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authortwinaphex2015-11-13 22:47:38 +0100
committertwinaphex2015-11-13 22:47:38 +0100
commitba483a061320e489c97055c2ab2302c94b70ca7a (patch)
tree3dba0666cfda5bfa4f618d3bf97d55284fb759ea
parentae20abebdb7b36ca14cd59392adef0a5074ce45f (diff)
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Remove unused tile_c.c
-rw-r--r--src/tile_c.c1127
1 files changed, 0 insertions, 1127 deletions
diff --git a/src/tile_c.c b/src/tile_c.c
deleted file mode 100644
index 9bdc05f..0000000
--- a/src/tile_c.c
+++ /dev/null
@@ -1,1127 +0,0 @@
-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-#include "snes9x.h"
-
-#include "memmap.h"
-#include "ppu.h"
-#include "display.h"
-#include "gfx.h"
-#include "tile.h"
-
-
-extern uint32 HeadMask [4];
-extern uint32 TailMask [5];
-
-uint8 ConvertTile (uint8 *pCache, uint32 TileAddr)
-{
- register uint8 *tp = &Memory.VRAM[TileAddr];
- uint32 *p = (uint32 *) pCache;
- uint32 non_zero = 0;
- uint8 line;
-
- switch (BG.BitShift)
- {
- case 8:
- for (line = 8; line != 0; line--, tp += 2)
- {
- uint32 p1 = 0;
- uint32 p2 = 0;
- register uint8 pix;
-
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 16)))
- {
- p1 |= odd_high[1][pix >> 4];
- p2 |= odd_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 17)))
- {
- p1 |= even_high[1][pix >> 4];
- p2 |= even_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 32)))
- {
- p1 |= odd_high[2][pix >> 4];
- p2 |= odd_low[2][pix & 0xf];
- }
- if ((pix = *(tp + 33)))
- {
- p1 |= even_high[2][pix >> 4];
- p2 |= even_low[2][pix & 0xf];
- }
- if ((pix = *(tp + 48)))
- {
- p1 |= odd_high[3][pix >> 4];
- p2 |= odd_low[3][pix & 0xf];
- }
- if ((pix = *(tp + 49)))
- {
- p1 |= even_high[3][pix >> 4];
- p2 |= even_low[3][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
-
- case 4:
- for (line = 8; line != 0; line--, tp += 2)
- {
- uint32 p1 = 0;
- uint32 p2 = 0;
- register uint8 pix;
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 16)))
- {
- p1 |= odd_high[1][pix >> 4];
- p2 |= odd_low[1][pix & 0xf];
- }
- if ((pix = *(tp + 17)))
- {
- p1 |= even_high[1][pix >> 4];
- p2 |= even_low[1][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
-
- case 2:
- for (line = 8; line != 0; line--, tp += 2)
- {
- uint32 p1 = 0;
- uint32 p2 = 0;
- register uint8 pix;
- if ((pix = *(tp + 0)))
- {
- p1 |= odd_high[0][pix >> 4];
- p2 |= odd_low[0][pix & 0xf];
- }
- if ((pix = *(tp + 1)))
- {
- p1 |= even_high[0][pix >> 4];
- p2 |= even_low[0][pix & 0xf];
- }
- *p++ = p1;
- *p++ = p2;
- non_zero |= p1 | p2;
- }
- break;
- }
- return (non_zero ? TRUE : BLANK_TILE);
-}
-
-inline void WRITE_4PIXELS (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- Screen [N] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS_FLIPPED (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELSx2 (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [0] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELSx2x2 (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = \
- Screen [GFX.RealPitch + N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = \
- Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
-{
- uint8 Pixel;
- uint8 *Screen = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [GFX.RealPitch + N * 2] = \
- Screen [GFX.RealPitch + N * 2 + 1] = (uint8) GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [GFX.RealPitch + N * 2] = \
- Depth [GFX.RealPitch + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-void DrawTile (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4)
-}
-
-void DrawClippedTile (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4)
-}
-
-void DrawTilex2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8)
-}
-
-void DrawClippedTilex2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8)
-}
-
-void DrawTilex2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8)
-}
-
-void DrawClippedTilex2x2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8)
-}
-
-void DrawLargePixel (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint8 *sp = GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
- uint8 pixel;
-#define PLOT_PIXEL(screen, pixel) (pixel)
-
- RENDER_TILE_LARGE (((uint8) GFX.ScreenColors [pixel]), PLOT_PIXEL)
-}
-
-inline void WRITE_4PIXELS16 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = \
- Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = \
- Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N * 2] && (Pixel = Pixels[3 - N])) \
- { \
- Screen [N * 2] = Screen [N * 2 + 1] = Screen [(GFX.RealPitch >> 1) + N * 2] = \
- Screen [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.ScreenColors [Pixel]; \
- Depth [N * 2] = Depth [N * 2 + 1] = Depth [(GFX.RealPitch >> 1) + N * 2] = \
- Depth [(GFX.RealPitch >> 1) + N * 2 + 1] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-#undef FN
-}
-
-void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
-}
-
-void DrawClippedTile16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
-}
-
-void DrawTile16x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
-}
-
-void DrawClippedTile16x2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8)
