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#include "snes9x.h"
#include "ppu.h"
#include "rops.h"

ROPSTRUCT rops[MAX_ROPS];
unsigned int ROpCount;

//#define __DEBUG__

#ifdef __DEBUG__
static char *rasterNames[] = {
	"ROP_NOP",
	"ROP_FIXEDCOLOUR",
	"ROP_PALETTE",
	"ROP_SCREEN_MODE",
	"ROP_BRIGHTNESS",
	"ROP_FORCE_BLANKING",
	"ROP_TILE_ADDRESS",
	"ROP_MOSAIC",
	"ROP_BG_SCSIZE_SCBASE",
	"ROP_BG_NAMEBASE",
	"ROP_MODE7_ROTATION",
	"ROP_BG_WINDOW_ENABLE",
	"ROP_WINDOW1_LEFT",
	"ROP_WINDOW1_RIGHT",
	"ROP_WINDOW2_LEFT",
	"ROP_WINDOW2_RIGHT",
	"ROP_BG_WINDOW_LOGIC",
	"ROP_OBJS_WINDOW_LOGIC",
	"ROP_MAIN_SCREEN_DESIG",
	"ROP_SUB_SCREEN_DESIG",
	"ROP_MAIN_SCREEN_WMASK",
	"ROP_SUB_SCREEN_WMASK",
	"ROP_FIXEDCOL_OR_SCREEN",
	"ROP_ADD_OR_SUB_COLOR"
	};
#endif

