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path: root/src/ppu.h
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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code 
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _PPU_H_
#define _PPU_H_

#include "rops.h"
#include "menu.h"

#define FIRST_VISIBLE_LINE 1

extern uint8 GetBank;
extern uint16 SignExtend [2];

#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2

#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024

#define PPU_H_BEAM_IRQ_SOURCE	(1 << 0)
#define PPU_V_BEAM_IRQ_SOURCE	(1 << 1)
#define GSU_IRQ_SOURCE		(1 << 2)
#define SA1_IRQ_SOURCE		(1 << 7)
#define SA1_DMA_IRQ_SOURCE	(1 << 5)

struct ClipData {
    uint32  Count [6];
    uint32  Left [6][6];
    uint32  Right [6][6];
};

struct InternalPPU {
    bool8  ColorsChanged;
    uint8  HDMA;
    bool8  HDMAStarted;
    uint8  MaxBrightness;
    bool8  LatchedBlanking;
    bool8  OBJChanged;
    bool8  RenderThisFrame;
    bool8  DirectColourMapsNeedRebuild;
    uint32 FrameCount;
    uint32 RenderedFramesCount;
    uint32 DisplayedRenderedFrameCount;
    uint32 SkippedFrames;
    uint32 FrameSkip;
    uint8  *TileCache [3];
    uint8  *TileCached [3];
    bool8  FirstVRAMRead;
    bool8  LatchedInterlace;
    bool8  DoubleWidthPixels;
    int    RenderedScreenHeight;
    int    RenderedScreenWidth;
    uint32 Red [256];
    uint32 Green [256];
    uint32 Blue [256];
    uint8  *XB;
    uint32 ScreenColors [256];
    int	   PreviousLine;
    int	   CurrentLine;
    int	   Controller;
    uint32 Joypads[5];
    uint32 SuperScope;
    uint32 Mouse[2];
    int    PrevMouseX[2];
    int    PrevMouseY[2];
    struct ClipData Clip [2];
};

struct SOBJ
{
    short  HPos;
    uint16 VPos;
    uint16 Name;
    uint8  VFlip;
    uint8  HFlip;
    uint8  Priority;
    uint8  Palette;
    uint8  Size;
};

struct SPPU {
    uint8  BGMode;
    uint8  BG3Priority;
    uint8  Brightness;

    struct {
	bool8 High;
	uint8 Increment;
	uint16 Address;
	uint16 Mask1;
	uint16 FullGraphicCount;
	uint16 Shift;
    } VMA;

    struct {
	uint16 SCBase;
	uint16 VOffset;
	uint16 HOffset;
	uint8 BGSize;
	uint16 NameBase;
	uint16 SCSize;
	bool8 OffsetsChanged; //-chg
    } BG [4];

    bool8  CGFLIP;
    uint16 CGDATA [256]; 
    uint8  FirstSprite;
    uint8  LastSprite;
    struct SOBJ OBJ [128];
    uint8  OAMPriorityRotation;
    uint16 OAMAddr;

    uint8  OAMFlip;
    uint16 OAMTileAddress;
    uint16 IRQVBeamPos;
    uint16 IRQHBeamPos;
    uint16 VBeamPosLatched;
    uint16 HBeamPosLatched;

    uint8  HBeamFlip;
    uint8  VBeamFlip;
    uint8  HVBeamCounterLatched;

    short  MatrixA;
    short  MatrixB;
    short  MatrixC;
    short  MatrixD;
    short  CentreX;
    short  CentreY;
    uint8  Joypad1ButtonReadPos;
    uint8  Joypad2ButtonReadPos;

