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|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
*
* (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE
* WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
*
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include <stdio.h>
#include <stdint.h>
#include <boolean.h>
#ifdef _MSC_VER
#include <direct.h>
#else
#include <unistd.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <fcntl.h>
#include <libretro.h>
#include <streams/memory_stream.h>
#include "../src/snes9x.h"
#include "../src/memmap.h"
#include "../src/cpuexec.h"
#include "../src/srtc.h"
#include "../src/apu.h"
#include "../src/ppu.h"
#include "../src/snapshot.h"
#include "../src/soundux.h"
#include "../src/cheats.h"
#include "../src/display.h"
#include "../src/os9x_asm_cpu.h"
#ifdef _3DS
void* linearMemAlign(size_t size, size_t alignment);
void linearFree(void* mem);
#endif
#define MAP_BUTTON(id, name) S9xMapButton((id), S9xGetCommandT((name)), false)
#define MAKE_BUTTON(pad, btn) (((pad)<<4)|(btn))
#define BTN_POINTER (RETRO_DEVICE_ID_JOYPAD_R + 1)
#define BTN_POINTER2 (BTN_POINTER + 1)
static retro_video_refresh_t video_cb = NULL;
static retro_input_poll_t poll_cb = NULL;
static retro_input_state_t input_cb = NULL;
static retro_audio_sample_batch_t audio_batch_cb = NULL;
static retro_environment_t environ_cb = NULL;
static uint32 joys[5];
bool8 ROMAPUEnabled = 0;
char currentWorkingDir[MAX_PATH+1] = {0};
bool overclock_cycles = false;
int one_c, slow_one_c, two_c;
memstream_t *s_stream;
int s_open(const char *fname, const char *mode)
{
unsigned writing = 0;
if (mode)
if (strcmp(mode, "wb") == 0)
writing = 1;
s_stream = memstream_open(writing);
return TRUE;
}
int s_read(void *p, int l)
{
return memstream_read(s_stream, p, l);
}
int s_write(void *p, int l)
{
return memstream_write(s_stream, p, l);
}
void s_close(void)
{
memstream_close(s_stream);
}
int (*statef_open)(const char *fname, const char *mode) = s_open;
int (*statef_read)(void *p, int l) = s_read;
int (*statef_write)(void *p, int l) = s_write;
void (*statef_close)(void) = s_close;
void *retro_get_memory_data(unsigned type)
{
uint8_t* data;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
data = Memory.SRAM;
break;
case RETRO_MEMORY_SYSTEM_RAM:
data = Memory.RAM;
break;
case RETRO_MEMORY_VIDEO_RAM:
data = Memory.VRAM;
break;
default:
data = NULL;
break;
}
return data;
}
size_t retro_get_memory_size(unsigned type)
{
unsigned size;
switch(type)
{
case RETRO_MEMORY_SAVE_RAM:
size = (unsigned) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0);
if (size > 0x20000)
size = 0x20000;
break;
/*case RETRO_MEMORY_RTC:
size = (Settings.SRTC || Settings.SPC7110RTC)?20:0;
break;*/
case RETRO_MEMORY_SYSTEM_RAM:
size = 128 * 1024;
break;
case RETRO_MEMORY_VIDEO_RAM:
size = 64 * 1024;
break;
default:
size = 0;
break;
}
return size;
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_cb = cb;
}
static bool use_overscan;
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
}
void retro_get_system_info(struct retro_system_info *info)
{
info->need_fullpath = false;
info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
info->library_version = "7.2.0";
info->library_name = "Snes9x 2002";
info->block_extract = false;
}
static int16 audio_buf[0x10000];
static unsigned avail;
static float samplerate = 32040.5f;
void S9xGenerateSound(void)
{
}
uint32 S9xReadJoypad(int which1)
{
if (which1 > 4)
return 0;
return joys[which1];
}
void retro_set_controller_port_device(unsigned in_port, unsigned device)
{
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->geometry.base_width = SNES_WIDTH;
