summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authortwinaphex2016-01-19 16:52:11 +0100
committertwinaphex2016-01-19 16:52:25 +0100
commit1d65238fbad6d8b1e100c555aed6fd3894550831 (patch)
treea484275099d5118f46f9ece7ac75e5722a587e02
parentdc6b31a9d4f6ef4621028bfead744f71807c8f95 (diff)
downloadsnes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.tar.gz
snes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.tar.bz2
snes9x2002-1d65238fbad6d8b1e100c555aed6fd3894550831.zip
Change some for loop initial declarations
-rw-r--r--src/gfx.c79
1 files changed, 52 insertions, 27 deletions
diff --git a/src/gfx.c b/src/gfx.c
index caa5dfb..045d169 100644
--- a/src/gfx.c
+++ b/src/gfx.c
@@ -530,9 +530,11 @@ void S9xGraphicsDeinit(void)
void S9xBuildDirectColourMaps()
{
- for (uint32 p = 0; p < 8; p++)
+ uint32 p, c;
+
+ for (p = 0; p < 8; p++)
{
- for (uint32 c = 0; c < 256; c++)
+ for (c = 0; c < 256; c++)
{
// XXX: Brightness
DirectColourMaps [p][c] = BUILD_PIXEL(((c & 7) << 2) | ((p & 1) << 1),
@@ -826,12 +828,13 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
GFX.Z1 = D + 2;
int I = 0;
- for (int S = GFX.OBJList [I++]; S >= 0; S = GFX.OBJList [I++])
+ int S;
+ for (S = GFX.OBJList [I++]; S >= 0; S = GFX.OBJList [I++])
{
+ int clip, Offset;
int VPos = GFX.VPositions [S];
int Size = GFX.Sizes[S];
int TileInc = 1;
- int Offset;
if (VPos + Size <= (int) GFX.StartY || VPos > (int) GFX.EndY)
continue;
@@ -855,10 +858,9 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
GFX.Z2 = (PPU.OBJ[S].Priority + 1) * 4 + D;
- for (int clip = 0; clip < clipcount; clip++)
+ for (clip = 0; clip < clipcount; clip++)
{
- int Left;
- int Right;
+ int Left, Right, Y;
if (!GFX.pCurrentClip->Count [4])
{
Left = 0;
@@ -874,7 +876,7 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
PPU.OBJ[S].HPos >= Right)
continue;
- for (int Y = 0; Y < Size; Y += 8)
+ for (Y = 0; Y < Size; Y += 8)
{
if (VPos + Y + 7 >= (int) GFX.StartY && VPos + Y <= (int) GFX.EndY)
{
@@ -939,7 +941,8 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
else
Offset = 0;
- for (int X = 0; X < Middle; X++, O += 8 * GFX_PIXSIZE,
+ int X;
+ for (X = 0; X < Middle; X++, O += 8 * GFX_PIXSIZE,
Tile += TileInc)
(*DrawTilePtr)(Tile, O, TileLine, LineCount);
if (Offset)
@@ -1014,8 +1017,10 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
OffsetShift = 3;
}
- for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
+ uint32 Y;
+ for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
{
+ uint32 clip, x;
uint32 VOffset = LineData [Y].BG[bg].VOffset;
uint32 HOffset = LineData [Y].BG[bg].HOffset;
uint32 MosaicOffset = Y % PPU.Mosaic;
@@ -1055,7 +1060,7 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
if (!ClipCount)
ClipCount = 1;
- for (uint32 clip = 0; clip < ClipCount; clip++)
+ for (clip = 0; clip < ClipCount; clip++)
{
if (GFX.pCurrentClip->Count [bg])
{
@@ -1066,7 +1071,7 @@ void DrawBackgroundMosaic(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
PixWidth = PPU.Mosaic - r;
}
uint32 s = Y * GFX_PPL + Left * GFX_PIXSIZE;
- for (uint32 x = Left; x < Right; x += PixWidth,
+ for (x = Left; x < Right; x += PixWidth,
s += PixWidth * GFX_PIXSIZE,
HPos += PixWidth, PixWidth = PPU.Mosaic)
{
@@ -1259,8 +1264,11 @@ void DrawBackgroundOffset(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
}
TileBlank = 0xFFFFFFFF;
- for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
+ uint32 Y;
+
+ for (Y = GFX.StartY; Y <= GFX.EndY; Y++)
{
+ int clip;
uint32 VOff = LineData [Y].BG[2].VOffset - 1;
uint32 HOff = LineData [Y].BG[2].HOffset;
int VirtAlign;
@@ -1293,7 +1301,7 @@ void DrawBackgroundOffset(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
if (!clipcount)
clipcount = 1;
- for (int clip = 0; clip < clipcount; clip++)
+ for (clip = 0; clip < clipcount; clip++)
{
uint32 Left;
uint32 Right;
@@ -1496,8 +1504,9 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2)
if (BG.TileSize == 16)
VOffsetShift = 4;
int endy = GFX.EndY;
+ int Y;
- for (int Y = GFX.StartY; Y <= endy; Y += Lines)
+ for (Y = GFX.StartY; Y <= endy; Y += Lines)
{
int y = Y;
uint32 VOffset = LineData [y].BG[bg].VOffset;
