diff options
Diffstat (limited to 'src/tile.c')
-rw-r--r-- | src/tile.c | 141 |
1 files changed, 82 insertions, 59 deletions
@@ -164,7 +164,30 @@ uint8 ConvertTile(uint8* pCache, uint32 TileAddr) return (non_zero ? TRUE : BLANK_TILE); } -static INLINE void WRITE_4PIXELS(uint32 Offset, uint8* Pixels) +void SelectPalette() +{ + // GFX.ScreenColors = &GFX.ScreenColorsPre[(Tile & GFX.PaletteMask) >> GFX.PaletteShift]; + if (BG.DirectColourMode) + { + // GFX.ScreenColors = DirectColourMaps [(Tile >> 10) & BG.PaletteMask]; + + GFX.ScreenColorsPre = DirectColourMaps[0]; + GFX.PaletteMask = BG.PaletteMask << 10; + GFX.PaletteShift = 10; + } + else + { + // GFX.ScreenColors = &IPPU.ScreenColors [(((Tile >> 10) & BG.PaletteMask) << BG.PaletteShift) + BG.StartPalette]; + + GFX.ScreenColorsPre = &IPPU.ScreenColors[BG.StartPalette]; + GFX.PaletteMask = BG.PaletteMask << 10; + GFX.PaletteShift = 10 - BG.PaletteShift; + } + +} + + +static INLINE void WRITE_4PIXELS(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -184,7 +207,7 @@ static INLINE void WRITE_4PIXELS(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS_FLIPPED(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS_FLIPPED(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -204,7 +227,7 @@ static INLINE void WRITE_4PIXELS_FLIPPED(uint32 Offset, uint8* Pixels) #undef FN } -inline void WRITE_4PIXELSHI16(uint32 Offset, uint8* Pixels) +static inline void WRITE_4PIXELSHI16(int32 Offset, uint8* Pixels) { uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -224,7 +247,7 @@ inline void WRITE_4PIXELSHI16(uint32 Offset, uint8* Pixels) #undef FN } -inline void WRITE_4PIXELSHI16_FLIPPED(uint32 Offset, uint8* Pixels) +static inline void WRITE_4PIXELSHI16_FLIPPED(int32 Offset, uint8* Pixels) { uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -244,7 +267,7 @@ inline void WRITE_4PIXELSHI16_FLIPPED(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELSx2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELSx2(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -264,7 +287,7 @@ static INLINE void WRITE_4PIXELSx2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS_FLIPPEDx2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS_FLIPPEDx2(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -284,7 +307,7 @@ static INLINE void WRITE_4PIXELS_FLIPPEDx2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELSx2x2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELSx2x2(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -306,7 +329,7 @@ static INLINE void WRITE_4PIXELSx2x2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS_FLIPPEDx2x2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS_FLIPPEDx2x2(int32 Offset, uint8* Pixels) { register uint8 Pixel; uint8* Screen = GFX.S + Offset; @@ -328,7 +351,7 @@ static INLINE void WRITE_4PIXELS_FLIPPEDx2x2(uint32 Offset, uint8* Pixels) #undef FN } -void DrawTile(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -338,7 +361,7 @@ void DrawTile(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4) } -void DrawClippedTile(uint32 Tile, uint32 Offset, +void DrawClippedTile(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -349,7 +372,7 @@ void DrawClippedTile(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS, WRITE_4PIXELS_FLIPPED, 4) } -void DrawTilex2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTilex2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -359,7 +382,7 @@ void DrawTilex2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8) } -void DrawClippedTilex2(uint32 Tile, uint32 Offset, +void DrawClippedTilex2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -370,7 +393,7 @@ void DrawClippedTilex2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELSx2, WRITE_4PIXELS_FLIPPEDx2, 8) } -void DrawTilex2x2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTilex2x2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -380,7 +403,7 @@ void DrawTilex2x2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8) } -void DrawClippedTilex2x2(uint32 Tile, uint32 Offset, +void DrawClippedTilex2x2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -391,7 +414,7 @@ void DrawClippedTilex2x2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELSx2x2, WRITE_4PIXELS_FLIPPEDx2x2, 8) } -void DrawLargePixel(uint32 Tile, uint32 Offset, +void DrawLargePixel(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -405,7 +428,7 @@ void DrawLargePixel(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(((uint8) GFX.ScreenColors [pixel]), PLOT_PIXEL) } -static INLINE void WRITE_4PIXELS16(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -425,7 +448,7 @@ static INLINE void WRITE_4PIXELS16(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -445,7 +468,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16x2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16x2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -465,7 +488,7 @@ static INLINE void WRITE_4PIXELS16x2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPEDx2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPEDx2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -485,7 +508,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPEDx2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16x2x2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16x2x2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -507,7 +530,7 @@ static INLINE void WRITE_4PIXELS16x2x2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -529,7 +552,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2(uint32 Offset, uint8* Pixels) #undef FN } -void DrawTile16_OBJ(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) +void DrawTile16_OBJ(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { // TILE_PREAMBLE @@ -636,7 +659,7 @@ void DrawTile16_OBJ(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCou } } -void DrawTile16(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) +void DrawTile16(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { // TILE_PREAMBLE @@ -748,7 +771,7 @@ void DrawTile16(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) } } -void DrawClippedTile16(uint32 Tile, uint32 Offset, +void DrawClippedTile16(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -759,7 +782,7 @@ void DrawClippedTile16(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16, WRITE_4PIXELS16_FLIPPED, 4) } -void DrawTile16x2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16x2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -768,7 +791,7 @@ void DrawTile16x2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) } -void DrawClippedTile16x2(uint32 Tile, uint32 Offset, +void DrawClippedTile16x2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -779,7 +802,7 @@ void DrawClippedTile16x2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) } -void DrawTile16x2x2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16x2x2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -788,7 +811,7 @@ void DrawTile16x2x2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) } -void DrawClippedTile16x2x2(uint32 Tile, uint32 Offset, +void DrawClippedTile16x2x2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -799,7 +822,7 @@ void DrawClippedTile16x2x2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) } -void DrawLargePixel16(uint32 Tile, uint32 Offset, +void DrawLargePixel16(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -812,7 +835,7 @@ void DrawLargePixel16(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(GFX.ScreenColors [pixel], PLOT_PIXEL) } -static INLINE void WRITE_4PIXELS16_ADD(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_ADD(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -844,7 +867,7 @@ static INLINE void WRITE_4PIXELS16_ADD(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_ADD(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_ADD(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -876,7 +899,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_ADD(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_ADD1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_ADD1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -908,7 +931,7 @@ static INLINE void WRITE_4PIXELS16_ADD1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_ADD1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_ADD1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -940,7 +963,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_ADD1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_SUB(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_SUB(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -972,7 +995,7 @@ static INLINE void WRITE_4PIXELS16_SUB(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_SUB(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_SUB(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1004,7 +1027,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_SUB(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_SUB1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_SUB1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1036,7 +1059,7 @@ static INLINE void WRITE_4PIXELS16_SUB1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_SUB1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_SUB1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1069,7 +1092,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_SUB1_2(uint32 Offset, uint8* Pixels) } -void DrawTile16Add(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16Add(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1078,7 +1101,7 @@ void DrawTile16Add(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4) } -void DrawClippedTile16Add(uint32 Tile, uint32 Offset, +void DrawClippedTile16Add(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1089,7 +1112,7 @@ void DrawClippedTile16Add(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD, WRITE_4PIXELS16_FLIPPED_ADD, 4) } -void DrawTile16Add1_2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16Add1_2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1098,7 +1121,7 @@ void DrawTile16Add1_2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4) } -void DrawClippedTile16Add1_2(uint32 Tile, uint32 Offset, +void