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authoraliaspider2015-11-09 20:42:25 +0100
committeraliaspider2015-11-09 20:42:25 +0100
commite144a0acc4854ad80f9e6945f4d94223ee865d78 (patch)
treeba76f908710407e43ca31ec51eca73a60d525eb2 /src/tile16noprio.c
parent8d4780b83a112579e729a6f163ccd0ff30fc829f (diff)
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reindent all files.
Diffstat (limited to 'src/tile16noprio.c')
-rw-r--r--src/tile16noprio.c652
1 files changed, 335 insertions, 317 deletions
diff --git a/src/tile16noprio.c b/src/tile16noprio.c
index 4f3eabe..6074f37 100644
--- a/src/tile16noprio.c
+++ b/src/tile16noprio.c
@@ -4,7 +4,7 @@
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
- * Super FX C emulator code
+ * Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
@@ -47,156 +47,165 @@
#include "memmap.h"
#include "ppu.h"
#include "display.h"
- #include "gfx.h"
+#include "gfx.h"
#include "tile16.h"
extern uint32 HeadMask [4];
extern uint32 TailMask [5];
-extern uint8 ConvertTile (uint8 *pCache, uint32 TileAddr);
+extern uint8 ConvertTile(uint8* pCache, uint32 TileAddr);
// DrawTile16 -----------------------------------------
-void DrawTile16NoPrio (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount)
+void DrawTile16NoPrio(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount)
{
- TILE_PREAMBLE
+ TILE_PREAMBLE
-if (Tile & V_FLIP){
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
+ if (Tile & V_FLIP)
+ {
+ if (!(Tile & H_FLIP))
+ {
+ __asm__ volatile(
+ "2: \n"
#define FN(p, p2, p3, p4) \
- " ldrb r9, [%[bp], #" p "] \n"\
- " ldrb r8, [%[bp], #" p3 "] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #" p2 "] \n"\
- "3: \n"\
- " movs r9, r8, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p3 "] \n"\
- " strneh r9, [%[screen], #" p4 "] \n"\
- "3: \n"
+ " ldrb r9, [%[bp], #" p "] \n"\
+ " ldrb r8, [%[bp], #" p3 "] \n"\
+ " movs r9, r9, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p "] \n"\
+ " strneh r9, [%[screen], #" p2 "] \n"\
+ "3: \n"\
+ " movs r9, r8, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p3 "] \n"\
+ " strneh r9, [%[screen], #" p4 "] \n"\
+ "3: \n"
- FN("0", "0", "1", "2")
- FN("2", "4", "3", "6")
- FN("4", "8", "5", "10")
- FN("6", "12", "7", "14")
- // Loop
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + 56 - StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
+ FN("0", "0", "1", "2")
+ FN("2", "4", "3", "6")
+ FN("4", "8", "5", "10")
+ FN("6", "12", "7", "14")
+ // Loop
+ " sub %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [bp] "r"(pCache + 56 - StartLine)
+ // clobbered
+ : "r9", "r8", "cc" // r8 & flags
+ );
+ }
+ else
+ {
+ __asm__ volatile(
+ "2: \n"
#define FN1(p, p2, p3, p4, p5, p6) \
- " ldrb r9, [%[bp], #" p3 "] \n"\
- " ldrb r8, [%[bp], #" p6 "] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #" p2 "] \n"\
- "3: \n"\
- " movs r9, r8, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p4 "] \n"\
- " strneh r9, [%[screen], #" p5 "] \n"\
- "3: \n"
+ " ldrb r9, [%[bp], #" p3 "] \n"\
+ " ldrb r8, [%[bp], #" p6 "] \n"\
+ " movs r9, r9, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p "] \n"\
+ " strneh r9, [%[screen], #" p2 "] \n"\
+ "3: \n"\
+ " movs r9, r8, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p4 "] \n"\
+ " strneh r9, [%[screen], #" p5 "] \n"\
+ "3: \n"
- FN1("0", "0", "7", "1", "2", "6")
- FN1("2", "4", "5", "3", "6", "4")
