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#ifdef _WIN32_WCE
// Browse directories to locate SCUMM games
#include "stdafx.h"
#include <Winuser.h>
#include "resource.h"
#define MAX_GAMES 20
struct ScummGame {
const char *gamename;
const char *description;
const char *directory;
const char *check_file_1;
const char *check_file_2;
const char *filename;
unsigned char next_demo;
};
struct InstalledScummGame {
unsigned char reference;
TCHAR directory[MAX_PATH];
};
static const ScummGame GameList[] = {
{
"Indiana Jones 3 (new)",
"Buggy, unplayable",
"indy3", "", "",
"indy3",
0
},
{
"Zak Mc Kracken (new)",
"Buggy, unplayable",
"zak256", "", "",
"zak256",
0
},
{
"Loom (old)",
"Not working",
"loom", "", "",
"loom",
0
},
{
"Monkey Island 1 (EGA)",
"Not tested",
"monkeyEGA", "", "",
"monkeyEGA",
0
},
{
"Loom (VGA)",
"Buggy, playable a bit",
"loomcd", "", "",
"loomcd",
0
},
{
"Monkey Island 1 (VGA)",
"Working well, perhaps completable ?",
"", "MONKEY.000", "MONKEY.001",
"monkey",
0
},
{
"Monkey Island 2 (VGA)",
"Completable",
"", "MONKEY2.000", "MONKEY2.001",
"monkey2",
0
},
{
"Indiana Jones 4",
"Completable",
"", "ATLANTIS.000", "ATLANTIS.001",
"atlantis",
1
},
{
"Indiana Jones 4 demo",
"Completable",
"", "PLAYFATE.000", "PLAYFATE.001",
"playfate",
0
},
{
"Day of the Tentacle",
"Completable",
"", "TENTACLE.000", "TENTACLE.001",
"tentacle",
1
},
{
"Day of the Tentacle demo",
"Completable",
"", "DOTTDEMO.000", "DOTTDEMO.001",
"dottdemo",
0
},
{
"Sam & Max",
"Completable,glitches,no music",
"", "SAMNMAX.000", "SAMNMAX.001",
"samnmax",
1
},
{
"Sam & Max demo",
"Completable, minor glitches, no music",
"", "SNMDEMO.000", "SNMDEMO.001",
"snmdemo",
0
},
{
"Full Throttle",
"Partially working",
"", "FT.LA0", "FT.LA1",
"ft",
0
},
{
"The Dig",
"Partially working",
"", "DIG.LA0", "DIG.LA1",
"dig",
0
},
{
NULL, NULL, NULL, NULL, NULL, NULL, 0
}
};
void findGame(TCHAR*);
int displayFoundGames(void);
char gamesFound[MAX_GAMES];
unsigned char listIndex[MAX_GAMES];
InstalledScummGame gamesInstalled[MAX_GAMES];
int installedGamesNumber;
HWND hwndDlg;
void setFindGameDlgHandle(HWND x) {
hwndDlg = x;
}
bool loadGameSettings() {
HKEY hkey;
DWORD disposition;
DWORD keyType, keySize, dummy;
int index;
int i;
unsigned char references[MAX_PATH];
if(RegCreateKeyEx(HKEY_CURRENT_USER, TEXT("Software\\PocketSCUMM"),
0, NULL, 0, 0, NULL, &hkey, &disposition) == ERROR_SUCCESS) {
keyType = REG_DWORD;
keySize = sizeof(DWORD);
if (RegQueryValueEx(hkey, TEXT("GamesInstalled"), NULL, &keyType,
(unsigned char*)&dummy, &keySize) == ERROR_SUCCESS)
index = dummy;
else
return FALSE;
installedGamesNumber = index;
keyType = REG_BINARY;
keySize = index;
if (RegQueryValueEx(hkey, TEXT("GamesReferences"), NULL, &keyType,
references, &keySize) != ERROR_SUCCESS)
return FALSE;
for (i=0; i<index; i++)
gamesFound[references[i]] = 1;
keyType = REG_SZ;
for (i=0; i<index; i++) {
char work[100];
TCHAR keyname[100];
gamesInstalled[i].reference = references[i];
keySize = MAX_PATH;
sprintf(work, "GamesDirectory%d", i);
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, keyname, sizeof(keyname));
if (RegQueryValueEx(hkey, keyname, NULL, &keyType, (unsigned char*)gamesInstalled[i].directory, &keySize) != ERROR_SUCCESS)
return FALSE;
}
RegCloseKey(hkey);
displayFoundGames();
return TRUE;
}
else
return FALSE;
}
int countGameReferenced(int reference, int *infos) {
int i;
int number = 0;
for (i=0; i<installedGamesNumber; i++)
if (gamesInstalled[i].reference == reference)
infos[number++] = i;
return number;
}
int displayFoundGames() {
int i;
int index = 0;
for (i = 0; i< MAX_GAMES; i++) {
ScummGame current_game;
char work[400];
TCHAR desc[400];
int numberReferenced;
int infos[10];
int j;
current_game = GameList[i];
if (!current_game.filename)
break;
if (!gamesFound[i])
continue;
numberReferenced = countGameReferenced(i, infos);
for (j=0; j<numberReferenced; j++) {
if (numberReferenced != 1)
sprintf(work, "%s (%d)", current_game.gamename, j + 1);
else
strcpy(work, current_game.gamename);
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, desc, sizeof(desc));
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)desc);
listIndex[index++] = infos[j];
}
}
return index;
}
void startFindGame() {
TCHAR fileName[MAX_PATH];
TCHAR *tempo;
int i = 0;
int index = 0;
HKEY hkey;
DWORD disposition, keyType, keySize, dummy;
