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author | twinaphex | 2016-01-19 16:52:11 +0100 |
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committer | twinaphex | 2016-01-19 16:52:25 +0100 |
commit | 1d65238fbad6d8b1e100c555aed6fd3894550831 (patch) | |
tree | a484275099d5118f46f9ece7ac75e5722a587e02 | |
parent | dc6b31a9d4f6ef4621028bfead744f71807c8f95 (diff) | |
download | snes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.tar.gz snes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.tar.bz2 snes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.zip |
Change some for loop initial declarations
-rw-r--r-- | src/gfx.c | 79 |
1 files changed, 52 insertions, 27 deletions
@@ -530,9 +530,11 @@ void S9xGraphicsDeinit(void) void S9xBuildDirectColourMaps() { - for (uint32 p = 0; p < 8; p++) + uint32 p, c; + + for (p = 0; p < 8; p++) { - for (uint32 c = 0; c < 256; c++) + for (c = 0; c < 256; c++) { // XXX: Brightness DirectColourMaps [p][c] = BUILD_PIXEL(((c & 7) << 2) | ((p & 1) << 1), @@ -826,12 +828,13 @@ void DrawOBJS(bool8_32 OnMain, uint8 D) GFX.Z1 = D + 2; int I = 0; - for (int S = GFX.OBJList [I++]; S >= 0; S = GFX.OBJList [I++]) + int S; + for (S = GFX.OBJList [I++]; S >= 0; S = GFX.OBJList [I++]) { + int clip, Offset; int VPos = GFX.VPositions [S]; int Size = GFX.Sizes[S]; int TileInc = 1; - int Offset; if (VPos + Size <= (int) GFX.StartY || VPos > (int) GFX.EndY) continue; @@ -855,10 +858,9 @@ void DrawOBJS(bool8_32 OnMain, uint8 D) GFX.Z2 = (PPU.OBJ[S].Priority + 1) * 4 + D; - for (int clip = 0; clip < clipcount; clip++) + for (clip = 0; clip < clipcount; clip++) { - int Left; - int Right; + int Left, Right, Y; if (!GFX.pCurrentClip->Count [4]) { Left = 0; @@ -874,7 +876,7 @@ void DrawOBJS(bool8_32 OnMain, uint8 D) PPU.OBJ[S].HPos >= Right) continue; - for (int Y = 0; Y < Size; Y += 8) + for (Y = 0; Y < Size; Y += 8) { if (VPos + Y + 7 >= (int) GFX.StartY && VPos + Y <= (int) GFX.EndY) { @@ -939,7 +941,8 @@ void DrawOBJS(bool8_32 OnMain, uint8 D) else Offset = 0; - for (int X = 0; X < Middle; X++, O += 8 * GFX_PIXSIZE, + int X; + for (X = 0; X < Middle; X++, O += 8 * GFX_PIXSIZE, Tile += TileInc) (*DrawTilePtr)(Tile, O, TileLine, LineCount); if (Offset) @@ -1014,8 +1017,10 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) OffsetShift = 3; } - for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) + uint32 Y; + for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) { + uint32 clip, x; uint32 VOffset = LineData [Y].BG[bg].VOffset; uint32 HOffset = LineData [Y].BG[bg].HOffset; uint32 MosaicOffset = Y % PPU.Mosaic; @@ -1055,7 +1060,7 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) if (!ClipCount) ClipCount = 1; - for (uint32 clip = 0; clip < ClipCount; clip++) + for (clip = 0; clip < ClipCount; clip++) { if (GFX.pCurrentClip->Count [bg]) { @@ -1066,7 +1071,7 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) PixWidth = PPU.Mosaic - r; } uint32 s = Y * GFX_PPL + Left * GFX_PIXSIZE; - for (uint32 x = Left; x < Right; x += PixWidth, + for (x = Left; x < Right; x += PixWidth, s += PixWidth * GFX_PIXSIZE, HPos += PixWidth, PixWidth = PPU.Mosaic) { @@ -1259,8 +1264,11 @@ void DrawBackgroundOffset(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) } TileBlank = 0xFFFFFFFF; - for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++) + uint32 Y; + + for (Y = GFX.StartY; Y <= GFX.EndY; Y++) { + int clip; uint32 VOff = LineData [Y].BG[2].VOffset - 1; uint32 HOff = LineData [Y].BG[2].HOffset; int VirtAlign; @@ -1293,7 +1301,7 @@ void DrawBackgroundOffset(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) if (!clipcount) clipcount = 1; - for (int clip = 0; clip < clipcount; clip++) + for (clip = 0; clip < clipcount; clip++) { uint32 Left; uint32 Right; @@ -1496,8 +1504,9 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2) if (BG.TileSize == 16) VOffsetShift = 4; int endy = GFX.EndY; + int Y; - for (int Y = GFX.StartY; Y <= endy; Y += Lines) + for (Y = GFX.StartY; Y <= endy; Y += Lines) { int y = Y; uint32 VOffset = LineData [y].BG[bg].VOffset; @@ -1537,10 +1546,11 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2) b1 += (ScreenLine & 0x1f) << 5; b2 += (ScreenLine & 0x1f) << 5; + int clip; int clipcount = GFX.pCurrentClip->Count [bg]; if (!clipcount) clipcount = 1; - for (int clip = 0; clip < clipcount; clip++) + for (clip = 0; clip < clipcount; clip++) { int Left; int Right; @@ -1640,9 +1650,10 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2) // Middle, unclipped tiles Count = Width - Count; + int C; int Middle = Count >> 3; Count &= 7; - for (int C = Middle; C > 0; s += 4, Quot++, C--) + for (C = Middle; C > 0; s += 4, Quot++, C--) { Tile = READ_2BYTES(t); GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13]; @@ -1793,7 +1804,8 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) int Lines; TileBlank = 0xFFFFFFFF; - for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) + uint32 Y; + for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) { uint32 VOffset = LineData [Y].BG[bg].VOffset; uint32 HOffset = LineData [Y].BG[bg].HOffset; @@ -1821,10 +1833,11 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) b1 += (ScreenLine & 0x1f) << 5; b2 += (ScreenLine & 0x1f) << 5; + int clip; int clipcount = GFX.pCurrentClip->Count [bg]; if (!clipcount) clipcount = 1; - for (int clip = 0; clip < clipcount; clip++) + for (clip = 0; clip < clipcount; clip++) { uint32 Left; uint32 Right; @@ -1876,7 +1889,8 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) // Middle, unclipped tiles Count = Width - Count; - for (int C = Count >> 3; C > 0; s += 8, Quot++, C--) + int C; + for (C = Count >> 3; C > 0; s += 8, Quot++, C--) { Tile = READ_2BYTES(t); if (Tile != TileBlank) @@ -1944,7 +1958,8 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) int Lines; TileBlank = 0xFFFFFFFF; - for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) + uint32 Y; + for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) { uint32 VOffset = LineData [Y].BG[bg].VOffset; uint32 HOffset = LineData [Y].BG[bg].HOffset; @@ -1973,10 +1988,11 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) b1 += (ScreenLine & 0x1f) << 5; b2 += (ScreenLine & 0x1f) << 5; + int clip; int clipcount = GFX.pCurrentClip->Count [bg]; if (!clipcount) clipcount = 1; - for (int clip = 0; clip < clipcount; clip++) + for (clip = 0; clip < clipcount; clip++) { uint32 Left; uint32 Right; @@ -2030,7 +2046,8 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2) // Middle, unclipped tiles Count = Width - Count; - for (int C = Count >> 3; C > 0; s += 8, Quot++, C--) + int C; + for (C = Count >> 3; C > 0; s += 8, Quot++, C--) { Tile = READ_2BYTES(t); Tile += tx_table[tx_index + ((Tile & (H_FLIP | V_FLIP)) >> 13) + (Quot & 1)]; @@ -3518,13 +3535,16 @@ void S9xUpdateScreen() // ~30-50ms! (called from FLUSH_REDRAW()) if (!PPU.ForcedBlanking) { + uint32 y; + // Loop through all lines being updated and clear the // zbuffer for each of the lines - for (uint32 y = starty; y <= endy; y++) + for (y = starty; y <= endy; y++) { memset32((uint32_t*)(GFX.ZBuffer + y * GFX_ZPITCH), 0, IPPU.RenderedScreenWidth >> 2); } + GFX.DB = GFX.ZBuffer; // save pointer to Zbuffer in GFX object GFX.pCurrentClip = &IPPU.Clip [0]; @@ -3616,13 +3636,16 @@ else \ { if (IPPU.DoubleWidthPixels) { + register uint32 y; // Mixure of background modes used on screen - scale width // of all non-mode 5 and 6 pixels. - for (register uint32 y = GFX.StartY; y <= GFX.EndY; y++) + for (y = GFX.StartY; y <= GFX.EndY; y++) { + register int x; register uint16* p = (uint16*)(GFX.Screen + y * GFX_PITCH) + 255; register uint16* q = (uint16*)(GFX.Screen + y * GFX_PITCH) + 510; - for (register int x = 255; x >= 0; x--, p--, q -= 2) + + for (x = 255; x >= 0; x--, p--, q -= 2) * q = *(q + 1) = *p; } @@ -3630,9 +3653,11 @@ else \ if (IPPU.LatchedInterlace) { + uint32 y; + // Interlace is enabled - double the height of all non-mode 5 and 6 // pixels. - for (uint32 y = GFX.StartY; y <= GFX.EndY; y++) + for (y = GFX.StartY; y <= GFX.EndY; y++) { memcpy32((uint32_t*)(GFX.Screen + (y * 2 + 1) * GFX_PITCH), (uint32_t*)(GFX.Screen + y * 2 * GFX_PITCH), |