    uint8  CGADD;
    uint8  FixedColourRed;
    uint8  FixedColourGreen;
    uint8  FixedColourBlue;
    uint16 SavedOAMAddr;
    uint16 ScreenHeight;
    uint32 WRAM;
    uint8  BG_Forced;
    bool8  ForcedBlanking;
    bool8  OBJThroughMain;
    bool8  OBJThroughSub;
    uint8  OBJSizeSelect;
    uint16 OBJNameBase;
    bool8  OBJAddition;
    uint8  OAMReadFlip;
    uint8  OAMData [512 + 32];
    bool8  VTimerEnabled;
    bool8  HTimerEnabled;
    short  HTimerPosition;
    uint8  Mosaic;
    bool8  BGMosaic [4];
    bool8  Mode7HFlip;
    bool8  Mode7VFlip;
    uint8  Mode7Repeat;
    uint8  Window1Left;
    uint8  Window1Right;
    uint8  Window2Left;
    uint8  Window2Right;
    uint8  ClipCounts [6];
    uint8  ClipWindowOverlapLogic [6];
    uint8  ClipWindow1Enable [6];
    uint8  ClipWindow2Enable [6];
    bool8  ClipWindow1Inside [6];
    bool8  ClipWindow2Inside [6];
    bool8  RecomputeClipWindows;
    uint8  CGFLIPRead;
    uint16 OBJNameSelect;
    bool8  Need16x8Mulitply;
    uint8  Joypad3ButtonReadPos;
    uint8  MouseSpeed[2];
    uint16 SavedOAMAddr2;
    uint16 OAMWriteRegister;
    uint8 BGnxOFSbyte;
};

#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3

struct SDMA {
    bool8  TransferDirection;
    bool8  AAddressFixed;
    bool8  AAddressDecrement;
    uint8  TransferMode;

    uint8  ABank;
    uint16 AAddress;
    uint16 Address;
    uint8  BAddress;

    // General DMA only:
    uint16 TransferBytes;

    // H-DMA only:
    bool8  HDMAIndirectAddressing;
    uint16 IndirectAddress;
    uint8  IndirectBank;
    uint8  Repeat;
    uint8  LineCount;
    uint8  FirstLine;
};

START_EXTERN_C
//void S9xUpdateScreen ();
void S9xResetPPU ();
void S9xFixColourBrightness ();
void S9xUpdateJoypads ();
void S9xProcessMouse(int which1);
void S9xSuperFXExec ();

void S9xSetPPU (uint8 Byte, uint16 Address);
uint8 S9xGetPPU (uint16 Address);
void S9xSetCPU (uint8 Byte, uint16 Address);
uint8 S9xGetCPU (uint16 Address);

void S9xInitC4 ();
void S9xSetC4 (uint8 Byte, uint16 Address);
uint8 S9xGetC4 (uint16 Address);
void S9xSetC4RAM (uint8 Byte, uint16 Address);
uint8 S9xGetC4RAM (uint16 Address);

extern struct SPPU PPU;
extern struct SDMA DMA [8];
extern struct InternalPPU IPPU;
END_EXTERN_C

#include "gfx.h"
#include "memmap.h"

STATIC INLINE uint8 REGISTER_4212()
{
    GetBank = 0;
    if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE &&
	CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3)
	GetBank = 1;

    GetBank |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0;
    if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE)
	GetBank |= 0x80; /* XXX: 0x80 or 0xc0 ? */

    return (GetBank);
}

/*
STATIC INLINE void FLUSH_REDRAW ()
{
    if (IPPU.PreviousLine != IPPU.CurrentLine)
	S9xUpdateScreen ();
}
*/

#define FLUSH_REDRAW()     if (IPPU.PreviousLine != IPPU.CurrentLine) S9xUpdateScreen ()


STATIC INLINE void REGISTER_2104 (uint8 byte)
{
    if (PPU.OAMAddr & 0x100)
    {
        int addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1);
        if (byte != PPU.OAMData [addr]){
#ifdef	__DEBUG__
	printf("SetPPU_2104, PPU.OAMData. Byte : %x\n", byte);
#endif

            FLUSH_REDRAW ();
            PPU.OAMData [addr] = byte;
            IPPU.OBJChanged = TRUE;

            // X position high bit, and sprite size (x4)
            struct SOBJ *pObj = &PPU.OBJ [(addr & 0x1f) * 4];

            pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1];
            pObj++->Size = byte & 2;
            pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 2) & 1];
            pObj++->Size = byte & 8;
            pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 4) & 1];
            pObj++->Size = byte & 32;
            pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 6) & 1];
            pObj->Size = byte & 128;
        }
        PPU.OAMFlip ^= 1;
        if(!(PPU.OAMFlip & 1)){
            ++PPU.OAMAddr;
            PPU.OAMAddr &= 0x1ff;
        }
    } else if(!(PPU.OAMFlip & 1)){
        PPU.OAMWriteRegister &= 0xff00;
        PPU.OAMWriteRegister |= byte;
        PPU.OAMFlip |= 1;
    } else {
        PPU.OAMWriteRegister &= 0x00ff;
        uint8 lowbyte = (uint8)(PPU.OAMWriteRegister);
        uint8 highbyte = byte;
        PPU.OAMWriteRegister |= byte << 8;

        int addr = (PPU.OAMAddr << 1);

        if (lowbyte != PPU.OAMData [addr] ||
            highbyte != PPU.OAMData [addr+1])
        {
            FLUSH_REDRAW ();
#ifdef	__DEBUG__
	printf("SetPPU_2104, PPU.OAMData. Byte : %x\n", byte);
#endif

            PPU.OAMData [addr] = lowbyte;
            PPU.OAMData [addr+1] = highbyte;
            IPPU.OBJChanged = TRUE;
            if (addr & 2)
            {
                // Tile
                PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff;

                // priority, h and v flip.
                PPU.OBJ[addr].Palette = (highbyte >> 1) & 7;
                PPU.OBJ[addr].Priority = (highbyte >> 4) & 3;
                PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1;
                PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1;
            }
            else
            {
                // X position (low)
                PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xFF00;
                PPU.OBJ[addr].HPos |= lowbyte;

                // Sprite Y position
                PPU.OBJ[addr].VPos = highbyte;
            }
        }
        PPU.OAMFlip &= ~1;
        ++PPU.OAMAddr;
    }

    Memory.FillRAM [0x2104] = byte;
}

STATIC INLINE void REGISTER_2118 (uint8 Byte)
{
    uint32 address;
    if (PPU.VMA.FullGraphicCount)
    {
	uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
	address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
			 (rem >> PPU.VMA.Shift) +
			 ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
	Memory.VRAM [address] = Byte;
    }
    else
    {
	Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
    }
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (!PPU.VMA.High)
    {
#ifdef DEBUGGER
	if (Settings.TraceVRAM && !CPU.InDMA)
	{
	    printf ("VRAM write byte: $%04X (%d,%d)\n", PPU.VMA.Address,
		    Memory.FillRAM[0x2115] & 3,
		    (Memory.FillRAM [0x2115] & 0x0c) >> 2);
	}
#endif	
	PPU.VMA.Address += PPU.VMA.Increment;
    }
//    Memory.FillRAM [0x2118] = Byte;
}

STATIC INLINE void REGISTER_2118_tile (uint8 Byte)
{
    uint32 address;
    uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
    address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
		 (rem >> PPU.VMA.Shift) +
		 ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
    Memory.VRAM [address] = Byte;
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (!PPU.VMA.High)
	PPU.VMA.Address += PPU.VMA.Increment;
//    Memory.FillRAM [0x2118] = Byte;
}

STATIC INLINE void REGISTER_2118_linear (uint8 Byte)
{
    uint32 address;
    Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (!PPU.VMA.High)
	PPU.VMA.Address += PPU.VMA.Increment;
//    Memory.FillRAM [0x2118] = Byte;
}

STATIC INLINE void REGISTER_2119 (uint8 Byte)
{
    uint32 address;
    if (PPU.VMA.FullGraphicCount)
    {
	uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
	address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
		    (rem >> PPU.VMA.Shift) +
		    ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
	Memory.VRAM [address] = Byte;
    }
    else
    {
	Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
    }
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (PPU.VMA.High)
    {
#ifdef DEBUGGER
	if (Settings.TraceVRAM && !CPU.InDMA)
	{
	    printf ("VRAM write word: $%04X (%d,%d)\n", PPU.VMA.Address,
		    Memory.FillRAM[0x2115] & 3,
		    (Memory.FillRAM [0x2115] & 0x0c) >> 2);
	}
#endif	
	PPU.VMA.Address += PPU.VMA.Increment;
    }
//    Memory.FillRAM [0x2119] = Byte;
}

STATIC INLINE void REGISTER_2119_tile (uint8 Byte)
{
    uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
    uint32 address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
		    (rem >> PPU.VMA.Shift) +
		    ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
    Memory.VRAM [address] = Byte;
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (PPU.VMA.High)
	PPU.VMA.Address += PPU.VMA.Increment;
//    Memory.FillRAM [0x2119] = Byte;
}

