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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _PORT_H_
#define _PORT_H_

/*
This port.h is really a right-of-passage for anyone trying to port the emulator 
	to another platform.  It must have started out as a set of defines for a
	single platform, and instead of using define blocks as new platforms were
	added, individual coders simply added exceptions and sprinkled #ifdef and #ifndef
	statements throughout the original list.

I can't take it anymore, it's too convoluted.  So I've commented out the entire
	section, and preemptively rewritten the first #define segment the way god intended,
	with a single define-block for each target platform.
*/

#if 1

//Title
#define TITLE "Snes9x"

//Required Includes
#include "pixform.h"
//#include <windows.h>
#include <limits.h>
#include <string.h>
//Types Defined
typedef unsigned char	bool8;
typedef unsigned char	uint8;
typedef unsigned short	uint16;
typedef unsigned int	bool32;
typedef unsigned int	uint32;
typedef signed char		int8;
typedef short			int16;
typedef int				int32;
typedef long long		int64;

//CSNES Types for conversion to 32 bit
/*typedef unsigned long	bool8_32;
typedef unsigned long	uint8_32;
typedef unsigned long	uint16_32;
typedef long			int8_32;
typedef long			int16_32;*/

//For Debugging Purposes:

typedef unsigned char	bool8_32;
typedef unsigned char	uint8_32;
typedef unsigned short	uint16_32;
typedef signed char		int8_32;
typedef short			int16_32;


//Defines for Extern C
#if defined(__cplusplus) || defined(c_plusplus)
#define EXTERN_C extern "C"
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#else
#define EXTERN_C extern
#define START_EXTERN_C
#define END_EXTERN_C
#endif

//Path Defines
#undef  _MAX_PATH
#define _MAX_DIR PATH_MAX
#define _MAX_DRIVE 1
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
//#define PATH_MAX 1024
#define _MAX_PATH PATH_MAX

//True/False Defines
#define TRUE 1
#define FALSE 0

//Slash Char Definitions
#define SLASH_STR "/"
#define SLASH_CHAR '/'

//Misc Items
#define VAR_CYCLES
//#define SPC700_SHUTDOWN
#define LSB_FIRST
#define STATIC static
#define FASTCALL
#define PIXEL_FORMAT RGB565
#define CHECK_SOUND()
#define VOID void
#define CPU_SHUTDOWN
//#define UNZIP_SUPPORT
#define ZeroMemory(a,b) memset((a),0,(b))
#define PACKING __attribute__ ((packed))
#define ALIGN_BY_ONE  __attribute__ ((aligned (1), packed))
#define LSB_FIRST
#undef  FAST_LSB_WORD_ACCESS
#define SUPER_FX
#ifdef ASMCPU
	#define ASM_SPC700
#endif

EXTERN_C void S9xGenerateSound ();

void _makepath (char *path, const char *drive, const char *dir,
		const char *fname, const char *ext);
void _splitpath (const char *path, char *drive, char *dir, char *fname,
		 char *ext);
#define strcasecmp strcmp
#define strncasecmp strncmp

#ifdef INLINE
#undef INLINE
#define INLINE __inline
#endif

#ifdef inline
#undef inline
#define inline __inline
#endif

#endif //  

#endif //  _PORT_H_