diff options
Diffstat (limited to 'src/tile16.c')
-rw-r--r-- | src/tile16.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/tile16.c b/src/tile16.c index 7da4ce9..b325f25 100644 --- a/src/tile16.c +++ b/src/tile16.c @@ -83,9 +83,9 @@ extern uint32 TailMask [5]; uint8 ConvertTile8bpp(uint8* pCache, uint32 TileAddr) { - register uint8* tp = &Memory.VRAM[TileAddr]; - register uint32* p = (uint32*) pCache; - register uint32 non_zero; + uint8* tp = &Memory.VRAM[TileAddr]; + uint32* p = (uint32*) pCache; + uint32 non_zero; __asm__ volatile( " mov r0, #8 \n" @@ -128,9 +128,9 @@ uint8 ConvertTile8bpp(uint8* pCache, uint32 TileAddr) uint8 ConvertTile4bpp(uint8* pCache, uint32 TileAddr) { - register uint8* tp = &Memory.VRAM[TileAddr]; - register uint32* p = (uint32*) pCache; - register uint32 non_zero; + uint8* tp = &Memory.VRAM[TileAddr]; + uint32* p = (uint32*) pCache; + uint32 non_zero; __asm__ volatile( " mov r0, #8 \n" @@ -166,9 +166,9 @@ uint8 ConvertTile4bpp(uint8* pCache, uint32 TileAddr) uint8 ConvertTile2bpp(uint8* pCache, uint32 TileAddr) { - register uint8* tp = &Memory.VRAM[TileAddr]; - register uint32* p = (uint32*) pCache; - register uint32 non_zero; + uint8* tp = &Memory.VRAM[TileAddr]; + uint32* p = (uint32*) pCache; + uint32 non_zero; __asm__ volatile( " mov r0, #8 \n" @@ -221,7 +221,7 @@ void SelectConvertTile() #else uint8 ConvertTile(uint8* pCache, uint32 TileAddr) { - register uint8* tp = &Memory.VRAM[TileAddr]; + uint8* tp = &Memory.VRAM[TileAddr]; uint32* p = (uint32*) pCache; uint32 non_zero = 0; uint8 line; @@ -233,7 +233,7 @@ uint8 ConvertTile(uint8* pCache, uint32 TileAddr) { uint32 p1 = 0; uint32 p2 = 0; - register uint8 pix; + uint8 pix; if ((pix = *(tp + 0))) { @@ -286,7 +286,7 @@ uint8 ConvertTile(uint8* pCache, uint32 TileAddr) { uint32 p1 = 0; uint32 p2 = 0; - register uint8 pix; + uint8 pix; if ((pix = *(tp + 0))) { p1 |= odd_high[0][pix >> 4]; @@ -318,7 +318,7 @@ uint8 ConvertTile(uint8* pCache, uint32 TileAddr) { uint32 p1 = 0; uint32 p2 = 0; - register uint8 pix; + uint8 pix; if ((pix = *(tp + 0))) { p1 |= odd_high[0][pix >> 4]; @@ -403,7 +403,7 @@ static inline void WRITE_4PIXELSHI16_FLIPPED(uint32 Offset, uint8* Pixels) static INLINE void WRITE_4PIXELS16x2(uint32 Offset, uint8* Pixels) { - register uint32 Pixel; + uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.DB + Offset; @@ -423,7 +423,7 @@ static INLINE void WRITE_4PIXELS16x2(uint32 Offset, uint8* Pixels) static INLINE void WRITE_4PIXELS16_FLIPPEDx2(uint32 Offset, uint8* Pixels) { - register uint32 Pixel; + uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.DB + Offset; @@ -443,7 +443,7 @@ static INLINE void WRITE_4PIXELS16_FLIPPEDx2(uint32 Offset, uint8* Pixels) static INLINE void WRITE_4PIXELS16x2x2(uint32 Offset, uint8* Pixels) { - register uint32 Pixel; + uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.DB + Offset; @@ -465,7 +465,7 @@ static INLINE void WRITE_4PIXELS16x2x2(uint32 Offset, uint8* Pixels) static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2(uint32 Offset, uint8* Pixels) { - register uint32 Pixel; + uint32 Pixel; uint16* Screen = (uint16*) GFX.S + Offset; uint8* Depth = GFX.DB + Offset; @@ -1784,7 +1784,7 @@ void DrawTile16x2(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE - register uint8* bp; + uint8* bp; uint32 l; RENDER_TILE(WRITE_4PIXELS16x2, WRITE_4PIXELS16_FLIPPEDx2, 8) @@ -1795,7 +1795,7 @@ void DrawClippedTile16x2(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE - register uint8* bp; + uint8* bp; uint32 l; TILE_CLIP_PREAMBLE @@ -1806,7 +1806,7 @@ void DrawTile16x2x2(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE - register uint8* bp; + uint8* bp; uint32 l; RENDER_TILE(WRITE_4PIXELS16x2x2, WRITE_4PIXELS16_FLIPPEDx2x2, 8) @@ -1817,7 +1817,7 @@ void DrawClippedTile16x2x2(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE - register uint8* bp; + uint8* bp; uint32 l; TILE_CLIP_PREAMBLE @@ -1831,7 +1831,7 @@ void DrawLargePixel16(uint32 Tile, uint32 Offset, TILE_PREAMBLE uint32 l; - register uint16* sp = (uint16*) GFX.S + Offset; + uint16* sp = (uint16*) GFX.S + Offset; uint8* Depth = GFX.DB + Offset; uint16 pixel; @@ -1848,9 +1848,9 @@ void DrawLargePixel16Add(uint32 Tile, uint32 Offset, TILE_PREAMBLE uint32 l; - register uint16* sp = (uint16*) GFX.S + Offset; + uint16* sp = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; - register uint16 pixel; + uint16 pixel; #define LARGE_ADD_PIXEL(s, p) \ (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -1868,9 +1868,9 @@ void DrawLargePixel16Add1_2(uint32 Tile, uint32 Offset, TILE_PREAMBLE uint32 l; - register uint16* sp = (uint16*) GFX.S + Offset; + uint16* sp = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; - register uint16 pixel; + uint16 pixel; #define LARGE_ADD_PIXEL1_2(s, p) \ ((uint16) (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -1889,9 +1889,9 @@ void DrawLargePixel16Sub(uint32 Tile, uint32 Offset, uint32 l; - register uint16* sp = (uint16*) GFX.S + Offset; + uint16* sp = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; - register uint16 pixel; + uint16 pixel; #define LARGE_SUB_PIXEL(s, p) \ (Depth [z + GFX.DepthDelta] ? (Depth [z + GFX.DepthDelta] != 1 ? \ @@ -1909,7 +1909,7 @@ void DrawLargePixel16Sub1_2(uint32 Tile, uint32 Offset, TILE_PREAMBLE uint32 l; - register uint16* sp = (uint16*) GFX.S + Offset; + uint16* sp = (uint16*) GFX.S + Offset; uint8* Depth = GFX.ZBuffer + Offset; uint16 pixel; @@ -1928,7 +1928,7 @@ void DrawHiResTile16(uint32 Tile, uint32 Offset, uint32 StartLine, TILE_PREAMBLE uint32 l; - register uint8* bp; + uint8* bp; RENDER_TILEHI(WRITE_4PIXELSHI16, WRITE_4PIXELSHI16_FLIPPED, 4) } @@ -1938,7 +1938,7 @@ void DrawHiResClippedTile16(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { TILE_PREAMBLE - register uint8* bp; + uint8* bp; uint32 l; TILE_CLIP_PREAMBLE |