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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef OLD_OBJECTS_H
#define OLD_OBJECTS_H
#include "common/scummsys.h"
#include "engine/sci/include/sciresource.h"
#include "engine/sci/include/util.h"
typedef FLEXARRAY(script_opcode, int number;) script_method;
typedef struct object_ {
/*These are based on cached selector values, and set to the values
*the selectors had at load time. If the selectors are changed in
*instances, inconsistency will follow*/
struct object_* parent;
const char* name;
FLEXARRAY_NOEXTRA(struct object_*) children;
/*No flexarray, size the size is known from the start*/
script_method** methods;
int method_count;
int selector_count;
int* selector_numbers;
} object;
typedef struct {
int id;
object* classID;
byte* heap;
int offset;
} instance;
extern object **object_map, *object_root;
extern int max_object;
#define SCRIPT_PRINT_METHODS 1
#define SCRIPT_PRINT_CHILDREN 2
#define SCRIPT_PRINT_SELECTORS 3
void printObject(object* obj, int flags);
int loadObjects(resource_mgr_t *resmgr);
void freeObject(object*);
extern const char* globals[];
#endif
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