unsigned char references[MAX_GAMES];
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scanning, please wait"));
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0);
memset(gamesFound, 0, MAX_GAMES);
GetModuleFileName(NULL, fileName, MAX_PATH);
tempo = wcsrchr(fileName, '\\');
*tempo = '\0';
*(tempo + 1) = '\0';
installedGamesNumber = 0;
findGame(fileName);
// Display the results
index = displayFoundGames();
// Save the results in the registry
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results"));
for (i=0; i<index; i++)
references[i] = gamesInstalled[i].reference;
if(RegCreateKeyEx(HKEY_CURRENT_USER, TEXT("Software\\PocketSCUMM"),
0, NULL, 0, 0, NULL, &hkey, &disposition) == ERROR_SUCCESS) {
keyType = REG_DWORD;
keySize = sizeof(DWORD);
dummy = index;
RegSetValueEx(hkey, TEXT("GamesInstalled"), 0, keyType, (unsigned char*)&dummy, keySize);
keyType = REG_BINARY;
keySize = index;
RegSetValueEx(hkey, TEXT("GamesReferences"), 0, keyType, references,
keySize);
keyType = REG_SZ;
for (i=0; i<index; i++) {
char work[100];
TCHAR keyname[100];
sprintf(work, "GamesDirectory%d", i);
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, keyname, sizeof(keyname));
keySize = (wcslen(gamesInstalled[i].directory) + 1) * 2;
RegSetValueEx(hkey, keyname, 0, keyType, (unsigned char*)gamesInstalled[i].directory, keySize);
}
RegCloseKey(hkey);
}
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished"));
}
void getSelectedGame(int result, char *id, TCHAR *directory) {
ScummGame game;
game = GameList[gamesInstalled[listIndex[result]].reference];
strcpy(id, game.filename);
wcscpy(directory, gamesInstalled[listIndex[result]].directory);
}
void displayGameInfo() {
int item;
TCHAR work[400];
ScummGame game;
item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0);
if (item == LB_ERR)
return;
game = GameList[gamesInstalled[listIndex[item]].reference];
wcscpy(work, TEXT("File path : ..."));
wcscat(work, wcsrchr(gamesInstalled[listIndex[item]].directory, '\\'));
SetDlgItemText(hwndDlg, IDC_FILEPATH, work);
MultiByteToWideChar(CP_ACP, 0, game.description, strlen(game.description) + 1, work, sizeof(work));
SetDlgItemText(hwndDlg, IDC_GAMEDESC, work);
}
void findGame(TCHAR *directory) {
TCHAR fileName[MAX_PATH];
TCHAR newDirectory[MAX_PATH];
WIN32_FIND_DATA desc;
HANDLE x;
int i;
// Check for games in the current directory
//MessageBox(NULL, directory, TEXT("Current"), MB_OK);
for (i = 0 ; i < MAX_GAMES ; i++) {
ScummGame current_game;
current_game = GameList[i];
if (!current_game.filename)
break;
if (strlen(current_game.directory)) {
// see if the last directory matches
TCHAR *work;
char curdir[MAX_PATH];
work = wcsrchr(directory, '\\');
WideCharToMultiByte(CP_ACP, 0, work + 1, wcslen(work + 1) + 1, curdir, sizeof(curdir), NULL, NULL);
if (stricmp(curdir, current_game.directory) == 0) {
//MessageBox(NULL, TEXT("Match directory !"), TEXT("..."), MB_OK);
gamesFound[i] = 1;
gamesInstalled[installedGamesNumber].reference = i;
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
installedGamesNumber++;
}
}
else
{
TCHAR work[MAX_PATH];
TCHAR checkfile[MAX_PATH];
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_1, strlen(current_game.check_file_1) + 1, checkfile, sizeof(checkfile));
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
//MessageBox(NULL, work, TEXT("Checking file"), MB_OK);
if (GetFileAttributes(work) == 0xFFFFFFFF)
continue;
//MessageBox(NULL, TEXT("Check OK"), TEXT("Checking file"), MB_OK);
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_2, strlen(current_game.check_file_2) + 1, checkfile, sizeof(checkfile));
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
if (GetFileAttributes(work) == 0xFFFFFFFF)
continue;
//MessageBox(NULL, TEXT("Match file !"), TEXT("..."), MB_OK);
gamesFound[i] = 1;
gamesInstalled[installedGamesNumber].reference = i;
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
installedGamesNumber++;
}
}
// Recurse
wsprintf(fileName, TEXT("%s\\*"), directory);
x = FindFirstFile(fileName, &desc);
if (x == INVALID_HANDLE_VALUE)
return;
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
findGame(newDirectory);
}
while (FindNextFile(x, &desc))
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
findGame(newDirectory);
}
FindClose(x);
}
#endif
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