DrawClippedTile16Add1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1109,7 +1132,7 @@ void DrawClippedTile16Add1_2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16_ADD1_2, WRITE_4PIXELS16_FLIPPED_ADD1_2, 4) } -void DrawTile16Sub(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16Sub(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1118,7 +1141,7 @@ void DrawTile16Sub(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4) } -void DrawClippedTile16Sub(uint32 Tile, uint32 Offset, +void DrawClippedTile16Sub(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1129,7 +1152,7 @@ void DrawClippedTile16Sub(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB, WRITE_4PIXELS16_FLIPPED_SUB, 4) } -void DrawTile16Sub1_2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16Sub1_2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1138,7 +1161,7 @@ void DrawTile16Sub1_2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4) } -void DrawClippedTile16Sub1_2(uint32 Tile, uint32 Offset, +void DrawClippedTile16Sub1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1149,7 +1172,7 @@ void DrawClippedTile16Sub1_2(uint32 Tile, uint32 Offset, RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUB1_2, WRITE_4PIXELS16_FLIPPED_SUB1_2, 4) } -static INLINE void WRITE_4PIXELS16_ADDF1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_ADDF1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1175,7 +1198,7 @@ static INLINE void WRITE_4PIXELS16_ADDF1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_ADDF1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_ADDF1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1201,7 +1224,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_ADDF1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_SUBF1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_SUBF1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1227,7 +1250,7 @@ static INLINE void WRITE_4PIXELS16_SUBF1_2(uint32 Offset, uint8* Pixels) #undef FN } -static INLINE void WRITE_4PIXELS16_FLIPPED_SUBF1_2(uint32 Offset, uint8* Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPED_SUBF1_2(int32 Offset, uint8* Pixels) { register uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; @@ -1253,7 +1276,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPED_SUBF1_2(uint32 Offset, uint8* Pixels) #undef FN } -void DrawTile16FixedAdd1_2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16FixedAdd1_2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1262,7 +1285,7 @@ void DrawTile16FixedAdd1_2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_ADDF1_2, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4) } -void DrawClippedTile16FixedAdd1_2(uint32 Tile, uint32 Offset, +void DrawClippedTile16FixedAdd1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1274,7 +1297,7 @@ void DrawClippedTile16FixedAdd1_2(uint32 Tile, uint32 Offset, WRITE_4PIXELS16_FLIPPED_ADDF1_2, 4) } -void DrawTile16FixedSub1_2(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawTile16FixedSub1_2(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1283,7 +1306,7 @@ void DrawTile16FixedSub1_2(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4) } -void DrawClippedTile16FixedSub1_2(uint32 Tile, uint32 Offset, +void DrawClippedTile16FixedSub1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { @@ -1295,7 +1318,7 @@ void DrawClippedTile16FixedSub1_2(uint32 Tile, uint32 Offset, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4) } -void DrawLargePixel16Add(uint32 Tile, uint32 Offset, +void DrawLargePixel16Add(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -1314,7 +1337,7 @@ void DrawLargePixel16Add(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(GFX.ScreenColors [pixel], LARGE_ADD_PIXEL) } -void DrawLargePixel16Add1_2(uint32 Tile, uint32 Offset, +void DrawLargePixel16Add1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -1333,7 +1356,7 @@ void DrawLargePixel16Add1_2(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(GFX.ScreenColors [pixel], LARGE_ADD_PIXEL1_2) } -void DrawLargePixel16Sub(uint32 Tile, uint32 Offset, +void DrawLargePixel16Sub(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -1352,7 +1375,7 @@ void DrawLargePixel16Sub(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(GFX.ScreenColors [pixel], LARGE_SUB_PIXEL) } -void DrawLargePixel16Sub1_2(uint32 Tile, uint32 Offset, +void DrawLargePixel16Sub1_2(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Pixels, uint32 StartLine, uint32 LineCount) { @@ -1371,7 +1394,7 @@ void DrawLargePixel16Sub1_2(uint32 Tile, uint32 Offset, RENDER_TILE_LARGE(GFX.ScreenColors [pixel], LARGE_SUB_PIXEL1_2) } -void DrawHiResTile16(uint32 Tile, uint32 Offset, uint32 StartLine, +void DrawHiResTile16(uint32 Tile, int32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE @@ -1380,7 +1403,7 @@ void DrawHiResTile16(uint32 Tile, uint32 Offset, uint32 StartLine, RENDER_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4) } -void DrawHiResClippedTile16(uint32 Tile, uint32 Offset, +void DrawHiResClippedTile16(uint32 Tile, int32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { |