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diff --git a/src/cpuexec.c b/src/cpuexec.c
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+/*
+ * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
+ *
+ * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
+ * Jerremy Koot (jkoot@snes9x.com)
+ *
+ * Super FX C emulator code
+ * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
+ * Gary Henderson.
+ * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
+ *
+ * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
+ * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
+ * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
+ *
+ * DOS port code contains the works of other authors. See headers in
+ * individual files.
+ *
+ * Snes9x homepage: http://www.snes9x.com
+ *
+ * Permission to use, copy, modify and distribute Snes9x in both binary and
+ * source form, for non-commercial purposes, is hereby granted without fee,
+ * providing that this license information and copyright notice appear with
+ * all copies and any derived work.
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event shall the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Snes9x is freeware for PERSONAL USE only. Commercial users should
+ * seek permission of the copyright holders first. Commercial use includes
+ * charging money for Snes9x or software derived from Snes9x.
+ *
+ * The copyright holders request that bug fixes and improvements to the code
+ * should be forwarded to them so everyone can benefit from the modifications
+ * in future versions.
+ *
+ * Super NES and Super Nintendo Entertainment System are trademarks of
+ * Nintendo Co., Limited and its subsidiary companies.
+ */
+
+
+
+#include "snes9x.h"
+
+#include "memmap.h"
+#include "cpuops.h"
+#include "ppu.h"
+#include "cpuexec.h"
+#include "snapshot.h"
+#include "gfx.h"
+#include "missing.h"
+#include "apu.h"
+#include "dma.h"
+#include "fxemu.h"
+#ifdef USE_SA1
+#include "sa1.h"
+#endif
+
+#include "os9x_asm_cpu.h"
+
+
+void (*S9x_Current_HBlank_Event)();
+
+
+#ifndef ASMCPU
+ #ifdef USE_SA1
+void S9xMainLoop_SA1_APU (void)
+{
+ for (;;)
+ {
+ asm_APU_EXECUTE(1);
+ if (CPU.Flags)
+ {
+ if (CPU.Flags & NMI_FLAG)
+ {
+ if (--CPU.NMICycleCount == 0)
+ {
+ CPU.Flags &= ~NMI_FLAG;
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ ++CPU.PC;
+ }
+ S9xOpcode_NMI ();
+ }
+ }
+
+ if (CPU.Flags & IRQ_PENDING_FLAG)
+ {
+ if (CPU.IRQCycleCount == 0)
+ {
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ CPU.PC++;
+ }
+ if (CPU.IRQActive && !Settings.DisableIRQ)
+ {
+ if (!CheckFlag (IRQ))
+ S9xOpcode_IRQ ();
+ }
+ else
+ CPU.Flags &= ~IRQ_PENDING_FLAG;
+ }
+ else
+ CPU.IRQCycleCount--;
+ }
+ if (CPU.Flags & SCAN_KEYS_FLAG)
+ break;
+ }
+
+#ifdef CPU_SHUTDOWN
