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|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _PPU_H_
#define _PPU_H_
#include "rops.h"
#define FIRST_VISIBLE_LINE 1
extern uint8 GetBank;
extern uint16 SignExtend [2];
#define TILE_2BIT 0
#define TILE_4BIT 1
#define TILE_8BIT 2
#define MAX_2BIT_TILES 4096
#define MAX_4BIT_TILES 2048
#define MAX_8BIT_TILES 1024
#define PPU_H_BEAM_IRQ_SOURCE (1 << 0)
#define PPU_V_BEAM_IRQ_SOURCE (1 << 1)
#define GSU_IRQ_SOURCE (1 << 2)
#define SA1_IRQ_SOURCE (1 << 7)
#define SA1_DMA_IRQ_SOURCE (1 << 5)
typedef struct
{
uint32 Count [6];
uint32 Left [6][6];
uint32 Right [6][6];
} ClipData;
typedef struct
{
bool8 ColorsChanged;
uint8 HDMA;
bool8 HDMAStarted;
uint8 MaxBrightness;
bool8 LatchedBlanking;
bool8 OBJChanged;
bool8 RenderThisFrame;
bool8 DirectColourMapsNeedRebuild;
uint32 FrameCount;
uint32 RenderedFramesCount;
uint32 DisplayedRenderedFrameCount;
uint32 SkippedFrames;
uint32 FrameSkip;
uint8* TileCache [3];
uint8* TileCached [3];
bool8 FirstVRAMRead;
bool8 LatchedInterlace;
bool8 DoubleWidthPixels;
int RenderedScreenHeight;
int RenderedScreenWidth;
uint32 Red [256];
uint32 Green [256];
uint32 Blue [256];
uint8* XB;
uint32 ScreenColors [256];
int PreviousLine;
int CurrentLine;
int Controller;
uint32 Joypads[5];
uint32 SuperScope;
uint32 Mouse[2];
int PrevMouseX[2];
int PrevMouseY[2];
ClipData Clip [2];
} InternalPPU;
typedef struct
{
short HPos;
uint16 VPos;
uint16 Name;
uint8 VFlip;
uint8 HFlip;
uint8 Priority;
uint8 Palette;
uint8 Size;
} SOBJ;
typedef struct
{
uint8 BGMode;
uint8 BG3Priority;
uint8 Brightness;
struct
{
bool8 High;
uint8 Increment;
uint16 Address;
uint16 Mask1;
uint16 FullGraphicCount;
uint16 Shift;
} VMA;
struct
{
uint16 SCBase;
uint16 VOffset;
uint16 HOffset;
uint8 BGSize;
uint16 NameBase;
uint16 SCSize;
bool8 OffsetsChanged; //-chg
} BG [4];
bool8 CGFLIP;
uint16 CGDATA [256];
uint8 FirstSprite;
uint8 LastSprite;
SOBJ OBJ [128];
uint8 OAMPriorityRotation;
uint16 OAMAddr;
uint8 OAMFlip;
uint16 OAMTileAddress;
uint16 IRQVBeamPos;
uint16 IRQHBeamPos;
uint16 VBeamPosLatched;
uint16 HBeamPosLatched;
uint8 HBeamFlip;
uint8 VBeamFlip;
uint8 HVBeamCounterLatched;
short MatrixA;
short MatrixB;
short MatrixC;
short MatrixD;
short CentreX;
short CentreY;
uint8 Joypad1ButtonReadPos;
uint8 Joypad2ButtonReadPos;
uint8 CGADD;
uint8 FixedColourRed;
uint8 FixedColourGreen;
uint8 FixedColourBlue;
uint16 SavedOAMAddr;
uint16 ScreenHeight;
uint32 WRAM;
uint8 BG_Forced;
bool8 ForcedBlanking;
bool8 OBJThroughMain;
bool8 OBJThroughSub;
uint8 OBJSizeSelect;
uint16 OBJNameBase;
bool8 OBJAddition;
uint8 OAMReadFlip;
uint8 OAMData [512 + 32];
bool8 VTimerEnabled;
bool8 HTimerEnabled;
short HTimerPosition;
uint8 Mosaic;
bool8 BGMosaic [4];
bool8 Mode7HFlip;
bool8 Mode7VFlip;
uint8 Mode7Repeat;
uint8 Window1Left;
uint8 Window1Right;
uint8 Window2Left;
uint8 Window2Right;
uint8 ClipCounts [6];
uint8 ClipWindowOverlapLogic [6];