-}
-
-void DrawTile16x2x2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
-}
-
-void DrawClippedTile16x2x2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8)
-}
-
-void DrawLargePixel16 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.DB + Offset;
- uint16 pixel;
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], PLOT_PIXEL)
-}
-
-inline void WRITE_4PIXELS16_ADD (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_ADD (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_ADD1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N])); \
- else \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_ADD1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N])); \
- else \
- Screen [N] = COLOR_ADD (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_SUB (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_SUB (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_SUB1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_SUB1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N]) \
- { \
- if (SubDepth [N] != 1) \
- Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], \
- Screen [GFX.Delta + N]); \
- else \
- Screen [N] = (uint16) COLOR_SUB (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- } \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-
-void DrawTile16Add (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4)
-}
-
-void DrawClippedTile16Add (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4)
-}
-
-void DrawTile16Add1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
-}
-
-void DrawClippedTile16Add1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4)
-}
-
-void DrawTile16Sub (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4)
-}
-
-void DrawClippedTile16Sub (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4)
-}
-
-void DrawTile16Sub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
-}
-
-void DrawClippedTile16Sub1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4)
-}
-
-inline void WRITE_4PIXELS16_ADDF1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N] == 1) \
- Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], \
- GFX.FixedColour)); \
- else \
- Screen [N] = GFX.ScreenColors [Pixel];\
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_ADDF1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N] == 1) \
- Screen [N] = (uint16) (COLOR_ADD1_2 (GFX.ScreenColors [Pixel], \
- GFX.FixedColour)); \
- else \
- Screen [N] = GFX.ScreenColors [Pixel];\
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_SUBF1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[N])) \
- { \
- if (SubDepth [N] == 1) \
- Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-inline void WRITE_4PIXELS16_FLIPPED_SUBF1_2 (uint32 Offset, uint8 *Pixels)
-{
- uint32 Pixel;
- uint16 *Screen = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint8 *SubDepth = GFX.SubZBuffer + Offset;
-
-#define FN(N) \
- if (GFX.Z1 > Depth [N] && (Pixel = Pixels[3 - N])) \
- { \
- if (SubDepth [N] == 1) \
- Screen [N] = (uint16) COLOR_SUB1_2 (GFX.ScreenColors [Pixel], \
- GFX.FixedColour); \
- else \
- Screen [N] = GFX.ScreenColors [Pixel]; \
- Depth [N] = GFX.Z2; \
- }
-
- FN(0)
- FN(1)
- FN(2)
- FN(3)
-
-#undef FN
-}
-
-void DrawTile16FixedAdd1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
-}
-
-void DrawClippedTile16FixedAdd1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADDF1_2,
- WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4)
-}
-
-void DrawTile16FixedSub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
-}
-
-void DrawClippedTile16FixedSub1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUBF1_2,
- WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
-}
-
-void DrawLargePixel16Add (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint16 pixel;
-
-#define LARGE_ADD_PIXEL(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_ADD (p, *(s + GFX.Delta)) : \
- COLOR_ADD (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL)
-}
-
-void DrawLargePixel16Add1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint16 pixel;
-
-#define LARGE_ADD_PIXEL1_2(s, p) \
-((uint16) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_ADD1_2 (p, *(s + GFX.Delta)) : \
- COLOR_ADD (p, GFX.FixedColour)) \
- : p))
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_ADD_PIXEL1_2)
-}
-
-void DrawLargePixel16Sub (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint16 pixel;
-
-#define LARGE_SUB_PIXEL(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_SUB (p, *(s + GFX.Delta)) : \
- COLOR_SUB (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL)
-}
-
-void DrawLargePixel16Sub1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Pixels,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
-
- register uint16 *sp = (uint16 *) GFX.S + Offset;
- uint8 *Depth = GFX.ZBuffer + Offset;
- uint16 pixel;
-
-#define LARGE_SUB_PIXEL1_2(s, p) \
-(Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \
- COLOR_SUB1_2 (p, *(s + GFX.Delta)) : \
- COLOR_SUB (p, GFX.FixedColour)) \
- : p)
-
- RENDER_TILE_LARGE (GFX.ScreenColors [pixel], LARGE_SUB_PIXEL1_2)
-}