diff options
Diffstat (limited to 'src/tile16.cpp.bak')
-rw-r--r-- | src/tile16.cpp.bak | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/tile16.cpp.bak b/src/tile16.cpp.bak index 3d199ff..76c6eb7 100644 --- a/src/tile16.cpp.bak +++ b/src/tile16.cpp.bak @@ -209,7 +209,7 @@ inline void WRITE_4PIXELSHI16_FLIPPED (uint32 Offset, uint8 *Pixels) #undef FN } -INLINE void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) +static INLINE void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) { register uint32 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -229,7 +229,7 @@ INLINE void WRITE_4PIXELS16x2 (uint32 Offset, uint8 *Pixels) #undef FN } -INLINE void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) { register uint32 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -249,7 +249,7 @@ INLINE void WRITE_4PIXELS16_FLIPPEDx2 (uint32 Offset, uint8 *Pixels) #undef FN } -INLINE void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) +static INLINE void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) { register uint32 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -271,7 +271,7 @@ INLINE void WRITE_4PIXELS16x2x2 (uint32 Offset, uint8 *Pixels) #undef FN } -INLINE void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) +static INLINE void WRITE_4PIXELS16_FLIPPEDx2x2 (uint32 Offset, uint8 *Pixels) { register uint32 Pixel; uint16 *Screen = (uint16 *) GFX.S + Offset; @@ -300,7 +300,7 @@ void DrawTile16 (uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) if (Tile & V_FLIP){ if (!(Tile & H_FLIP)){ - asm volatile ( + __asm__ volatile ( "2: \n" #define FN(p, p2, p3, p4) \ " ldrb r9, [%[depth], #" p "] \n"\ @@ -346,7 +346,7 @@ if (Tile & V_FLIP){ : "r9", "r8", "cc" // r8 & flags ); } else { - asm volatile ( + __asm__ volatile ( "2: \n" #define FN1(p, p2, p3, p4, p5, p6) \ " ldrb r9, [%[depth], #" p "] \n"\ @@ -394,7 +394,7 @@ if (Tile & V_FLIP){ } } else { if (!(Tile & H_FLIP)){ - asm volatile ( + __asm__ volatile ( "2: \n" FN("0", "0", "1", "2") FN("2", "4", "3", "6") @@ -420,7 +420,7 @@ if (Tile & V_FLIP){ : "r9", "r8", "cc" // r8 & flags ); } else { - asm volatile ( + __asm__ volatile ( "2: \n" FN1("0", "0", "7", "1", "2", "6") FN1("2", "4", "5", "3", "6", "4") @@ -466,7 +466,7 @@ Offset = Offset + StartPixel; if (Tile & V_FLIP){ if (!(Tile & H_FLIP)){ - asm volatile ( + __asm__ volatile ( "2: \n" #define FN(p) \ " ldrb r9, [%[depth], #" p "] \n"\ @@ -519,7 +519,7 @@ if (Tile & V_FLIP){ : "r9", "cc" // r8 & flags ); } else { - asm volatile ( + __asm__ volatile ( "2: \n" #define FN1(p) \ " ldrb r9, [%[depth], #" p "] \n"\ @@ -571,7 +571,7 @@ if (Tile & V_FLIP){ } } else { if (!(Tile & H_FLIP)){ - asm volatile ( + __asm__ volatile ( "2: \n" FN("0") C("0") @@ -610,7 +610,7 @@ if (Tile & V_FLIP){ : "r9", "cc" // r8 & flags ); } else { - asm volatile ( + __asm__ volatile ( "2: \n" FN1("0") C("0") |