uint8 ClipWindow1Enable [6];
uint8 ClipWindow2Enable [6];
bool8 ClipWindow1Inside [6];
bool8 ClipWindow2Inside [6];
bool8 RecomputeClipWindows;
uint8 CGFLIPRead;
uint16 OBJNameSelect;
bool8 Need16x8Mulitply;
uint8 Joypad3ButtonReadPos;
uint8 MouseSpeed[2];
uint16 SavedOAMAddr2;
uint16 OAMWriteRegister;
uint8 BGnxOFSbyte;
} SPPU;
#define CLIP_OR 0
#define CLIP_AND 1
#define CLIP_XOR 2
#define CLIP_XNOR 3
typedef struct
{
bool8 TransferDirection;
bool8 AAddressFixed;
bool8 AAddressDecrement;
uint8 TransferMode;
uint8 ABank;
uint16 AAddress;
uint16 Address;
uint8 BAddress;
// General DMA only:
uint16 TransferBytes;
// H-DMA only:
bool8 HDMAIndirectAddressing;
uint16 IndirectAddress;
uint8 IndirectBank;
uint8 Repeat;
uint8 LineCount;
uint8 FirstLine;
} SDMA;
START_EXTERN_C
//void S9xUpdateScreen ();
void S9xResetPPU();
void S9xFixColourBrightness();
void S9xUpdateJoypads();
void S9xProcessMouse(int which1);
void S9xSuperFXExec();
void S9xSetPPU(uint8 Byte, uint16 Address);
uint8 S9xGetPPU(uint16 Address);
void S9xSetCPU(uint8 Byte, uint16 Address);
uint8 S9xGetCPU(uint16 Address);
void S9xInitC4();
void S9xSetC4(uint8 Byte, uint16 Address);
uint8 S9xGetC4(uint16 Address);
void S9xSetC4RAM(uint8 Byte, uint16 Address);
uint8 S9xGetC4RAM(uint16 Address);
extern SPPU PPU;
extern SDMA DMA [8];
extern InternalPPU IPPU;
END_EXTERN_C
#include "gfx.h"
#include "memmap.h"
STATIC INLINE uint8 REGISTER_4212()
{
GetBank = 0;
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE &&
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3)
GetBank = 1;
GetBank |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0;
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE)
GetBank |= 0x80; /* XXX: 0x80 or 0xc0 ? */
return (GetBank);
}
/*
STATIC INLINE void FLUSH_REDRAW ()
{
if (IPPU.PreviousLine != IPPU.CurrentLine)
S9xUpdateScreen ();
}
*/
#define FLUSH_REDRAW() if (IPPU.PreviousLine != IPPU.CurrentLine) S9xUpdateScreen ()
STATIC INLINE void REGISTER_2104(uint8 byte)
{
if (PPU.OAMAddr & 0x100)
{
int addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1);
if (byte != PPU.OAMData [addr])
{
#ifdef __DEBUG__
printf("SetPPU_2104, PPU.OAMData. Byte : %x\n", byte);
#endif
FLUSH_REDRAW();
PPU.OAMData [addr] = byte;
IPPU.OBJChanged = TRUE;
// X position high bit, and sprite size (x4)
SOBJ* pObj = &PPU.OBJ [(addr & 0x1f) * 4];
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1];
pObj++->Size = byte & 2;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 2) & 1];
pObj++->Size = byte & 8;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 4) & 1];
pObj++->Size = byte & 32;
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 6) & 1];
pObj->Size = byte & 128;
}
PPU.OAMFlip ^= 1;
if (!(PPU.OAMFlip & 1))
{
++PPU.OAMAddr;
PPU.OAMAddr &= 0x1ff;
}
}
else if (!(PPU.OAMFlip & 1))
{
PPU.OAMWriteRegister &= 0xff00;
PPU.OAMWriteRegister |= byte;
PPU.OAMFlip |= 1;
}
else
{
PPU.OAMWriteRegister &= 0x00ff;