+ CPU.PCAtOpcodeStart = CPU.PC;
+#endif
+#ifdef VAR_CYCLES
+ CPU.Cycles += CPU.MemSpeed;
+#else
+ CPU.Cycles += ICPU.Speed [*CPU.PC];
+#endif
+ (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
+
+
+ //S9xUpdateAPUTimer ();
+
+
+ if (SA1.Executing)
+ S9xSA1MainLoop ();
+ DO_HBLANK_CHECK ();
+
+ }
+}
+
+void S9xMainLoop_SA1_NoAPU (void)
+{
+ for (;;)
+ {
+ if (CPU.Flags)
+ {
+ if (CPU.Flags & NMI_FLAG)
+ {
+ if (--CPU.NMICycleCount == 0)
+ {
+ CPU.Flags &= ~NMI_FLAG;
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ ++CPU.PC;
+ }
+ S9xOpcode_NMI ();
+ }
+ }
+
+ if (CPU.Flags & IRQ_PENDING_FLAG)
+ {
+ if (CPU.IRQCycleCount == 0)
+ {
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ CPU.PC++;
+ }
+ if (CPU.IRQActive && !Settings.DisableIRQ)
+ {
+ if (!CheckFlag (IRQ))
+ S9xOpcode_IRQ ();
+ }
+ else
+ CPU.Flags &= ~IRQ_PENDING_FLAG;
+ }
+ else
+ CPU.IRQCycleCount--;
+ }
+ if (CPU.Flags & SCAN_KEYS_FLAG)
+ break;
+ }
+
+#ifdef CPU_SHUTDOWN
+ CPU.PCAtOpcodeStart = CPU.PC;
+#endif
+#ifdef VAR_CYCLES
+ CPU.Cycles += CPU.MemSpeed;
+#else
+ CPU.Cycles += ICPU.Speed [*CPU.PC];
+#endif
+ (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
+
+
+ //S9xUpdateAPUTimer ();
+
+
+ if (SA1.Executing)
+ S9xSA1MainLoop ();
+ DO_HBLANK_CHECK ();
+
+ }
+}
+ // USE_SA1
+ #endif
+
+void S9xMainLoop_NoSA1_APU (void)
+{
+ for (;;)
+ {
+ asm_APU_EXECUTE(1);
+ if (CPU.Flags)
+ {
+ if (CPU.Flags & NMI_FLAG)
+ {
+ if (--CPU.NMICycleCount == 0)
+ {
+ CPU.Flags &= ~NMI_FLAG;
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ ++CPU.PC;
+ }
+ S9xOpcode_NMI ();
+ }
+ }
+
+ if (CPU.Flags & IRQ_PENDING_FLAG)
+ {
+ if (CPU.IRQCycleCount == 0)
+ {
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ CPU.PC++;
+ }
+ if (CPU.IRQActive && !Settings.DisableIRQ)
+ {
+ if (!CheckFlag (IRQ))
+ S9xOpcode_IRQ ();
+ }
+ else
+ CPU.Flags &= ~IRQ_PENDING_FLAG;
+ }
+ else
+ CPU.IRQCycleCount--;
+ }
+ if (CPU.Flags & SCAN_KEYS_FLAG)
+ break;
+ }
+
+#ifdef CPU_SHUTDOWN
+ CPU.PCAtOpcodeStart = CPU.PC;
+#endif
+#ifdef VAR_CYCLES
+ CPU.Cycles += CPU.MemSpeed;
+#else
+ CPU.Cycles += ICPU.Speed [*CPU.PC];
+#endif
+ (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
+
+
+ //S9xUpdateAPUTimer ();
+
+ DO_HBLANK_CHECK ();
+ }
+}
+
+void S9xMainLoop_NoSA1_NoAPU (void)
+{
+ for (;;)
+ {
+ if (CPU.Flags)
+ {
+ if (CPU.Flags & NMI_FLAG)
+ {
+ if (--CPU.NMICycleCount == 0)
+ {
+ CPU.Flags &= ~NMI_FLAG;
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ ++CPU.PC;
+ }
+ S9xOpcode_NMI ();
+ }
+ }
+
+ if (CPU.Flags & IRQ_PENDING_FLAG)
+ {
+ if (CPU.IRQCycleCount == 0)
+ {
+ if (CPU.WaitingForInterrupt)
+ {
+ CPU.WaitingForInterrupt = FALSE;
+ CPU.PC++;
+ }
+ if (CPU.IRQActive && !Settings.DisableIRQ)
+ {
+ if (!CheckFlag (IRQ))
+ S9xOpcode_IRQ ();
+ }
+ else
+ CPU.Flags &= ~IRQ_PENDING_FLAG;
+ }
+ else
+ CPU.IRQCycleCount--;
+ }
+ if (CPU.Flags & SCAN_KEYS_FLAG)
+ break;
+ }
+
+#ifdef CPU_SHUTDOWN
+ CPU.PCAtOpcodeStart = CPU.PC;
+#endif
+#ifdef VAR_CYCLES
+ CPU.Cycles += CPU.MemSpeed;
+#else
+ CPU.Cycles += ICPU.Speed [*CPU.PC];
+#endif
+ (*ICPU.S9xOpcodes[*CPU.PC++].S9xOpcode) ();
+
+
+ //S9xUpdateAPUTimer ();
+
+
+ DO_HBLANK_CHECK ();
+
+ }
+}
+#endif
+
+
+void
+S9xMainLoop (void)
+{
+#ifndef ASMCPU
+ if (Settings.APUEnabled == 1) {
+ #ifdef USE_SA1
+ if (Settings.SA1) S9xMainLoop_SA1_APU();
+ else
+ #endif
+ S9xMainLoop_NoSA1_APU();
+ } else {
+ #ifdef USE_SA1
+ if (Settings.SA1) S9xMainLoop_SA1_NoAPU();
+ else S9xMainLoop_NoSA1_NoAPU();
+ #endif
+
+ }
+#else
+ if (Settings.asmspc700) asmMainLoop_spcAsm(&CPU);
+ else asmMainLoop_spcC(&CPU);
+#endif
+ Registers.PC = CPU.PC - CPU.PCBase;
+
+#ifndef ASMCPU
+ S9xPackStatus ();
+#endif
+
+ S9xAPUPackStatus ();
+
+
+ //if (CPU.Flags & SCAN_KEYS_FLAG)
+ // {
+ CPU.Flags &= ~SCAN_KEYS_FLAG;
+ //}
+
+ if (CPU.BRKTriggered && Settings.SuperFX && !CPU.TriedInterleavedMode2)
+ {
+ CPU.TriedInterleavedMode2 = TRUE;
+ CPU.BRKTriggered = FALSE;
+ S9xDeinterleaveMode2 ();
+ }
+}
+
+void S9xSetIRQ (uint32 source)
+{
+ CPU.IRQActive |= source;
+ CPU.Flags |= IRQ_PENDING_FLAG;
+ CPU.IRQCycleCount = 3;
+ if (CPU.WaitingForInterrupt)
+ {
+ // Force IRQ to trigger immediately after WAI -
+ // Final Fantasy Mystic Quest crashes without this.
+ CPU.IRQCycleCount = 0;
+ CPU.WaitingForInterrupt = FALSE;
+ CPU.PC++;
+ }
+}
+
+void S9xClearIRQ (uint32 source)
+{
+ CLEAR_IRQ_SOURCE (source);
+}
+
+void S9xDoHBlankProcessing ()
+{
+#ifdef CPU_SHUTDOWN
+ CPU.WaitCounter++;
+#endif
+
+ switch (CPU.WhichEvent)
+ {
+ case HBLANK_START_EVENT:
+ if (IPPU.HDMA && CPU.V_Counter <= PPU.ScreenHeight)
+ IPPU.HDMA = S9xDoHDMA (IPPU.HDMA);
+ break;
+
+ case HBLANK_END_EVENT:
+ asm_APU_EXECUTE(3); // notaz: run spc700 in sound 'speed hack' mode
+ if(Settings.SuperFX)
+ S9xSuperFXExec ();
+
+ CPU.Cycles -= Settings.H_Max;
+ if (/*IAPU.APUExecuting*/CPU.APU_APUExecuting)
+ CPU.APU_Cycles -= Settings.H_Max;
+ else
+ CPU.APU_Cycles = 0;
+
+ CPU.NextEvent = -1;
+ ICPU.Scanline++;
+
+ if (++CPU.V_Counter >= (Settings.PAL ? SNES_MAX_PAL_VCOUNTER : SNES_MAX_NTSC_VCOUNTER))
+ {
+ CPU.V_Counter = 0;
+ CPU.NMIActive = FALSE;
+ ICPU.Frame++;
+ PPU.HVBeamCounterLatched = 0;
+ CPU.Flags |= SCAN_KEYS_FLAG;
+ S9xStartHDMA ();
+ }
+
+ if (PPU.VTimerEnabled && !PPU.HTimerEnabled &&
+ CPU.V_Counter == PPU.IRQVBeamPos)
+ {
+ S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
+ }
+
+ if (CPU.V_Counter == PPU.ScreenHeight + FIRST_VISIBLE_LINE)
+ {
+ // Start of V-blank
+ S9xEndScreenRefresh ();
+ IPPU.HDMA = 0;
+ // Bits 7 and 6 of $4212 are computed when read in S9xGetPPU.
