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path: root/src/ppu_getppu.h
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static uint8 GetPPU_2102 (uint16 Address)
{
	return (uint8) (PPU.OAMAddr);
}

static uint8 GetPPU_2103 (uint16 Address)
{
	return (((PPU.OAMAddr >> 8) & 1) | (PPU.OAMPriorityRotation << 7));
}

static uint8 GetPPU_RAM (uint16 Address)
{
	return (Memory.FillRAM[Address]);
}

static uint8 GetPPU_2116 (uint16 Address)
{
	return (uint8) (PPU.VMA.Address);
}

static uint8 GetPPU_2117 (uint16 Address)
{
	return (PPU.VMA.Address >> 8);
}

static uint8 GetPPU_2121 (uint16 Address)
{
	return (PPU.CGADD);
}

static uint8 GetPPU_213x (uint16 Address)
{
	if (PPU.Need16x8Mulitply)
	{
		int32 r = (int32) PPU.MatrixA * (int32) (PPU.MatrixB >> 8);

		Memory.FillRAM[0x2134] = (uint8) r;
		Memory.FillRAM[0x2135] = (uint8) (r >> 8);
		Memory.FillRAM[0x2136] = (uint8) (r >> 16);
		PPU.Need16x8Mulitply = FALSE;
	}
	return (Memory.FillRAM[Address]);
}

static uint8 GetPPU_2137 (uint16 Address)
{
#ifdef DEBUGGER
	missing.h_v_latch = 1;
#endif
#if 0
#ifdef CPU_SHUTDOWN
	CPU.WaitAddress = CPU.PCAtOpcodeStart;
#endif
#endif
	PPU.HVBeamCounterLatched = 1;
	PPU.VBeamPosLatched = (uint16)
	CPU.V_Counter;
	PPU.HBeamPosLatched = (uint16) ((CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max);

	// Causes screen flicker for Yoshi's Island if uncommented
	//CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);

	if (SNESGameFixes.NeedInit0x2137)
		PPU.VBeamFlip = 0; //jyam sword world sfc2 & godzill
	return (0);
}

static uint8 GetPPU_2138 (uint16 Address)
{
	uint8 byte = 0;

	// Read OAM (sprite) control data
	if(PPU.OAMAddr&0x100){
		if (!(PPU.OAMFlip&1))
		{
			byte = PPU.OAMData [(PPU.OAMAddr&0x10f) << 1];
		}
		else
		{
			byte = PPU.OAMData [((PPU.OAMAddr&0x10f) << 1) + 1];
			PPU.OAMAddr=(PPU.OAMAddr+1)&0x1ff;
		}
	} else {
		if (!(PPU.OAMFlip&1))
		{
			byte = PPU.OAMData [PPU.OAMAddr << 1];
		}
		else
		{
			byte = PPU.OAMData [(PPU.OAMAddr << 1) + 1];
			++PPU.OAMAddr;
		}
	}
	PPU.OAMFlip ^= 1;

	return (byte);

}

static uint8 GetPPU_2139 (uint16 Address)
{
	uint8 byte = 0;
	// Read vram low byte
#ifdef DEBUGGER
	missing.vram_read = 1;
#endif
	if (IPPU.FirstVRAMRead)
	byte = Memory.VRAM[(PPU.VMA.Address << 1)&0xFFFF];
	else if (PPU.VMA.FullGraphicCount)
	{
		uint32 addr = PPU.VMA.Address - 1;
		uint32 rem = addr & PPU.VMA.Mask1;
		uint32 address =
			(addr & ~PPU.VMA.Mask1)
				+ (rem >> PPU.VMA.Shift)
				+ ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
		byte = Memory.VRAM[((address << 1) - 2) & 0xFFFF];
	}
	else
		byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff];

	if (!PPU.VMA.High)
	{
		PPU.VMA.Address += PPU.VMA.Increment;
		IPPU.FirstVRAMRead = FALSE;
	}
	return byte;
}

static uint8 GetPPU_213A (uint16 Address)
{
	uint8 byte = 0;
	// Read vram high byte
#ifdef DEBUGGER
	missing.vram_read = 1;
#endif
	if (IPPU.FirstVRAMRead)
		byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff];
	else if (PPU.VMA.FullGraphicCount)
	{
		uint32 addr = PPU.VMA.Address - 1;
		uint32 rem = addr & PPU.VMA.Mask1;
		uint32 address =
			(addr & ~PPU.VMA.Mask1)
				+ (rem >> PPU.VMA.Shift)
				+ ((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
		byte = Memory.VRAM[((address << 1) - 1) & 0xFFFF];
	}
	else
		byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xFFFF];
	if (PPU.VMA.High)
	{
		PPU.VMA.Address += PPU.VMA.Increment;
		IPPU.FirstVRAMRead = FALSE;
	}
	return byte;
}