uint8 lowbyte = (uint8)(PPU.OAMWriteRegister);
uint8 highbyte = byte;
PPU.OAMWriteRegister |= byte << 8;
int addr = (PPU.OAMAddr << 1);
if (lowbyte != PPU.OAMData [addr] ||
highbyte != PPU.OAMData [addr + 1])
{
FLUSH_REDRAW();
#ifdef __DEBUG__
printf("SetPPU_2104, PPU.OAMData. Byte : %x\n", byte);
#endif
PPU.OAMData [addr] = lowbyte;
PPU.OAMData [addr + 1] = highbyte;
IPPU.OBJChanged = TRUE;
if (addr & 2)
{
// Tile
PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff;
// priority, h and v flip.
PPU.OBJ[addr].Palette = (highbyte >> 1) & 7;
PPU.OBJ[addr].Priority = (highbyte >> 4) & 3;
PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1;
PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1;
}
else
{
// X position (low)
PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xFF00;
PPU.OBJ[addr].HPos |= lowbyte;
// Sprite Y position
PPU.OBJ[addr].VPos = highbyte;
}
}
PPU.OAMFlip &= ~1;
++PPU.OAMAddr;
}
Memory.FillRAM [0x2104] = byte;
}
STATIC INLINE void REGISTER_2118(uint8 Byte)
{
uint32 address;
if (PPU.VMA.FullGraphicCount)
{
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
Memory.VRAM [address] = Byte;
}
else
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (!PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMA)
{
printf("VRAM write byte: $%04X (%d,%d)\n", PPU.VMA.Address,
Memory.FillRAM[0x2115] & 3,
(Memory.FillRAM [0x2115] & 0x0c) >> 2);
}
#endif
PPU.VMA.Address += PPU.VMA.Increment;
}
// Memory.FillRAM [0x2118] = Byte;
}
STATIC INLINE void REGISTER_2118_tile(uint8 Byte)
{
uint32 address;
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
Memory.VRAM [address] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (!PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
// Memory.FillRAM [0x2118] = Byte;
}
STATIC INLINE void REGISTER_2118_linear(uint8 Byte)
{
uint32 address;
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (!PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
// Memory.FillRAM [0x2118] = Byte;
}
STATIC INLINE void REGISTER_2119(uint8 Byte)
{
uint32 address;
if (PPU.VMA.FullGraphicCount)
{
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
Memory.VRAM [address] = Byte;
}
else
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (PPU.VMA.High)
{
#ifdef DEBUGGER
if (Settings.TraceVRAM && !CPU.InDMA)
{
printf("VRAM write word: $%04X (%d,%d)\n", PPU.VMA.Address,
Memory.FillRAM[0x2115] & 3,
(Memory.FillRAM [0x2115] & 0x0c) >> 2);
}
#endif
PPU.VMA.Address += PPU.VMA.Increment;
}
// Memory.FillRAM [0x2119] = Byte;
}
STATIC INLINE void REGISTER_2119_tile(uint8 Byte)
{
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
uint32 address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
(rem >> PPU.VMA.Shift) +
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
Memory.VRAM [address] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
// Memory.FillRAM [0x2119] = Byte;
}
STATIC INLINE void REGISTER_2119_linear(uint8 Byte)
{
uint32 address;
