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authoraliaspider2015-11-04 17:20:27 +0100
committeraliaspider2015-11-04 17:20:27 +0100
commita289acf4862feb298a47f37713fdbdae3a1c52fa (patch)
tree53c368179b46870d4878147398612d9c56fd80bb /libretro
parent79f6be55360028a68b48d69d7a922da69eef9aa5 (diff)
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update libretro.h
Diffstat (limited to 'libretro')
-rw-r--r--libretro/libretro.h1964
1 files changed, 1679 insertions, 285 deletions
diff --git a/libretro/libretro.h b/libretro/libretro.h
index 57d12a4..fb13ac7 100644
--- a/libretro/libretro.h
+++ b/libretro/libretro.h
@@ -1,14 +1,40 @@
+/* Copyright (C) 2010-2015 The RetroArch team
+ *
+ * ---------------------------------------------------------------------------------------
+ * The following license statement only applies to this libretro API header (libretro.h).
+ * ---------------------------------------------------------------------------------------
+ *
+ * Permission is hereby granted, free of charge,
+ * to any person obtaining a copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
+ * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
+ * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
#ifndef LIBRETRO_H__
#define LIBRETRO_H__
#include <stdint.h>
#include <stddef.h>
+#include <limits.h>
-// Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant.
#ifdef __cplusplus
extern "C" {
-#else
-#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus)
+#endif
+
+#ifndef __cplusplus
+#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
+/* Hack applied for MSVC when compiling in C89 mode
+ * as it isn't C99-compliant. */
#define bool unsigned char
#define true 1
#define false 0
@@ -17,51 +43,138 @@ extern "C" {
#endif
#endif
-// Used for checking API/ABI mismatches that can break libretro implementations.
-// It is not incremented for compatible changes.
+#ifndef RETRO_CALLCONV
+# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
+# define RETRO_CALLCONV __attribute__((cdecl))
+# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
+# define RETRO_CALLCONV __cdecl
+# else
+# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
+# endif
+#endif
+
+#ifndef RETRO_API
+# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+# ifdef RETRO_IMPORT_SYMBOLS
+# ifdef __GNUC__
+# define RETRO_API RETRO_CALLCONV __attribute__((dllimport))
+# else
+# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
+# endif
+# else
+# ifdef __GNUC__
+# define RETRO_API RETRO_CALLCONV __attribute__((dllexport))
+# else
+# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
+# endif
+# endif
+# else
+# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
+# define RETRO_API RETRO_CALLCONV __attribute__((visibility("default")))
+# else
+# define RETRO_API RETRO_CALLCONV
+# endif
+# endif
+#endif
+
+/* Used for checking API/ABI mismatches that can break libretro
+ * implementations.
+ * It is not incremented for compatible changes to the API.
+ */
#define RETRO_API_VERSION 1
-// Libretro's fundamental device abstractions.
-#define RETRO_DEVICE_MASK 0xff
+/*
+ * Libretro's fundamental device abstractions.
+ *
+ * Libretro's input system consists of some standardized device types,
+ * such as a joypad (with/without analog), mouse, keyboard, lightgun
+ * and a pointer.
+ *
+ * The functionality of these devices are fixed, and individual cores
+ * map their own concept of a controller to libretro's abstractions.
+ * This makes it possible for frontends to map the abstract types to a
+ * real input device, and not having to worry about binding input
+ * correctly to arbitrary controller layouts.
+ */
+
+#define RETRO_DEVICE_TYPE_SHIFT 8
+#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
+#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
+
+/* Input disabled. */
#define RETRO_DEVICE_NONE 0
-// The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller,
-// but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock.
+/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
+ * controller, but with additional L2/R2/L3/R3 buttons, similar to a
+ * PS1 DualShock. */
#define RETRO_DEVICE_JOYPAD 1
-// The mouse is a simple mouse, similar to Super Nintendo's mouse.
-// X and Y coordinates are reported relatively to last poll (poll callback).
-// It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen.
-// The frontend must make sure not to interfere with its own hardware mouse pointer.
+/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
+ * X and Y coordinates are reported relatively to last poll (poll callback).
+ * It is up to the libretro implementation to keep track of where the mouse
+ * pointer is supposed to be on the screen.
+ * The frontend must make sure not to interfere with its own hardware
+ * mouse pointer.
+ */
#define RETRO_DEVICE_MOUSE 2
-// KEYBOARD device lets one poll for raw key pressed.
-// It is poll based, so input callback will return with the current pressed state.
+/* KEYBOARD device lets one poll for raw key pressed.
+ * It is poll based, so input callback will return with the current
+ * pressed state.
+ * For event/text based keyboard input, see
+ * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
+ */
#define RETRO_DEVICE_KEYBOARD 3
-// Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse.
+/* Lightgun X/Y coordinates are reported relatively to last poll,
+ * similar to mouse. */
#define RETRO_DEVICE_LIGHTGUN 4
-// The ANALOG device is an extension to JOYPAD (RetroPad).
-// Similar to DualShock it adds two analog sticks.
-// This is treated as a separate device type as it returns values in the full analog range
-// of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down.
-// Only use ANALOG type when polling for analog values of the axes.
+/* The ANALOG device is an extension to JOYPAD (RetroPad).
+ * Similar to DualShock it adds two analog sticks.
+ * This is treated as a separate device type as it returns values in the
+ * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
+ * Positive Y axis is down.
+ * Only use ANALOG type when polling for analog values of the axes.
+ */
#define RETRO_DEVICE_ANALOG 5
-// These device types are specializations of the base types above.
-// They should only be used in retro_set_controller_type() to inform libretro implementations
-// about use of a very specific device type.
-//
-// In input state callback, however, only the base type should be used in the 'device' field.
-#define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD)
-#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
-#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
-#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
-
-// Buttons for the RetroPad (JOYPAD).
-// The placement of these is equivalent to placements on the Super Nintendo controller.
-// L2/R2/L3/R3 buttons correspond to the PS1 DualShock.
+/* Abstracts the concept of a pointing mechanism, e.g. touch.
+ * This allows libretro to query in absolute coordinates where on the
+ * screen a mouse (or something similar) is being placed.
+ * For a touch centric device, coordinates reported are the coordinates
+ * of the press.
+ *
+ * Coordinates in X and Y are reported as:
+ * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
+ * and 0x7fff corresponds to the far right/bottom of the screen.
+ * The "screen" is here defined as area that is passed to the frontend and
+ * later displayed on the monitor.
+ *
+ * The frontend is free to scale/resize this screen as it sees fit, however,
+ * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
+ * game image, etc.
+ *
+ * To check if the pointer coordinates are valid (e.g. a touch display
+ * actually being touched), PRESSED returns 1 or 0.
+ *
+ * If using a mouse on a desktop, PRESSED will usually correspond to the
+ * left mouse button, but this is a frontend decision.
+ * PRESSED will only return 1 if the pointer is inside the game screen.
+ *
+ * For multi-touch, the index variable can be used to successively query
+ * more presses.
+ * If index = 0 returns true for _PRESSED, coordinates can be extracted
+ * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
+ * index = 1, and so on.
+ * Eventually _PRESSED will return false for an index. No further presses
+ * are registered at this point. */
+#define RETRO_DEVICE_POINTER 6
+
+/* Buttons for the RetroPad (JOYPAD).
+ * The placement of these is equivalent to placements on the
+ * Super Nintendo controller.
+ * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
#define RETRO_DEVICE_ID_JOYPAD_B 0
#define RETRO_DEVICE_ID_JOYPAD_Y 1
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
@@ -79,19 +192,24 @@ extern "C" {
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
-// Index / Id values for ANALOG device.
+/* Index / Id values for ANALOG device. */
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
#define RETRO_DEVICE_ID_ANALOG_X 0
#define RETRO_DEVICE_ID_ANALOG_Y 1
-// Id values for MOUSE.
-#define RETRO_DEVICE_ID_MOUSE_X 0
-#define RETRO_DEVICE_ID_MOUSE_Y 1
-#define RETRO_DEVICE_ID_MOUSE_LEFT 2
-#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
-
-// Id values for LIGHTGUN types.
+/* Id values for MOUSE. */
+#define RETRO_DEVICE_ID_MOUSE_X 0
+#define RETRO_DEVICE_ID_MOUSE_Y 1
+#define RETRO_DEVICE_ID_MOUSE_LEFT 2
+#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
+#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
+#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
+#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
+#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
+#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
+
+/* Id values for LIGHTGUN types. */
#define RETRO_DEVICE_ID_LIGHTGUN_X 0
#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
@@ -100,45 +218,63 @@ extern "C" {
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
-// Returned from retro_get_region().
+/* Id values for POINTER. */
+#define RETRO_DEVICE_ID_POINTER_X 0
+#define RETRO_DEVICE_ID_POINTER_Y 1
+#define RETRO_DEVICE_ID_POINTER_PRESSED 2
+
+/* Returned from retro_get_region(). */
#define RETRO_REGION_NTSC 0
#define RETRO_REGION_PAL 1
-// Passed to retro_get_memory_data/size().