+ missing.dma_this_frame = 0;
+ IPPU.MaxBrightness = PPU.Brightness;
+ PPU.ForcedBlanking = (Memory.FillRAM [0x2100] >> 7) & 1;
+
+ if(!PPU.ForcedBlanking){
+ PPU.OAMAddr = PPU.SavedOAMAddr;
+ PPU.OAMFlip = 0;
+ PPU.FirstSprite = 0;
+ if(PPU.OAMPriorityRotation)
+ PPU.FirstSprite = PPU.OAMAddr>>1;
+ }
+
+ Memory.FillRAM[0x4210] = 0x80;
+ if (Memory.FillRAM[0x4200] & 0x80)
+ {
+ CPU.NMIActive = TRUE;
+ CPU.Flags |= NMI_FLAG;
+ CPU.NMICycleCount = CPU.NMITriggerPoint;
+ }
+
+ }
+
+ if (CPU.V_Counter == PPU.ScreenHeight + 3)
+ S9xUpdateJoypads ();
+
+ if (CPU.V_Counter == FIRST_VISIBLE_LINE)
+ {
+ Memory.FillRAM[0x4210] = 0;
+ CPU.Flags &= ~NMI_FLAG;
+ S9xStartScreenRefresh ();
+ }
+ if (CPU.V_Counter >= FIRST_VISIBLE_LINE &&
+ CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE)
+ {
+ RenderLine (CPU.V_Counter - FIRST_VISIBLE_LINE);
+ }
+ // Use TimerErrorCounter to skip update of SPC700 timers once
+ // every 128 updates. Needed because this section of code is called
+ // once every emulated 63.5 microseconds, which coresponds to
+ // 15.750KHz, but the SPC700 timers need to be updated at multiples
+ // of 8KHz, hence the error correction.
+ // IAPU.TimerErrorCounter++;
+ // if (IAPU.TimerErrorCounter >= )
+ // IAPU.TimerErrorCounter = 0;
+ // else
+ {
+ if (APU.TimerEnabled [2])
+ {
+ APU.Timer [2] += 4;
+ while (APU.Timer [2] >= APU.TimerTarget [2])
+ {
+ IAPU.RAM [0xff] = (IAPU.RAM [0xff] + 1) & 0xf;
+ APU.Timer [2] -= APU.TimerTarget [2];
+#ifdef SPC700_SHUTDOWN
+ IAPU.WaitCounter++;
+ /*IAPU.APUExecuting*/CPU.APU_APUExecuting= TRUE;
+#endif
+ }
+ }
+ if (CPU.V_Counter & 1)
+ {
+ if (APU.TimerEnabled [0])
+ {
+ APU.Timer [0]++;
+ if (APU.Timer [0] >= APU.TimerTarget [0])
+ {
+ IAPU.RAM [0xfd] = (IAPU.RAM [0xfd] + 1) & 0xf;
+ APU.Timer [0] = 0;
+#ifdef SPC700_SHUTDOWN
+ IAPU.WaitCounter++;
+ /*IAPU.APUExecuting*/CPU.APU_APUExecuting = TRUE;
+#endif
+ }
+ }
+ if (APU.TimerEnabled [1])
+ {
+ APU.Timer [1]++;
+ if (APU.Timer [1] >= APU.TimerTarget [1])
+ {
+ IAPU.RAM [0xfe] = (IAPU.RAM [0xfe] + 1) & 0xf;
+ APU.Timer [1] = 0;
+#ifdef SPC700_SHUTDOWN
+ IAPU.WaitCounter++;
+ /*IAPU.APUExecuting*/CPU.APU_APUExecuting = TRUE;
+#endif
+ }
+ }
+ }
+ }
+ break;
+ case HTIMER_BEFORE_EVENT:
+ case HTIMER_AFTER_EVENT:
+ if (PPU.HTimerEnabled &&
+ (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos))
+ {
+ S9xSetIRQ (PPU_H_BEAM_IRQ_SOURCE);
+ }
+ break;
+ }
+ S9xReschedule ();
+}
+