summaryrefslogtreecommitdiff
path: root/src/pixform.h
blob: f7e5e7a2e36d98839e14b85eb7584fcca7ef54f2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE 
 * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _PIXFORM_H_
#define _PIXFORM_H_

#ifdef GFX_MULTI_FORMAT

enum { RGB565, RGB555, BGR565, BGR555, GBR565, GBR555, RGB5551 };

#define BUILD_PIXEL(R,G,B) ((*GFX.BuildPixel) (R, G, B))
#define BUILD_PIXEL2(R,G,B) ((*GFX.BuildPixel2) (R, G, B))
#define DECOMPOSE_PIXEL(Pixel,R,G,B) ((*GFX.DecomposePixel) (Pixel, R,G,B))

extern uint32 RED_LOW_BIT_MASK;
extern uint32 GREEN_LOW_BIT_MASK;
extern uint32 BLUE_LOW_BIT_MASK;
extern uint32 RED_HI_BIT_MASK;
extern uint32 GREEN_HI_BIT_MASK;
extern uint32 BLUE_HI_BIT_MASK;
extern uint32 MAX_RED;
extern uint32 MAX_GREEN;
extern uint32 MAX_BLUE;
extern uint32 SPARE_RGB_BIT_MASK;
extern uint32 GREEN_HI_BIT;
extern uint32 RGB_LOW_BITS_MASK;
extern uint32 RGB_HI_BITS_MASK;
extern uint32 RGB_HI_BITS_MASKx2;
extern uint32 RGB_REMOVE_LOW_BITS_MASK;
extern uint32 FIRST_COLOR_MASK;
extern uint32 SECOND_COLOR_MASK;
extern uint32 THIRD_COLOR_MASK;
extern uint32 ALPHA_BITS_MASK;
extern uint32 FIRST_THIRD_COLOR_MASK;
extern uint32 TWO_LOW_BITS_MASK;
extern uint32 HIGH_BITS_SHIFTED_TWO_MASK;

#endif

// RGB565 format
#define BUILD_PIXEL_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) (B))
#define BUILD_PIXEL2_RGB565(R,G,B) (((int) (R) << 11) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB565(PIX,R,G,B) {(R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB565 (1 << 5)

#define MAX_RED_RGB565       31
#define MAX_GREEN_RGB565     63
#define MAX_BLUE_RGB565      31
#define RED_LOW_BIT_MASK_RGB565   0x0800
#define GREEN_LOW_BIT_MASK_RGB565 0x0020
#define BLUE_LOW_BIT_MASK_RGB565  0x0001
#define RED_HI_BIT_MASK_RGB565    0x8000
#define GREEN_HI_BIT_MASK_RGB565  0x0400
#define BLUE_HI_BIT_MASK_RGB565   0x0010
#define FIRST_COLOR_MASK_RGB565   0xF800
#define SECOND_COLOR_MASK_RGB565  0x07E0
#define THIRD_COLOR_MASK_RGB565   0x001F
#define ALPHA_BITS_MASK_RGB565    0x0000

// RGB555 format
#define BUILD_PIXEL_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define BUILD_PIXEL2_RGB555(R,G,B) (((int) (R) << 10) | ((int) (G) << 5) | (int) (B))
#define DECOMPOSE_PIXEL_RGB555(PIX,R,G,B) {(R) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (B) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB555 (1 << 15)

#define MAX_RED_RGB555       31
#define MAX_GREEN_RGB555     31
#define MAX_BLUE_RGB555      31
#define RED_LOW_BIT_MASK_RGB555   0x0400
#define GREEN_LOW_BIT_MASK_RGB555 0x0020
#define BLUE_LOW_BIT_MASK_RGB555  0x0001
#define RED_HI_BIT_MASK_RGB555    0x4000
#define GREEN_HI_BIT_MASK_RGB555  0x0200
#define BLUE_HI_BIT_MASK_RGB555   0x0010
#define FIRST_COLOR_MASK_RGB555   0x7C00
#define SECOND_COLOR_MASK_RGB555  0x03E0
#define THIRD_COLOR_MASK_RGB555   0x001F
#define ALPHA_BITS_MASK_RGB555    0x0000

// BGR565 format
#define BUILD_PIXEL_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 6) | (int) (R))
#define BUILD_PIXEL2_BGR565(R,G,B) (((int) (B) << 11) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR565(PIX,R,G,B) {(B) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR565 (1 << 5)

#define MAX_RED_BGR565       31
#define MAX_GREEN_BGR565     63
#define MAX_BLUE_BGR565      31
#define RED_LOW_BIT_MASK_BGR565   0x0001
#define GREEN_LOW_BIT_MASK_BGR565 0x0040
#define BLUE_LOW_BIT_MASK_BGR565  0x0800
#define RED_HI_BIT_MASK_BGR565    0x0010
#define GREEN_HI_BIT_MASK_BGR565  0x0400
#define BLUE_HI_BIT_MASK_BGR565   0x8000
#define FIRST_COLOR_MASK_BGR565   0xF800
#define SECOND_COLOR_MASK_BGR565  0x07E0
#define THIRD_COLOR_MASK_BGR565   0x001F
#define ALPHA_BITS_MASK_BGR565    0x0000