STATIC INLINE void REGISTER_2119_linear (uint8 Byte)
{
    uint32 address;
    Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
    IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
    IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
    IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
    if (PPU.VMA.High)
	PPU.VMA.Address += PPU.VMA.Increment;
//    Memory.FillRAM [0x2119] = Byte;
}

#ifdef __OLD_RASTER_FX__
STATIC INLINE void REGISTER_2122_delayedRasterFx(uint8 Byte)
#else
STATIC INLINE void REGISTER_2122(uint8 Byte)
#endif
{
    // CG-RAM (palette) write
   
    if (PPU.CGFLIP)
    {
	if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
	{
	    	PPU.CGDATA[PPU.CGADD] &= 0x00FF;
	    	PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;	    	
	    	if (!(Settings.os9x_hack&PPU_IGNORE_PALWRITE)){
#ifdef	__DEBUG__
	printf("SetPPU_2122, CG-RAM (palette) write. PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
			ADD_ROP(ROP_PALETTE, PPU.CGADD | (PPU.CGDATA[PPU.CGADD] << 16));
			}
	}
	PPU.CGADD++;
    }
    else
    {
	if (Byte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff))
	{
	    	PPU.CGDATA[PPU.CGADD] &= 0x7F00;
	    	PPU.CGDATA[PPU.CGADD] |= Byte;
	    	if (!(Settings.os9x_hack&PPU_IGNORE_PALWRITE)){
#ifdef	__DEBUG__
	printf("SetPPU_2122, CG-RAM (palette) write. !PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
			ADD_ROP(ROP_PALETTE, PPU.CGADD | (PPU.CGDATA[PPU.CGADD] << 16));
			}
	}
    }
    PPU.CGFLIP ^= 1;
//    Memory.FillRAM [0x2122] = Byte;
}

#ifdef __OLD_RASTER_FX__
STATIC INLINE void REGISTER_2122_normalRasterFx(uint8 Byte)
{
    // CG-RAM (palette) write
   
    if (PPU.CGFLIP)
    {
	if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
	{
	    if (!(Settings.os9x_hack&PPU_IGNORE_PALWRITE)){
#ifdef	__DEBUG__
	printf("SetPPU_2122, CG-RAM (palette) write. PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
				FLUSH_REDRAW ();
			}
	    	PPU.CGDATA[PPU.CGADD] &= 0x00FF;
	    	PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;	    	
		IPPU.ColorsChanged = TRUE;
		IPPU.Blue [PPU.CGADD] = (Byte >> 2) & 0x1f;
		IPPU.Green [PPU.CGADD] = (PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f;
		IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.XB[IPPU.Red[PPU.CGADD]], 
									IPPU.XB[IPPU.Green[PPU.CGADD]], 
									IPPU.XB[IPPU.Blue [PPU.CGADD]]);
	}
	PPU.CGADD++;
    }
    else
    {
	if (Byte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff))
	{
	    if (!(Settings.os9x_hack&PPU_IGNORE_PALWRITE)){
#ifdef	__DEBUG__
	printf("SetPPU_2122, CG-RAM (palette) write. !PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
				FLUSH_REDRAW ();
			}

	    	PPU.CGDATA[PPU.CGADD] &= 0x7F00;
	    	PPU.CGDATA[PPU.CGADD] |= Byte;
	    	IPPU.ColorsChanged = TRUE;
		IPPU.Red [PPU.CGADD] = Byte & 0x1f;
		IPPU.Green [PPU.CGADD] = (PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f;
		IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.XB[IPPU.Red[PPU.CGADD]], 
									IPPU.XB[IPPU.Green[PPU.CGADD]], 
									IPPU.XB[IPPU.Blue [PPU.CGADD]]);
	}
    }
    PPU.CGFLIP ^= 1;
//    Memory.FillRAM [0x2122] = Byte;
}


STATIC INLINE void REGISTER_2122(uint8 Byte) {
	if (snesMenuOptions.delayedRasterFX) REGISTER_2122_delayedRasterFx(Byte);
	else REGISTER_2122_normalRasterFx(Byte); 
}
#endif

STATIC INLINE void REGISTER_2180(uint8 Byte)
{
    Memory.RAM[PPU.WRAM++] = Byte;
    PPU.WRAM &= 0x1FFFF;
    Memory.FillRAM [0x2180] = Byte;
}
#endif