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author | Mikael Brunnhede | 2019-05-05 23:58:30 +0200 |
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committer | Mikael Brunnhede | 2019-05-05 23:58:30 +0200 |
commit | 30841f5881b3b63e64680a502c541ac583bcccfd (patch) | |
tree | 5a58bba7503650b97eaf60bc72fba0f7d95bad3f /src/rops.h | |
parent | 6064e58855c7f3acc76ad55ce4ea2af985fe3c59 (diff) | |
download | snes9x2002-30841f5881b3b63e64680a502c541ac583bcccfd.tar.gz snes9x2002-30841f5881b3b63e64680a502c541ac583bcccfd.tar.bz2 snes9x2002-30841f5881b3b63e64680a502c541ac583bcccfd.zip |
Port the input lag fix already present in the other snes9x cores. With this fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
Diffstat (limited to 'src/rops.h')
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