// BGR555 format
#define BUILD_PIXEL_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define BUILD_PIXEL2_BGR555(R,G,B) (((int) (B) << 10) | ((int) (G) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_BGR555(PIX,R,G,B) {(B) = (PIX) >> 10; (G) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_BGR555 (1 << 15)

#define MAX_RED_BGR555       31
#define MAX_GREEN_BGR555     31
#define MAX_BLUE_BGR555      31
#define RED_LOW_BIT_MASK_BGR555   0x0001
#define GREEN_LOW_BIT_MASK_BGR555 0x0020
#define BLUE_LOW_BIT_MASK_BGR555  0x0400
#define RED_HI_BIT_MASK_BGR555    0x0010
#define GREEN_HI_BIT_MASK_BGR555  0x0200
#define BLUE_HI_BIT_MASK_BGR555   0x4000
#define FIRST_COLOR_MASK_BGR555   0x7C00
#define SECOND_COLOR_MASK_BGR555  0x03E0
#define THIRD_COLOR_MASK_BGR555   0x001F
#define ALPHA_BITS_MASK_BGR555    0x0000

// GBR565 format
#define BUILD_PIXEL_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 6) | (int) (R))
#define BUILD_PIXEL2_GBR565(R,G,B) (((int) (G) << 11) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR565(PIX,R,G,B) {(G) = (PIX) >> 11; (B) = ((PIX) >> 6) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR565 (1 << 5)

#define MAX_RED_GBR565            31
#define MAX_BLUE_GBR565           63
#define MAX_GREEN_GBR565          31
#define RED_LOW_BIT_MASK_GBR565   0x0001
#define BLUE_LOW_BIT_MASK_GBR565  0x0040
#define GREEN_LOW_BIT_MASK_GBR565 0x0800
#define RED_HI_BIT_MASK_GBR565    0x0010
#define BLUE_HI_BIT_MASK_GBR565   0x0400
#define GREEN_HI_BIT_MASK_GBR565  0x8000
#define FIRST_COLOR_MASK_GBR565   0xF800
#define SECOND_COLOR_MASK_GBR565  0x07E0
#define THIRD_COLOR_MASK_GBR565   0x001F
#define ALPHA_BITS_MASK_GBR565    0x0000

// GBR555 format
#define BUILD_PIXEL_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define BUILD_PIXEL2_GBR555(R,G,B) (((int) (G) << 10) | ((int) (B) << 5) | (int) (R))
#define DECOMPOSE_PIXEL_GBR555(PIX,R,G,B) {(G) = (PIX) >> 10; (B) = ((PIX) >> 5) & 0x1f; (R) = (PIX) & 0x1f; }
#define SPARE_RGB_BIT_MASK_GBR555 (1 << 15)

#define MAX_RED_GBR555            31
#define MAX_BLUE_GBR555           31
#define MAX_GREEN_GBR555          31
#define RED_LOW_BIT_MASK_GBR555   0x0001
#define BLUE_LOW_BIT_MASK_GBR555  0x0020
#define GREEN_LOW_BIT_MASK_GBR555 0x0400
#define RED_HI_BIT_MASK_GBR555    0x0010
#define BLUE_HI_BIT_MASK_GBR555   0x0200
#define GREEN_HI_BIT_MASK_GBR555  0x4000
#define FIRST_COLOR_MASK_GBR555   0x7C00
#define SECOND_COLOR_MASK_GBR555  0x03E0
#define THIRD_COLOR_MASK_GBR555   0x001F
#define ALPHA_BITS_MASK_GBR555    0x0000

// RGB5551 format
#define BUILD_PIXEL_RGB5551(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define BUILD_PIXEL2_RGB5551(R,G,B) (((int) (R) << 11) | ((int) (G) << 6) | (int) ((B) << 1) | 1)
#define DECOMPOSE_PIXEL_RGB5551(PIX,R,G,B) {(R) = (PIX) >> 11; (G) = ((PIX) >> 6) & 0x1f; (B) = ((PIX) >> 1) & 0x1f; }
#define SPARE_RGB_BIT_MASK_RGB5551 (1)

#define MAX_RED_RGB5551       31
#define MAX_GREEN_RGB5551     31
#define MAX_BLUE_RGB5551      31
#define RED_LOW_BIT_MASK_RGB5551   0x0800
#define GREEN_LOW_BIT_MASK_RGB5551 0x0040
#define BLUE_LOW_BIT_MASK_RGB5551  0x0002
#define RED_HI_BIT_MASK_RGB5551    0x8000
#define GREEN_HI_BIT_MASK_RGB5551  0x0400
#define BLUE_HI_BIT_MASK_RGB5551   0x0020
#define FIRST_COLOR_MASK_RGB5551   0xf800
#define SECOND_COLOR_MASK_RGB5551  0x07c0
#define THIRD_COLOR_MASK_RGB5551   0x003e
#define ALPHA_BITS_MASK_RGB5551    0x0001

