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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VIDEO_CODECS_RPZA_H
#define VIDEO_CODECS_RPZA_H
#include "graphics/pixelformat.h"
#include "video/codecs/codec.h"
namespace Video {
/**
* Apple RPZA decoder.
*
* Used in video:
* - QuickTimeDecoder
*/
class RPZADecoder : public Codec {
public:
RPZADecoder(uint16 width, uint16 height);
~RPZADecoder();
const Graphics::Surface *decodeImage(Common::SeekableReadStream *stream);
Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); }
private:
Graphics::Surface *_surface;
};
} // End of namespace Video
#endif
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