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2015-11-09C++ --> C99aliaspider
2015-11-09Remove USE_GLIDE ifdefstwinaphex
2015-11-08Take out _SNESPPC ifdefstwinaphex
2015-11-08Add tile_c.cpp for non-ARM_ASM buildtwinaphex
2015-11-08remove commented out codetwinaphex
2015-11-08Add more non-ARM_ASM codepathstwinaphex
2015-11-08Add non-ARM ASM version of SWAP_DWORDtwinaphex
2015-11-08Start adding counterparts to ARM ASM codepathstwinaphex
2015-11-07code goes in the .text section ...aliaspider
2015-11-07silence some assembler warningsaliaspider
2015-11-07use the extern "C" macros.aliaspider
2015-11-05cleanupsaliaspider
2015-11-05clenupsaliaspider
2015-11-05move more filesaliaspider
2015-11-05remove zlib dependancyaliaspider
2015-11-05Remove debug.h referencesTwinaphex
2015-11-05S-JIS --> UTF8aliaspider
2015-11-05move/delete some unused files.aliaspider
2015-11-05more cleanups.aliaspider
2015-11-05more cleanupsaliaspider
2015-11-05remove some ifdefstwinaphex
2015-11-05Remove USE_GLIDEtwinaphex
2015-11-05Cleanupstwinaphex
2015-11-05Drop one ifdeftwinaphex
2015-11-05Change some int casts to intptr_ttwinaphex
2015-11-05cleanupsaliaspider
2015-11-05cleanupaliaspider
2015-11-04cleanupsaliaspider
2015-11-04cleanupsaliaspider
2015-11-04add ctr/3ds target.aliaspider
2014-12-08Added multiplayer supportNicholas Peters
Added multiplayer support.
2012-10-24Android makefileToad King
2012-10-21switch to rgb565Toad King
2012-06-17color accuracy updateToad King
some colors (like battle menus in SMRPG) are still corrupted, need to look into it more
2012-06-14use the slower, more accurate SPC700 modesToad King
hack around sounds being higher pitched than they should be
2012-06-14initial libretro changesToad King
2012-06-14initial pocketsnes commitToad King