordId = TO_LE_16(0xffff);
}

// Reads in the talk data 

#define TALK_OFFSET 0x505c
#define TALK_NUM_ENTRIES 28
#define MAX_TALK_LISTS 300

uint16 talkOffsets[MAX_TALK_LISTS];
int talkOffsetIndex = 0;

void add_talk_offset(uint16 offset) {
	for (int ctr = 0; ctr < talkOffsetIndex; ++ctr) 
		if (talkOffsets[ctr] == offset) return;
	if (talkOffsetIndex == MAX_TALK_LISTS) {
		printf("Exceeded maximum talk offset list size\n");
		exit(1);
	}

	talkOffsets[talkOffsetIndex++] = offset;
}

struct TalkEntry {
	uint16 hotspotId;
	uint16 offset;
};

void read_talk_headers(byte *&data, uint16 &totalSize) {
	TalkEntry entries[TALK_NUM_ENTRIES];
	uint16 sortedOffsets[TALK_NUM_ENTRIES+1];
	int entryCtr, subentryCtr;

	lure_exe.seek(DATA_SEGMENT + TALK_OFFSET);
	lure_exe.read(&entries[0], sizeof(TalkEntry) * TALK_NUM_ENTRIES);

	// Sort the entry offsets into a list - this is used to figure out each entry's size
	int currVal, prevVal = 0;
	for (entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
		currVal = 0xffff;
		for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
			if ((FROM_LE_16(entries[subentryCtr].offset) < currVal) &&
				(FROM_LE_16(entries[subentryCtr].offset) > prevVal)) 
				currVal = FROM_LE_16(entries[subentryCtr].offset);
		}
		if (currVal == 0xffff) break;

		sortedOffsets[entryCtr] = currVal;
		prevVal = currVal;
	}
	sortedOffsets[entryCtr] = 0x5540; // end for end record

	data = (byte *) malloc(MAX_DATA_SIZE);
	TalkEntry *entry = (TalkEntry *) data;
	uint16 offset = TALK_NUM_ENTRIES * sizeof(TalkEntry) + sizeof(uint16);

	for (int entryCtr = 0; entryCtr < TALK_NUM_ENTRIES; ++entryCtr) {
		entry->hotspotId = entries[entryCtr].hotspotId;
		entry->offset = TO_LE_16(offset);
		++entry;

		// Find the following offset in a sorted list
		int startOffset = FROM_LE_16(entries[entryCtr].offset);
		int nextOffset = 0;
		for (subentryCtr = 0; subentryCtr < TALK_NUM_ENTRIES; ++subentryCtr) {
			if (sortedOffsets[subentryCtr] == startOffset) {
				nextOffset = sortedOffsets[subentryCtr+1];
				break;
			}
		}
		if (nextOffset == 0) 
			exit(1);

		// Read in line entries into the data
		lure_exe.seek(DATA_SEGMENT + startOffset);
		int size = nextOffset - startOffset;
		uint16 *talkOffset = (uint16 *) (data + offset);
		lure_exe.read(talkOffset, size);

		while (size > 0) {
			if (READ_UINT16(talkOffset) != 0) 
				add_talk_offset(READ_UINT16(talkOffset));
			size -= sizeof(uint16);
			offset += sizeof(uint16);
			talkOffset++;
		}

		WRITE_LE_UINT16(talkOffset, 0xffff);
		offset += 2;
	}

	add_talk_offset(0xffff);
	entry->hotspotId = TO_LE_16(0xffff);
	totalSize = offset + 2;
}

// Reads in the contents of the previously loaded talk lists

struct TalkRecord {
	uint16 recordId;
	uint16 listOffset;
	uint16 responsesOffset;
};

uint16 giveTalkIds[6] = {0xCF5E, 0xCF14, 0xCF90, 0xCFAA, 0xCFD0, 0xCFF6};

void read_talk_data(byte *&data, uint16 &totalSize) {
	uint16 responseOffset;
	int talkCtr, subentryCtr;
	uint16 size;

	for (talkCtr = 0; talkCtr < 6; ++talkCtr)
		add_talk_offset(giveTalkIds[talkCtr]);

	data = (byte *) malloc(MAX_DATA_SIZE);
	TalkRecord *header = (TalkRecord *) data;
	uint16 offset = talkOffsetIndex * sizeof(TalkRecord) + sizeof(uint16);

	uint16 *sortedList = (uint16 *) malloc((talkOffsetIndex+1) * sizeof(uint16));
	memset(sortedList, 0, (talkOffsetIndex+1) * sizeof(uint16));

	// Sort the entry offsets into a list - this is used to figure out each entry's size
	int currVal, prevVal = 0;
	for (talkCtr = 0; talkCtr < talkOffsetIndex; ++talkCtr) {
		currVal = 0xffff;
		for (subentryCtr = 0; subentryCtr < talkOffsetIndex; ++subentryCtr) {
			if ((talkOffsets[subentryCtr] < currVal) &&
				(talkOffsets[subentryCtr] > prevVal)) 
				currVal = talkOffsets[subentryCtr];
		}
		if (currVal == 0xffff) break;

		sortedList[talkCtr] = currVal;
		prevVal = currVal;
	}
	sortedList[talkCtr] = 0xf010;
	int numTalks = talkCtr;