info->geometry.base_height = SNES_HEIGHT;
info->geometry.max_width = 512;
info->geometry.max_height = 512;
if(PPU.ScreenHeight == SNES_HEIGHT_EXTENDED)
info->geometry.base_height = SNES_HEIGHT_EXTENDED;
if (!Settings.PAL)
info->timing.fps = 21477272.0 / 357366.0;
else
info->timing.fps = 21281370.0 / 425568.0;
info->timing.sample_rate = samplerate;
info->geometry.aspect_ratio = 4.0f / 3.0f;
}
static void snes_init (void)
{
const int safety = 128;
memset(&Settings, 0, sizeof(Settings));
Settings.JoystickEnabled = FALSE;
Settings.SoundPlaybackRate = samplerate;
Settings.Stereo = TRUE;
Settings.SoundBufferSize = 0;
Settings.CyclesPercentage = 100;
Settings.DisableSoundEcho = FALSE;
Settings.APUEnabled = FALSE;
Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
Settings.SkipFrames = AUTO_FRAMERATE;
Settings.Shutdown = Settings.ShutdownMaster = TRUE;
Settings.FrameTimePAL = 20000;
Settings.FrameTimeNTSC = 16667;
Settings.FrameTime = Settings.FrameTimeNTSC;
Settings.DisableSampleCaching = FALSE;
Settings.DisableMasterVolume = FALSE;
Settings.Mouse = FALSE;
Settings.SuperScope = FALSE;
Settings.MultiPlayer5 = FALSE;
// Settings.ControllerOption = SNES_MULTIPLAYER5;
Settings.ControllerOption = 0;
Settings.ForceTransparency = FALSE;
Settings.Transparency = TRUE;
Settings.SixteenBit = TRUE;
Settings.SupportHiRes = FALSE;
Settings.AutoSaveDelay = 30;
Settings.ApplyCheats = TRUE;
Settings.TurboMode = FALSE;
Settings.TurboSkipFrames = 15;
Settings.SoundSync = FALSE;
#ifdef ASM_SPC700
Settings.asmspc700 = TRUE;
#endif
Settings.SpeedHacks = TRUE;
Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
Settings.InterpolatedSound = TRUE;
CPU.Flags = 0;
if (!MemoryInit() || !S9xInitAPU())
{
MemoryDeinit();
S9xDeinitAPU();
fprintf(stderr, "[libsnes]: Failed to init Memory or APU.\n");
exit(1);
}
if (!S9xInitSound() || !S9xGraphicsInit()) exit(1);
//S9xSetSamplesAvailableCallback(S9xAudioCallback);
GFX.Pitch = use_overscan ? 1024 : 2048;
// hack to make sure GFX.Delta is always (2048 * 512 * 2) >> 1, needed for tile16_t.h
#ifdef _3DS
GFX.Screen_buffer = (uint8 *) linearMemAlign(2048 * 512 * 2 * 2 + safety, 0x80);
#else
GFX.Screen_buffer = (uint8 *) calloc(1, 2048 * 512 * 2 * 2 + safety);
#endif
GFX.Screen = GFX.Screen_buffer + safety;
GFX.SubScreen = GFX.Screen + 2048 * 512 * 2;
GFX.ZBuffer_buffer = (uint8 *) calloc(1, GFX.Pitch * 512 * sizeof(uint16) + safety);
GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
GFX.SubZBuffer_buffer = (uint8 *) calloc(1, GFX.Pitch * 512 * sizeof(uint16) + safety);
GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
GFX.Delta = 1048576; //(GFX.SubScreen - GFX.Screen) >> 1;
if (GFX.Delta != ((GFX.SubScreen - GFX.Screen) >> 1))
{
printf("BAD DELTA! (is %u, should be %u)\n", ((GFX.SubScreen - GFX.Screen) >> 1), GFX.Delta);
exit(1);
}
/* controller port 1 */
//S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
//retro_devices[0] = RETRO_DEVICE_JOYPAD;
/* controller port 2 */
//S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
//retro_devices[1] = RETRO_DEVICE_JOYPAD;
//S9xUnmapAllControls();
//map_buttons();
//S9xSetSoundMute(FALSE);
}
void retro_init (void)
{
static const struct retro_variable vars[] =
{
{ "snes9x2002_overclock_cycles", "Reduce Slowdown (Hack, Unsafe, Restart); disabled|compatible|max" },
{ NULL, NULL },
};
if (!environ_cb(RETRO_ENVIRONMENT_GET_OVERSCAN, &use_overscan))
use_overscan = FALSE;
snes_init();
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
}
/* libsnes uses relative values for analogue devices.
S9x seems to use absolute values, but do convert these into relative values in the core. (Why?!)
