Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-14 | (MSVC) embed MSVCRT runtime | twinaphex | |
2021-02-12 | Add MSVC 2005 / 2010 targets | twinaphex | |
2021-02-12 | Silence some warnings that popped up with MSVC | twinaphex | |
2021-02-06 | Add BGR support and add PS2 platform | Francisco Javier Trujillo Mata | |
2021-01-29 | (MacOS) Add ARM 64bit support | twinaphex | |
2020-12-29 | Update Makefile | Autechre | |
2020-12-29 | Update Makefile | Autechre | |
2020-10-19 | Backport colour operations from Snes9x 1.60 | jdgleaver | |
2020-09-21 | libretro: fix msb building | trioan | |
2020-01-08 | Update | twinaphex | |
2019-12-28 | Add FRAME_SKIP for gcw0 | jovonna | |
2019-09-14 | Merge pull request #36 from yoshisuga/tvos_support | Twinaphex | |
(tvOS) support building using tvOS SDK | |||
2019-09-13 | (tvOS) support building using tvOS SDK | Yoshi Sugawara | |
2019-07-02 | libretro: allow mingw cross compile | Aaron Kling | |
2019-05-05 | Port the input lag fix already present in the other snes9x cores. With this ↵ | Mikael Brunnhede | |
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible. | |||
2018-12-28 | Add psp1 target | twinaphex | |
2018-12-28 | More work on making code C89-compliant | twinaphex | |
2018-12-28 | Start significantly refactoring this codebase so we can get it | twinaphex | |
to work with MSVC | |||
2018-10-17 | finished Armv7 a7 | Ryan 'Swingflip' Hamlin | |
2018-10-16 | init commit | Ryan 'Swingflip' Hamlin | |
2018-06-24 | Added Hakchi Platform (Nintendo Classics) | Ryan 'Swingflip' Hamlin | |
2018-04-20 | Update | twinaphex | |
2018-04-20 | Use CC for assembly files | twinaphex | |
2018-04-20 | Rename .s files to .S | twinaphex | |
2018-01-17 | Update | twinaphex | |
2017-09-29 | support for iOS arm64 build | Yoshi Sugawara | |
2017-01-23 | (ngc/Wii/WiiU) buildfix for devkitpro r29. | aliaspider | |
2016-11-07 | Add wiiu target | twinaphex | |
2016-09-07 | (Emscripten) Add target | twinaphex | |
2016-08-08 | Get rid of register keywords, and try to get it compiling for Gamecube | twinaphex | |
2016-08-05 | Disable ARM_ASM in general for iOS - iOS keeps breaking ASM code | twinaphex | |
2016-08-05 | Change target names | twinaphex | |
2016-08-05 | Fixed assembly option on Makefile. | NunaticAlumina | |
2016-08-05 | Updated Makefile. | root | |
2016-08-05 | Added vita as target. | NunaticAlumina | |
2016-03-01 | Add GCW Zero target | twinaphex | |
2016-01-19 | remove some gcc opts - | Jools Wills | |
* -fgcse-sm -fgcse-las - let gcc decide via O3 * -ffunction-sections / -fpeel-loops / -funroll-loops (normally only used when profiling shows there are actual benefits - unrolling loops may not be of benefit on all targets) * -fgcse-after-reload / -fweb (already enabled by -O3) * a few duplicate -fomit-frame-pointer / -ffast-math | |||
2015-12-28 | no need for HAVE_GCC anymore | Jools Wills | |
2015-12-26 | (ios) disable gcc flags | aliaspider | |
2015-12-26 | add ios9 target, use cc instead of clang | aliaspider | |
2015-12-26 | add theos_ios target. | aliaspider | |
2015-12-26 | build fix for non-GCC compilers. | aliaspider | |
2015-12-26 | add iOS target. | aliaspider | |
2015-11-24 | add ASM_CPU and ASM_SPC700 build options. | aliaspider | |
2015-11-14 | Fix some rule for Makefile | Twinaphex | |
2015-11-13 | build bix for non ARM platforms. | aliaspider | |
(still not functional) | |||
2015-11-09 | solve 'for' loop initial declarations build errors. | aliaspider | |
remove --std=c99 | |||
2015-11-09 | C++ --> C99 | aliaspider | |
2015-11-08 | (android) build fix | aliaspider | |
2015-11-08 | Start adding counterparts to ARM ASM codepaths | twinaphex | |