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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _PORT_H_
#define _PORT_H_
/*
This port.h is really a right-of-passage for anyone trying to port the emulator
to another platform. It must have started out as a set of defines for a
single platform, and instead of using define blocks as new platforms were
added, individual coders simply added exceptions and sprinkled #ifdef and #ifndef
statements throughout the original list.
I can't take it anymore, it's too convoluted. So I've commented out the entire
section, and preemptively rewritten the first #define segment the way god intended,
with a single define-block for each target platform.
*/
#if 1
//Title
#define TITLE "Snes9x"
//Required Includes
#include "pixform.h"
//#include <windows.h>
#include <limits.h>
#include <string.h>
#include <stdbool.h>
//Types Defined
typedef unsigned char bool8;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int bool32;
typedef unsigned int uint32;
typedef signed char int8;
typedef short int16;
typedef int int32;
typedef long long int64;
//CSNES Types for conversion to 32 bit
/*typedef unsigned long bool8_32;
typedef unsigned long uint8_32;
typedef unsigned long uint16_32;
typedef long int8_32;
typedef long int16_32;*/
//For Debugging Purposes:
typedef unsigned char bool8_32;
typedef unsigned char uint8_32;
typedef unsigned short uint16_32;
typedef signed char int8_32;
typedef short int16_32;
//Defines for Extern C
#if defined(__cplusplus) || defined(c_plusplus)
#define EXTERN_C extern "C"
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#else
#define EXTERN_C extern
#define START_EXTERN_C
#define END_EXTERN_C
#endif
//Path Defines
#undef _MAX_PATH
#define _MAX_DIR PATH_MAX
#define _MAX_DRIVE 1
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
//#define PATH_MAX 1024
#define _MAX_PATH PATH_MAX
//True/False Defines
#define TRUE 1
#define FALSE 0
//Slash Char Definitions
#define SLASH_STR "/"
#define SLASH_CHAR '/'
//Misc Items
#define VAR_CYCLES
//#define SPC700_SHUTDOWN
#define STATIC static
#define FASTCALL
#define PIXEL_FORMAT RGB565
#define CHECK_SOUND()
#define VOID void
#define CPU_SHUTDOWN
//#define UNZIP_SUPPORT
#define ZeroMemory(a,b) memset((a),0,(b))
#define PACKING __attribute__ ((packed))
#define ALIGN_BY_ONE __attribute__ ((aligned (1), packed))
#undef FAST_LSB_WORD_ACCESS
#define SUPER_FX
#if defined(ASM_SPC700) && defined(SPC700_SHUTDOWN)
#undef SPC700_SHUTDOWN
#endif
EXTERN_C void S9xGenerateSound();
void _makepath(char* path, const char* drive, const char* dir,
const char* fname, const char* ext);
void _splitpath(const char* path, char* drive, char* dir, char* fname,
char* ext);
#define strcasecmp strcmp
#define strncasecmp strncmp
#ifdef INLINE
#undef INLINE
#define INLINE __inline
#endif
#ifdef inline
#undef inline
#define inline __inline
#endif
#endif //
#endif // _PORT_H_
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