-// If the memory type doesn't apply to the implementation NULL/0 can be returned.
+/* Id values for LANGUAGE */
+enum retro_language
+{
+ RETRO_LANGUAGE_ENGLISH = 0,
+ RETRO_LANGUAGE_JAPANESE = 1,
+ RETRO_LANGUAGE_FRENCH = 2,
+ RETRO_LANGUAGE_SPANISH = 3,
+ RETRO_LANGUAGE_GERMAN = 4,
+ RETRO_LANGUAGE_ITALIAN = 5,
+ RETRO_LANGUAGE_DUTCH = 6,
+ RETRO_LANGUAGE_PORTUGUESE = 7,
+ RETRO_LANGUAGE_RUSSIAN = 8,
+ RETRO_LANGUAGE_KOREAN = 9,
+ RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
+ RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11,
+ RETRO_LANGUAGE_ESPERANTO = 12,
+ RETRO_LANGUAGE_POLISH = 13,
+ RETRO_LANGUAGE_LAST,
+
+ /* Ensure sizeof(enum) == sizeof(int) */
+ RETRO_LANGUAGE_DUMMY = INT_MAX
+};
+
+/* Passed to retro_get_memory_data/size().
+ * If the memory type doesn't apply to the
+ * implementation NULL/0 can be returned.
+ */
#define RETRO_MEMORY_MASK 0xff
-// Regular save ram. This ram is usually found on a game cartridge, backed up by a battery.
-// If save game data is too complex for a single memory buffer,
-// the SYSTEM_DIRECTORY environment callback can be used.
+/* Regular save RAM. This RAM is usually found on a game cartridge,
+ * backed up by a battery.
+ * If save game data is too complex for a single memory buffer,
+ * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
+ * callback can be used. */
#define RETRO_MEMORY_SAVE_RAM 0
-// Some games have a built-in clock to keep track of time.
-// This memory is usually just a couple of bytes to keep track of time.
+/* Some games have a built-in clock to keep track of time.
+ * This memory is usually just a couple of bytes to keep track of time.
+ */
#define RETRO_MEMORY_RTC 1
-// System ram lets a frontend peek into a game systems main RAM.
+/* System ram lets a frontend peek into a game systems main RAM. */
#define RETRO_MEMORY_SYSTEM_RAM 2
-// Video ram lets a frontend peek into a game systems video RAM (VRAM).
+/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
#define RETRO_MEMORY_VIDEO_RAM 3
-// Special memory types.
-#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
-#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
-#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
-#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
-#define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
-#define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC)
-
-// Special game types passed into retro_load_game_special().
-// Only used when multiple ROMs are required.
-#define RETRO_GAME_TYPE_BSX 0x101
-#define RETRO_GAME_TYPE_BSX_SLOTTED 0x102
-#define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103
-#define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104
-
-// Keysyms used for ID in input state callback when polling RETRO_KEYBOARD.
+/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
enum retro_key
{
RETROK_UNKNOWN = 0,
@@ -284,163 +420,1369 @@ enum retro_key
RETROK_EURO = 321,
RETROK_UNDO = 322,
- RETROK_LAST
-};
-
-// Environment commands.
-#define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * --
- // Sets screen rotation of graphics.
- // Is only implemented if rotation can be accelerated by hardware.
- // Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
- // counter-clockwise respectively.
- //
-#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * --
- // Boolean value whether or not the implementation should use overscan, or crop away overscan.
- //
-#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * --
- // Boolean value whether or not frontend supports frame duping,
- // passing NULL to video frame callback.
- //
-#define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * --
- // Interface to aquire user-defined information from environment
- // that cannot feasibly be supported in a multi-system way.
- // Mostly used for obscure,
- // specific features that the user can tap into when neseccary.
- //
-#define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * --
- // Allows an implementation to signal the environment
- // which variables it might want to check for later using GET_VARIABLE.
- // 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
- // retro_variable::value should contain a human readable description of the key.
- //
-#define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * --
- // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
- // Should not be used for trivial messages, which should simply be logged to stderr.
-#define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) --
- // Requests the frontend to shutdown.
- // Should only be used if game has a specific
- // way to shutdown the game from a menu item or similar.
- //
+ RETROK_LAST,
+
+ RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
+};
+
+enum retro_mod
+{
+ RETROKMOD_NONE = 0x0000,
+
+ RETROKMOD_SHIFT = 0x01,
+ RETROKMOD_CTRL = 0x02,
+ RETROKMOD_ALT = 0x04,
+ RETROKMOD_META = 0x08,
+
+ RETROKMOD_NUMLOCK = 0x10,
+ RETROKMOD_CAPSLOCK = 0x20,
+ RETROKMOD_SCROLLOCK = 0x40,
+
+ RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
+};
+
+/* If set, this call is not part of the public libretro API yet. It can
+ * change or be removed at any time. */
+#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
+/* Environment callback to be used internally in frontend. */
+#define RETRO_ENVIRONMENT_PRIVATE 0x20000
+
+/* Environment commands. */
+#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
+ * Sets screen rotation of graphics.
+ * Is only implemented if rotation can be accelerated by hardware.
+ * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
+ * 270 degrees counter-clockwise respectively.
+ */
+#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
+ * Boolean value whether or not the implementation should use overscan,
+ * or crop away overscan.
+ */
+#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
+ * Boolean value whether or not frontend supports frame duping,
+ * passing NULL to video frame callback.
+ */
+
+ /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
+ * and reserved to avoid possible ABI clash.
+ */
+
+#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
+ * Sets a message to be displayed in implementation-specific manner
+ * for a certain amount of 'frames'.
+ * Should not be used for trivial messages, which should simply be
+ * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
+ * fallback, stderr).
+ */
+#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
+ * Requests the frontend to shutdown.
+ * Should only be used if game has a specific
+ * way to shutdown the game from a menu item or similar.
+ */
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
- // const unsigned * --
- // Gives a hint to the frontend how demanding this implementation
- // is on a system. E.g. reporting a level of 2 means
- // this implementation should run decently on all frontends
- // of level 2 and up.
- //
- // It can be used by the frontend to potentially warn
- // about too demanding implementations.
- //
- // The levels are "floating", but roughly defined as:
- // 0: Low-powered embedded devices such as Raspberry Pi
- // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc.
- // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs.
- // 3: Modern desktop/laptops with reasonably powerful CPUs.
- // 4: High-end desktops with very powerful CPUs.
- //
- // This function can be called on a per-game basis,
- // as certain games an implementation can play might be
- // particularily demanding.
- // If called, it should be called in retro_load_game().
- //
+ /* const unsigned * --
+ * Gives a hint to the frontend how demanding this implementation
+ * is on a system. E.g. reporting a level of 2 means
+ * this implementation should run decently on all frontends
+ * of level 2 and up.
+ *
+ * It can be used by the frontend to potentially warn
+ * about too demanding implementations.
+ *
+ * The levels are "floating".
+ *
+ * This function can be called on a per-game basis,
+ * as certain games an implementation can play might be
+ * particularly demanding.
+ * If called, it should be called in retro_load_game().
+ */
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
- // const char ** --
- // Returns the "system" directory of the frontend.
- // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
- // The returned value can be NULL.
- // If so, no such directory is defined,
- // and it's up to the implementation to find a suitable directory.
- //
+ /* const char ** --
+ * Returns the "system" directory of the frontend.
+ * This directory can be used to store system specific
+ * content such as BIOSes, configuration data, etc.
+ * The returned value can be NULL.
+ * If so, no such directory is defined,
+ * and it's up to the implementation to find a suitable directory.
+ *
+ * NOTE: Some cores used this folder also for "save" data such as
+ * memory cards, etc, for lack of a better place to put it.
+ * This is now discouraged, and if possible, cores should try to
+ * use the new GET_SAVE_DIRECTORY.
+ */
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
- // const enum retro_pixel_format * --
- // Sets the internal pixel format used by the implementation.
- // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
- // This pixel format however, is deprecated (see enum retro_pixel_format).
- // If the call returns false, the frontend does not support this pixel format.
- // This function should be called inside retro_load_game() or retro_get_system_av_info().
- //
+ /* const enum retro_pixel_format * --
+ * Sets the internal pixel format used by the implementation.
+ * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
+ * This pixel format however, is deprecated (see enum retro_pixel_format).
+ * If the call returns false, the frontend does not support this pixel
+ * format.
+ *
+ * This function should be called inside retro_load_game() or
+ * retro_get_system_av_info().
+ */
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
- // const struct retro_input_descriptor * --
- // Sets an array of retro_input_descriptors.
- // It is up to the frontend to present this in a usable way.
- // The array is terminated by retro_input_descriptor::description being set to NULL.
- // This function can be called at any time, but it is recommended to call it as early as possible.
+ /* const struct retro_input_descriptor * --
+ * Sets an array of retro_input_descriptors.
+ * It is up to the frontend to present this in a usable way.
+ * The array is terminated by retro_input_descriptor::description
+ * being set to NULL.
+ * This function can be called at any time, but it is recommended
+ * to call it as early as possible.
+ */
+#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
+ /* const struct retro_keyboard_callback * --
+ * Sets a callback function used to notify core about keyboard events.
+ */
+#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
+ /* const struct retro_disk_control_callback * --
+ * Sets an interface which frontend can use to eject and insert
+ * disk images.
+ * This is used for games which consist of multiple images and
+ * must be manually swapped out by the user (e.g. PSX).
+ */
+#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
+ /* struct retro_hw_render_callback * --
+ * Sets an interface to let a libretro core render with
+ * hardware acceleration.
+ * Should be called in retro_load_game().
+ * If successful, libretro cores will be able to render to a
+ * frontend-provided framebuffer.
+ * The size of this framebuffer will be at least as large as
+ * max_width/max_height provided in get_av_info().
+ * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
+ * NULL to retro_video_refresh_t.
+ */
+#define RETRO_ENVIRONMENT_GET_VARIABLE 15
+ /* struct retro_variable * --
+ * Interface to acquire user-defined information from environment
+ * that cannot feasibly be supported in a multi-system way.
+ * 'key' should be set to a key which has already been set by
+ * SET_VARIABLES.
+ * 'data' will be set to a value or NULL.
+ */
+#define RETRO_ENVIRONMENT_SET_VARIABLES 16
+ /* const struct retro_variable * --
+ * Allows an implementation to signal the environment
+ * which variables it might want to check for later using
+ * GET_VARIABLE.
+ * This allows the frontend to present these variables to
+ * a user dynamically.
+ * This should be called as early as possible (ideally in
+ * retro_set_environment).
+ *
+ * 'data' points to an array of retro_variable structs
+ * terminated by a { NULL, NULL } element.
+ * retro_variable::key should be namespaced to not collide
+ * with other implementations' keys. E.g. A core called
+ * 'foo' should use keys named as 'foo_option'.
+ * retro_variable::value should contain a human readable
+ * description of the key as well as a '|' delimited list
+ * of expected values.
+ *
+ * The number of possible options should be very limited,
+ * i.e. it should be feasible to cycle through options
+ * without a keyboard.
+ *
+ * First entry should be treated as a default.
+ *
+ * Example entry:
+ * { "foo_option", "Speed hack coprocessor X; false|true" }
+ *
+ * Text before first ';' is description. This ';' must be
+ * followed by a space, and followed by a list of possible
+ * values split up with '|'.
+ *
+ * Only strings are operated on. The possible values will
+ * generally be displayed and stored as-is by the frontend.
+ */
+#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
+ /* bool * --
+ * Result is set to true if some variables are updated by
+ * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
+ * Variables should be queried with GET_VARIABLE.
+ */
+#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
+ /* const bool * --
+ * If true, the libretro implementation supports calls to
+ * retro_load_game() with NULL as argument.
+ * Used by cores which can run without particular game data.
+ * This should be called within retro_set_environment() only.
+ */
+#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
+ /* const char ** --
+ * Retrieves the absolute path from where this libretro
+ * implementation was loaded.
+ * NULL is returned if the libretro was loaded statically
+ * (i.e. linked statically to frontend), or if the path cannot be
+ * determined.
+ * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
+ * be loaded without ugly hacks.
+ */
+
+ /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
+ * It was not used by any known core at the time,
+ * and was removed from the API. */
+#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
+ /* const struct retro_audio_callback * --
+ * Sets an interface which is used to notify a libretro core about audio
+ * being available for writing.
+ * The callback can be called from any thread, so a core using this must
+ * have a thread safe audio implementation.
+ * It is intended for games where audio and video are completely
+ * asynchronous and audio can be generated on the fly.
+ * This interface is not recommended for use with emulators which have
+ * highly synchronous audio.
+ *
+ * The callback only notifies about writability; the libretro core still
+ * has to call the normal audio callbacks
+ * to write audio. The audio callbacks must be called from within the
+ * notification callback.
+ * The amount of audio data to write is up to the implementation.
+ * Generally, the audio callback will be called continously in a loop.
+ *
+ * Due to thread safety guarantees and lack of sync between audio and
+ * video, a frontend can selectively disallow this interface based on
+ * internal configuration. A core using this interface must also
+ * implement the "normal" audio interface.
+ *
+ * A libretro core using SET_AUDIO_CALLBACK should also make use of
+ * SET_FRAME_TIME_CALLBACK.
+ */
+#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
+ /* const struct retro_frame_time_callback * --
+ * Lets the core know how much time has passed since last
+ * invocation of retro_run().
+ * The frontend can tamper with the timing to fake fast-forward,
+ * slow-motion, frame stepping, etc.
+ * In this case the delta time will use the reference value
+ * in frame_time_callback..
+ */
+#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
+ /* struct retro_rumble_interface * --
+ * Gets an interface which is used by a libretro core to set
+ * state of rumble motors in controllers.
+ * A strong and weak motor is supported, and they can be
+ * controlled indepedently.
+ */
+#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
+ /* uint64_t * --
+ * Gets a bitmask telling which device type are expected to be
+ * handled properly in a call to retro_input_state_t.
+ * Devices which are not handled or recognized always return
+ * 0 in retro_input_state_t.
+ * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
+ * Should only be called in retro_run().
+ */
+#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* struct retro_sensor_interface * --
+ * Gets access to the sensor interface.
+ * The purpose of this interface is to allow
+ * setting state related to sensors such as polling rate,
+ * enabling/disable it entirely, etc.
+ * Reading sensor state is done via the normal
+ * input_state_callback API.
+ */
+#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* struct retro_camera_callback * --
+ * Gets an interface to a video camera driver.
+ * A libretro core can use this interface to get access to a
+ * video camera.
+ * New video frames are delivered in a callback in same
+ * thread as retro_run().
+ *
+ * GET_CAMERA_INTERFACE should be called in retro_load_game().
+ *
+ * Depending on the camera implementation used, camera frames
+ * will be delivered as a raw framebuffer,
+ * or as an OpenGL texture directly.
+ *
+ * The core has to tell the frontend here which types of
+ * buffers can be handled properly.
+ * An OpenGL texture can only be handled when using a
+ * libretro GL core (SET_HW_RENDER).
+ * It is recommended to use a libretro GL core when
+ * using camera interface.
+ *
+ * The camera is not started automatically. The retrieved start/stop
+ * functions must be used to explicitly
+ * start and stop the camera driver.
+ */
+#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
+ /* struct retro_log_callback * --
+ * Gets an interface for logging. This is useful for
+ * logging in a cross-platform way
+ * as certain platforms cannot use use stderr for logging.
+ * It also allows the frontend to
+ * show logging information in a more suitable way.
+ * If this interface is not used, libretro cores should
+ * log to stderr as desired.
+ */
+#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
+ /* struct retro_perf_callback * --
+ * Gets an interface for performance counters. This is useful
+ * for performance logging in a cross-platform way and for detecting
+ * architecture-specific features, such as SIMD support.
+ */
+#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
+ /* struct retro_location_callback * --
+ * Gets access to the location interface.
+ * The purpose of this interface is to be able to retrieve
+ * location-based information from the host device,
+ * such as current latitude / longitude.
+ */
+#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
+#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
+ /* const char ** --
+ * Returns the "core assets" directory of the frontend.
+ * This directory can be used to store specific assets that the
+ * core relies upon, such as art assets,
+ * input data, etc etc.
+ * The returned value can be NULL.
+ * If so, no such directory is defined,
+ * and it's up to the implementation to find a suitable directory.
+ */
+#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
+ /* const char ** --
+ * Returns the "save" directory of the frontend.
+ * This directory can be used to store SRAM, memory cards,
+ * high scores, etc, if the libretro core
+ * cannot use the regular memory interface (retro_get_memory_data()).
+ *
+ * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
+ * similar things before.
+ * They should still check GET_SYSTEM_DIRECTORY if they want to
+ * be backwards compatible.
+ * The path here can be NULL. It should only be non-NULL if the
+ * frontend user has set a specific save path.
+ */
+#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
+ /* const struct retro_system_av_info * --
+ * Sets a new av_info structure. This can only be called from
+ * within retro_run().
+ * This should *only* be used if the core is completely altering the
+ * internal resolutions, aspect ratios, timings, sampling rate, etc.
+ * Calling this can require a full reinitialization of video/audio
+ * drivers in the frontend,
+ *
+ * so it is important to call it very sparingly, and usually only with
+ * the users explicit consent.
+ * An eventual driver reinitialize will happen so that video and
+ * audio callbacks
+ * happening after this call within the same retro_run() call will
+ * target the newly initialized driver.
+ *
+ * This callback makes it possible to support configurable resolutions
+ * in games, which can be useful to
+ * avoid setting the "worst case" in max_width/max_height.
+ *
+ * ***HIGHLY RECOMMENDED*** Do not call this callback every time
+ * resolution changes in an emulator core if it's
+ * expected to be a temporary change, for the reasons of possible
+ * driver reinitialization.
+ * This call is not a free pass for not trying to provide
+ * correct values in retro_get_system_av_info(). If you need to change
+ * things like aspect ratio or nominal width/height,
+ * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
+ * of SET_SYSTEM_AV_INFO.
+ *
+ * If this returns false, the frontend does not acknowledge a
+ * changed av_info struct.
+ */
+#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
+ /* const struct retro_get_proc_address_interface * --
+ * Allows a libretro core to announce support for the
+ * get_proc_address() interface.
+ * This interface allows for a standard way to extend libretro where
+ * use of environment calls are too indirect,
+ * e.g. for cases where the frontend wants to call directly into the core.
+ *
+ * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
+ * **MUST** be called from within retro_set_environment().
+ */
+#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
+ /* const struct retro_subsystem_info * --
+ * This environment call introduces the concept of libretro "subsystems".
+ * A subsystem is a variant of a libretro core which supports
+ * different kinds of games.
+ * The purpose of this is to support e.g. emulators which might
+ * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
+ * It can also be used to pick among subsystems in an explicit way
+ * if the libretro implementation is a multi-system emulator itself.
+ *
+ * Loading a game via a subsystem is done with retro_load_game_special(),
+ * and this environment call allows a libretro core to expose which
+ * subsystems are supported for use with retro_load_game_special().
+ * A core passes an array of retro_game_special_info which is terminated
+ * with a zeroed out retro_game_special_info struct.
+ *
+ * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
+ * **MUST** be called from within retro_set_environment().
+ */
+#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
+ /* const struct retro_controller_info * --
+ * This environment call lets a libretro core tell the frontend
+ * which controller types are recognized in calls to
+ * retro_set_controller_port_device().
+ *
+ * Some emulators such as Super Nintendo
+ * support multiple lightgun types which must be specifically
+ * selected from.
+ * It is therefore sometimes necessary for a frontend to be able
+ * to tell the core about a special kind of input device which is
+ * not covered by the libretro input API.
+ *
+ * In order for a frontend to understand the workings of an input device,
+ * it must be a specialized type
+ * of the generic device types already defined in the libretro API.
+ *
+ * Which devices are supported can vary per input port.
+ * The core must pass an array of const struct retro_controller_info which
+ * is terminated with a blanked out struct. Each element of the struct
+ * corresponds to an ascending port index to
+ * retro_set_controller_port_device().
+ * Even if special device types are set in the libretro core,
+ * libretro should only poll input based on the base input device types.
+ */
+#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
+ /* const struct retro_memory_map * --
+ * This environment call lets a libretro core tell the frontend
+ * about the memory maps this core emulates.
+ * This can be used to implement, for example, cheats in a core-agnostic way.
+ *
+ * Should only be used by emulators; it doesn't make much sense for
+ * anything else.
+ * It is recommended to expose all relevant pointers through
+ * retro_get_memory_* as well.
+ *
+ * Can be called from retro_init and retro_load_game.
+ */
+#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
+ /* const struct retro_game_geometry * --
+ * This environment call is similar to SET_SYSTEM_AV_INFO for changing
+ * video parameters, but provides a guarantee that drivers will not be
+ * reinitialized.
+ * This can only be called from within retro_run().
+ *
+ * The purpose of this call is to allow a core to alter nominal
+ * width/heights as well as aspect ratios on-the-fly, which can be
+ * useful for some emulators to change in run-time.
+ *
+ * max_width/max_height arguments are ignored and cannot be changed
+ * with this call as this could potentially require a reinitialization or a
+ * non-constant time operation.
+ * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
+ *
+ * A frontend must guarantee that this environment call completes in
+ * constant time.
+ */
+#define RETRO_ENVIRONMENT_GET_USERNAME 38
+ /* const char **
+ * Returns the specified username of the frontend, if specified by the user.
+ * This username can be used as a nickname for a core that has online facilities
+ * or any other mode where personalization of the user is desirable.
+ * The returned value can be NULL.
+ * If this environ callback is used by a core that requires a valid username,
+ * a default username should be specified by the core.
+ */
+#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
+ /* unsigned * --
+ * Returns the specified language of the frontend, if specified by the user.
+ * It can be used by the core for localization purposes.
+ */
+
+#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
+#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
+#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
+#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
+#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
+#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
+#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
+#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
+struct retro_memory_descriptor
+{
+ uint64_t flags;
+
+ /* Pointer to the start of the relevant ROM or RAM chip.
+ * It's strongly recommended to use 'offset' if possible, rather than
+ * doing math on the pointer.
+ *
+ * If the same byte is mapped my multiple descriptors, their descriptors
+ * must have the same pointer.
+ * If 'start' does not point to the first byte in the pointer, put the
+ * difference in 'offset' instead.
+ *
+ * May be NULL if there's nothing usable here (e.g. hardware registers and
+ * open bus). No flags should be set if the pointer is NULL.
+ * It's recommended to minimize the number of descriptors if possible,
+ * but not mandatory. */
+ void *ptr;
+ size_t offset;
+
+ /* This is the location in the emulated address space
+ * where the mapping starts. */
+ size_t start;
+
+ /* Which bits must be same as in 'start' for this mapping to apply.
+ * The first memory descriptor to claim a certain byte is the one
+ * that applies.
+ * A bit which is set in 'start' must also be set in this.
+ * Can be zero, in which case each byte is assumed mapped exactly once.
+ * In this case, 'len' must be a power of two. */
+ size_t select;
+
+ /* If this is nonzero, the set bits are assumed not connected to the
+ * memory chip's address pins. */
+ size_t disconnect;
+
+ /* This one tells the size of the current memory area.
+ * If, after start+disconnect are applied, the address is higher than
+ * this, the highest bit of the address is cleared.
+ *
+ * If the address is still too high, the next highest bit is cleared.
+ * Can be zero, in which case it's assumed to be infinite (as limited
+ * by 'select' and 'disconnect'). */
+ size_t len;
+
+ /* To go from emulated address to physical address, the following
+ * order applies:
+ * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'.
+ *
+ * The address space name must consist of only a-zA-Z0-9_-,
+ * should be as short as feasible (maximum length is 8 plus the NUL),
+ * and may not be any other address space plus one or more 0-9A-F
+ * at the end.
+ * However, multiple memory descriptors for the same address space is
+ * allowed, and the address space name can be empty. NULL is treated
+ * as empty.
+ *
+ * Address space names are case sensitive, but avoid lowercase if possible.
+ * The same pointer may exist in multiple address spaces.
+ *
+ * Examples:
+ * blank+blank - valid (multiple things may be mapped in the same namespace)
+ * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
+ * 'A'+'B' - valid (neither is a prefix of each other)
+ * 'S'+blank - valid ('S' is not in 0-9A-F)
+ * 'a'+blank - valid ('a' is not in 0-9A-F)
+ * 'a'+'A' - valid (neither is a prefix of each other)
+ * 'AR'+blank - valid ('R' is not in 0-9A-F)
+ * 'ARB'+blank - valid (the B can't be part of the address either, because
+ * there is no namespace 'AR')
+ * blank+'B' - not valid, because it's ambigous which address space B1234
+ * would refer to.
+ * The length can't be used for that purpose; the frontend may want
+ * to append arbitrary data to an address, without a separator. */
+ const char *addrspace;
+};
+
+/* The frontend may use the largest value of 'start'+'select' in a
+ * certain namespace to infer the size of the address space.
+ *
+ * If the address space is larger than that, a mapping with .ptr=NULL
+ * should be at the end of the array, with .select set to all ones for
+ * as long as the address space is big.
+ *
+ * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
+ * SNES WRAM:
+ * .start=0x7E0000, .len=0x20000
+ * (Note that this must be mapped before the ROM in most cases; some of the
+ * ROM mappers
+ * try to claim $7E0000, or at least $7E8000.)
+ * SNES SPC700 RAM:
+ * .addrspace="S", .len=0x10000
+ * SNES WRAM mirrors:
+ * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
+ * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
+ * SNES WRAM mirrors, alternate equivalent descriptor:
+ * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
+ * (Various similar constructions can be created by combining parts of
+ * the above two.)
+ * SNES LoROM (512KB, mirrored a couple of times):
+ * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
+ * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
+ * SNES HiROM (4MB):
+ * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
+ * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
+ * SNES ExHiROM (8MB):
+ * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
+ * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
+ * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
+ * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
+ * Clarify the size of the address space:
+ * .ptr=NULL, .select=0xFFFFFF
+ * .len can be implied by .select in many of them, but was included for clarity.
+ */
+
+struct retro_memory_map
+{
+ const struct retro_memory_descriptor *descriptors;
+ unsigned num_descriptors;
+};
+
+struct retro_controller_description
+{
+ /* Human-readable description of the controller. Even if using a generic
+ * input device type, this can be set to the particular device type the
+ * core uses. */
+ const char *desc;
+
+ /* Device type passed to retro_set_controller_port_device(). If the device
+ * type is a sub-class of a generic input device type, use the
+ * RETRO_DEVICE_SUBCLASS macro to create an ID.
+ *
+ * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
+ unsigned id;
+};
+
+struct retro_controller_info
+{
+ const struct retro_controller_description *types;
+ unsigned num_types;
+};
+
+struct retro_subsystem_memory_info
+{
+ /* The extension associated with a memory type, e.g. "psram". */
+ const char *extension;
+
+ /* The memory type for retro_get_memory(). This should be at
+ * least 0x100 to avoid conflict with standardized
+ * libretro memory types. */
+ unsigned type;
+};
+
+struct retro_subsystem_rom_info
+{
+ /* Describes what the content is (SGB BIOS, GB ROM, etc). */
+ const char *desc;
+
+ /* Same definition as retro_get_system_info(). */
+ const char *valid_extensions;
+
+ /* Same definition as retro_get_system_info(). */
+ bool need_fullpath;
+
+ /* Same definition as retro_get_system_info(). */
+ bool block_extract;
+
+ /* This is set if the content is required to load a game.
+ * If this is set to false, a zeroed-out retro_game_info can be passed. */
+ bool required;
+
+ /* Content can have multiple associated persistent
+ * memory types (retro_get_memory()). */
+ const struct retro_subsystem_memory_info *memory;
+ unsigned num_memory;
+};
+
+struct retro_subsystem_info
+{
+ /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
+ const char *desc;
+
+ /* A computer friendly short string identifier for the subsystem type.
+ * This name must be [a-z].
+ * E.g. if desc is "Super GameBoy", this can be "sgb".
+ * This identifier can be used for command-line interfaces, etc.
+ */
+ const char *ident;
+
+ /* Infos for each content file. The first entry is assumed to be the
+ * "most significant" content for frontend purposes.
+ * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
+ * as it is the most "significant" content to a user.
+ * If a frontend creates new file paths based on the content used
+ * (e.g. savestates), it should use the path for the first ROM to do so. */
+ const struct retro_subsystem_rom_info *roms;
+
+ /* Number of content files associated with a subsystem. */
+ unsigned num_roms;
+
+ /* The type passed to retro_load_game_special(). */
+ unsigned id;
+};
+
+typedef void (*retro_proc_address_t)(void);
+
+/* libretro API extension functions:
+ * (None here so far).
+ *
+ * Get a symbol from a libretro core.
+ * Cores should only return symbols which are actual
+ * extensions to the libretro API.
+ *
+ * Frontends should not use this to obtain symbols to standard
+ * libretro entry points (static linking or dlsym).
+ *
+ * The symbol name must be equal to the function name,
+ * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
+ * The returned function pointer must be cast to the corresponding type.
+ */
+typedef retro_proc_address_t (*retro_get_proc_address_t)(const char *sym);
+
+struct retro_get_proc_address_interface
+{
+ retro_get_proc_address_t get_proc_address;
+};
+
+enum retro_log_level
+{
+ RETRO_LOG_DEBUG = 0,
+ RETRO_LOG_INFO,
+ RETRO_LOG_WARN,
+ RETRO_LOG_ERROR,
+
+ RETRO_LOG_DUMMY = INT_MAX
+};
+
+/* Logging function. Takes log level argument as well. */
+typedef void (*retro_log_printf_t)(enum retro_log_level level,
+ const char *fmt, ...);
+
+struct retro_log_callback
+{
+ retro_log_printf_t log;
+};
+
+/* Performance related functions */
+
+/* ID values for SIMD CPU features */
+#define RETRO_SIMD_SSE (1 << 0)
+#define RETRO_SIMD_SSE2 (1 << 1)
+#define RETRO_SIMD_VMX (1 << 2)
+#define RETRO_SIMD_VMX128 (1 << 3)
+#define RETRO_SIMD_AVX (1 << 4)
+#define RETRO_SIMD_NEON (1 << 5)
+#define RETRO_SIMD_SSE3 (1 << 6)
+#define RETRO_SIMD_SSSE3 (1 << 7)
+#define RETRO_SIMD_MMX (1 << 8)
+#define RETRO_SIMD_MMXEXT (1 << 9)
+#define RETRO_SIMD_SSE4 (1 << 10)
+#define RETRO_SIMD_SSE42 (1 << 11)
+#define RETRO_SIMD_AVX2 (1 << 12)
+#define RETRO_SIMD_VFPU (1 << 13)
+#define RETRO_SIMD_PS (1 << 14)
+#define RETRO_SIMD_AES (1 << 15)
+#define RETRO_SIMD_VFPV3 (1 << 16)
+#define RETRO_SIMD_VFPV4 (1 << 17)
+
+typedef uint64_t retro_perf_tick_t;
+typedef int64_t retro_time_t;
+
+struct retro_perf_counter
+{
+ const char *ident;
+ retro_perf_tick_t start;
+ retro_perf_tick_t total;
+ retro_perf_tick_t call_cnt;
+ bool registered;
+};
+
+/* Returns current time in microseconds.
+ * Tries to use the most accurate timer available.
+ */
+typedef retro_time_t (*retro_perf_get_time_usec_t)(void);
+
+/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
+ * Can be used directly if desired (when creating a more sophisticated
+ * performance counter system).
+ * */
+typedef retro_perf_tick_t (*retro_perf_get_counter_t)(void);
+
+/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
+typedef uint64_t (*retro_get_cpu_features_t)(void);
+
+/* Asks frontend to log and/or display the state of performance counters.
+ * Performance counters can always be poked into manually as well.
+ */
+typedef void (*retro_perf_log_t)(void);
+
+/* Register a performance counter.
+ * ident field must be set with a discrete value and other values in
+ * retro_perf_counter must be 0.
+ * Registering can be called multiple times. To avoid calling to
+ * frontend redundantly, you can check registered field first. */
+typedef void (*retro_perf_register_t)(struct retro_perf_counter *counter);
+
+/* Starts a registered counter. */
+typedef void (*retro_perf_start_t)(struct retro_perf_counter *counter);
+
+/* Stops a registered counter. */
+typedef void (*retro_perf_stop_t)(struct retro_perf_counter *counter);
+
+/* For convenience it can be useful to wrap register, start and stop in macros.
+ * E.g.:
+ * #ifdef LOG_PERFORMANCE
+ * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
+ * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
+ * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
+ * #else
+ * ... Blank macros ...
+ * #endif
+ *
+ * These can then be used mid-functions around code snippets.
+ *
+ * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
+ *
+ * void do_some_heavy_work(void)
+ * {
+ * RETRO_PERFORMANCE_INIT(cb, work_1;
+ * RETRO_PERFORMANCE_START(cb, work_1);
+ * heavy_work_1();
+ * RETRO_PERFORMANCE_STOP(cb, work_1);
+ *
+ * RETRO_PERFORMANCE_INIT(cb, work_2);
+ * RETRO_PERFORMANCE_START(cb, work_2);
+ * heavy_work_2();
+ * RETRO_PERFORMANCE_STOP(cb, work_2);
+ * }
+ *
+ * void retro_deinit(void)
+ * {
+ * perf_cb.perf_log(); * Log all perf counters here for example.
+ * }
+ */
+
+struct retro_perf_callback
+{
+ retro_perf_get_time_usec_t get_time_usec;
+ retro_get_cpu_features_t get_cpu_features;
+
+ retro_perf_get_counter_t get_perf_counter;
+ retro_perf_register_t perf_register;
+ retro_perf_start_t perf_start;
+ retro_perf_stop_t perf_stop;
+ retro_perf_log_t perf_log;
+};
+
+/* FIXME: Document the sensor API and work out behavior.
+ * It will be marked as experimental until then.
+ */
+enum retro_sensor_action
+{
+ RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
+ RETRO_SENSOR_ACCELEROMETER_DISABLE,
+
+ RETRO_SENSOR_DUMMY = INT_MAX
+};
+
+/* Id values for SENSOR types. */
+#define RETRO_SENSOR_ACCELEROMETER_X 0
+#define RETRO_SENSOR_ACCELEROMETER_Y 1
+#define RETRO_SENSOR_ACCELEROMETER_Z 2
+
+typedef bool (*retro_set_sensor_state_t)(unsigned port,
+ enum retro_sensor_action action, unsigned rate);
+
+typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id);
+
+struct retro_sensor_interface
+{
+ retro_set_sensor_state_t set_sensor_state;
+ retro_sensor_get_input_t get_sensor_input;
+};
+
+enum retro_camera_buffer
+{
+ RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
+ RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
+
+ RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
+};
+
+/* Starts the camera driver. Can only be called in retro_run(). */
+typedef bool (*retro_camera_start_t)(void);
+
+/* Stops the camera driver. Can only be called in retro_run(). */
+typedef void (*retro_camera_stop_t)(void);
+
+/* Callback which signals when the camera driver is initialized
+ * and/or deinitialized.
+ * retro_camera_start_t can be called in initialized callback.
+ */
+typedef void (*retro_camera_lifetime_status_t)(void);
+
+/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
+ * Width, height and pitch are similar to retro_video_refresh_t.
+ * First pixel is top-left origin.
+ */
+typedef void (*retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
+ unsigned width, unsigned height, size_t pitch);
+
+/* A callback for when OpenGL textures are used.
+ *
+ * texture_id is a texture owned by camera driver.
+ * Its state or content should be considered immutable, except for things like
+ * texture filtering and clamping.
+ *
+ * texture_target is the texture target for the GL texture.
+ * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
+ * more depending on extensions.
+ *
+ * affine points to a packed 3x3 column-major matrix used to apply an affine
+ * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
+ * After transform, normalized texture coord (0, 0) should be bottom-left
+ * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
+ *
+ * GL-specific typedefs are avoided here to avoid relying on gl.h in
+ * the API definition.
+ */
+typedef void (*retro_camera_frame_opengl_texture_t)(unsigned texture_id,
+ unsigned texture_target, const float *affine);
+
+struct retro_camera_callback
+{
+ /* Set by libretro core.
+ * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
+ */
+ uint64_t caps;
+
+ unsigned width; /* Desired resolution for camera. Is only used as a hint. */
+ unsigned height;
+ retro_camera_start_t start; /* Set by frontend. */
+ retro_camera_stop_t stop; /* Set by frontend. */
+
+ /* Set by libretro core if raw framebuffer callbacks will be used. */
+ retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
+ /* Set by libretro core if OpenGL texture callbacks will be used. */
+ retro_camera_frame_opengl_texture_t frame_opengl_texture;
+
+ /* Set by libretro core. Called after camera driver is initialized and
+ * ready to be started.
+ * Can be NULL, in which this callback is not called.
+ */
+ retro_camera_lifetime_status_t initialized;
+
+ /* Set by libretro core. Called right before camera driver is
+ * deinitialized.
+ * Can be NULL, in which this callback is not called.
+ */
+ retro_camera_lifetime_status_t deinitialized;
+};
+
+/* Sets the interval of time and/or distance at which to update/poll
+ * location-based data.
+ *
+ * To ensure compatibility with all location-based implementations,
+ * values for both interval_ms and interval_distance should be provided.
+ *
+ * interval_ms is the interval expressed in milliseconds.
+ * interval_distance is the distance interval expressed in meters.
+ */
+typedef void (*retro_location_set_interval_t)(unsigned interval_ms,
+ unsigned interval_distance);
+
+/* Start location services. The device will start listening for changes to the
+ * current location at regular intervals (which are defined with
+ * retro_location_set_interval_t). */
+typedef bool (*retro_location_start_t)(void);
+
+/* Stop location services. The device will stop listening for changes
+ * to the current location. */
+typedef void (*retro_location_stop_t)(void);
+
+/* Get the position of the current location. Will set parameters to
+ * 0 if no new location update has happened since the last time. */
+typedef bool (*retro_location_get_position_t)(double *lat, double *lon,
+ double *horiz_accuracy, double *vert_accuracy);
+
+/* Callback which signals when the location driver is initialized
+ * and/or deinitialized.
+ * retro_location_start_t can be called in initialized callback.
+ */
+typedef void (*retro_location_lifetime_status_t)(void);
+
+struct retro_location_callback
+{
+ retro_location_start_t start;
+ retro_location_stop_t stop;
+ retro_location_get_position_t get_position;
+ retro_location_set_interval_t set_interval;
+
+ retro_location_lifetime_status_t initialized;
+ retro_location_lifetime_status_t deinitialized;
+};
+
+enum retro_rumble_effect
+{
+ RETRO_RUMBLE_STRONG = 0,
+ RETRO_RUMBLE_WEAK = 1,
+
+ RETRO_RUMBLE_DUMMY = INT_MAX
+};
+
+/* Sets rumble state for joypad plugged in port 'port'.
+ * Rumble effects are controlled independently,
+ * and setting e.g. strong rumble does not override weak rumble.
+ * Strength has a range of [0, 0xffff].
+ *
+ * Returns true if rumble state request was honored.
+ * Calling this before first retro_run() is likely to return false. */
+typedef bool (*retro_set_rumble_state_t)(unsigned port,
+ enum retro_rumble_effect effect, uint16_t strength);
+
+struct retro_rumble_interface
+{
+ retro_set_rumble_state_t set_rumble_state;
+};
+
+/* Notifies libretro that audio data should be written. */
+typedef void (*retro_audio_callback_t)(void);
+
+/* True: Audio driver in frontend is active, and callback is
+ * expected to be called regularily.
+ * False: Audio driver in frontend is paused or inactive.
+ * Audio callback will not be called until set_state has been
+ * called with true.
+ * Initial state is false (inactive).
+ */
+typedef void (*retro_audio_set_state_callback_t)(bool enabled);
+
+struct retro_audio_callback
+{
+ retro_audio_callback_t callback;
+ retro_audio_set_state_callback_t set_state;
+};
+
+/* Notifies a libretro core of time spent since last invocation
+ * of retro_run() in microseconds.
+ *
+ * It will be called right before retro_run() every frame.
+ * The frontend can tamper with timing to support cases like
+ * fast-forward, slow-motion and framestepping.
+ *
+ * In those scenarios the reference frame time value will be used. */
+typedef int64_t retro_usec_t;
+typedef void (*retro_frame_time_callback_t)(retro_usec_t usec);
+struct retro_frame_time_callback
+{
+ retro_frame_time_callback_t callback;
+ /* Represents the time of one frame. It is computed as
+ * 1000000 / fps, but the implementation will resolve the
+ * rounding to ensure that framestepping, etc is exact. */
+ retro_usec_t reference;
+};
+
+/* Pass this to retro_video_refresh_t if rendering to hardware.
+ * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
+ * */
+#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
+
+/* Invalidates the current HW context.
+ * Any GL state is lost, and must not be deinitialized explicitly.
+ * If explicit deinitialization is desired by the libretro core,
+ * it should implement context_destroy callback.
+ * If called, all GPU resources must be reinitialized.
+ * Usually called when frontend reinits video driver.
+ * Also called first time video driver is initialized,
+ * allowing libretro core to initialize resources.
+ */
+typedef void (*retro_hw_context_reset_t)(void);
+
+/* Gets current framebuffer which is to be rendered to.
+ * Could change every frame potentially.
+ */
+typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void);
+
+/* Get a symbol from HW context. */
+typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym);
+
+enum retro_hw_context_type
+{
+ RETRO_HW_CONTEXT_NONE = 0,
+ /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
+ RETRO_HW_CONTEXT_OPENGL = 1,
+ /* OpenGL ES 2.0. */
+ RETRO_HW_CONTEXT_OPENGLES2 = 2,
+ /* Modern desktop core GL context. Use version_major/
+ * version_minor fields to set GL version. */
+ RETRO_HW_CONTEXT_OPENGL_CORE = 3,
+ /* OpenGL ES 3.0 */
+ RETRO_HW_CONTEXT_OPENGLES3 = 4,
+ /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
+ * use the corresponding enums directly. */
+ RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
+
+ RETRO_HW_CONTEXT_DUMMY = INT_MAX
+};
+
+struct retro_hw_render_callback
+{
+ /* Which API to use. Set by libretro core. */
+ enum retro_hw_context_type context_type;
+
+ /* Called when a context has been created or when it has been reset.
+ * An OpenGL context is only valid after context_reset() has been called.
+ *
+ * When context_reset is called, OpenGL resources in the libretro
+ * implementation are guaranteed to be invalid.
+ *
+ * It is possible that context_reset is called multiple times during an
+ * application lifecycle.
+ * If context_reset is called without any notification (context_destroy),
+ * the OpenGL context was lost and resources should just be recreated
+ * without any attempt to "free" old resources.
+ */
+ retro_hw_context_reset_t context_reset;
+
+ /* Set by frontend. */
+ retro_hw_get_current_framebuffer_t get_current_framebuffer;
+
+ /* Set by frontend. */
+ retro_hw_get_proc_address_t get_proc_address;
+
+ /* Set if render buffers should have depth component attached. */
+ bool depth;
+
+ /* Set if stencil buffers should be attached. */
+ bool stencil;
+
+ /* If depth and stencil are true, a packed 24/8 buffer will be added.
+ * Only attaching stencil is invalid and will be ignored. */
+
+ /* Use conventional bottom-left origin convention. If false,
+ * standard libretro top-left origin semantics are used. */
+ bool bottom_left_origin;
+
+ /* Major version number for core GL context or GLES 3.1+. */
+ unsigned version_major;
+
+ /* Minor version number for core GL context or GLES 3.1+. */
+ unsigned version_minor;
+
+ /* If this is true, the frontend will go very far to avoid
+ * resetting context in scenarios like toggling fullscreen, etc.
+ */
+ bool cache_context;
+
+ /* The reset callback might still be called in extreme situations
+ * such as if the context is lost beyond recovery.
+ *
+ * For optimal stability, set this to false, and allow context to be
+ * reset at any time.
+ */
+
+ /* A callback to be called before the context is destroyed in a
+ * controlled way by the frontend. */
+ retro_hw_context_reset_t context_destroy;
+
+ /* OpenGL resources can be deinitialized cleanly at this step.
+ * context_destroy can be set to NULL, in which resources will
+ * just be destroyed without any notification.
+ *
+ * Even when context_destroy is non-NULL, it is possible that
+ * context_reset is called without any destroy notification.
+ * This happens if context is lost by external factors (such as
+ * notified by GL_ARB_robustness).
+ *
+ * In this case, the context is assumed to be already dead,
+ * and the libretro implementation must not try to free any OpenGL
+ * resources in the subsequent context_reset.
+ */
+
+ /* Creates a debug context. */
+ bool debug_context;
+};
+
+/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
+ * Called by the frontend in response to keyboard events.
+ * down is set if the key is being pressed, or false if it is being released.
+ * keycode is the RETROK value of the char.
+ * character is the text character of the pressed key. (UTF-32).
+ * key_modifiers is a set of RETROKMOD values or'ed together.
+ *
+ * The pressed/keycode state can be indepedent of the character.
+ * It is also possible that multiple characters are generated from a
+ * single keypress.
+ * Keycode events should be treated separately from character events.
+ * However, when possible, the frontend should try to synchronize these.
+ * If only a character is posted, keycode should be RETROK_UNKNOWN.
+ *
+ * Similarily if only a keycode event is generated with no corresponding
+ * character, character should be 0.
+ */
+typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode,
+ uint32_t character, uint16_t key_modifiers);
+
+struct retro_keyboard_callback
+{
+ retro_keyboard_event_t callback;
+};
+
+/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
+ * Should be set for implementations which can swap out multiple disk
+ * images in runtime.
+ *
+ * If the implementation can do this automatically, it should strive to do so.
+ * However, there are cases where the user must manually do so.
+ *
+ * Overview: To swap a disk image, eject the disk image with
+ * set_eject_state(true).
+ * Set the disk index with set_image_index(index). Insert the disk again
+ * with set_eject_state(false).
+ */
+
+/* If ejected is true, "ejects" the virtual disk tray.
+ * When ejected, the disk image index can be set.
+ */
+typedef bool (*retro_set_eject_state_t)(bool ejected);
+
+/* Gets current eject state. The initial state is 'not ejected'. */
+typedef bool (*retro_get_eject_state_t)(void);
+
+/* Gets current disk index. First disk is index 0.
+ * If return value is >= get_num_images(), no disk is currently inserted.
+ */
+typedef unsigned (*retro_get_image_index_t)(void);
+
+/* Sets image index. Can only be called when disk is ejected.
+ * The implementation supports setting "no disk" by using an
+ * index >= get_num_images().
+ */
+typedef bool (*retro_set_image_index_t)(unsigned index);
+
+/* Gets total number of images which are available to use. */
+typedef unsigned (*retro_get_num_images_t)(void);
+
+struct retro_game_info;
+
+/* Replaces the disk image associated with index.
+ * Arguments to pass in info have same requirements as retro_load_game().
+ * Virtual disk tray must be ejected when calling this.
+ *
+ * Replacing a disk image with info = NULL will remove the disk image
+ * from the internal list.
+ * As a result, calls to get_image_index() can change.
+ *
+ * E.g. replace_image_index(1, NULL), and previous get_image_index()
+ * returned 4 before.
+ * Index 1 will be removed, and the new index is 3.
+ */
+typedef bool (*retro_replace_image_index_t)(unsigned index,
+ const struct retro_game_info *info);
+
+/* Adds a new valid index (get_num_images()) to the internal disk list.
+ * This will increment subsequent return values from get_num_images() by 1.
+ * This image index cannot be used until a disk image has been set
+ * with replace_image_index. */
+typedef bool (*retro_add_image_index_t)(void);
+
+struct retro_disk_control_callback
+{
+ retro_set_eject_state_t set_eject_state;
+ retro_get_eject_state_t get_eject_state;
+
+ retro_get_image_index_t get_image_index;
+ retro_set_image_index_t set_image_index;
+ retro_get_num_images_t get_num_images;
+
+ retro_replace_image_index_t replace_image_index;
+ retro_add_image_index_t add_image_index;
+};
enum retro_pixel_format
{
- // 0RGB1555, native endian. 0 bit must be set to 0.
- // This pixel format is default for compatibility concerns only.
- // If a 15/16-bit pixel format is desired, consider using RGB565.
+ /* 0RGB1555, native endian.
+ * 0 bit must be set to 0.
+ * This pixel format is default for compatibility concerns only.
+ * If a 15/16-bit pixel format is desired, consider using RGB565. */
RETRO_PIXEL_FORMAT_0RGB1555 = 0,
- // XRGB8888, native endian. X bits are ignored.
+ /* XRGB8888, native endian.
+ * X bits are ignored. */
RETRO_PIXEL_FORMAT_XRGB8888 = 1,
- // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired
- // as it is the pixel format that is typically available on a wide range of low-power devices.
- // It is also natively supported in APIs like OpenGL ES.
- RETRO_PIXEL_FORMAT_RGB565 = 2
+ /* RGB565, native endian.
+ * This pixel format is the recommended format to use if a 15/16-bit
+ * format is desired as it is the pixel format that is typically
+ * available on a wide range of low-power devices.
+ *
+ * It is also natively supported in APIs like OpenGL ES. */
+ RETRO_PIXEL_FORMAT_RGB565 = 2,
+
+ /* Ensure sizeof() == sizeof(int). */
+ RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
};
struct retro_message
{
- const char *msg; // Message to be displayed.
- unsigned frames; // Duration in frames of message.
+ const char *msg; /* Message to be displayed. */
+ unsigned frames; /* Duration in frames of message. */
};
-// Describes how the libretro implementation maps a libretro input bind
-// to its internal input system through a human readable string.
-// This string can be used to better let a user configure input.
+/* Describes how the libretro implementation maps a libretro input bind
+ * to its internal input system through a human readable string.
+ * This string can be used to better let a user configure input. */
struct retro_input_descriptor
{
- // Associates given parameters with a description.
+ /* Associates given parameters with a description. */
unsigned port;
unsigned device;
unsigned index;
unsigned id;
- const char *description; // Human readable description for parameters.
- // The pointer must remain valid until retro_unload_game() is called.
+ /* Human readable description for parameters.
+ * The pointer must remain valid until
+ * retro_unload_game() is called. */
+ const char *description;
};
struct retro_system_info
{
- // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called.
-
- const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc.
- const char *library_version; // Descriptive version of core.
-
- const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe.
- // I.e. "bin|rom|iso".
- // Typically used for a GUI to filter out extensions.
-
- bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
- // ::data and ::size are both invalid.
- // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
- // This is typically set to true for libretro implementations that must load from file.
- // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.
-
- bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM.
- // Necessary for certain libretro implementations that load games from zipped archives.
+ /* All pointers are owned by libretro implementation, and pointers must
+ * remain valid until retro_deinit() is called. */
+
+ const char *library_name; /* Descriptive name of library. Should not
+ * contain any version numbers, etc. */
+ const char *library_version; /* Descriptive version of core. */
+
+ const char *valid_extensions; /* A string listing probably content
+ * extensions the core will be able to
+ * load, separated with pipe.
+ * I.e. "bin|rom|iso".
+ * Typically used for a GUI to filter
+ * out extensions. */
+
+ /* If true, retro_load_game() is guaranteed to provide a valid pathname
+ * in retro_game_info::path.
+ * ::data and ::size are both invalid.
+ *
+ * If false, ::data and ::size are guaranteed to be valid, but ::path
+ * might not be valid.
+ *
+ * This is typically set to true for libretro implementations that must
+ * load from file.
+ * Implementations should strive for setting this to false, as it allows
+ * the frontend to perform patching, etc. */
+ bool need_fullpath;
+
+ /* If true, the frontend is not allowed to extract any archives before
+ * loading the real content.
+ * Necessary for certain libretro implementations that load games
+ * from zipped archives. */
+ bool block_extract;
};
struct retro_game_geometry
{
- unsigned base_width; // Nominal video width of game.
- unsigned base_height; // Nominal video height of game.
- unsigned max_width; // Maximum possible width of game.
- unsigned max_height; // Maximum possible height of game.
-
- float aspect_ratio; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
- // an aspect ratio of base_width / base_height is assumed.
- // A frontend could override this setting if desired.
+ unsigned base_width; /* Nominal video width of game. */
+ unsigned base_height; /* Nominal video height of game. */
+ unsigned max_width; /* Maximum possible width of game. */
+ unsigned max_height; /* Maximum possible height of game. */
+
+ float aspect_ratio; /* Nominal aspect ratio of game. If
+ * aspect_ratio is <= 0.0, an aspect ratio
+ * of base_width / base_height is assumed.
+ * A frontend could override this setting,
+ * if desired. */
};
struct retro_system_timing
{
- double fps; // FPS of video content.
- double sample_rate; // Sampling rate of audio.
+ double fps; /* FPS of video content. */
+ double sample_rate; /* Sampling rate of audio. */
};
struct retro_system_av_info
@@ -451,120 +1793,172 @@ struct retro_system_av_info
struct retro_variable
{
- const char *key; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
- // If NULL, obtains the complete environment string if more complex parsing is necessary.
- // The environment string is formatted as key-value pairs delimited by semicolons as so:
- // "key1=value1;key2=value2;..."
- const char *value; // Value to be obtained. If key does not exist, it is set to NULL.
+ /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
+ * If NULL, obtains the complete environment string if more
+ * complex parsing is necessary.
+ * The environment string is formatted as key-value pairs
+ * delimited by semicolons as so:
+ * "key1=value1;key2=value2;..."
+ */
+ const char *key;
+
+ /* Value to be obtained. If key does not exist, it is set to NULL. */
+ const char *value;
};
struct retro_game_info
{
- const char *path; // Path to game, UTF-8 encoded. Usually used as a reference.
- // May be NULL if rom was loaded from stdin or similar.
- // retro_system_info::need_fullpath guaranteed that this path is valid.
- const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
- size_t size; // Size of memory buffer.
- const char *meta; // String of implementation specific meta-data.
+ const char *path; /* Path to game, UTF-8 encoded.
+ * Usually used as a reference.
+ * May be NULL if rom was loaded from stdin
+ * or similar.
+ * retro_system_info::need_fullpath guaranteed
+ * that this path is valid. */
+ const void *data; /* Memory buffer of loaded game. Will be NULL
+ * if need_fullpath was set. */
+ size_t size; /* Size of memory buffer. */
+ const char *meta; /* String of implementation specific meta-data. */
};
-// Callbacks
-//
-// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
-typedef bool (*retro_environment_t)(unsigned cmd, void *data);
+/* Callbacks */
-// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
-// Width and height specify dimensions of buffer.
-// Pitch specifices length in bytes between two lines in buffer.
-// For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel.
-// Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory.
-typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);
+/* Environment callback. Gives implementations a way of performing
+ * uncommon tasks. Extensible. */
+typedef bool (*retro_environment_t)(unsigned cmd, void *data);
-// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
-// Format is signed 16-bit native endian.
+/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
+ * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
+ *
+ * Width and height specify dimensions of buffer.
+ * Pitch specifices length in bytes between two lines in buffer.
+ *
+ * For performance reasons, it is highly recommended to have a frame
+ * that is packed in memory, i.e. pitch == width * byte_per_pixel.
+ * Certain graphic APIs, such as OpenGL ES, do not like textures
+ * that are not packed in memory.
+ */
+typedef void (*retro_video_refresh_t)(const void *data, unsigned width,
+ unsigned height, size_t pitch);
+
+/* Renders a single audio frame. Should only be used if implementation
+ * generates a single sample at a time.
+ * Format is signed 16-bit native endian.
+ */
typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
-// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
-// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
-// Only one of the audio callbacks must ever be used.
-typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);
-// Polls input.
+/* Renders multiple audio frames in one go.
+ *
+ * One frame is defined as a sample of left and right channels, interleaved.
+ * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
+ * Only one of the audio callbacks must ever be used.
+ */
+typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data,
+ size_t frames);
+
+/* Polls input. */
typedef void (*retro_input_poll_t)(void);
-// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
-// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
-// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
-typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);
-
-// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
-// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
-void retro_set_environment(retro_environment_t);
-void retro_set_video_refresh(retro_video_refresh_t);
-void retro_set_audio_sample(retro_audio_sample_t);
-void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
-void retro_set_input_poll(retro_input_poll_t);
-void retro_set_input_state(retro_input_state_t);
-
-// Library global initialization/deinitialization.
-void retro_init(void);
-void retro_deinit(void);
-
-// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
-unsigned retro_api_version(void);
-
-// Gets statically known system info. Pointers provided in *info must be statically allocated.
-// Can be called at any time, even before retro_init().
-void retro_get_system_info(struct retro_system_info *info);
-
-// Gets information about system audio/video timings and geometry.
-// Can be called only after retro_load_game() has successfully completed.
-// NOTE: The implementation of this function might not initialize every variable if needed.
-// E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio.
-void retro_get_system_av_info(struct retro_system_av_info *info);
-
-// Sets device to be used for player 'port'.
-void retro_set_controller_port_device(unsigned port, unsigned device);
-
-// Resets the current game.
-void retro_reset(void);
-
-// Runs the game for one video frame.
-// During retro_run(), input_poll callback must be called at least once.
-//
-// If a frame is not rendered for reasons where a game "dropped" a frame,
-// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
-// In this case, the video callback can take a NULL argument for data.
-void retro_run(void);
-
-// Returns the amount of data the implementation requires to serialize internal state (save states).
-// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
-// ensure that the frontend can allocate a save state buffer once.
-size_t retro_serialize_size(void);
-
-// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
-bool retro_serialize(void *data, size_t size);
-bool retro_unserialize(const void *data, size_t size);
-
-void retro_cheat_reset(void);
-void retro_cheat_set(unsigned index, bool enabled, const char *code);
-
-// Loads a game.
-bool retro_load_game(const struct retro_game_info *game);
-
-// Loads a "special" kind of game. Should not be used except in extreme cases.
-bool retro_load_game_special(
+
+/* Queries for input for player 'port'. device will be masked with
+ * RETRO_DEVICE_MASK.
+ *
+ * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
+ * have been set with retro_set_controller_port_device()
+ * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
+ */
+typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device,
+ unsigned index, unsigned id);
+
+/* Sets callbacks. retro_set_environment() is guaranteed to be called
+ * before retro_init().
+ *
+ * The rest of the set_* functions are guaranteed to have been called
+ * before the first call to retro_run() is made. */
+RETRO_API void retro_set_environment(retro_environment_t);
+RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
+RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
+RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
+RETRO_API void retro_set_input_poll(retro_input_poll_t);
+RETRO_API void retro_set_input_state(retro_input_state_t);
+
+/* Library global initialization/deinitialization. */
+RETRO_API void retro_init(void);
+RETRO_API void retro_deinit(void);
+
+/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
+ * when the API is revised. */
+RETRO_API unsigned retro_api_version(void);
+
+/* Gets statically known system info. Pointers provided in *info
+ * must be statically allocated.
+ * Can be called at any time, even before retro_init(). */
+RETRO_API void retro_get_system_info(struct retro_system_info *info);
+
+/* Gets information about system audio/video timings and geometry.
+ * Can be called only after retro_load_game() has successfully completed.
+ * NOTE: The implementation of this function might not initialize every
+ * variable if needed.
+ * E.g. geom.aspect_ratio might not be initialized if core doesn't
+ * desire a particular aspect ratio. */
+RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
+
+/* Sets device to be used for player 'port'.
+ * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
+ * available ports.
+ * Setting a particular device type is not a guarantee that libretro cores
+ * will only poll input based on that particular device type. It is only a
+ * hint to the libretro core when a core cannot automatically detect the
+ * appropriate input device type on its own. It is also relevant when a
+ * core can change its behavior depending on device type. */
+RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
+
+/* Resets the current game. */
+RETRO_API void retro_reset(void);
+
+/* Runs the game for one video frame.
+ * During retro_run(), input_poll callback must be called at least once.
+ *
+ * If a frame is not rendered for reasons where a game "dropped" a frame,
+ * this still counts as a frame, and retro_run() should explicitly dupe
+ * a frame if GET_CAN_DUPE returns true.
+ * In this case, the video callback can take a NULL argument for data.
+ */
+RETRO_API void retro_run(void);
+
+/* Returns the amount of data the implementation requires to serialize
+ * internal state (save states).
+ * Between calls to retro_load_game() and retro_unload_game(), the
+ * returned size is never allowed to be larger than a previous returned
+ * value, to ensure that the frontend can allocate a save state buffer once.
+ */
+RETRO_API size_t retro_serialize_size(void);
+
+/* Serializes internal state. If failed, or size is lower than
+ * retro_serialize_size(), it should return false, true otherwise. */
+RETRO_API bool retro_serialize(void *data, size_t size);
+RETRO_API bool retro_unserialize(const void *data, size_t size);
+
+RETRO_API void retro_cheat_reset(void);
+RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
+
+/* Loads a game. */
+RETRO_API bool retro_load_game(const struct retro_game_info *game);
+
+/* Loads a "special" kind of game. Should not be used,
+ * except in extreme cases. */
+RETRO_API bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
);
-// Unloads a currently loaded game.
-void retro_unload_game(void);
+/* Unloads a currently loaded game. */
+RETRO_API void retro_unload_game(void);
-// Gets region of game.
-unsigned retro_get_region(void);
+/* Gets region of game. */
+RETRO_API unsigned retro_get_region(void);
-// Gets region of memory.
-void *retro_get_memory_data(unsigned id);
-size_t retro_get_memory_size(unsigned id);
+/* Gets region of memory. */
+RETRO_API void *retro_get_memory_data(unsigned id);
+RETRO_API size_t retro_get_memory_size(unsigned id);
#ifdef __cplusplus
}