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2021-04-03Fixes overscan alignment in 240p modeneonloop
2021-03-31Adds overscan scaler and fps displayneonloop
2021-03-12Brings back the built-in frame counterneonloop
2021-03-12Add FAST_ALIGNED_LSB_WORD_ACCESS optimizationneonloop
From https://github.com/m45t3r/snes9x4d/commit/cf6dedb11f1062588d8c747d13c59e7c1d2fa233
2021-03-12Initial trimui s supportneonloop
2021-02-12Silence some warnings that popped up with MSVCtwinaphex
2021-02-06Add BGR support and add PS2 platformFrancisco Javier Trujillo Mata
2021-01-28(MacOS) Remove implicit assigning of type to itselftwinaphex
2020-10-19Backport colour operations from Snes9x 1.60jdgleaver
2020-10-06remove stdio.htwinaphex
2020-10-06Remove SDD1 Load / Save Log Datatwinaphex
2020-10-06Cleanupstwinaphex
2020-10-06Cleanupstwinaphex
2020-01-04fix emscriptenToad King
2019-05-06Fix issue with save states caused by input lag fix.Mikael Brunnhede
2019-05-05Port the input lag fix already present in the other snes9x cores. With this ↵Mikael Brunnhede
fix active, the main loop exit occurs right after generating the finished frame, but before reading the input. This means each new frame begins with reading input, then running game logic, ensuring the input used is as fresh as possible.
2018-12-28More work on making code C89-complianttwinaphex
2018-12-28Start significantly refactoring this codebase so we can get ittwinaphex
to work with MSVC
2018-12-19Fix controller input for Super Mario All-Stars (backportjdgleaver
https://github.com/libretro/snes9x2005/commit/bc7474392a91fa9838e6ecb5b16ccebdd97ab9ec)
2018-12-18Fix audio pitch issues (FF6) (#29)jdgleaver
* Fix audio pitch issues (FF6) * Remove compilted binary, update .gitignore to ignore shared objects
2018-04-20Rename out.s to out.STwinaphex
2018-04-20Rename os9x_65c816_global_armv4.s to os9x_65c816_global_armv4.STwinaphex
2018-04-20Rename setpcbase.s to setpcbase.STwinaphex
2018-04-20Rename sa1_asm.s to sa1_asm.STwinaphex
2018-04-20Rename os9x_65c816_spcc.s to os9x_65c816_spcc.STwinaphex
2018-04-20Rename os9x_65c816_spcasm.s to os9x_65c816_spcasm.STwinaphex
2018-04-20Rename os9x_65c816_common.s to os9x_65c816_common.STwinaphex
2018-04-20Rename os9x_65c816.s to os9x_65c816.STwinaphex
2018-04-20Rename spc700a.s to spc700a.STwinaphex
2018-04-20Rename os9x_65c816_opcodes.s to os9x_65c816_opcodes.STwinaphex
2018-04-20Rename misc.s to misc.STwinaphex
2018-04-20Rename dspMixer.s to dspMixer.STwinaphex
2018-04-20Rename os9x_65c816_global.s to os9x_65c816_global.STwinaphex
2018-04-20Use retro_inline.htwinaphex
2018-04-20Don't use stdbool.h anymoretwinaphex
2018-02-13Make 2 cycles oc profiles.Tatsuya79
2018-02-08Overclock by reducing cycles.Tatsuya79
2018-01-17Update memory streamtwinaphex
2017-02-18Silence warningtwinaphex
2017-02-18Update sar.htwinaphex
2017-01-29Silence warningtwinaphex
2017-01-23Fix port.htwinaphex
2016-10-18Remove breakpoint functions.meepingsnesroms
No one should use this emu for testing, and those functions where just floating there disconnected.
2016-10-15Adding copyright notices since certain predatory scumbags thinktwinaphex
they can play games and demoralize open source creators with their hustling tactics (NO MEANS NO BTW - DON'T BOTHER EVER SENDING E-MAILS ASKING TO GIVE RIGHTS FOR MONEY!!!!! This goes out to you Nostalgames!)
2016-10-13dsp1emu_yo.c - cleanupstwinaphex
2016-10-13Cleanuptwinaphex
2016-10-13Remove obsolete debugging codetwinaphex
2016-08-08Remove CHECK_SOUNDtwinaphex
2016-08-08Take out register keywordtwinaphex
2016-08-08Compiles for Gamecube nowtwinaphex