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path: root/shell/input/sdl/input.c
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#include <SDL/SDL.h>
#include <stdint.h>
#include <stdio.h>
#include "main.h"
#include "snes9x.h"
#include "soundux.h"
#include "memmap.h"
#include "apu.h"
#include "cheats.h"
#include "display.h"
#include "gfx.h"
#include "cpuexec.h"
#include "srtc.h"
#include "sa1.h"
#include "scaler.h"

#include "menu.h"
#include "config.h"
#include "buttons.h"

uint8_t *keystate;
uint8_t exit_snes = 0;
extern uint32_t emulator_state;

#define CASE(realkey, key) \
	if (keystate[realkey]) \
		joypad |= key; \
	else \
		joypad &= ~key; \

uint32_t S9xReadJoypad(int32_t port)
{
	SDL_Event event;
	static const uint32_t snes_lut[] =
	{
		SNES_B_MASK,
		SNES_Y_MASK,
		SNES_SELECT_MASK,
		SNES_START_MASK,
		SNES_UP_MASK,
		SNES_DOWN_MASK,
		SNES_LEFT_MASK,
		SNES_RIGHT_MASK,
		SNES_A_MASK,
		SNES_X_MASK,
		SNES_TL_MASK,
		SNES_TR_MASK
	};

	int32_t i;
	uint32_t joypad = 0;

	// Only 1P is supported
	if (port > 0) return joypad;

	keystate = SDL_GetKeyState(NULL);

	while (SDL_PollEvent(&event))
	{
		switch (event.type)
		{
			case SDL_KEYDOWN:
				switch(event.key.keysym.sym)
				{
					case BTN_MENU:
					case BTN_L2:
						emulator_state = 1;
					break;
				  default:
					break;
				}
			break;
			case SDL_KEYUP:
				switch(event.key.keysym.sym)
				{
					case BTN_HOME:
						emulator_state = 1;
					break;
				  default:
					break;
				}
			break;
		}
	}

	CASE(option.config_buttons[0][10], SNES_START_MASK);
	CASE(option.config_buttons[0][11], SNES_SELECT_MASK);
	CASE(option.config_buttons[0][4], SNES_A_MASK);
	CASE(option.config_buttons[0][5], SNES_B_MASK);
	CASE(option.config_buttons[0][6], SNES_X_MASK);
	CASE(option.config_buttons[0][7], SNES_Y_MASK);
	CASE(option.config_buttons[0][8], SNES_TL_MASK);
	CASE(option.config_buttons[0][9], SNES_TR_MASK);
	CASE(option.config_buttons[0][0], SNES_UP_MASK);
	CASE(option.config_buttons[0][1], SNES_RIGHT_MASK);
	CASE(option.config_buttons[0][2], SNES_DOWN_MASK);
	CASE(option.config_buttons[0][3], SNES_LEFT_MASK);

	return joypad;
}