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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _SNAPORIG_H_
#define _SNAPORIG_H_

#define ORIG_SNAPSHOT_MAGIC "#!snes96"
#define ORIG_SNAPSHOT_VERSION 4

EXTERN_C bool8_32 S9xLoadOrigSnapshot(const char* filename);

struct SOrigCPUState
{
   uint32  Flags;
   short  Cycles_old;
   short  NextEvent_old;
   uint8   CurrentFrame;
   uint8   FastROMSpeed_old_old;
   uint16   V_Counter_old;
   bool8_32   BranchSkip;
   bool8_32   NMIActive;
   bool8_32   IRQActive;
   bool8_32   WaitingForInterrupt;
   bool8_32   InDMA;
   uint8   WhichEvent;
   uint8*   PC;
   uint8*   PCBase;
   uint16   MemSpeed_old;
   uint16   MemSpeedx2_old;
   uint16   FastROMSpeed_old;
   bool8_32   FastDP;
   uint8*   PCAtOpcodeStart;
   uint8*   WaitAddress;
   uint32  WaitCounter;
   long   Cycles;
   long   NextEvent;
   long   V_Counter;
   long   MemSpeed;
   long   MemSpeedx2;
   long   FastROMSpeed;
};

struct SOrigAPU
{
   uint32 Cycles;
   bool8_32  ShowROM;
   uint8  Flags;
   uint8  KeyedChannels;
   uint8  OutPorts [4];
   uint8  DSP [0x80];
   uint8  ExtraRAM [64];
   uint16  Timer [3];
   uint16  TimerTarget [3];
   bool8_32  TimerEnabled [3];
   bool8_32  TimerValueWritten [3];
};

typedef union
{
#ifdef MSB_FIRST
   struct
   {
      uint8 Y, A;
   } B;
#else
   struct
   {
      uint8 A, Y;
   } B;
#endif
   uint16 W;
} OrigYAndA;

struct SOrigAPURegisters
{
   uint8  P;
   OrigYAndA YA;
   uint8  X;
   uint8  S;
   uint16  PC;
};

#define ORIG_MAX_BUFFER_SIZE (1024 * 4)
#define NUM_CHANNELS    8

typedef struct
{
   int state;
   int type;
   short volume_left;
   short volume_right;
   int frequency;
   int count;
   signed short wave [ORIG_MAX_BUFFER_SIZE];
   bool8_32 loop;
   int envx;
   short left_vol_level;
   short right_vol_level;
   short envx_target;
   unsigned long int env_error;
   unsigned long erate;
   int direction;
   unsigned long attack_rate;
   unsigned long decay_rate;
   unsigned long sustain_rate;
   unsigned long release_rate;
   unsigned long sustain_level;
   signed short sample;
   signed short decoded [16];
   signed short previous [2];
   uint16 sample_number;
   bool8_32 last_block;
   bool8_32 needs_decode;
   uint32 block_pointer;
   uint32 sample_pointer;
   int* echo_buf_ptr;
   int mode;
   uint32 dummy [8];
} OrigChannel;

typedef struct
{
   short master_volume_left;
   short master_volume_right;
   short echo_volume_left;
   short echo_volume_right;
   int echo_enable;
   int echo_feedback;
   int echo_ptr;
   int echo_buffer_size;
   int echo_write_enabled;
   int echo_channel_enable;
   int pitch_mod;
   // Just incase they are needed in the future, for snapshot compatibility.
   uint32 dummy [3];
   OrigChannel channels [NUM_CHANNELS];
} SOrigSoundData;

struct SOrigOBJ
{
   short HPos;
   uint16  VPos;
   uint16  Name;
   uint8  VFlip;
   uint8  HFlip;
   uint8  Priority;
   uint8  Palette;
   uint8  Size;
   uint8  Prev;
   uint8  Next;
};

struct SOrigPPU
{
   uint8  BGMode;
   uint8  BG3Priority;
   uint8  Brightness;

   struct
   {
      bool8_32 High;
      uint8 Increment;
      uint16 Address;
      uint16 Mask1;
      uint16 FullGraphicCount;
      uint16 Shift;
   } VMA;

   struct
   {
      uint8 TileSize;
      uint16 TileAddress;
      uint8 Width;
      uint8 Height;
      uint16 SCBase;
      uint16 VOffset;
      uint16 HOffset;
      bool8_32 ThroughMain;
      bool8_32 ThroughSub;
      uint8 BGSize;
      uint16 NameBase;
      uint16 SCSize;
      bool8_32 Addition;
   } BG [4];

   bool8_32 CGFLIP;
   uint16 CGDATA [256];
   uint8 FirstSprite;
   uint8 LastSprite;
   struct SOrigOBJ OBJ [129];
   uint8 OAMPriorityRotation;
   uint16 OAMAddr;

   uint8 OAMFlip;
   uint16 OAMTileAddress;
   uint16 IRQVBeamPos;
   uint16 IRQHBeamPos;
   uint16 VBeamPosLatched;
   uint16 HBeamPosLatched;

   uint8 HBeamFlip;
   uint8 VBeamFlip;
   uint8 HVBeamCounterLatched;

   short MatrixA;
   short MatrixB;
   short MatrixC;
   short MatrixD;
   short CentreX;
   short CentreY;
   uint8  Joypad1ButtonReadPos;
   uint8  Joypad2ButtonReadPos;

   uint8  CGADD;
   uint8  FixedColourRed;
   uint8  FixedColourGreen;
   uint8  FixedColourBlue;
   uint16  SavedOAMAddr;
   uint16  ScreenHeight;
   uint32 WRAM;
   uint8  BG_Forced;
   bool8_32  ForcedBlanking;
   bool8_32  OBJThroughMain;
   bool8_32  OBJThroughSub;
   uint8  OBJSizeSelect;
   uint8  OBJNameSelect_old;
   uint16  OBJNameBase;
   bool8_32  OBJAddition;
   uint8  OAMReadFlip;
   uint8  OAMData [512 + 32];
   bool8_32  VTimerEnabled;
   bool8_32  HTimerEnabled;
   short HTimerPosition;
   uint8  Mosaic;
   bool8_32  BGMosaic [4];
   bool8_32  Mode7HFlip;
   bool8_32  Mode7VFlip;
   uint8  Mode7Repeat;
   uint8  Window1Left;
   uint8  Window1Right;
   uint8  Window2Left;
   uint8  Window2Right;
   uint8  ClipCounts [6];
   uint8  ClipLeftEdges [3][6];
   uint8  ClipRightEdges [3][6];
   uint8  ClipWindowOverlapLogic [6];
   uint8  ClipWindow1Enable [6];
   uint8  ClipWindow2Enable [6];
   bool8_32  ClipWindow1Inside [6];
   bool8_32  ClipWindow2Inside [6];
   bool8_32  RecomputeClipWindows;
   uint8  CGFLIPRead;
   uint16  OBJNameSelect;
   bool8_32  Need16x8Mulitply;
   uint8  Joypad3ButtonReadPos;
   uint8  MouseSpeed[2];
};

struct SOrigDMA
{
   bool8_32  TransferDirection;
   bool8_32  AAddressFixed;
   bool8_32  AAddressDecrement;
   uint8  TransferMode;

   uint8  ABank;
   uint16  AAddress;
   uint16  Address;
   uint8  BAddress;

   // General DMA only:
   uint16  TransferBytes;

   // H-DMA only:
   bool8_32  HDMAIndirectAddressing;
   uint16  IndirectAddress;
   uint8  IndirectBank;
   uint8  Repeat;
   uint8  LineCount;
   uint8  FirstLine;
   bool8_32  JustStarted;
};

typedef union
{
#ifdef MSB_FIRST
   struct
   {
      uint8 h, l;
   } B;
#else
   struct
   {
      uint8 l, h;
   } B;
#endif
   uint16 W;
} OrigPair;

struct SOrigRegisters
{
   uint8       PB;
   uint8       DB;
   OrigPair   P;
   OrigPair   A;
   OrigPair   D;
   OrigPair   S;
   OrigPair   X;
   OrigPair   Y;
   uint16       PC;
};

#endif