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path: root/vars.cpp
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#include "stdafx.h"
#include "scumm.h"

void Scumm::setupScummVarsOld(){

	VAR_EGO = 1;
	VAR_CAMERA_POS_X = 2;
	VAR_HAVE_MSG = 3;
	VAR_ROOM = 4;
	VAR_OVERRIDE = 5;
	VAR_MACHINE_SPEED = 6;
	VAR_ME = 7;
	VAR_NUM_ACTOR = 8;
	VAR_CURRENT_LIGHTS = 9;
	VAR_CURRENTDRIVE = 10;
	VAR_TMR_1 = 11;
	VAR_TMR_2 = 12;
	VAR_TMR_3 = 13;
	VAR_MUSIC_FLAG = 14;
	VAR_ACTOR_RANGE_MIN = 15;
	VAR_ACTOR_RANGE_MAX = 16;
	VAR_CAMERA_MIN_X = 17;
	VAR_CAMERA_MAX_X = 18;
	VAR_TIMER_NEXT = 19;
	VAR_VIRT_MOUSE_X = 20;
	VAR_VIRT_MOUSE_Y = 21;
	VAR_ROOM_RESOURCE = 22;
	VAR_LAST_SOUND = 23;
	VAR_CUTSCENEEXIT_KEY = 24;
	VAR_TALK_ACTOR = 25;
	VAR_CAMERA_FAST_X = 26;
	VAR_SCROLL_SCRIPT = 27;
	VAR_ENTRY_SCRIPT = 28;
	VAR_ENTRY_SCRIPT2 = 29;
	VAR_EXIT_SCRIPT = 30;
	VAR_EXIT_SCRIPT2 = 31;
	VAR_VERB_SCRIPT = 32;
	VAR_SENTENCE_SCRIPT = 33;
	VAR_HOOK_SCRIPT = 34;
	VAR_CUTSCENE_START_SCRIPT = 35;
	VAR_CUTSCENE_END_SCRIPT = 36;
	VAR_CHARINC = 37;
	VAR_WALKTO_OBJ = 38;
	VAR_DEBUGMODE = 39;
	VAR_HEAPSPACE = 40;
	VAR_RESTART_KEY = 42;
	VAR_PAUSE_KEY = 43;
	VAR_MOUSE_X = 44;
	VAR_MOUSE_Y = 45;
	VAR_TIMER = 46;
	VAR_TMR_4 = 47;
	VAR_SOUNDCARD = 48;
	VAR_VIDEOMODE = 49;
	VAR_SAVELOADDIALOG_KEY = 50;
	VAR_FIXEDDISK = 51;
	VAR_CURSORSTATE = 52;
	VAR_USERPUT = 53;
	VAR_SOUNDRESULT = 56;
	VAR_TALKSTOP_KEY = 57;
	VAR_59 = 59;
	
	VAR_SOUNDPARAM = 64;
	VAR_SOUNDPARAM2 = 65;
	VAR_SOUNDPARAM3 = 66;
	VAR_MOUSEPRESENT = 67;
	VAR_PERFORMANCE_1 = 68;
	VAR_PERFORMANCE_2 = 69;
	VAR_ROOM_FLAG = 70;
	VAR_GAME_LOADED = 71;
	VAR_NEW_ROOM = 72;
	VAR_VERSION = 75;

	VAR_V5_DRAWFLAGS = 9;
	VAR_MI1_TIMER = 14;
	VAR_V5_OBJECT_LO = 15;
	VAR_V5_OBJECT_HI = 16;
	VAR_V5_TALK_STRING_Y = 54;
	VAR_V5_CHARFLAG = 60;

	VAR_V6_SCREEN_WIDTH = 41;
	VAR_V6_SCREEN_HEIGHT = 54;
	VAR_V6_EMSSPACE = 76;
	VAR_V6_RANDOM_NR = 118;
}


void Scumm::setupScummVarsNew() {

	VAR_MOUSE_X = 1;
	VAR_MOUSE_Y = 2;
	VAR_VIRT_MOUSE_X = 3;
	VAR_VIRT_MOUSE_Y = 4;
	VAR_V6_SCREEN_WIDTH = 5;
	VAR_V6_SCREEN_HEIGHT = 6;
	VAR_CAMERA_POS_X = 7;
	VAR_CAMERA_POS_Y = 8;
	VAR_OVERRIDE = 9;
	VAR_ROOM = 10;
	VAR_ROOM_RESOURCE = 11;
	VAR_TALK_ACTOR = 12;
	VAR_HAVE_MSG = 13;
	VAR_TIMER = 14;
	VAR_TMR_4 = 15;
	VAR_LEFTBTN_DOWN = 22;
	VAR_RIGHTBTN_DOWN = 23;
	VAR_LEFTBTN_HOLD = 24;
	VAR_RIGHTBTN_HOLD = 25;

	VAR_PERFORMANCE_1 = 26;
	VAR_PERFORMANCE_2 = 27;
	VAR_GAME_LOADED = 29;
	VAR_V6_RANDOM_NR = 34;
	VAR_NEW_ROOM = 35;
	VAR_WALKTO_OBJ = 36;

	VAR_SCROLL_SCRIPT = 50;
	VAR_ENTRY_SCRIPT = 51;
	VAR_ENTRY_SCRIPT2 = 52;
	VAR_EXIT_SCRIPT = 53;
	VAR_EXIT_SCRIPT2 = 54;
	VAR_VERB_SCRIPT = 55;
	VAR_SENTENCE_SCRIPT = 56;
	VAR_HOOK_SCRIPT = 57;
	VAR_CUTSCENE_START_SCRIPT = 58;
	VAR_CUTSCENE_END_SCRIPT = 59;
	VAR_UNK_SCRIPT = 60;
	VAR_UNK_SCRIPT_2 = 61;
	
	VAR_PAUSE_KEY = 63;
	VAR_RESTART_KEY = 64; /* ?? */
	VAR_TALKSTOP_KEY = 66; /* ?? */
	VAR_SAVELOADDIALOG_KEY = 65; /* ?? */
	VAR_CUTSCENEEXIT_KEY = 62;

	VAR_TIMER_NEXT = 97;
	VAR_TMR_1 = 98;
	VAR_TMR_2 = 99;
	VAR_TMR_3 = 100;

	VAR_CAMERA_MIN_X = 101;
	VAR_CAMERA_MAX_X = 102;
	VAR_CAMERA_MIN_Y = 103;
	VAR_CAMERA_MAX_Y = 104;
	VAR_CAMERA_THRESHOLD_X = 105;
	VAR_CAMERA_THRESHOLD_Y = 106;
	VAR_CAMERA_SPEED_X = 107;
	VAR_CAMERA_SPEED_Y = 108;
	VAR_CAMERA_ACCEL_X = 109;
	VAR_CAMERA_ACCEL_Y = 110;
		
	VAR_EGO = 111;

	VAR_CURSORSTATE = 112;
	VAR_USERPUT = 113;
	VAR_DEFAULT_TALK_DELAY = 114;
	VAR_CHARINC = 115;
	VAR_DEBUGMODE = 116;

	VAR_CHARSET_MASK = 119;
	
	//VAR_V5_DRAWFLAGS = 9;
	VAR_MI1_TIMER = 14;
	VAR_V5_OBJECT_LO = 15;
	VAR_V5_OBJECT_HI = 16;
	VAR_V5_TALK_STRING_Y = 54;
	VAR_V5_CHARFLAG = 60;

	VAR_V6_EMSSPACE = 76;

	VAR_STRING2DRAW = 130;
}