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authoraliaspider2015-11-09 19:55:28 +0100
committeraliaspider2015-11-09 19:55:28 +0100
commit7a7857f47b33f1b63fb585d2dc6c60d87c3e928f (patch)
treea4c271ae26c4b5ec9566f37062168e6d2c8c1bbc /src/tile16fsub1_2.cpp
parent5339c79ebd36afa759541d0c2fbdadac6dd26ed2 (diff)
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C++ --> C99
Diffstat (limited to 'src/tile16fsub1_2.cpp')
-rw-r--r--src/tile16fsub1_2.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/tile16fsub1_2.cpp b/src/tile16fsub1_2.cpp
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--- a/src/tile16fsub1_2.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-
-#ifdef ARM_ASM
-/* ARM V5 Assembly by bitrider */
-
-#define FIXEDCOLOUR ((GFX.FixedColour >> 1) & (~0x0C30))
-#define ROPNAME FixedSub1_2
-#define ROP \
- " mov r9, r9, lsr #1 \n"\
- " bic r9, r9, #0b00000010000010000 \n"\
- \
- " bic r8, r8, #0b00000100000100000 \n"\
- " orr r9, r9, #0b00000100000100000 \n"\
- " orr r9, r9, #0b10000000000000000 \n"\
- " sub r9, r9, %[fixedcolour] \n"\
- " tst r9, #0b00000000000100000 \n"\
- " biceq r9, r9, #0b00000000000011111 \n"\
- " tst r9, #0b00000100000000000 \n"\
- " biceq r9, r9, #0b00000011111100000 \n"\
- " tst r9, #0b10000000000000000 \n"\
- " biceq r9, r9, #0b01111100000000000 \n"\
-
-
-#include "tile16f_t.h"
-
-#else
-
-void DrawTile16FixedSub1_2 (uint32 Tile, uint32 Offset, uint32 StartLine,
- uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
-}
-
-void DrawClippedTile16FixedSub1_2 (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
-{
- TILE_PREAMBLE
- register uint8 *bp;
-
- TILE_CLIP_PREAMBLE
- RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUBF1_2,
- WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
-}
-#endif