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
if (PPU.VMA.High)
PPU.VMA.Address += PPU.VMA.Increment;
// Memory.FillRAM [0x2119] = Byte;
}
#ifdef __OLD_RASTER_FX__
STATIC INLINE void REGISTER_2122_delayedRasterFx(uint8 Byte)
#else
STATIC INLINE void REGISTER_2122(uint8 Byte)
#endif
{
// CG-RAM (palette) write
if (PPU.CGFLIP)
{
if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
{
PPU.CGDATA[PPU.CGADD] &= 0x00FF;
PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;
if (!(Settings.os9x_hack & PPU_IGNORE_PALWRITE))
{
#ifdef __DEBUG__
printf("SetPPU_2122, CG-RAM (palette) write. PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
ADD_ROP(ROP_PALETTE, PPU.CGADD | (PPU.CGDATA[PPU.CGADD] << 16));
}
}
PPU.CGADD++;
}
else
{
if (Byte != (uint8)(PPU.CGDATA[PPU.CGADD] & 0xff))
{
PPU.CGDATA[PPU.CGADD] &= 0x7F00;
PPU.CGDATA[PPU.CGADD] |= Byte;
if (!(Settings.os9x_hack & PPU_IGNORE_PALWRITE))
{
#ifdef __DEBUG__
printf("SetPPU_2122, CG-RAM (palette) write. !PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
ADD_ROP(ROP_PALETTE, PPU.CGADD | (PPU.CGDATA[PPU.CGADD] << 16));
}
}
}
PPU.CGFLIP ^= 1;
// Memory.FillRAM [0x2122] = Byte;
}
#ifdef __OLD_RASTER_FX__
STATIC INLINE void REGISTER_2122_normalRasterFx(uint8 Byte)
{
// CG-RAM (palette) write
if (PPU.CGFLIP)
{
if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
{
if (!(Settings.os9x_hack & PPU_IGNORE_PALWRITE))
{
#ifdef __DEBUG__
printf("SetPPU_2122, CG-RAM (palette) write. PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
FLUSH_REDRAW();
}
PPU.CGDATA[PPU.CGADD] &= 0x00FF;
PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;
IPPU.ColorsChanged = TRUE;
IPPU.Blue [PPU.CGADD] = (Byte >> 2) & 0x1f;
IPPU.Green [PPU.CGADD] = (PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f;
IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL(IPPU.XB[IPPU.Red[PPU.CGADD]],
IPPU.XB[IPPU.Green[PPU.CGADD]],
IPPU.XB[IPPU.Blue [PPU.CGADD]]);
}
PPU.CGADD++;
}
else
{
if (Byte != (uint8)(PPU.CGDATA[PPU.CGADD] & 0xff))
{
if (!(Settings.os9x_hack & PPU_IGNORE_PALWRITE))
{
#ifdef __DEBUG__
printf("SetPPU_2122, CG-RAM (palette) write. !PPU.CFGFLIP. Byte : %x\n", Byte);
#endif
FLUSH_REDRAW();
}
PPU.CGDATA[PPU.CGADD] &= 0x7F00;
PPU.CGDATA[PPU.CGADD] |= Byte;
IPPU.ColorsChanged = TRUE;
IPPU.Red [PPU.CGADD] = Byte & 0x1f;
IPPU.Green [PPU.CGADD] = (PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f;
IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL(IPPU.XB[IPPU.Red[PPU.CGADD]],
IPPU.XB[IPPU.Green[PPU.CGADD]],
IPPU.XB[IPPU.Blue [PPU.CGADD]]);
}
}
PPU.CGFLIP ^= 1;
// Memory.FillRAM [0x2122] = Byte;
}
STATIC INLINE void REGISTER_2122(uint8 Byte)
{
if (snesMenuOptions.delayedRasterFX) REGISTER_2122_delayedRasterFx(Byte);
else REGISTER_2122_normalRasterFx(Byte);
}
#endif
STATIC INLINE void REGISTER_2180(uint8 Byte)
{
Memory.RAM[PPU.WRAM++] = Byte;
PPU.WRAM &= 0x1FFFF;
Memory.FillRAM [0x2180] = Byte;
}
#endif
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