@@ -1537,10 +1546,11 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2)
b1 += (ScreenLine & 0x1f) << 5;
b2 += (ScreenLine & 0x1f) << 5;
+ int clip;
int clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- for (int clip = 0; clip < clipcount; clip++)
+ for (clip = 0; clip < clipcount; clip++)
{
int Left;
int Right;
@@ -1640,9 +1650,10 @@ void DrawBackgroundMode5(uint32 BGMODE, uint32 bg, uint8 Z1, uint8 Z2)
// Middle, unclipped tiles
Count = Width - Count;
+ int C;
int Middle = Count >> 3;
Count &= 7;
- for (int C = Middle; C > 0; s += 4, Quot++, C--)
+ for (C = Middle; C > 0; s += 4, Quot++, C--)
{
Tile = READ_2BYTES(t);
GFX.Z1 = GFX.Z2 = depths [(Tile & 0x2000) >> 13];
@@ -1793,7 +1804,8 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
int Lines;
TileBlank = 0xFFFFFFFF;
- for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
+ uint32 Y;
+ for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
{
uint32 VOffset = LineData [Y].BG[bg].VOffset;
uint32 HOffset = LineData [Y].BG[bg].HOffset;
@@ -1821,10 +1833,11 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
b1 += (ScreenLine & 0x1f) << 5;
b2 += (ScreenLine & 0x1f) << 5;
+ int clip;
int clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- for (int clip = 0; clip < clipcount; clip++)
+ for (clip = 0; clip < clipcount; clip++)
{
uint32 Left;
uint32 Right;
@@ -1876,7 +1889,8 @@ void DrawBackground_8(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
// Middle, unclipped tiles
Count = Width - Count;
- for (int C = Count >> 3; C > 0; s += 8, Quot++, C--)
+ int C;
+ for (C = Count >> 3; C > 0; s += 8, Quot++, C--)
{
Tile = READ_2BYTES(t);
if (Tile != TileBlank)
@@ -1944,7 +1958,8 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
int Lines;
TileBlank = 0xFFFFFFFF;
- for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
+ uint32 Y;
+ for (Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
{
uint32 VOffset = LineData [Y].BG[bg].VOffset;
uint32 HOffset = LineData [Y].BG[bg].HOffset;
@@ -1973,10 +1988,11 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
b1 += (ScreenLine & 0x1f) << 5;
b2 += (ScreenLine & 0x1f) << 5;
+ int clip;
int clipcount = GFX.pCurrentClip->Count [bg];
if (!clipcount)
clipcount = 1;
- for (int clip = 0; clip < clipcount; clip++)
+ for (clip = 0; clip < clipcount; clip++)
{
uint32 Left;
uint32 Right;
@@ -2030,7 +2046,8 @@ void DrawBackground_16(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
// Middle, unclipped tiles
Count = Width - Count;
- for (int C = Count >> 3; C > 0; s += 8, Quot++, C--)
+ int C;
+ for (C = Count >> 3; C > 0; s += 8, Quot++, C--)
{
Tile = READ_2BYTES(t);
Tile += tx_table[tx_index + ((Tile & (H_FLIP | V_FLIP)) >> 13) + (Quot & 1)];
@@ -3518,13 +3535,16 @@ void S9xUpdateScreen() // ~30-50ms! (called from FLUSH_REDRAW())
if (!PPU.ForcedBlanking)
{
+ uint32 y;
+
// Loop through all lines being updated and clear the
// zbuffer for each of the lines
- for (uint32 y = starty; y <= endy; y++)
+ for (y = starty; y <= endy; y++)
{
memset32((uint32_t*)(GFX.ZBuffer + y * GFX_ZPITCH), 0,
IPPU.RenderedScreenWidth >> 2);
}
+
GFX.DB = GFX.ZBuffer; // save pointer to Zbuffer in GFX object
GFX.pCurrentClip = &IPPU.Clip [0];
@@ -3616,13 +3636,16 @@ else \
{
if (IPPU.DoubleWidthPixels)
{
+ register uint32 y;
// Mixure of background modes used on screen - scale width
// of all non-mode 5 and 6 pixels.
- for (register uint32 y = GFX.StartY; y <= GFX.EndY; y++)
+ for (y = GFX.StartY; y <= GFX.EndY; y++)
{
+ register int x;
register uint16* p = (uint16*)(GFX.Screen + y * GFX_PITCH) + 255;
register uint16* q = (uint16*)(GFX.Screen + y * GFX_PITCH) + 510;
- for (register int x = 255; x >= 0; x--, p--, q -= 2)
+
+ for (x = 255; x >= 0; x--, p--, q -= 2)
* q = *(q + 1) = *p;
}
@@ -3630,9 +3653,11 @@ else \
if (IPPU.LatchedInterlace)
{
+ uint32 y;
+
// Interlace is enabled - double the height of all non-mode 5 and 6
// pixels.
- for (uint32 y = GFX.StartY; y <= GFX.EndY; y++)
+ for (y = GFX.StartY; y <= GFX.EndY; y++)
{
memcpy32((uint32_t*)(GFX.Screen + (y * 2 + 1) * GFX_PITCH),
(uint32_t*)(GFX.Screen + y * 2 * GFX_PITCH),