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MNAME = wiz
COPT = -mcpu=arm926ej-s -mtune=arm926ej-s -g -D__WIZ__
COPT += -O3
COPT += -ffast-math -msoft-float
COPT += -finline -finline-functions -fexpensive-optimizations
COPT += -falign-functions=32 -falign-loops -falign-labels
COPT += -falign-jumps
COPT += -fomit-frame-pointer
#COPT += -fprofile-generate
#COPT += -fprofile-use
#COPT += -pg
ARCH = arm-open2x-linux
SDK = /opt/open2x/gcc-4.1.1-glibc-2.3.6/$(ARCH)
TOOLS = $(SDK)/bin
GCC = $(TOOLS)/$(ARCH)-gcc
STRIP = $(TOOLS)/$(ARCH)-strip
ADSASM = $(TOOLS)/$(ARCH)-as
COPT += -I$(SDK)/include
COPT += -L$(SDK)/lib
#
# SNES stuff (c-based)
#
OBJS = memcpy.o
#OBJS += touchscreen.o
OBJS += apu.o apuaux.o c4.o c4emu.o cheats.o cheats2.o clip.o data.o
OBJS += dsp1.o fxemu.o fxinst.o globals.o loadzip.o ppu.o
OBJS += dma.o memmap.o
OBJS += cpu.o cpuexec.o
OBJS += cpuops.o
OBJS += sa1.o sa1cpu.o
OBJS += sdd1.o sdd1emu.o snapshot.o soundux.o spc700.o spc700a.o srtc.o
OBJS += spc_decode.o
OBJS += tile16.o tile16add.o tile16add1_2.o tile16fadd1_2.o tile16sub.o tile16sub1_2.o tile16fsub1_2.o
OBJS += mode7new.o mode7.o mode7add.o mode7add1_2.o mode7sub.o mode7sub1_2.o
OBJS += mode7prio.o mode7addprio.o mode7add1_2prio.o mode7subprio.o mode7sub1_2prio.o
OBJS += gfx16.o
OBJS += os9x_65c816_global.o os9x_65c816_spcasm.o os9x_65c816_spcc.o os9x_asm_cpu.o
OBJS += usbjoy.o
#
# and some asm from LJP...
#
OBJS += m3d_func.o
#
# Dave's minimal SDK
#
OBJS += loadlast.o wiz_sdk.o warm.o menu.o input.o gp2x_menutile.o gp2x_highlightbar.o \
gp2x_menu_header.o unzip.o ioapi.o squidgehack.o zip.o asm_util.o pollux_set.o
OBJS += disk_img.o
#
# and the glue code that sticks it all together :)
#
OBJS += main.o
# Inopia's menu system, hacked for the GP2X under rlyeh's sdk
PRELIBS = -lpthread -lz $(LIBS)
all: vfast
clean: tidy all
first:
mkdir -p $(MNAME)_$(VNAME)_obj
$(OBJS): first
pocketsnesd.gpe: $(OBJS)
$(GCC) $(COPT) $(addprefix $(MNAME)_$(VNAME)_obj/,$(OBJS)) $(PRELIBS) -o pocketsnesd_$(MNAME)_$(VNAME).gpe -lstdc++ -lm
pocketsnes.gpe: pocketsnesd.gpe
$(STRIP) pocketsnesd_$(MNAME)_$(VNAME).gpe -o pocketsnes_$(MNAME)_$(VNAME).gpe
tidy:
rm $(OBJDIR)/*.o
# -- Fast version
vfast: VNAME = fast
vfast: COPT += -DASMCPU
vfast: OBJDIR = $(MNAME)_$(VNAME)_obj
vfast: pocketsnes.gpe
# -- Normal version
vnormal: VNAME = normal
vnormal: COPT += -DUSE_SA1
vnormal: ODIR = $(MNAME)_$(VNAME)_obj
vnormal: pocketsnes.gpe
# -- Compilation rules
%.o: %.cpp
$(GCC) $(COPT) -c $< -o $(MNAME)_$(VNAME)_obj/$@
%.o: %.c
$(GCC) $(COPT) -c $< -o $(MNAME)_$(VNAME)_obj/$@
%.o: %.s
$(GCC) $(COPT) -c $< -o $(MNAME)_$(VNAME)_obj/$@
%.o: %.S
$(GCC) $(COPT) -c $< -o $(MNAME)_$(VNAME)_obj/$@
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