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diff --git a/old/spc700/debug/spc700.h b/old/spc700/debug/spc700.h
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--- a/old/spc700/debug/spc700.h
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@@ -1,172 +0,0 @@
-/*
- * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
- *
- * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
- * Jerremy Koot (jkoot@snes9x.com)
- *
- * Super FX C emulator code
- * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
- * Gary Henderson.
- * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
- *
- * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
- * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
- * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
- *
- * DOS port code contains the works of other authors. See headers in
- * individual files.
- *
- * Snes9x homepage: http://www.snes9x.com
- *
- * Permission to use, copy, modify and distribute Snes9x in both binary and
- * source form, for non-commercial purposes, is hereby granted without fee,
- * providing that this license information and copyright notice appear with
- * all copies and any derived work.
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event shall the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Snes9x is freeware for PERSONAL USE only. Commercial users should
- * seek permission of the copyright holders first. Commercial use includes
- * charging money for Snes9x or software derived from Snes9x.
- *
- * The copyright holders request that bug fixes and improvements to the code
- * should be forwarded to them so everyone can benefit from the modifications
- * in future versions.
- *
- * Super NES and Super Nintendo Entertainment System are trademarks of
- * Nintendo Co., Limited and its subsidiary companies.
- */
-#ifndef _SPC700_H_
-#define _SPC700_H_
-
-#ifdef SPCTOOL
-#define NO_CHANNEL_STRUCT
-#include "spctool/dsp.h"
-#include "spctool/spc700.h"
-#include "spctool/soundmod.h"
-#endif
-
-
-#define Carry 1
-#define Zero 2
-#define Interrupt 4
-#define HalfCarry 8
-#define BreakFlag 16
-#define DirectPageFlag 32
-#define Overflow 64
-#define Negative 128
-
-#define APUClearCarry() (pIAPU->_Carry = 0)
-#define APUSetCarry() (pIAPU->_Carry = 1)
-#define APUSetInterrupt() (pIAPU->P |= Interrupt)
-#define APUClearInterrupt() (pIAPU->P &= ~Interrupt)
-#define APUSetHalfCarry() (pIAPU->P |= HalfCarry)
-#define APUClearHalfCarry() (pIAPU->P &= ~HalfCarry)
-#define APUSetBreak() (pIAPU->P |= BreakFlag)
-#define APUClearBreak() (pIAPU->P &= ~BreakFlag)
-#define APUSetDirectPage() (pIAPU->P |= DirectPageFlag)
-#define APUClearDirectPage() (pIAPU->P &= ~DirectPageFlag)
-#define APUSetOverflow() (pIAPU->_Overflow = 1)
-#define APUClearOverflow() (pIAPU->_Overflow = 0)
-
-#define APUCheckZero() (pIAPU->_Zero == 0)
-#define APUCheckCarry() (pIAPU->_Carry)
-#define APUCheckInterrupt() (pIAPU->P & Interrupt)
-#define APUCheckHalfCarry() (pIAPU->P & HalfCarry)
-#define APUCheckBreak() (pIAPU->P & BreakFlag)
-#define APUCheckDirectPage() (pIAPU->P & DirectPageFlag)
-#define APUCheckOverflow() (pIAPU->_Overflow)
-#define APUCheckNegative() (pIAPU->_Zero & 0x80)
-
-//#define APUClearFlags(f) (IAPU.P &= ~(f))
-//#define APUSetFlags(f) (IAPU.P |= (f))
-//#define APUCheckFlag(f) (IAPU.P & (f))
-
-typedef union
-{
-#ifdef MSB_FIRST
- struct { uint8 Y, A; } B;
-#else
- struct { uint8 A, Y; } B;
-#endif
- uint16 W;
- uint32 _padder; // make sure this whole thing takes 4 bytes
-} YAndA;
-
-struct SAPURegisters{
- uint8 P;
- YAndA YA;
- uint8 X;
- uint8 S;
- uint16 PC;
-};
-
-//EXTERN_C struct SAPURegisters APURegisters;
-
-// Needed by ILLUSION OF GAIA
-//#define ONE_APU_CYCLE 14
-#define ONE_APU_CYCLE 21
-
-// Needed by all games written by the software company called Human
-//#define ONE_APU_CYCLE_HUMAN 17
-#define ONE_APU_CYCLE_HUMAN 21
-
-// 1.953us := 1.024065.54MHz
-
-// return cycles left (always negative)
-extern "C" int spc700_execute(int cycles);
-extern "C" uint32 Spc700JumpTab;
-
-#ifdef SPCTOOL
-EXTERN_C int32 ESPC (int32);
-
-#define APU_EXECUTE() \
-{ \
- int32 l = (CPU.Cycles - CPU.APU_Cycles) / 14; \
- if (l > 0) \
- { \
- l -= _EmuSPC(l); \
- CPU.APU_Cycles += l * 14; \
- } \
-}
-
-#else
-
-#ifdef DEBUGGER
-#define APU_EXECUTE1() \
-{ \
- if (APU.Flags & TRACE_FLAG) \
- S9xTraceAPU ();\
- CPU.APU_Cycles += S9xAPUCycles [*IAPU.PC]; \
- (*S9xApuOpcodes[*IAPU.PC]) (); \
-}
-#else
-#define APU_EXECUTE1() \
-{ \
- IAPU.asmJumpTab = &Spc700JumpTab; \
- memcpy(&IAPU2, &IAPU, sizeof(IAPU)); \
- CPU.APU_Cycles += S9xAPUCycles [*IAPU.PC]; \
- IAPU.opcode = *IAPU.PC; \
- pIAPU = &IAPU; \
- (*S9xApuOpcodes[*IAPU.PC]) (); \
- if(IAPU._Carry) IAPU.P |= Carry; else IAPU.P &= ~Carry; \
- if(IAPU._Overflow) IAPU.P |= Overflow; else IAPU.P &= ~Overflow; \
- pIAPU = &IAPU2; \
- spc700_execute(0); \
- APUCompare(); \
- IAPU.ya_prev = IAPU.YA.W; \
- IAPU.x_prev = IAPU.X; \
-}
-#endif
-
-#define APU_EXECUTE(mode) \
-if (CPU.APU_APUExecuting == mode) \
-{\
- while (CPU.APU_Cycles <= CPU.Cycles) \
- APU_EXECUTE1(); \
-}
-#endif
-
-#endif