static uint8 GetPPU_213B (uint16 Address)
{
	uint8 byte = 0;
	// Read palette data
#ifdef DEBUGGER
	missing.cgram_read = 1;
#endif
	if (PPU.CGFLIPRead)
		byte = PPU.CGDATA[PPU.CGADD++] >> 8;
	else
		byte = PPU.CGDATA[PPU.CGADD] & 0xff;

	PPU.CGFLIPRead ^= 1;
	return (byte);
}
	    
static uint8 GetPPU_213C (uint16 Address)
{
	uint8 byte = 0;
	// Horizontal counter value 0-339
#ifdef DEBUGGER
	missing.h_counter_read = 1;
#endif
	if (PPU.HBeamFlip)
		byte = PPU.HBeamPosLatched >> 8;
	else
		byte = (uint8) PPU.HBeamPosLatched;
	PPU.HBeamFlip ^= 1;
	return byte;
}

static uint8 GetPPU_213D (uint16 Address)
{
	uint8 byte = 0;
	// Vertical counter value 0-262
#ifdef DEBUGGER
	missing.v_counter_read = 1;
#endif
	if (PPU.VBeamFlip)
		byte = PPU.VBeamPosLatched >> 8;
	else
		byte = (uint8) PPU.VBeamPosLatched;
	PPU.VBeamFlip ^= 1;
	return byte;
}

static uint8 GetPPU_213E (uint16 Address)
{
	// PPU time and range over flags
	return (SNESGameFixes._0x213E_ReturnValue);
}

static uint8 GetPPU_213F (uint16 Address)
{
	// NTSC/PAL and which field flags
	PPU.VBeamFlip = PPU.HBeamFlip = 0;
	return ((Settings.PAL ? 0x10 : 0) | (Memory.FillRAM[0x213f] & 0xc0));
}

static uint8 GetPPU_APUR (uint16 Address)
{
/*
	case 0x2140: case 0x2141: case 0x2142: case 0x2143:
	case 0x2144: case 0x2145: case 0x2146: case 0x2147:
	case 0x2148: case 0x2149: case 0x214a: case 0x214b:
	case 0x214c: case 0x214d: case 0x214e: case 0x214f:
	case 0x2150: case 0x2151: case 0x2152: case 0x2153:
	case 0x2154: case 0x2155: case 0x2156: case 0x2157:
	case 0x2158: case 0x2159: case 0x215a: case 0x215b:
	case 0x215c: case 0x215d: case 0x215e: case 0x215f:
	case 0x2160: case 0x2161: case 0x2162: case 0x2163:
	case 0x2164: case 0x2165: case 0x2166: case 0x2167:
	case 0x2168: case 0x2169: case 0x216a: case 0x216b:
	case 0x216c: case 0x216d: case 0x216e: case 0x216f:
	case 0x2170: case 0x2171: case 0x2172: case 0x2173:
	case 0x2174: case 0x2175: case 0x2176: case 0x2177:
	case 0x2178: case 0x2179: case 0x217a: case 0x217b:
	case 0x217c: case 0x217d: case 0x217e: case 0x217f:
*/
#ifdef SPCTOOL
	return ((uint8) _SPCOutP[Address & 3]);
#else
	//	CPU.Flags |= DEBUG_MODE_FLAG;
#ifdef SPC700_SHUTDOWN
	CPU.APU_APUExecuting =	Settings.APUEnabled;
	IAPU.WaitCounter++;
#endif
	if(Settings.APUEnabled)
	{
#ifdef CPU_SHUTDOWN
		//CPU.WaitAddress = CPU.PCAtOpcodeStart;
#endif
		if (!SNESGameFixes.APU_OutPorts_ReturnValueFix) return (APU.OutPorts[Address & 3]); // early exit
		if(Address >= 0x2140
			&& Address <= 0x2143
			&& !CPU.V_Counter)
		{
			return (uint8) ((Address & 1) ? 
				((rand() & 0xff00) >> 8) : (rand() & 0xff));
		}
		return (APU.OutPorts[Address & 3]);
	}
/*
	switch (Settings.SoundSkipMethod)
	{
		case 3 :
		case 0 :
		case 1 :
*/
			#ifdef ASMCPU
			CPU.rstatus |= (1<<(24-2));
			#endif
			CPU.BranchSkip = TRUE;
/*
			break;
		case 2 :
			break;
	}
*/
	if ((Address & 3) < 2)
	{
		int r = rand();
		if (r & 2)
		{
			if (r & 4)
				return ((Address & 3) == 1 ? 0xaa : 0xbb);
			else
				return ((r >> 3) & 0xff);
		}
	}
	else
	{
		int r = rand();
		if (r & 2)
			return ((r >> 3) & 0xff);
	}
	return (Memory.FillRAM[Address]);
#endif // SPCTOOL
}

