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authorMikael Brunnhede2019-05-05 23:58:30 +0200
committerMikael Brunnhede2019-05-05 23:58:30 +0200
commit30841f5881b3b63e64680a502c541ac583bcccfd (patch)
tree5a58bba7503650b97eaf60bc72fba0f7d95bad3f /.vs/slnx.sqlite
parent6064e58855c7f3acc76ad55ce4ea2af985fe3c59 (diff)
downloadsnes9x2002-30841f5881b3b63e64680a502c541ac583bcccfd.tar.gz
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Port the input lag fix already present in the other snes9x cores. With this fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
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