void doRaster(ROPSTRUCT *rop) {
	if (!rop) return;
#ifdef __DEBUG__
	printf("%s, line: %d, value: %x\n", rasterNames[rop->rop], rop->line, rop->value);
#endif
	switch (rop->rop) {
		case ROP_NOP:
			// NOP
			break;
		case ROP_FIXEDCOLOUR:
			{
			unsigned char col = rop->value & 0x1f;
			// Colour data for fixed colour addition/subtraction
			if (rop->value & 0x80) PPU.FixedColourBlue = col;
			if (rop->value & 0x40) PPU.FixedColourGreen = col;
			if (rop->value & 0x20) PPU.FixedColourRed = col;
			}
			break;
		case ROP_PALETTE:
			{
			// Pallette, colors 
			unsigned char col = rop->value & 255;
			IPPU.Blue[col] = (rop->value >> (16 + 10)) & 0x1f;
			IPPU.Green[col] = (rop->value >> (16 + 5)) & 0x1f;
			IPPU.Red[col] = (rop->value >> (16 + 0)) & 0x1f;
			IPPU.ScreenColors[col] = (uint16) BUILD_PIXEL (IPPU.XB[IPPU.Red[col]], IPPU.XB[IPPU.Green[col]], IPPU.XB[IPPU.Blue[col]]);
			IPPU.ColorsChanged = TRUE;
			}
			break;
		case ROP_SCREEN_MODE:
			// Screen mode (0 - 7), background tile sizes and background 3 priority
			PPU.BG[0].BGSize = (rop->value >> 4) & 1;
			PPU.BG[1].BGSize = (rop->value >> 5) & 1;
			PPU.BG[2].BGSize = (rop->value >> 6) & 1;
			PPU.BG[3].BGSize = (rop->value >> 7) & 1;
			PPU.BGMode = rop->value & 7;
			// BJ: BG3Priority only takes effect if BGMode==1 and the bit is set
			PPU.BG3Priority  = ((rop->value & 0x0f) == 0x09);
			break;
		case ROP_BRIGHTNESS:			
			PPU.Brightness = rop->value;
			S9xFixColourBrightness();
			if (PPU.Brightness > IPPU.MaxBrightness) IPPU.MaxBrightness = PPU.Brightness;
			IPPU.ColorsChanged = TRUE;
			IPPU.DirectColourMapsNeedRebuild = TRUE;
			break;
		case ROP_FORCE_BLANKING:
			PPU.ForcedBlanking = rop->value;
			IPPU.ColorsChanged = TRUE;
			break;
		case ROP_TILE_ADDRESS:
			PPU.OBJNameBase = (rop->value & 3) << 14;
			PPU.OBJNameSelect = ((rop->value >> 3) & 3) << 13;
			PPU.OBJSizeSelect = (rop->value >> 5) & 7;
			IPPU.OBJChanged = TRUE;
			break;
		case ROP_MOSAIC:
			PPU.Mosaic = (rop->value >> 4) + 1;
			PPU.BGMosaic[0] = (rop->value & 1) && PPU.Mosaic > 1;
			PPU.BGMosaic[1] = (rop->value & 2) && PPU.Mosaic > 1;
			PPU.BGMosaic[2] = (rop->value & 4) && PPU.Mosaic > 1;
			PPU.BGMosaic[3] = (rop->value & 8) && PPU.Mosaic > 1;
			break;
		case ROP_BG_SCSIZE_SCBASE:
			PPU.BG[rop->value >> 16].SCSize = rop->value & 3;
			PPU.BG[rop->value >> 16].SCBase = (rop->value & 0x7c) << 8;			
			break;
		case ROP_BG_NAMEBASE:
			PPU.BG[(rop->value >> 16) + 0].NameBase = (rop->value & 7) << 12;
			PPU.BG[(rop->value >> 16) + 1].NameBase = ((rop->value >> 4) & 7) << 12;
			break;
		case ROP_MODE7_ROTATION:
			PPU.Mode7Repeat = rop->value >> 6;
			if (PPU.Mode7Repeat == 1) PPU.Mode7Repeat = 0;
			PPU.Mode7VFlip = (rop->value & 2) >> 1;
			PPU.Mode7HFlip = rop->value & 1;
			break;
		case ROP_BG_WINDOW_ENABLE:
			PPU.ClipWindow1Enable[(rop->value >> 16) + 0] = !!(rop->value & 0x02);
			PPU.ClipWindow1Enable[(rop->value >> 16) + 1] = !!(rop->value & 0x20);
			PPU.ClipWindow2Enable[(rop->value >> 16) + 0] = !!(rop->value & 0x08);
			PPU.ClipWindow2Enable[(rop->value >> 16) + 1] = !!(rop->value & 0x80);
			PPU.ClipWindow1Inside[(rop->value >> 16) + 0] = !(rop->value & 0x01);
			PPU.ClipWindow1Inside[(rop->value >> 16) + 1] = !(rop->value & 0x10);
			PPU.ClipWindow2Inside[(rop->value >> 16) + 0] = !(rop->value & 0x04);
			PPU.ClipWindow2Inside[(rop->value >> 16) + 1] = !(rop->value & 0x40);
			PPU.RecomputeClipWindows = TRUE;	
			break;
		case ROP_WINDOW1_LEFT:
			PPU.Window1Left = rop->value;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_WINDOW1_RIGHT:
			PPU.Window1Right = rop->value;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_WINDOW2_LEFT:
			PPU.Window2Left = rop->value;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_WINDOW2_RIGHT:
			PPU.Window2Right = rop->value;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_BG_WINDOW_LOGIC:
			PPU.ClipWindowOverlapLogic[0] = (rop->value & 0x03);
			PPU.ClipWindowOverlapLogic[1] = (rop->value & 0x0c) >> 2;
			PPU.ClipWindowOverlapLogic[2] = (rop->value & 0x30) >> 4;
			PPU.ClipWindowOverlapLogic[3] = (rop->value & 0xc0) >> 6;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_OBJS_WINDOW_LOGIC:
			PPU.ClipWindowOverlapLogic[4] = (rop->value & 0x03);
			PPU.ClipWindowOverlapLogic[5] = (rop->value & 0x0c) >> 2;
			PPU.RecomputeClipWindows = TRUE;
			break;
		case ROP_MAIN_SCREEN_DESIG:
			// Main screen designation (backgrounds 1 - 4 and objects)
			if ((GFX.r212c_s & GFX.r212e_s & 0x1f) != (GFX.r212e_s & rop->value & 0x1f)) PPU.RecomputeClipWindows = TRUE; 
			GFX.r212c_s = rop->value;
			break;
		case ROP_SUB_SCREEN_DESIG:
			// Sub-screen designation (backgrounds 1 - 4 and objects)
			if ((GFX.r212d_s & GFX.r212f_s & 0x1f) != (GFX.r212f_s & rop->value & 0x1f)) PPU.RecomputeClipWindows = TRUE; 
			GFX.r212d_s = rop->value;
			break;
		case ROP_MAIN_SCREEN_WMASK:
			// Window mask designation for main screen ?
			if ((GFX.r212c_s & GFX.r212e_s & 0x1f) != (GFX.r212c_s & rop->value & 0x1f)) PPU.RecomputeClipWindows = TRUE; 
			GFX.r212e_s = rop->value;
			break;
		case ROP_SUB_SCREEN_WMASK:
			// Window mask designation for sub-sreen ?
			if ((GFX.r212d_s & GFX.r212f_s & 0x1f) != (GFX.r212d_s & rop->value & 0x1f)) PPU.RecomputeClipWindows = TRUE; 
			GFX.r212f_s = rop->value;
			break;
		case ROP_FIXEDCOL_OR_SCREEN:
			// Fixed colour addition or screen addition
			if ((GFX.r2130_s & 0xf0) != (rop->value & 0xf0)) PPU.RecomputeClipWindows = TRUE;
			GFX.r2130_s = rop->value;
			break;
		case ROP_ADD_OR_SUB_COLOR:
			// Backgrounds 1 - 4, objects and backdrop colour add/sub enable
			GFX.r2131_s = rop->value;
			break;
	}
#ifdef __DEBUG__
	printf("ROP OK\n");
#endif
	rop->rop = 0; // Raster Operation already done, invalidate it
}

