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+/*
+ * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+ *
+ * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
+ * Jerremy Koot (jkoot@snes9x.com)
+ *
+ * Super FX C emulator code
+ * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
+ * Gary Henderson.
+ * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
+ *
+ * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
+ * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
+ * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
+ *
+ * DOS port code contains the works of other authors. See headers in
+ * individual files.
+ *
+ * Snes9x homepage: http://www.snes9x.com
+ *
+ * Permission to use, copy, modify and distribute Snes9x in both binary and
+ * source form, for non-commercial purposes, is hereby granted without fee,
+ * providing that this license information and copyright notice appear with
+ * all copies and any derived work.
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event shall the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Snes9x is freeware for PERSONAL USE only. Commercial users should
+ * seek permission of the copyright holders first. Commercial use includes
+ * charging money for Snes9x or software derived from Snes9x.
+ *
+ * The copyright holders request that bug fixes and improvements to the code
+ * should be forwarded to them so everyone can benefit from the modifications
+ * in future versions.
+ *
+ * Super NES and Super Nintendo Entertainment System are trademarks of
+ * Nintendo Co., Limited and its subsidiary companies.
+ */
+#include <stdio.h>
+#include <ctype.h>
+#include <string.h>
+#include "snes9x.h"
+#include "cheats.h"
+#include "memmap.h"
+
+extern SCheatData Cheat;
+
+void S9xInitCheatData ()
+{
+ Cheat.RAM = Memory.RAM;
+ Cheat.SRAM = SRAM;
+ Cheat.FillRAM = Memory.FillRAM;
+}
+
+void S9xAddCheat (bool8 enable, bool8 save_current_value,
+ uint32 address, uint8 byte)
+{
+ if (Cheat.num_cheats < sizeof (Cheat.c) / sizeof (Cheat. c [0]))
+ {
+ Cheat.c [Cheat.num_cheats].address = address;
+ Cheat.c [Cheat.num_cheats].byte = byte;
+ Cheat.c [Cheat.num_cheats].enabled = TRUE;
+ if (save_current_value)
+ {
+ Cheat.c [Cheat.num_cheats].saved_byte = S9xGetByte (address);
+ Cheat.c [Cheat.num_cheats].saved = TRUE;
+ }
+ Cheat.num_cheats++;
+ }
+}
+
+void S9xDeleteCheat (uint32 which1)
+{
+ if (which1 < Cheat.num_cheats)
+ {
+ if (Cheat.c [which1].enabled)
+ S9xRemoveCheat (which1);
+
+ memmove (&Cheat.c [which1], &Cheat.c [which1 + 1],
+ sizeof (Cheat.c [0]) * (Cheat.num_cheats - which1 - 1));
+ Cheat.num_cheats = 0;
+ }
+}
+
+void S9xDeleteCheats ()
+{
+ S9xRemoveCheats ();
+ Cheat.num_cheats = 0;
+}
+
+void S9xEnableCheat (uint32 which1)
+{
+ if (which1 < Cheat.num_cheats && !Cheat.c [which1].enabled)
+ {
+ Cheat.c [which1].enabled = TRUE;
+ S9xApplyCheat (which1);
+ }
+}
+
+void S9xDisableCheat (uint32 which1)
+{
+ if (which1 < Cheat.num_cheats && Cheat.c [which1].enabled)
+ {
+ S9xRemoveCheat (which1);
+ Cheat.c [which1].enabled = FALSE;
+ }
+}
+
+void S9xRemoveCheat (uint32 which1)
+{
+ if (Cheat.c [which1].saved)
+ {
+ uint32 address = Cheat.c [which1].address;
+
+ int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK;
+ uint8 *ptr = Memory.Map [block];
+
+ if (ptr >= (uint8 *) MAP_LAST)
+ *(ptr + (address & 0xffff)) = Cheat.c [which1].saved_byte;
+ else
+ S9xSetByte (address, Cheat.c [which1].saved_byte);
+ }
+}
+
+void S9xApplyCheat (uint32 which1)
+{
+ uint32 address = Cheat.c [which1].address;
+
+ if (!Cheat.c [which1].saved)
+ Cheat.c [which1].saved_byte = S9xGetByte (address);
+
+ int block = (address >> MEMMAP_SHIFT) & MEMMAP_MASK;
+ uint8 *ptr = Memory.Map [block];
+
+ if (ptr >= (uint8 *) MAP_LAST)
+ *(ptr + (address & 0xffff)) = Cheat.c [which1].byte;
+ else
+ S9xSetByte (address, Cheat.c [which1].byte);
+ Cheat.c [which1].saved = TRUE;
+}
+
+void S9xApplyCheats ()
+{
+ if (Settings.ApplyCheats)
+ {
+ uint32 i;
+ for (i = 0; i < Cheat.num_cheats; i++)
+ if (Cheat.c [i].enabled)
+ S9xApplyCheat (i);
+ }
+}
+
+void S9xRemoveCheats ()
+{
+ uint32 i;
+ for (i = 0; i < Cheat.num_cheats; i++)
+ if (Cheat.c [i].enabled)
+ S9xRemoveCheat (i);
+}
+
+bool8 S9xLoadCheatFile (const char *filename)
+{
+ Cheat.num_cheats = 0;
+
+ FILE *fs = fopen (filename, "rb");
+ uint8 data [28];
+
+ if (!fs)
+ return (FALSE);
+
+ while (fread ((void *) data, 1, 28, fs) == 28)
+ {
+ Cheat.c [Cheat.num_cheats].enabled = (data [0] & 4) == 0;
+ Cheat.c [Cheat.num_cheats].byte = data [1];
+ Cheat.c [Cheat.num_cheats].address = data [2] | (data [3] << 8) | (data [4] << 16);
+ Cheat.c [Cheat.num_cheats].saved_byte = data [5];
+ Cheat.c [Cheat.num_cheats].saved = (data [0] & 8) != 0;
+ memmove (Cheat.c [Cheat.num_cheats].name, &data [8], 20);
+ Cheat.c [Cheat.num_cheats++].name [20] = 0;
+ }
+ fclose (fs);
+
+ return (TRUE);
+}
+
+bool8 S9xSaveCheatFile (const char *filename)
+{
+ if (Cheat.num_cheats == 0)
+ {
+ (void) remove (filename);
+ return (TRUE);
+ }
+
+ FILE *fs = fopen (filename, "wb");
+ uint8 data [28];
+
+ if (!fs)
+ return (FALSE);
+
+ uint32 i;
+ for (i = 0; i < Cheat.num_cheats; i++)
+ {
+ memset (data, 0, 28);
+ if (i == 0)
+ {
+ data [6] = 254;
+ data [7] = 252;
+ }
+ if (!Cheat.c [i].enabled)
+ data [0] |= 4;
+
+ if (Cheat.c [i].saved)
+ data [0] |= 8;
+
+ data [1] = Cheat.c [i].byte;
+ data [2] = (uint8) Cheat.c [i].address;
+ data [3] = (uint8) (Cheat.c [i].address >> 8);
+ data [4] = (uint8) (Cheat.c [i].address >> 16);
+ data [5] = Cheat.c [i].saved_byte;
+
+ memmove (&data [8], Cheat.c [i].name, 19);
+ if (fwrite (data, 28, 1, fs) != 1)
+ {
+ fclose (fs);
+ return (FALSE);
+ }
+ }
+ return (fclose (fs) == 0);
+}
+