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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "dsp1.h"
#include "cpuexec.h"
#include "apu.h"
#include "dma.h"
#ifdef USE_SA1
#include "sa1.h"
#endif
//#include "cheats.h"
#include "srtc.h"
#include "sdd1.h"
//#include "spc7110.h"

#include "soundux.h"

#ifdef SUPER_FX
#include "fxemu.h"

extern FxInit_s SuperFX;

void S9xResetSuperFX()
{
   SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;
   FxReset(&SuperFX);
}
#endif

void S9xResetCPU()
{
   Registers.PB = 0;
   Registers.PC = S9xGetWord(0xFFFC);
   Registers.D.W = 0;
   Registers.DB = 0;
   Registers.SH = 1;
   Registers.SL = 0xFF;
   Registers.XH = 0;
   Registers.YH = 0;
   Registers.P.W = 0;

   ICPU.ShiftedPB = 0;
   ICPU.ShiftedDB = 0;
   SetFlags(MemoryFlag | IndexFlag | IRQ | Emulation);
   ClearFlags(Decimal);

   CPU.Flags = CPU.Flags & (DEBUG_MODE_FLAG | TRACE_FLAG);
   CPU.BranchSkip = FALSE;
   CPU.NMIActive = FALSE;
   CPU.IRQActive = FALSE;
   CPU.WaitingForInterrupt = FALSE;
   CPU.InDMA = FALSE;
   CPU.WhichEvent = HBLANK_START_EVENT;

   CPU.PC = NULL;
   CPU.PCBase = NULL;
   CPU.PCAtOpcodeStart = NULL;
   CPU.WaitAddress = NULL;
   CPU.WaitCounter = 0;
   CPU.Cycles = 0;
   CPU.NextEvent = Settings.HBlankStart;
   CPU.V_Counter = 0;
   CPU.MemSpeed = SLOW_ONE_CYCLE;
   CPU.MemSpeedx2 = SLOW_ONE_CYCLE * 2;
   CPU.FastROMSpeed = SLOW_ONE_CYCLE;
   CPU.AutoSaveTimer = 0;
   CPU.SRAMModified = FALSE;
   // CPU.NMITriggerPoint = 4; // Set when ROM image loaded
   CPU.BRKTriggered = FALSE;
   //CPU.TriedInterleavedMode2 = FALSE; // Reset when ROM image loaded
   CPU.NMICycleCount = 0;
   CPU.IRQCycleCount = 0;
   S9xSetPCBase(Registers.PC);

#ifndef ASMCPU
#ifndef VAR_CYCLES
   ICPU.Speed = S9xE1M1X1;
#endif
   ICPU.S9xOpcodes = S9xOpcodesM1X1;
   S9xUnpackStatus();
#endif

   ICPU.CPUExecuting = TRUE;
}


void S9xReset(void)
{
#ifdef SUPER_FX
   if (Settings.SuperFX)
      S9xResetSuperFX();
#endif

   ZeroMemory(Memory.FillRAM, 0x8000);
   memset(Memory.VRAM, 0x00, 0x10000);
   memset(Memory.RAM, 0x55, 0x20000);

   /* if(Settings.SPC7110)
         S9xSpc7110Reset();*/
   S9xResetCPU();
   S9xResetPPU();
   S9xResetSRTC();
   if (Settings.SDD1)
      S9xResetSDD1();

   S9xResetDMA();
   S9xResetAPU();
   S9xResetDSP1();
#ifdef USE_SA1
   S9xSA1Init();
#endif

   if (Settings.C4)
      S9xInitC4();

   S9xResetSound(1);

   Settings.Paused = FALSE;

   //Init CPU Map & co
   CPU.Memory_Map = (uint8*) & (Memory.Map);
   CPU.Memory_WriteMap = (uint8*) & (Memory.WriteMap);
   CPU.Memory_MemorySpeed = Memory.MemorySpeed;
   CPU.Memory_BlockIsRAM = (uint8*) & (Memory.BlockIsRAM);
   CPU.Memory_SRAM = Memory.SRAM;
   CPU.Memory_BWRAM = Memory.BWRAM;
   //    CPU.Memory_SRAMMask=Memory.SRAMMask;

}