bool wouldRasterAlterStatus(ROPSTRUCT *rop) {
	if (!rop) return false;
	switch (rop->rop) {
		case ROP_NOP:
			return false;
			break;
		case ROP_FIXEDCOLOUR:
			{
			unsigned char col = rop->value & 0x1f;
			// Colour data for fixed colour addition/subtraction
			if ((rop->value & 0x80) && (PPU.FixedColourBlue != col)) return true;
			if ((rop->value & 0x40) && (PPU.FixedColourGreen != col)) return true;
			if ((rop->value & 0x20) && (PPU.FixedColourRed != col)) return true;
			return false;
			}
			break;
		case ROP_PALETTE:
			return true;
			break;
		case ROP_SCREEN_MODE:
			return true;
			break;
		case ROP_BRIGHTNESS:			
			return true;
			break;
		case ROP_FORCE_BLANKING:
			return true;
			break;
		case ROP_TILE_ADDRESS:
			return true;
			break;
		case ROP_MOSAIC:
			return true;
			break;
		case ROP_BG_SCSIZE_SCBASE:
			return true;
			break;
		case ROP_BG_NAMEBASE:
			return true;
			break;
		case ROP_MODE7_ROTATION:
			return true;
			break;
		case ROP_BG_WINDOW_ENABLE:
			return true;
			break;
		case ROP_WINDOW1_LEFT:
			return true;
			break;
		case ROP_WINDOW1_RIGHT:
			return true;
			break;
		case ROP_WINDOW2_LEFT:
			return true;
			break;
		case ROP_WINDOW2_RIGHT:
			return true;
			break;
		case ROP_BG_WINDOW_LOGIC:
			return true;
			break;
		case ROP_OBJS_WINDOW_LOGIC:
			return true;
			break;
		case ROP_MAIN_SCREEN_DESIG:
			return true;
			break;
		case ROP_SUB_SCREEN_DESIG:
			return true;
			break;
		case ROP_MAIN_SCREEN_WMASK:
			return true;
			break;
		case ROP_SUB_SCREEN_WMASK:
			return true;
			break;
		case ROP_FIXEDCOL_OR_SCREEN:
			return true;
			break;
		case ROP_ADD_OR_SUB_COLOR:
			return true;
			break;
	}
	return true;
}