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authorToad King2012-06-14 18:57:11 -0400
committerToad King2012-06-14 18:57:11 -0400
commit536905f71f98156807e748449ac205b2e469876c (patch)
tree918e8e9a7bac3146109200a734ea0836eb2b78e1
parent8e9722d2836c5cbcfe236b915e8fc37e2e0be526 (diff)
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don't stop rendering frames after load state
-rw-r--r--README.txt1
-rw-r--r--libretro/libretro.cpp1
2 files changed, 1 insertions, 1 deletions
diff --git a/README.txt b/README.txt
index 3fae930..e999a8f 100644
--- a/README.txt
+++ b/README.txt
@@ -1,7 +1,6 @@
------------------------------------------------------------------------------
Stuff that currently doesn't work:
-* Savestates
* Some games don't work
------------------------------------------------------------------------------
diff --git a/libretro/libretro.cpp b/libretro/libretro.cpp
index 2f13a03..42601fa 100644
--- a/libretro/libretro.cpp
+++ b/libretro/libretro.cpp
@@ -366,6 +366,7 @@ static void report_buttons (void)
void retro_run (void)
{
+ IPPU.RenderThisFrame = TRUE;
S9xMainLoop();
S9xMixSamples(audio_buf, avail * 2);
audio_batch_cb((int16_t *) audio_buf, avail);