- FN1("4", "8", "3", "5", "10", "2")
- FN1("6", "12", "1", "7", "14", "0")
- // Loop
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + 56 - StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- }
-} else {
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
- FN("0", "0", "1", "2")
- FN("2", "4", "3", "6")
- FN("4", "8", "5", "10")
- FN("6", "12", "7", "14")
- // Loop
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
- FN1("0", "0", "7", "1", "2", "6")
- FN1("2", "4", "5", "3", "6", "4")
- FN1("4", "8", "3", "5", "10", "2")
- FN1("6", "12", "1", "7", "14", "0")
- // Loop
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [bp] "r" (pCache + StartLine)
- // clobbered
- : "r9", "r8", "cc" // r8 & flags
- );
+ FN1("0", "0", "7", "1", "2", "6")
+ FN1("2", "4", "5", "3", "6", "4")
+ FN1("4", "8", "3", "5", "10", "2")
+ FN1("6", "12", "1", "7", "14", "0")
+ // Loop
+ " sub %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [bp] "r"(pCache + 56 - StartLine)
+ // clobbered
+ : "r9", "r8", "cc" // r8 & flags
+ );
+ }
+ }
+ else
+ {
+ if (!(Tile & H_FLIP))
+ {
+ __asm__ volatile(
+ "2: \n"
+ FN("0", "0", "1", "2")
+ FN("2", "4", "3", "6")
+ FN("4", "8", "5", "10")
+ FN("6", "12", "7", "14")
+ // Loop
+ " add %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [bp] "r"(pCache + StartLine)
+ // clobbered
+ : "r9", "r8", "cc" // r8 & flags
+ );
+ }
+ else
+ {
+ __asm__ volatile(
+ "2: \n"
+ FN1("0", "0", "7", "1", "2", "6")
+ FN1("2", "4", "5", "3", "6", "4")
+ FN1("4", "8", "3", "5", "10", "2")
+ FN1("6", "12", "1", "7", "14", "0")
+ // Loop
+ " add %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [bp] "r"(pCache + StartLine)
+ // clobbered
+ : "r9", "r8", "cc" // r8 & flags
+ );
- }
+ }
}
#undef FN
#undef FN1
@@ -204,196 +213,205 @@ if (Tile & V_FLIP){
}
// DrawClippedTile16NoPrio -----------------------------------------
-void DrawClippedTile16NoPrio (uint32 Tile, uint32 Offset,
- uint32 StartPixel, uint32 Width,
- uint32 StartLine, uint32 LineCount)
+void DrawClippedTile16NoPrio(uint32 Tile, uint32 Offset,
+ uint32 StartPixel, uint32 Width,
+ uint32 StartLine, uint32 LineCount)
{
-if (Width == 0) return;
+ if (Width == 0) return;
- TILE_PREAMBLE
+ TILE_PREAMBLE
-Offset = Offset + StartPixel;
+ Offset = Offset + StartPixel;
-if (Tile & V_FLIP){
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
+ if (Tile & V_FLIP)
+ {
+ if (!(Tile & H_FLIP))
+ {
+ __asm__ volatile(
+ "2: \n"
#define FN(p) \
- " ldrb r9, [%[bp], #" p "] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #(" p " * 2)] \n"\
- "3: \n"
+ " ldrb r9, [%[bp], #" p "] \n"\
+ " movs r9, r9, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p "] \n"\
+ " strneh r9, [%[screen], #(" p " * 2)] \n"\
+ "3: \n"
-#define C(p) " cmp %[width], #(" p " + 1) \n"\
- " beq 1f \n"
+#define C(p) " cmp %[width], #(" p " + 1) \n"\
+ " beq 1f \n"
- FN("0")
- C("0")
- FN("1")
- C("1")
- FN("2")
- C("2")
- FN("3")
- C("3")
- FN("4")
- C("4")
- FN("5")
- C("5")
- FN("6")
- C("6")
- FN("7")
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + 56 - StartLine + StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
+ FN("0")
+ C("0")
+ FN("1")
+ C("1")
+ FN("2")
+ C("2")
+ FN("3")
+ C("3")
+ FN("4")
+ C("4")
+ FN("5")
+ C("5")
+ FN("6")
+ C("6")
+ FN("7")
+ // Loop
+ "1: \n"
+ " sub %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [width] "r"(Width),
+ [bp] "r"(pCache + 56 - StartLine + StartPixel)
