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authoraliaspider2015-11-13 19:55:34 +0100
committeraliaspider2015-11-13 19:55:34 +0100
commit99a024a26cf9cd3f4fbe4812bd68177f0822fd2e (patch)
treefd51af8b3e903de6acb24c6f68003ab1c5d36b35 /src
parentaf430c24dc29310d20fc41ba71946fc90990a087 (diff)
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fix gfx for non ARM targets.
Diffstat (limited to 'src')
-rw-r--r--src/gfx.c11
-rw-r--r--src/tile.c195
2 files changed, 8 insertions, 198 deletions
diff --git a/src/gfx.c b/src/gfx.c
index 92285d0..a81ce90 100644
--- a/src/gfx.c
+++ b/src/gfx.c
@@ -160,8 +160,6 @@ void DrawLargePixel(uint32 Tile, int32 Offset,
void DrawTile16(uint32 Tile, int32 Offset, uint32 StartLine,
uint32 LineCount);
-void DrawTile16_OBJ(uint32 Tile, int32 Offset, uint32 StartLine,
- uint32 LineCount);
void DrawClippedTile16(uint32 Tile, int32 Offset,
uint32 StartPixel, uint32 Width,
uint32 StartLine, uint32 LineCount);
@@ -829,8 +827,6 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
GFX.Z1 = D + 2;
- if (DrawTilePtr == DrawTile16)
- DrawTilePtr = DrawTile16_OBJ;
int I = 0;
for (int S = GFX.OBJList [I++]; S >= 0; S = GFX.OBJList [I++])
{
@@ -843,11 +839,7 @@ void DrawOBJS(bool8_32 OnMain, uint8 D)
continue;
if (OnMain && SUB_OR_ADD(4))
- {
SelectTileRenderer(!GFX.Pseudo && PPU.OBJ [S].Palette < 4, false);
- if (DrawTilePtr == DrawTile16)
- DrawTilePtr = DrawTile16_OBJ;
- }
BaseTile = PPU.OBJ[S].Name | (PPU.OBJ[S].Palette << 10);
@@ -2096,9 +2088,6 @@ static inline void DrawBackground(uint32 BGMode, uint32 bg, uint8 Z1, uint8 Z2)
BG.DirectColourMode = (BGMode == 3 || BGMode == 4) && bg == 0 &&
(GFX.r2130 & 1);
- if (DrawTilePtr == DrawTile16_OBJ)
- DrawTilePtr = DrawTile16;
-
if (PPU.BGMosaic [bg] && PPU.Mosaic > 1)
{
DrawBackgroundMosaic(BGMode, bg, Z1, Z2);
diff --git a/src/tile.c b/src/tile.c
index d96b472..48161fb 100644
--- a/src/tile.c
+++ b/src/tile.c
@@ -552,116 +552,11 @@ static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2(int32 Offset, uint8* Pixels)
#undef FN
}
-void DrawTile16_OBJ(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount)
-{
- // TILE_PREAMBLE
-
- uint8* pCache;
- uint32 TileAddr = BG.TileAddress + ((Tile & 0x3ff) << 5);
- if (Tile & 0x100)
- TileAddr += BG.NameSelect;
-
- TileAddr &= 0xffff;
-
- uint32 TileNumber;
- pCache = &BG.Buffer[(TileNumber = (TileAddr >> 5)) << 6];
-
- if (!BG.Buffered [TileNumber])
- BG.Buffered[TileNumber] = ConvertTile(pCache, TileAddr);
-
- if (BG.Buffered [TileNumber] == BLANK_TILE)
- {
- TileBlank = Tile & 0xFFFFFFFF;
- return;
- }
-
- GFX.ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & 7) << 4) + 128];
-
- register uint8* bp;
- register int inc;
-
- if (Tile & V_FLIP)
- {
- bp = pCache + 56 - StartLine;
- inc = -8;
- }
- else
- {
- bp = pCache + StartLine;
- inc = 8;
- }
-
- uint16* Screen = (uint16*) GFX.S + Offset;
- uint16* Colors = GFX.ScreenColors;
- uint8* Depth = GFX.DB + Offset;
- int GFX_Z1 = GFX.Z1;
- int GFX_Z2 = GFX.Z2;
-
- if (!(Tile & H_FLIP))
- {
-#define FN(N) \
- if (GFX_Z1 > Depth[N] && bp[N]){ \
- Screen[N] = Colors[bp[N]]; \
- Depth[N] = GFX_Z2; \
- }
- while (LineCount--)
- {
- if (*(uint32*)bp)
- {
- FN(0);
- FN(1);
- FN(2);
- FN(3);
- }
-
- if (*(uint32*)(bp + 4))
- {
- FN(4);
- FN(5);
- FN(6);
- FN(7);
- }
- bp += inc;
- Screen += GFX_PPL;
- Depth += GFX_PPL;
- }
-#undef FN
- }
- else
- {
-#define FN(N, B) \
- if (GFX_Z1 > Depth[N] && bp[B]){ \
- Screen[N] = Colors[bp[B]]; \
- Depth[N] = GFX_Z2; \
- }
- while (LineCount--)
- {
- if (*(uint32*)(bp + 4))
- {
- FN(0, 7);
- FN(1, 6);
- FN(2, 5);
- FN(3, 4);
- }
-
- if (*(uint32*)bp)
- {
- FN(4, 3);
- FN(5, 2);
- FN(6, 1);
- FN(7, 0);
- }
- bp += inc;
- Screen += GFX_PPL;
- Depth += GFX_PPL;
- }
-#undef FN
- }
-}
-
void DrawTile16(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount)
{
- // TILE_PREAMBLE
+#if 1
+ TILE_PREAMBLE
+#else
uint8* pCache;
uint32 TileAddr = BG.TileAddress + ((Tile & 0x3ff) << BG.TileShift);
@@ -689,86 +584,12 @@ void DrawTile16(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount)
else
GFX.ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette];
- register uint8* bp;
- register int inc;
+// GFX.ScreenColors = &GFX.ScreenColorsPre[(Tile & GFX.PaletteMask) >> GFX.PaletteShift];
- if (Tile & V_FLIP)
- {
- bp = pCache + 56 - StartLine;
- inc = -8;
- }
- else
- {
- bp = pCache + StartLine;
- inc = 8;
- }
-
- uint16* Screen = (uint16*) GFX.S + Offset;
- uint16* Colors = GFX.ScreenColors;
- uint8* Depth = GFX.DB + Offset;
- int GFX_Z1 = GFX.Z1;
- // int GFX_Z2 = GFX.Z2;
-
- if (!(Tile & H_FLIP))
- {
-#define FN(N) \
- if (GFX_Z1 > Depth[N] && bp[N]){ \
- Screen[N] = Colors[bp[N]]; \
- Depth[N] = GFX_Z1; \
- }
- while (LineCount--)
- {
- if (*(uint32*)bp)
- {
- FN(0);
- FN(1);
- FN(2);
- FN(3);
- }
-
- if (*(uint32*)(bp + 4))
- {
- FN(4);
- FN(5);
- FN(6);
- FN(7);
- }
- bp += inc;
- Screen += GFX_PPL;
- Depth += GFX_PPL;
- }
-#undef FN
- }
- else
- {
-#define FN(N, B) \
- if (GFX_Z1 > Depth[N] && bp[B]){ \
- Screen[N] = Colors[bp[B]]; \
- Depth[N] = GFX_Z1; \
- }
- while (LineCount--)
- {
- if (*(uint32*)(bp + 4))
- {
- FN(0, 7);
- FN(1, 6);
- FN(2, 5);
- FN(3, 4);
- }
-
- if (*(uint32*)bp)
- {
- FN(4, 3);
- FN(5, 2);
- FN(6, 1);
- FN(7, 0);
- }
- bp += inc;
- Screen += GFX_PPL;
- Depth += GFX_PPL;
- }
-#undef FN
- }
+ register uint32 l;
+#endif
+ register uint8* bp;
+ RENDER_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4)
}
void DrawClippedTile16(uint32 Tile, int32 Offset,