Hack around it. :) */
void retro_deinit(void)
{
S9xDeinitAPU();
MemoryDeinit();
S9xGraphicsDeinit();
//S9xUnmapAllControls();
if(GFX.Screen_buffer)
#ifdef _3DS
linearFree(GFX.Screen_buffer);
#else
free(GFX.Screen_buffer);
#endif
GFX.Screen_buffer = NULL;
GFX.Screen = NULL;
GFX.SubScreen = NULL;
if(GFX.ZBuffer_buffer)
free(GFX.ZBuffer_buffer);
GFX.ZBuffer_buffer = NULL;
if(GFX.SubZBuffer_buffer)
free(GFX.SubZBuffer_buffer);
GFX.SubZBuffer_buffer = NULL;
}
void retro_reset (void)
{
S9xReset();
}
//static int16_t retro_mouse_state[2][2] = {{0}, {0}};
//static int16_t retro_scope_state[2] = {0};
//static int16_t retro_justifier_state[2][2] = {{0}, {0}};
void S9xSetButton(int i, uint16 b, bool pressed);
static void report_buttons (void)
{
int i, j;
for ( i = 0; i < 5; i++)
{
for (j = 0; j <= RETRO_DEVICE_ID_JOYPAD_R; j++)
{
if (input_cb(i, RETRO_DEVICE_JOYPAD, 0, j))
joys[i] |= (1 << (15 - j));
else
joys[i] &= ~(1 << (15 - j));
}
}
}
static void check_variables(void)
{
struct retro_variable var;
var.key = "snes9x2002_overclock_cycles";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "compatible") == 0)
{
overclock_cycles = true;
one_c = 4;
slow_one_c = 5;
two_c = 6;
}
else if (strcmp(var.value, "max") == 0)
{
overclock_cycles = true;
one_c = 3;
slow_one_c = 3;
two_c = 3;
}
else
overclock_cycles = false;
}
}
//#define FRAME_SKIP
void retro_run (void)
{
bool updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
check_variables();
#ifdef FRAME_SKIP
IPPU.RenderThisFrame = !IPPU.RenderThisFrame;
#else
IPPU.RenderThisFrame = TRUE;
#endif
poll_cb();
report_buttons();
S9xMainLoop();
// asm_S9xMainLoop();
S9xMixSamples(audio_buf, avail);
audio_batch_cb((int16_t *) audio_buf, avail >> 1);
#ifdef FRAME_SKIP
if(!IPPU.RenderThisFrame)
video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX_PITCH);
#endif
}
size_t retro_serialize_size (void)
{
uint8_t *tmpbuf;
tmpbuf = (uint8_t*)malloc(5000000);
memstream_set_buffer(tmpbuf, 5000000);
S9xFreezeGame("");
free(tmpbuf);
return memstream_get_last_size();
}
bool retro_serialize(void *data, size_t size)
{
memstream_set_buffer((uint8_t*)data, size);
if (S9xFreezeGame("") == FALSE)
return FALSE;
return TRUE;
}
bool retro_unserialize(const void * data, size_t size)
{
memstream_set_buffer((uint8_t*)data, size);
if (S9xUnfreezeGame("") == FALSE)
return FALSE;
return TRUE;
}
void retro_cheat_reset(void)
{
S9xDeleteCheats();
}
void retro_cheat_set(unsigned index, bool enable, const char* in_code)
{
uint32 address;
uint8 byte;
// clean input
char clean_code[strlen(in_code)];
int j =0;
unsigned i;
for (i = 0; i < strlen(in_code); i++)
{
switch (in_code[i])
{
case 'a': case 'A':
case 'b': case 'B':
case 'c': case 'C':
case 'd': case 'D':
case 'e': case 'E':
case 'f': case 'F':
case '-': case '0':
case '1': case '2': case '3':
case '4': case '5': case '6':
case '7': case '8': case '9':
clean_code[j++]=in_code[i];
break;
default:
break;
}
}
clean_code[j]=0;
if ( S9xProActionReplayToRaw(clean_code, &address, &byte) == NULL)
S9xAddCheat(true, true, address, byte);
else if ( S9xGameGenieToRaw(clean_code, &address, &byte) == NULL)
S9xAddCheat(true, true, address, byte);
/* else, silently ignore */
}
bool retro_load_game(const struct retro_game_info *game)
{
bool8 loaded;
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
check_variables();
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
fprintf(stderr, "[libretro]: RGB565 is not supported.\n");
return false;
}
/* Hack. S9x cannot do stuff from RAM. <_< */
memstream_set_buffer((uint8_t*)game->data, game->size);
loaded = LoadROM("");
if (!loaded)
{
fprintf(stderr, "[libretro]: Rom loading failed...\n");
return false;
}
//S9xGraphicsInit();
S9xReset();
