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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOOLS_CREATE_MSVC_H
#define TOOLS_CREATE_MSVC_H
#include <windows.h>
#include <string>
#include <list>
#include <algorithm>
typedef std::list<std::string> StringList;
/**
* Structure to describe a game engine to be built into ScummVM.
*
* We do get the game engines available by parsing the "configure"
* script of our source distribution. See "parseConfigure" for more
* information on that.
* @see parseConfigure
*/
struct EngineDesc {
/**
* The name of the engine. We use this to determin the directory
* the engine is in and to create the define, which needs to be
* set to enable the engine.
*/
std::string name;
/**
* A human readable description of the engine. We will use this
* to display a description of the engine to the user in the list
* of which engines are built and which are disabled.
*/
std::string desc;
/**
* Whether the engine should be included in the build or not.
*/
bool enable;
/**
* A list of all available sub engine names. Sub engines are engines
* which are built on top of an existing engines and can be only
* enabled when the parten engine is enabled.
*/
StringList subEngines;
bool operator==(const std::string &n) {
return (name == n);
}
};
typedef std::list<EngineDesc> EngineDescList;
/**
* This function parses the ScummVM configure file and creates a list
* of available engines.
*
* It will also automatically setup the default build state (enabled
* or disabled) to the state specified in the "configure" file.
*
* @param srcDir Path to the root of the ScummVM source.
* @return List of available engines.
*/
EngineDescList parseConfigure(const std::string &srcDir);
/**
* Checks whether the specified engine is a sub engine. To dertermin this
* there is a fully setup engine list needed.
*
* @param name Name of the engine to check.
* @param engines List of engines.
* @return "true", when the engine is a sub engine, "false" otherwise.
*/
bool isSubEngine(const std::string &name, const EngineDescList &engines);
/**
* Enables or disables the specified engine in the engines list.
*
* This function also disables all sub engines of an engine, when it is
* to be disabled.
* Also this function does enable the parent of a sub engine, when a
* sub engine is to be enabled.
*
* @param name Name of the engine to be enabled or disabled.
* @param engines The list of engines, which should be operated on.
* @param enable Whether the engine should be enabled or disabled.
* @return "true", when it succeeded, "false" otherwise.
*/
bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable);
/**
* Returns a list of all defines, according to the engine list passed.
*
* @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!)
*/
StringList getEngineDefines(const EngineDescList &engines);
/**
* Structure to define a given feature, usually an external library,
* used to build ScummVM.
*/
struct Feature {
const char *name; ///< Name of the feature
const char *define; ///< Define of the feature
const char *libraries; ///< Libraries, which need to be linked, for the feature
bool enable; ///< Whether the feature is enabled or not
const char *description; ///< Human readable description of the feature
bool operator==(const std::string &n) {
return (name == n);
}
};
typedef std::list<Feature> FeatureList;
/**
* Creates a list of all features available for MSVC.
*
* @return A list including all features available.
*/
FeatureList getAllFeatures();
/**
* Returns a list of all defines, according to the feature set
* passed.
*
* @param features List of features for the build (this may contain features, which are *not* enabled!)
*/
StringList getFeatureDefines(const FeatureList &features);
/**
* Returns a list of all external library files, according to the
* feature set passed.
*
* @param features List of features for the build (this may contain features, which are *not* enabled!)
*/
StringList getFeatureLibraries(const FeatureList &features);
/**
* Structure to describe a MSVC build setup.
*
* This includes various information about which engines to
* enable, which features should be built into ScummVM.
* It also contains the path to the ScummVM souce root.
*/
struct BuildSetup {
std::string srcDir; ///< Path to the ScummVM sources.
std::string filePrefix; ///< Prefix for the relative path arguments in the project files.
std::string outputDir; ///< Path where to put the MSVC project files.
EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!).
FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!).
StringList defines; ///< List of all defines for the build.
StringList libraries; ///< List of all external libraries required for the build.
};
/**
* Creates all MSVC build files: the solution
* for all projects, all projects itself and the
* global config files.
*
* @param setup Description of the desired build setup.
* @param version Target MSVC version.
*/
void createMSVCProject(const BuildSetup &setup, const int version);
#endif
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