+ // clobbered
+ : "r9", "cc" // r8 & flags
+ );
+ }
+ else
+ {
+ __asm__ volatile(
+ "2: \n"
#define FN1(p) \
- " ldrb r9, [%[bp], #(7 - " p ")] \n"\
- " movs r9, r9, lsl #2 \n"\
- " ldrne r9, [%[colors], r9] \n"\
- " strneb %[gfx_z2], [%[depth], #" p "] \n"\
- " strneh r9, [%[screen], #(" p " * 2)] \n"\
- "3: \n"\
+ " ldrb r9, [%[bp], #(7 - " p ")] \n"\
+ " movs r9, r9, lsl #2 \n"\
+ " ldrne r9, [%[colors], r9] \n"\
+ " strneb %[gfx_z2], [%[depth], #" p "] \n"\
+ " strneh r9, [%[screen], #(" p " * 2)] \n"\
+ "3: \n"\
- FN1("0")
- C("0")
- FN1("1")
- C("1")
- FN1("2")
- C("2")
- FN1("3")
- C("3")
- FN1("4")
- C("4")
- FN1("5")
- C("5")
- FN1("6")
- C("6")
- FN1("7")
- // Loop
- "1: \n"
- " sub %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + 56 - StartLine - StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- }
-} else {
- if (!(Tile & H_FLIP)){
- __asm__ volatile (
- "2: \n"
- FN("0")
- C("0")
- FN("1")
- C("1")
- FN("2")
- C("2")
- FN("3")
- C("3")
- FN("4")
- C("4")
- FN("5")
- C("5")
- FN("6")
- C("6")
- FN("7")
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + StartLine + StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
- } else {
- __asm__ volatile (
- "2: \n"
- FN1("0")
- C("0")
- FN1("1")
- C("1")
- FN1("2")
- C("2")
- FN1("3")
- C("3")
- FN1("4")
- C("4")
- FN1("5")
- C("5")
- FN1("6")
- C("6")
- FN1("7")
- // Loop
- "1: \n"
- " add %[bp], %[bp], #8 \n"
- " add %[screen], %[screen], #640 \n"
- " add %[depth], %[depth], #320 \n"
- " subs %[lcount], %[lcount], #1 \n"
- " bne 2b"
- // output
- : // none
- // input
- : [lcount] "r" (LineCount),
- [gfx_z1] "r" (GFX.Z1),
- [gfx_z2] "r" (GFX.Z2),
- [screen] "r" ((uint16 *) GFX.S + Offset),
- [colors] "r" (GFX.ScreenColors),
- [depth] "r" (GFX.DB + Offset),
- [width] "r" (Width),
- [bp] "r" (pCache + StartLine - StartPixel)
- // clobbered
- : "r9", "cc" // r8 & flags
- );
+ FN1("0")
+ C("0")
+ FN1("1")
+ C("1")
+ FN1("2")
+ C("2")
+ FN1("3")
+ C("3")
+ FN1("4")
+ C("4")
+ FN1("5")
+ C("5")
+ FN1("6")
+ C("6")
+ FN1("7")
+ // Loop
+ "1: \n"
+ " sub %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [width] "r"(Width),
+ [bp] "r"(pCache + 56 - StartLine - StartPixel)
+ // clobbered
+ : "r9", "cc" // r8 & flags
+ );
+ }
+ }
+ else
+ {
+ if (!(Tile & H_FLIP))
+ {
+ __asm__ volatile(
+ "2: \n"
+ FN("0")
+ C("0")
+ FN("1")
+ C("1")
+ FN("2")
+ C("2")
+ FN("3")
+ C("3")
+ FN("4")
+ C("4")
+ FN("5")
+ C("5")
+ FN("6")
+ C("6")
+ FN("7")
+ // Loop
+ "1: \n"
+ " add %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [width] "r"(Width),
+ [bp] "r"(pCache + StartLine + StartPixel)
+ // clobbered
+ : "r9", "cc" // r8 & flags
+ );
+ }
+ else
+ {
+ __asm__ volatile(
+ "2: \n"
+ FN1("0")
+ C("0")
+ FN1("1")
+ C("1")
+ FN1("2")
+ C("2")
+ FN1("3")
+ C("3")
+ FN1("4")
+ C("4")
+ FN1("5")
+ C("5")
+ FN1("6")
+ C("6")
+ FN1("7")
+ // Loop
+ "1: \n"
+ " add %[bp], %[bp], #8 \n"
+ " add %[screen], %[screen], #640 \n"
+ " add %[depth], %[depth], #320 \n"
+ " subs %[lcount], %[lcount], #1 \n"
+ " bne 2b"
+ // output
+ : // none
+ // input
+ : [lcount] "r"(LineCount),
+ [gfx_z1] "r"(GFX.Z1),
+ [gfx_z2] "r"(GFX.Z2),
+ [screen] "r"((uint16*) GFX.S + Offset),
+ [colors] "r"(GFX.ScreenColors),
+ [depth] "r"(GFX.DB + Offset),
+ [width] "r"(Width),
+ [bp] "r"(pCache + StartLine - StartPixel)
+ // clobbered
+ : "r9", "cc" // r8 & flags
+ );
- }
+ }
}
#undef FN
#undef FN1