CPU.APU_APUExecuting = Settings.APUEnabled = 1;
Settings.SixteenBitSound = true;
so.stereo = Settings.Stereo;
so.playback_rate = Settings.SoundPlaybackRate;
S9xSetPlaybackRate(so.playback_rate);
S9xSetSoundMute(FALSE);
avail = (int) (samplerate / (Settings.PAL ? 50 : 60)) << 1;
memset(audio_buf, 0, sizeof(audio_buf));
return true;
}
bool retro_load_game_special(
unsigned game_type,
const struct retro_game_info *info, size_t num_info
)
{ return false; }
void retro_unload_game (void)
{ }
unsigned retro_get_region (void)
{
return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
}
bool8 S9xDeinitUpdate(int width, int height, bool8 sixteen_bit)
{
int y;
if (height == 448 || height == 478)
{
/* Pitch 2048 -> 1024, only done once per res-change. */
if (GFX.Pitch == 2048)
{
for ( y = 1; y < height; y++)
{
uint8_t *src = GFX.Screen + y * 1024;
uint8_t *dst = GFX.Screen + y * 512;
memcpy(dst, src, width * sizeof(uint8_t) * 2);
}
}
GFX.Pitch = 1024;
}
else
{
/* Pitch 1024 -> 2048, only done once per res-change. */
if (GFX.Pitch == 1024)
{
for ( y = height - 1; y >= 0; y--)
{
uint8_t *src = GFX.Screen + y * 512;
uint8_t *dst = GFX.Screen + y * 1024;
memcpy(dst, src, width * sizeof(uint8_t) * 2);
}
}
GFX.Pitch = 2048;
}
video_cb(GFX.Screen, width, height, GFX_PITCH);
return TRUE;
}
/* Dummy functions that should probably be implemented correctly later. */
const char* S9xGetFilename(const char* in) { return in; }
const char* S9xGetFilenameInc(const char* in) { return in; }
const char *S9xGetHomeDirectory() { return NULL; }
const char *S9xGetSnapshotDirectory() { return NULL; }
const char *S9xGetROMDirectory() { return NULL; }
bool8 S9xInitUpdate() { return TRUE; }
bool8 S9xContinueUpdate(int width, int height) { return TRUE; }
void S9xSetPalette() {}
void S9xLoadSDD1Data() {}
bool8 S9xReadMousePosition (int which1_0_to_1, int* x, int* y, uint32* buttons) { return FALSE; }
bool8 S9xReadSuperScopePosition (int* x, int* y, uint32* buttons) { return FALSE; }
bool JustifierOffscreen() { return false; }
void S9xToggleSoundChannel (int channel) {}
const char *S9xStringInput(const char *message) { return NULL; }
//void Write16(uint16 v, uint8*& ptr) {}
//uint16 Read16(const uint8*& ptr) { return 0; }
//void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2) {}
//bool S9xPollButton(uint32 id, bool *pressed) { return false; }
//bool S9xPollPointer(uint32 id, int16 *x, int16 *y) { return false; }
//bool S9xPollAxis(uint32 id, int16 *value) { return false; }
void S9xExit() { exit(1); }
bool8 S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size) {
//so.sixteen_bit = 1;
so.stereo = TRUE;
//so.buffer_size = 534;
so.playback_rate = samplerate;
return TRUE;
}
const char *emptyString = "";
const char *S9xBasename (const char *filename) { return emptyString; }
void S9xMessage(int a, int b, const char* msg)
{
fprintf(stderr, "%s\n", msg);
}
/* S9x weirdness. */
#ifndef _WIN32
void _splitpath (const char * path, char * drive, char * dir, char * fname, char * ext)
{
const char *slash, *dot;
slash = strrchr(path, SLASH_CHAR);
dot = strrchr(path, '.');
if (dot && slash && dot < slash)
dot = NULL;
if (!slash)
{
*dir = 0;
strcpy(fname, path);
if (dot)
{
fname[dot - path] = 0;
strcpy(ext, dot + 1);
}
else
*ext = 0;
}
else
{
strcpy(dir, path);
dir[slash - path] = 0;
strcpy(fname, slash + 1);
if (dot)
{
fname[dot - slash - 1] = 0;
strcpy(ext, dot + 1);
}
else
*ext = 0;
}
}
void _makepath (char *path, const char * a, const char *dir, const char *fname, const char *ext)
{
if (dir && *dir)
{
strcpy(path, dir);
strcat(path, SLASH_STR);
}
else
*path = 0;
strcat(path, fname);
if (ext && *ext)
{
strcat(path, ".");
strcat(path, ext);
}
}
#endif
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