	// Loop through the talk list

	for (talkCtr = 0; talkCtr < numTalks; ++talkCtr) {
		uint16 startOffset = sortedList[talkCtr];
		uint16 nextOffset = sortedList[talkCtr+1];

		header->recordId = startOffset;
		header->listOffset = offset;
		
		lure_exe.seek(DATA_SEGMENT + startOffset);
		responseOffset = lure_exe.readWord();
		startOffset += 2;

		// Special handling for entry at 0d930h
		if (responseOffset == 0x8000) continue;

		// Calculate talk data size - if response is within record range,
		// use simple calculation size. Otherwise, read in full data until
		// end of record
		if ((responseOffset < startOffset) || (responseOffset >= nextOffset))
			size = nextOffset - startOffset;
		else
			size = responseOffset - startOffset;
		if ((size % 6) == 2) size -= 2;
		if ((size % 6) != 0) {
			printf("Failure reading talk data\n");
			exit(1);
		}

		// Read in the list of talk entries
		lure_exe.read(data + offset, size);
		offset += size;
		memset(data + offset, 0xff, 2);
		offset += 2;

		// Handle the response data
		header->responsesOffset = offset;

		// Scan through the list of record offsets and find the offset of
		// the following record. This is done because although the talk
		// records and responses are normally sequential, it can also
		// point into another record's talk responses

		nextOffset = 0;
		for (subentryCtr = 0; subentryCtr < numTalks; ++subentryCtr) {
			if ((responseOffset >= sortedList[subentryCtr]) &&
				(responseOffset < sortedList[subentryCtr+1])) {
				// Found a record				
				nextOffset = sortedList[subentryCtr+1];
				break;
			}
		}
		if (nextOffset < responseOffset) {
			printf("Failure reading talk data\n");
			exit(1);
		}
		
		size = nextOffset - responseOffset;
		if ((size % 6) != 0) size -= (size % 6);

		if ((size % 6) != 0) {
			printf("Failure reading talk data\n");
			exit(1);
		}

		lure_exe.read(data + offset, size);
		offset += size;
		WRITE_LE_UINT16(data + offset, 0xffff);
		offset += 2;

		++header;
	}

	header->recordId = TO_LE_16(0xffff);
	totalSize = offset;
	free(sortedList);
}

void read_room_pathfinding_data(byte *&data, uint16 &totalSize) {
	lure_exe.seek(DATA_SEGMENT + PATHFIND_OFFSET);
	
	totalSize = PATHFIND_SIZE;
	data = (byte *) malloc(totalSize);
	lure_exe.read(data, totalSize);
}

void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize) 
{
	// Read in the exit coordinates list	
	int roomNum, entryNum;

	totalSize = EXIT_COORDINATES_NUM_ROOMS * sizeof(RoomExitCoordinateEntryResource) + 2; 
	data = (byte *) malloc(totalSize);
	lure_exe.seek(DATA_SEGMENT + EXIT_COORDINATES_OFFSET);
	lure_exe.read(data, totalSize - 2);
	WRITE_LE_UINT16(data + totalSize - 2, 0xffff);

	// Post process the list to adjust data
	RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data;
	for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
		for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
			if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) {
				rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80);
				uint16 tempY = FROM_LE_16(rec->entries[entryNum].y);
				rec->entries[entryNum].y = TO_LE_16(
					((tempY & 0xfff) - 0x80) | (tempY & 0xf000));
			}
		}

		for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
			rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6);
		}
	}
}

void read_room_exit_hotspots_data(byte *&data, uint16 &totalSize) {
	totalSize = 0;
	data = (byte *) malloc(MAX_DATA_SIZE);

	RoomExitIndexedHotspotResource *rec = (RoomExitIndexedHotspotResource *) data;
	lure_exe.seek(DATA_SEGMENT + EXIT_HOTSPOTS_OFFSET);

	lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
	while (FROM_LE_16(rec->roomNumber) != 0) {
		++rec;
		totalSize += sizeof(RoomExitIndexedHotspotResource);
		lure_exe.read(rec, sizeof(RoomExitIndexedHotspotResource));
	}

	WRITE_LE_UINT16(rec, 0xffff);
	totalSize += sizeof(uint16);
}

void getEntry(uint8 entryIndex, uint16 &resourceId, byte *&data, uint16 &size)
{
	resourceId = 0x3f01 + entryIndex;

	switch (entryIndex) 
	{
	case 0:
		// Copy the default palette to file
		read_basic_palette(data, size);
		break;

	case 1:
		// Copy the replacement palette fragments to file
		read_replacement_palette(data, size);
		break;

	case 2:
		// Copy the dialog segment data into the new vga file
		read_dialog_data(data, size);
		break;

	case 3:
		// Copy the talk dialog segment data into the new vga file
		read_talk_dialog_data(data, size);
		break;

	case 4:
		// Get the room info data
		read_room_data(data, size);
		break;

	case 5:
		// Get the action sequence set for NPC characters
		read_action_sequence(data, size);
		break;

	case 6:
		// Get the hotspot info data
		read_hotspot_data(data, size);
		break;

	case 7:
		// Get the hotspot override info data
		read_hotspot_override_data(data, size);
		break;

	case 8:
		// Get the list of room exits
		read_room_exits(data, size);
		break;

	case 9:
		// Get the list of room exit joins
		read_room_exit_joins(data, size);
		break;

	case 10:
		// Get the hotspot animation record data
		read_anim_data(data, size);
		break;

	case 11:
		// Get the script segment data
		read_script_data(data, size);
		break;

	case 12:
		// Get the second script segment data
		read_script2_data(data, size);
		break;

	case 13:
		// Get a list of hotspot script offsets
		read_hotspot_script_offsets(data, size);
		break;

	case 14:
		// Get the messages segment 
		read_messages_segment(data, size);
		break;

	case 15:
		// Get the actions list
		read_actions_list(data, size);
		break;

	case 16:
		// Get the talk header information
		read_talk_headers(data, size);
		break;

	case 17:
		// Get the talk data
		read_talk_data(data, size);
		break;

	case 18:
		// Get the pathfinding data
		read_room_pathfinding_data(data, size);
		break;

	case 19:
		// Get the room exit coordinate list
		read_room_exit_coordinate_data(data, size);
		break;

	case 20:
		// Read the room exit hotspot list
		read_room_exit_hotspots_data(data, size);
		break;

	default:
		data = NULL;
		size = 0;
		resourceId = 0xffff;
		break;
	}
}

void createFile(const char *outFilename)
{
	FileEntry rec;
	uint32 startOffset, numBytes;
	uint16 resourceId;
	uint16 resourceSize;
	byte *resourceData;
	bool resourceFlag;
	byte tempBuffer[32];

	File f;
	f.open(outFilename, kFileWriteMode);
	memset(tempBuffer, 0, 32);

	// Write header
	f.write("heywow", 6);
	f.writeWord(0);

	startOffset = 0x600;
	resourceFlag = true;
	for (int resIndex=0; resIndex<0xBE; ++resIndex)
	{
		resourceData = NULL;

		// Get next data entry
		if (resourceFlag)
			// Get resource details
			getEntry(resIndex, resourceId, resourceData, resourceSize); 

		// Write out the next header entry
		f.seek(8 + resIndex * 8);
		if (resourceSize == 0) 
		{
			// Unused entry
			memset(&rec, 0xff, sizeof(FileEntry));
			resourceFlag = false;
		}
		else
		{
			rec.id = TO_LE_16(resourceId);
			rec.offset = TO_LE_16(startOffset >> 5);
			rec.sizeExtension = (uint8) ((resourceSize >> 16) & 0xff);
			rec.size = TO_LE_16(resourceSize & 0xffff);
			rec.unused = 0xff;
		}

		f.write(&rec, sizeof(FileEntry));

		// Write out the resource
		if (resourceFlag)
		{
			f.seek(startOffset);
			f.write(resourceData, resourceSize);
			startOffset += resourceSize;
			free(resourceData);		// Free the data block

			// Write out enough bytes to move to the next 32 byte boundary
			numBytes = 0x20 * ((startOffset + 0x1f) / 0x20) - startOffset;
			if (numBytes != 0) 
			{
				f.write(tempBuffer, numBytes);
				startOffset += numBytes;
			}
		}
	}

	// Store file version in final file slot
	f.seek(0xBF * 8);
	FileEntry fileVersion;
	memset(&fileVersion, 0xff, sizeof(FileEntry));
	fileVersion.unused = VERSION_MAJOR;
	fileVersion.sizeExtension = VERSION_MINOR;
	f.write(&fileVersion, sizeof(FileEntry));

	f.close();
}

// validate_executable
// Validates that the correct executable is being used to generate the
// resource file. Eventually the resource file creator will need to work
// with the other language executables, but for now just make 

#define NUM_BYTES_VALIDATE 1024
#define FILE_CHECKSUM 64880

void validate_executable() {
	uint32 sumTotal = 0;
	byte buffer[NUM_BYTES_VALIDATE];
	lure_exe.read(buffer, NUM_BYTES_VALIDATE);
	for (int ctr = 0; ctr < NUM_BYTES_VALIDATE; ++ctr) 
		sumTotal += buffer[ctr];

	if (sumTotal != FILE_CHECKSUM) {
		printf("Lure executable not correct English version\n");
		exit(1);
	}
}


int main(int argc, char *argv[])
{
	const char *inFilename = (argc >= 2) ? argv[1] : "c:\\games\\lure\\lure.exe";
	const char *outFilename = (argc == 3) ? argv[2] : "c:\\games\\lure\\lure.dat";

	if (!lure_exe.open(inFilename))
	{
		if (argc == 1) 
			printf("Format: %s input_exe_filename output_filename\n");
		else
			printf("Could not open file: %s\n", inFilename);
	} 
	else 
	{
		validate_executable();
		createFile(outFilename);	
		lure_exe.close();
	}
}