static uint8 GetPPU_2180 (uint16 Address)
{
	uint8 byte = 0;
	// Read WRAM
#ifdef DEBUGGER
	missing.wram_read = 1;
#endif
	byte = Memory.RAM[PPU.WRAM++];
	PPU.WRAM &= 0x1FFFF;
	return byte;
}

static uint8 GetPPU_ZERO (uint16 Address)
{
	return 0;
}

static uint8 GetPPU_ONE (uint16 Address)
{
	return 1;
}

uint8 (*GetPPU[])(uint16 Address) = {
	GetPPU_RAM,  GetPPU_RAM,  GetPPU_2102,  GetPPU_2103,  GetPPU_RAM, GetPPU_RAM, GetPPU_RAM, GetPPU_RAM,
	GetPPU_RAM, GetPPU_RAM, GetPPU_RAM, GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,
	GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM, GetPPU_RAM, GetPPU_2116, GetPPU_2117,
	GetPPU_RAM, GetPPU_RAM, GetPPU_RAM, GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,
	GetPPU_RAM,  GetPPU_2121,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM, GetPPU_RAM, GetPPU_RAM, GetPPU_RAM,
	GetPPU_RAM, GetPPU_RAM, GetPPU_RAM, GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,
	GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_213x, GetPPU_213x, GetPPU_213x, GetPPU_2137,
	GetPPU_2138, GetPPU_2139, GetPPU_213A, GetPPU_213B, GetPPU_213C, GetPPU_213D, GetPPU_213E, GetPPU_213F,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR, GetPPU_APUR,
	GetPPU_2180, GetPPU_RAM,  GetPPU_RAM,  GetPPU_RAM,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,
	GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,  GetPPU_ZERO,
	GetPPU_ONE
};

uint8 S9xGetPPU (uint16 Address)
{
	uint8 byte = 0;
	if(Address<0x2100)//not a real PPU reg
		return 0; //treat as unmapped memory returning last byte on the bus
    if (Address <= 0x2190){
		return GetPPU[Address - 0x2100](Address);
    } else
	{
	#ifdef USE_SA1
		if (Settings.SA1)
			return (S9xGetSA1(Address));
	#endif
		if (Address <= 0x2fff || Address >= 0x3000 + 768)
		{
			switch (Address)
			{
				case 0x21c2 :
					return (0x20);
				case 0x21c3 :
					return (0);
				case 0x2800 :
					// For Dai Kaijyu Monogatari II
					if (Settings.SRTC)
						return (S9xGetSRTC(Address));
					/*FALL*/
	
				default :
	#ifdef DEBUGGER
					missing.unknownppu_read = Address;
					if (Settings.TraceUnknownRegisters)
					{
						sprintf(String, "Unknown register read: $%04X\n", Address);
						S9xMessage(S9X_TRACE, S9X_PPU_TRACE, String);
					}
	#endif
					// XXX:
					return (0); //Memory.FillRAM[Address]);
			}
		}
	
		if (!Settings.SuperFX)
			return (0x30);
			byte = Memory.FillRAM[Address];
	
		//if (Address != 0x3030 && Address != 0x3031)
		//printf ("%04x\n", Address);
	#ifdef CPU_SHUTDOWN
		if (Address == 0x3030)
		{
			CPU.WaitAddress = CPU.PCAtOpcodeStart;
			#ifdef ASMCPU
			CPU.rstatus |= (1<<(24-3));
			#endif
		}
		else
	#endif
		if (Address == 0x3031)
		{
			CLEAR_IRQ_SOURCE(GSU_IRQ_SOURCE);
			Memory.FillRAM[0x3031] = byte & 0x7f;
		}
		return (byte);
	}
}