#ifndef GFX_MULTI_FORMAT
#define CONCAT(X,Y) X##Y

// C pre-processor needs a two stage macro define to enable it to concat
// to macro names together to form the name of another macro.
#define BUILD_PIXEL_D(F,R,G,B) CONCAT(BUILD_PIXEL_,F) (R,G,B)
#define BUILD_PIXEL2_D(F,R,G,B) CONCAT(BUILD_PIXEL2_,F) (R,G,B)
#define DECOMPOSE_PIXEL_D(F,PIX,R,G,B) CONCAT(DECOMPOSE_PIXEL_,F) (PIX,R,G,B)

#define BUILD_PIXEL(R,G,B) BUILD_PIXEL_D(PIXEL_FORMAT,R,G,B)
#define BUILD_PIXEL2(R,G,B) BUILD_PIXEL2_D(PIXEL_FORMAT,R,G,B)
#define DECOMPOSE_PIXEL(PIX,R,G,B) DECOMPOSE_PIXEL_D(PIXEL_FORMAT,PIX,R,G,B)

#define MAX_RED_D(F)    CONCAT(MAX_RED_,F)
#define MAX_BLUE_D(F)      CONCAT(MAX_BLUE_,F)
#define MAX_GREEN_D(F)     CONCAT(MAX_GREEN_,F)
#define RED_LOW_BIT_MASK_D(F) CONCAT(RED_LOW_BIT_MASK_,F)
#define BLUE_LOW_BIT_MASK_D(F)   CONCAT(BLUE_LOW_BIT_MASK_,F)
#define GREEN_LOW_BIT_MASK_D(F)  CONCAT(GREEN_LOW_BIT_MASK_,F)
#define RED_HI_BIT_MASK_D(F)  CONCAT(RED_HI_BIT_MASK_,F)
#define BLUE_HI_BIT_MASK_D(F) CONCAT(BLUE_HI_BIT_MASK_,F)
#define GREEN_HI_BIT_MASK_D(F)   CONCAT(GREEN_HI_BIT_MASK_,F)
#define FIRST_COLOR_MASK_D(F)   CONCAT(FIRST_COLOR_MASK_,F)
#define SECOND_COLOR_MASK_D(F)  CONCAT(SECOND_COLOR_MASK_,F)
#define THIRD_COLOR_MASK_D(F)   CONCAT(THIRD_COLOR_MASK_,F)
#define ALPHA_BITS_MASK_D(F)    CONCAT(ALPHA_BITS_MASK_,F)

#define MAX_RED         MAX_RED_D(PIXEL_FORMAT)
#define MAX_BLUE     MAX_BLUE_D(PIXEL_FORMAT)
#define MAX_GREEN    MAX_GREEN_D(PIXEL_FORMAT)
#define RED_LOW_BIT_MASK   RED_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_LOW_BIT_MASK       BLUE_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_LOW_BIT_MASK      GREEN_LOW_BIT_MASK_D(PIXEL_FORMAT)
#define RED_HI_BIT_MASK         RED_HI_BIT_MASK_D(PIXEL_FORMAT)
#define BLUE_HI_BIT_MASK        BLUE_HI_BIT_MASK_D(PIXEL_FORMAT)
#define GREEN_HI_BIT_MASK       GREEN_HI_BIT_MASK_D(PIXEL_FORMAT)
#define FIRST_COLOR_MASK        FIRST_COLOR_MASK_D(PIXEL_FORMAT)
#define SECOND_COLOR_MASK       SECOND_COLOR_MASK_D(PIXEL_FORMAT)
#define THIRD_COLOR_MASK        THIRD_COLOR_MASK_D(PIXEL_FORMAT)
#define ALPHA_BITS_MASK         ALPHA_BITS_MASK_D(PIXEL_FORMAT)

#define GREEN_HI_BIT    ((MAX_GREEN + 1) >> 1)
#define RGB_LOW_BITS_MASK (RED_LOW_BIT_MASK | GREEN_LOW_BIT_MASK | \
            BLUE_LOW_BIT_MASK)
#define RGB_HI_BITS_MASK  (RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
            BLUE_HI_BIT_MASK)
#define RGB_HI_BITS_MASKx2 ((RED_HI_BIT_MASK | GREEN_HI_BIT_MASK | \
              BLUE_HI_BIT_MASK) << 1)
#define RGB_REMOVE_LOW_BITS_MASK (~RGB_LOW_BITS_MASK)
#define FIRST_THIRD_COLOR_MASK (FIRST_COLOR_MASK | THIRD_COLOR_MASK)
#define TWO_LOW_BITS_MASK (RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 1))
#define HIGH_BITS_SHIFTED_TWO_MASK (( (FIRST_COLOR_MASK | SECOND_COLOR_MASK | THIRD_COLOR_MASK) & \
                                ~TWO_LOW_BITS_MASK ) >> 2)
#endif

#endif