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author | Toad King | 2012-06-14 18:57:11 -0400 |
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committer | Toad King | 2012-06-14 18:57:11 -0400 |
commit | 536905f71f98156807e748449ac205b2e469876c (patch) | |
tree | 918e8e9a7bac3146109200a734ea0836eb2b78e1 | |
parent | 8e9722d2836c5cbcfe236b915e8fc37e2e0be526 (diff) | |
download | snes9x2002-536905f71f98156807e748449ac205b2e469876c.tar.gz snes9x2002-536905f71f98156807e748449ac205b2e469876c.tar.bz2 snes9x2002-536905f71f98156807e748449ac205b2e469876c.zip |
don't stop rendering frames after load state
-rw-r--r-- | README.txt | 1 | ||||
-rw-r--r-- | libretro/libretro.cpp | 1 |
2 files changed, 1 insertions, 1 deletions
@@ -1,7 +1,6 @@ ------------------------------------------------------------------------------
Stuff that currently doesn't work:
-* Savestates
* Some games don't work
------------------------------------------------------------------------------
diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp index 2f13a03..42601fa 100644 --- a/libretro/libretro.cpp +++ b/libretro/libretro.cpp @@ -366,6 +366,7 @@ static void report_buttons (void) void retro_run (void) { + IPPU.RenderThisFrame = TRUE; S9xMainLoop(); S9xMixSamples(audio_buf, avail * 2); audio_batch_cb((int16_t *) audio_buf, avail); |