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snes9x2002
trimui-s
libretro core fork of snes9x2002, using the frontend from https://github.com/gameblabla/snesemu
neonloop
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Author
2015-11-08
remove commented out code
twinaphex
2015-11-08
Add more non-ARM_ASM codepaths
twinaphex
2015-11-08
Add non-ARM ASM version of SWAP_DWORD
twinaphex
2015-11-08
Start adding counterparts to ARM ASM codepaths
twinaphex
2015-11-07
code goes in the .text section ...
aliaspider
2015-11-07
silence some assembler warnings
aliaspider
2015-11-07
don't override Settings.asmspc700 on game load.
aliaspider
2015-11-07
use the extern "C" macros.
aliaspider
2015-11-07
add Makefile.common, update android build files
aliaspider
2015-11-05
fix reported resolution.
aliaspider
2015-11-05
cleanups
aliaspider
2015-11-05
clenups
aliaspider
2015-11-05
move more files
aliaspider
2015-11-05
remove zlib dependancy
aliaspider
2015-11-05
Remove debug.h references
Twinaphex
2015-11-05
S-JIS --> UTF8
aliaspider
2015-11-05
move/delete some unused files.
aliaspider
2015-11-05
more cleanups.
aliaspider
2015-11-05
more cleanups
aliaspider
2015-11-05
remove some ifdefs
twinaphex
2015-11-05
Remove USE_GLIDE
twinaphex
2015-11-05
Cleanups
twinaphex
2015-11-05
Drop one ifdef
twinaphex
2015-11-05
Change some int casts to intptr_t
twinaphex
2015-11-05
cleanups
aliaspider
2015-11-05
cleanup
aliaspider
2015-11-05
forgot to add those.
aliaspider
2015-11-04
cleanups
aliaspider
2015-11-04
cleanups
aliaspider
2015-11-04
add ctr/3ds target.
aliaspider
2015-11-04
update libretro.h
aliaspider
2015-06-04
Merge pull request #10 from Kivutar/patch-1
Twinaphex
2015-06-04
Unhardcode CC in the Makefile
Jean-André Santoni
2015-03-20
Merge pull request #8 from petnic/master
Twinaphex
2014-12-08
Added multiplayer support
Nicholas Peters
2014-02-17
Merge pull request #4 from virmitio/master
Toad King
2014-02-17
adding libretro cheat support
Tim Rogers
2012-10-24
Android makefile
Toad King
2012-10-21
switch to rgb565
Toad King
2012-06-17
compile fix
ToadKing
2012-06-17
color accuracy update
Toad King
2012-06-15
turns out those non-working games were a mix-up on my end
Toad King
2012-06-14
use the slower, more accurate SPC700 modes
Toad King
2012-06-14
don't stop rendering frames after load state
Toad King
2012-06-14
some work on sound
Toad King
2012-06-14
readme
Toad King
2012-06-14
initial libretro changes
Toad King
2012-06-14
initial pocketsnes commit
Toad King
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