1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
|
/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holder:s request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef USE_SA1
#define _sa1_h_
#endif
#ifndef _sa1_h_
#define _sa1_h_
#include "memmap.h"
struct SSA1Registers {
uint8 PB;
uint8 DB;
pair P;
pair A;
pair D;
pair S;
pair X;
pair Y;
uint16 PC;
};
struct SSA1 {
struct SOpcodes *S9xOpcodes;
uint8 _Carry;
uint8 _Zero;
uint8 _Negative;
uint8 _Overflow;
bool8 CPUExecuting;
uint32 ShiftedPB;
uint32 ShiftedDB;
uint32 Flags;
bool8 Executing;
bool8 NMIActive;
bool8 IRQActive;
bool8 WaitingForInterrupt;
bool8 Waiting;
// uint8 WhichEvent;
uint8 *PC;
uint8 *PCBase;
uint8 *BWRAM;
uint8 *PCAtOpcodeStart;
uint8 *WaitAddress;
uint32 WaitCounter;
uint8 *WaitByteAddress1;
uint8 *WaitByteAddress2;
// long Cycles;
// long NextEvent;
// long V_Counter;
int16 op1;
int16 op2;
int arithmetic_op;
int64 sum;
bool8 overflow;
uint8 VirtualBitmapFormat;
bool8 in_char_dma;
uint8 variable_bit_pos;
};
extern struct SSA1Registers SA1Registers;
extern struct SSA1 SA1;
extern uint8 *SA1_Map [MEMMAP_NUM_BLOCKS];
extern uint8 *SA1_WriteMap [MEMMAP_NUM_BLOCKS];
#ifdef USE_SA1
#define SA1CheckZero() (SA1._Zero == 0)
#define SA1CheckCarry() (SA1._Carry)
#define SA1CheckIRQ() (SA1Registers.PL & IRQ)
#define SA1CheckDecimal() (SA1Registers.PL & Decimal)
#define SA1CheckIndex() (SA1Registers.PL & IndexFlag)
#define SA1CheckMemory() (SA1Registers.PL & MemoryFlag)
#define SA1CheckOverflow() (SA1._Overflow)
#define SA1CheckNegative() (SA1._Negative & 0x80)
#define SA1CheckEmulation() (SA1Registers.P.W & Emulation)
#define SA1ClearFlags(f) (SA1Registers.P.W &= ~(f))
#define SA1SetFlags(f) (SA1Registers.P.W |= (f))
#define SA1CheckFlag(f) (SA1Registers.PL & (f))
START_EXTERN_C
uint8 S9xSA1GetByte (uint32);
//uint16 S9xSA1GetWord (uint32);
#define S9xSA1GetWord(address) (S9xSA1GetByte(address) | (S9xSA1GetByte(address+1) << 8))
void S9xSA1SetByte (uint8, uint32);
//void S9xSA1SetWord (uint16, uint32);
#define S9xSA1SetWord(word, address) S9xSA1SetByte(word, address); S9xSA1SetByte(word >> 8, address+1);
void S9xSA1SetPCBase (uint32);
uint8 S9xGetSA1 (uint32);
void S9xSetSA1 (uint8, uint32);
extern struct SOpcodes S9xSA1OpcodesM1X1 [256];
extern struct SOpcodes S9xSA1OpcodesM1X0 [256];
extern struct SOpcodes S9xSA1OpcodesM0X1 [256];
extern struct SOpcodes S9xSA1OpcodesM0X0 [256];
void S9xSA1MainLoop ();
void S9xSA1Init ();
void S9xFixSA1AfterSnapshotLoad ();
void S9xSA1ExecuteDuringSleep ();
END_EXTERN_C
#define SNES_IRQ_SOURCE (1 << 7)
#define TIMER_IRQ_SOURCE (1 << 6)
#define DMA_IRQ_SOURCE (1 << 5)
STATIC inline void S9xSA1UnpackStatus()
{
SA1._Zero = (SA1Registers.PL & Zero) == 0;
SA1._Negative = (SA1Registers.PL & Negative);
SA1._Carry = (SA1Registers.PL & