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author | neonloop | 2021-03-12 16:11:08 +0000 |
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committer | neonloop | 2021-03-12 16:11:08 +0000 |
commit | e117e43bd06627f7fadb2c58adf07e058f100579 (patch) | |
tree | 5ee6bc026b2c6790f4cf5df1f166f3da8c4831d7 /shell/menu/menu.c | |
parent | 6d4c2c9b14b626df0fa71cb1869770d2923a470d (diff) | |
download | snes9x2002-e117e43bd06627f7fadb2c58adf07e058f100579.tar.gz snes9x2002-e117e43bd06627f7fadb2c58adf07e058f100579.tar.bz2 snes9x2002-e117e43bd06627f7fadb2c58adf07e058f100579.zip |
Initial trimui s support
Diffstat (limited to 'shell/menu/menu.c')
-rw-r--r-- | shell/menu/menu.c | 585 |
1 files changed, 585 insertions, 0 deletions
diff --git a/shell/menu/menu.c b/shell/menu/menu.c new file mode 100644 index 0000000..2b0cd2a --- /dev/null +++ b/shell/menu/menu.c @@ -0,0 +1,585 @@ +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <libgen.h> +#include <errno.h> +#include <sys/stat.h> +#include <unistd.h> +#include <time.h> +#include <SDL/SDL.h> + +#include "scaler.h" +#include "font_drawing.h" +#include "sound_output.h" +#include "video_blit.h" +#include "config.h" +#include "menu.h" +#include "buttons.h" + +t_config option; +uint32_t emulator_state = 0; + +extern uint8_t exit_snes; + +static char home_path[256], save_path[256], sram_path[256], conf_path[256], rtc_path[256]; +static uint32_t controls_chosen = 0; + +extern SDL_Surface *sdl_screen; +extern char GameName_emu[512]; + +extern void SRAM_file(char* path, uint_fast8_t state); +extern void SaveState(char* path, uint_fast8_t state); +extern void SRAM_Save(char* path, uint_fast8_t state); + +static uint8_t selectpressed = 0; +static uint8_t save_slot = 0; +static const int8_t upscalers_available = 2 +#ifdef SCALE2X_UPSCALER ++1 +#endif +; + +static void SaveState_Menu(uint_fast8_t load_mode, uint_fast8_t slot) +{ + char tmp[512]; + snprintf(tmp, sizeof(tmp), "%s/%s_%d.sts", save_path, GameName_emu, slot); + SaveState(tmp,load_mode); +} + +static void SRAM_Menu(uint_fast8_t load_mode) +{ + char tmp[512]; + snprintf(tmp, sizeof(tmp), "%s/%s.srm", sram_path, GameName_emu); + SRAM_Save(tmp,load_mode); +} + +static void config_load() +{ + uint_fast8_t i; + char config_path[512]; + FILE* fp; + snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu); + + fp = fopen(config_path, "rb"); + if (fp) + { + fread(&option, sizeof(option), sizeof(int8_t), fp); + fclose(fp); + } + else + { + /* Default mapping for Horizontal */ + option.config_buttons[0][0] = BTN_UP; + option.config_buttons[0][1] = BTN_RIGHT; + option.config_buttons[0][2] = BTN_DOWN; + option.config_buttons[0][3] = BTN_LEFT; + + option.config_buttons[0][4] = BTN_A; + option.config_buttons[0][5] = BTN_B; + option.config_buttons[0][6] = BTN_X; + option.config_buttons[0][7] = BTN_Y; + + option.config_buttons[0][8] = BTN_L; + option.config_buttons[0][9] = BTN_R; + + option.config_buttons[0][10] = BTN_START; + option.config_buttons[0][11] = BTN_SELECT; + + option.fullscreen = 0; + } +} + +static void config_save() +{ + FILE* fp; + char config_path[512]; + snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu); + + fp = fopen(config_path, "wb"); + if (fp) + { + fwrite(&option, sizeof(option), sizeof(int8_t), fp); + fclose(fp); + } +} + +static const char* Return_Text_Button(uint32_t button) +{ + switch(button) + { + /* UP button */ + case BTN_UP: + return "DPAD UP"; + break; + /* DOWN button */ + case BTN_DOWN: + return "DPAD DOWN"; + break; + /* LEFT button */ + case BTN_LEFT: + return "DPAD LEFT"; + break; + /* RIGHT button */ + case BTN_RIGHT: + return "DPAD RIGHT"; + break; + /* A button */ + case BTN_A: + return "A"; + break; + /* B button */ + case BTN_B: + return "B"; + break; + /* X button */ + case BTN_X: + return "X"; + break; + /* Y button */ + case BTN_Y: + return "Y"; + break; + /* L button */ + case BTN_L: + return "L"; + break; + /* R button */ + case BTN_R: + return "R"; + break; + /* Power button */ + case BTN_L2: + return "L2"; + break; + /* Brightness */ + case BTN_R2: + return "R2"; + break; + /* Volume - */ + case BTN_VOLUMEUP: + return "Volume -"; + break; + /* Volume + */ + case BTN_VOLUMEDOWN: + return "Volume +"; + break; + /* Start */ + case BTN_START: + return "Start"; + break; + /* Select */ + case BTN_SELECT: + return "Select"; + break; + default: + return "Unknown"; + break; + case 0: + return "..."; + break; + } +} + +static void Input_Remapping() +{ + SDL_Event Event; + char text[50]; + uint32_t pressed = 0; + int32_t currentselection = 1; + int32_t exit_input = 0; + uint32_t exit_map = 0; + + while(!exit_input) + { + pressed = 0; + SDL_FillRect( backbuffer, NULL, 0 ); + + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + switch(Event.key.keysym.sym) + { + case BTN_UP: + currentselection--; + if (currentselection < 1) + { + if (currentselection > 9) currentselection = 12; + else currentselection = 9; + } + break; + case BTN_DOWN: + currentselection++; + if (currentselection == 10) + { + currentselection = 1; + } + break; + case BTN_A: + case BTN_START: + pressed = 1; + break; + case BTN_MENU: + option.config_buttons[controls_chosen][currentselection - 1] = 0; + break; + case BTN_B: + exit_input = 1; + break; + case BTN_LEFT: + if (currentselection > 9) currentselection -= 9; + break; + case BTN_RIGHT: + if (currentselection < 10) currentselection += 9; + break; + case BTN_R: + controls_chosen = 1; + break; + case BTN_L: + controls_chosen = 0; + break; + default: + break; + } + } + } + + if (pressed) + { + SDL_Delay(1); + switch(currentselection) + { + default: + exit_map = 0; + while( !exit_map ) + { + SDL_FillRect( backbuffer, NULL, 0 ); + print_string("Please press button for mapping", TextWhite, TextBlue, 37, 108, backbuffer->pixels); + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + if (Event.key.keysym.sym != BTN_MENU) + { + option.config_buttons[controls_chosen][currentselection - 1] = Event.key.keysym.sym; + exit_map = 1; + } + } + } + Update_Video_Menu(); + } + break; + } + } + + if (currentselection > 12) currentselection = 12; + + if (controls_chosen == 0) print_string("Player 1", TextWhite, 0, 100, 10, backbuffer->pixels); + else print_string("Player 2", TextWhite, 0, 100, 10, backbuffer->pixels); + + print_string("Press [A] to map to a button", TextWhite, TextBlue, 50, 210, backbuffer->pixels); + print_string("Press [B] to Exit", TextWhite, TextBlue, 85, 225, backbuffer->pixels); + + snprintf(text, sizeof(text), "UP : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][0])); + if (currentselection == 1) print_string(text, TextRed, 0, 5, 25+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 25+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "DOWN : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][1])); + if (currentselection == 2) print_string(text, TextRed, 0, 5, 45+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 45+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "LEFT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][2])); + if (currentselection == 3) print_string(text, TextRed, 0, 5, 65+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 65+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "RIGHT: %s\n", Return_Text_Button(option.config_buttons[controls_chosen][3])); + if (currentselection == 4) print_string(text, TextRed, 0, 5, 85+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 85+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "A : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][4])); + if (currentselection == 5) print_string(text, TextRed, 0, 5, 105+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 105+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "B : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][5])); + if (currentselection == 6) print_string(text, TextRed, 0, 5, 125+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 125+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "X : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][6])); + if (currentselection == 7) print_string(text, TextRed, 0, 5, 145+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 145+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "Y : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][7])); + if (currentselection == 8) print_string(text, TextRed, 0, 5, 165+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 165+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "L : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][8])); + if (currentselection == 9) print_string(text, TextRed, 0, 5, 185+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 185+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "R : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][9])); + if (currentselection == 10) print_string(text, TextRed, 0, 165, 25+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 25+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "START : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][10])); + if (currentselection == 11) print_string(text, TextRed, 0, 165, 45+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 45+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "SELECT : %s\n", Return_Text_Button(option.config_buttons[controls_chosen][11])); + if (currentselection == 12) print_string(text, TextRed, 0, 165, 65+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 65+2, backbuffer->pixels); + + Update_Video_Menu(); + } + + config_save(); +} + +void Menu() +{ + char text[50]; + int16_t pressed = 0; + int16_t currentselection = 1; + SDL_Rect dstRect; + SDL_Event Event; + + Set_Video_Menu(); + + /* Save sram settings each time we bring up the menu */ + SRAM_Menu(0); + + while (((currentselection != 1) && (currentselection != 6)) || (!pressed)) + { + pressed = 0; + + SDL_FillRect( backbuffer, NULL, 0 ); + + print_string("SNESEmu - Built on " __DATE__, TextWhite, 0, 5, 15, backbuffer->pixels); + + if (currentselection == 1) print_string("Continue", TextRed, 0, 5, 45, backbuffer->pixels); + else print_string("Continue", TextWhite, 0, 5, 45, backbuffer->pixels); + + snprintf(text, sizeof(text), "Load State %d", save_slot); + + if (currentselection == 2) print_string(text, TextRed, 0, 5, 65, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 65, backbuffer->pixels); + + snprintf(text, sizeof(text), "Save State %d", save_slot); + + if (currentselection == 3) print_string(text, TextRed, 0, 5, 85, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 85, backbuffer->pixels); + + if (currentselection == 4) + { + switch(option.fullscreen) + { + case 0: + print_string("Scaling : Native", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 1: + print_string("Scaling : Stretched", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 2: + print_string("Scaling : Bilinear", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 3: + print_string("Scaling : EPX/Scale2x", TextRed, 0, 5, 105, backbuffer->pixels); + break; + } + } + else + { + switch(option.fullscreen) + { + case 0: + print_string("Scaling : Native", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 1: + print_string("Scaling : Stretched", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 2: + print_string("Scaling : Bilinear", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 3: + print_string("Scaling : EPX/Scale2x", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + } + } + + if (currentselection == 5) print_string("Input remapping", TextRed, 0, 5, 125, backbuffer->pixels); + else print_string("Input remapping", TextWhite, 0, 5, 125, backbuffer->pixels); + + if (currentselection == 6) print_string("Quit", TextRed, 0, 5, 145, backbuffer->pixels); + else print_string("Quit", TextWhite, 0, 5, 145, backbuffer->pixels); + + print_string("Frontend by gameblabla", TextWhite, 0, 5, 205, backbuffer->pixels); + print_string("Credits: Snes9x dev team, libretro", TextWhite, 0, 5, 225, backbuffer->pixels); + + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + switch(Event.key.keysym.sym) + { + case BTN_UP: + currentselection--; + if (currentselection == 0) + currentselection = 6; + break; + case BTN_DOWN: + currentselection++; + if (currentselection == 7) + currentselection = 1; + break; + case BTN_L2: + case BTN_SELECT: + case BTN_B: + pressed = 1; + currentselection = 1; + break; + case BTN_A: + case BTN_START: + pressed = 1; + break; + case BTN_LEFT: + switch(currentselection) + { + case 2: + case 3: + if (save_slot > 0) save_slot--; + break; + case 4: + option.fullscreen--; + if (option.fullscreen < 0) + option.fullscreen = upscalers_available; + break; + } + break; + case BTN_RIGHT: + switch(currentselection) + { + case 2: + case 3: + save_slot++; + if (save_slot == 10) + save_slot = 9; + break; + case 4: + option.fullscreen++; + if (option.fullscreen > upscalers_available) + option.fullscreen = 0; + break; + } + break; + default: + break; + } + } + else if (Event.type == SDL_QUIT) + { + currentselection = 6; + pressed = 1; + } + } + + if (pressed) + { + switch(currentselection) + { + case 5: + Input_Remapping(); + break; + case 4 : + option.fullscreen++; + if (option.fullscreen > upscalers_available) + option.fullscreen = 0; + break; + case 2 : + SaveState_Menu(1, save_slot); + currentselection = 1; + break; + case 3 : + SaveState_Menu(0, save_slot); + currentselection = 1; + break; + default: + break; + } + } + + Update_Video_Menu(); + } + + SDL_FillRect(sdl_screen, NULL, 0); + SDL_Flip(sdl_screen); + #ifdef SDL_TRIPLEBUF + SDL_FillRect(sdl_screen, NULL, 0); + SDL_Flip(sdl_screen); + #endif + + if (currentselection == 6) + { + exit_snes = 1; + } + + /* Switch back to emulator core */ + config_save(); + emulator_state = 0; + Set_Video_InGame(); +} + +static void Cleanup(void) +{ +#ifdef SCALE2X_UPSCALER + if (scale2x_buf) SDL_FreeSurface(scale2x_buf); +#endif + if (sdl_screen) SDL_FreeSurface(sdl_screen); + if (backbuffer) SDL_FreeSurface(backbuffer); + + // Deinitialize audio and video output + Audio_Close(); + + SDL_Quit(); +} + +void Init_Configuration() +{ + snprintf(home_path, sizeof(home_path), "%s/.snes9x2002", getenv("HOME")); + + snprintf(conf_path, sizeof(conf_path), "%s/conf", home_path); + snprintf(save_path, sizeof(save_path), "%s/sstates", home_path); + snprintf(sram_path, sizeof(sram_path), "%s/sram", home_path); + snprintf(rtc_path, sizeof(sram_path), "%s/rtc", home_path); + + /* We check first if folder does not exist. + * Let's only try to create it if so in order to decrease boot times. + * */ + + if (access( home_path, F_OK ) == -1) + { + mkdir(home_path, 0755); + } + + if (access( save_path, F_OK ) == -1) + { + mkdir(save_path, 0755); + } + + if (access( conf_path, F_OK ) == -1) + { + mkdir(conf_path, 0755); + } + + if (access( sram_path, F_OK ) == -1) + { + mkdir(sram_path, 0755); + } + + if (access( rtc_path, F_OK ) == -1) + { + mkdir(rtc_path, 0755); + } + + /* Load sram file if it exists */ + SRAM_Menu(1); + + config_load(); +} |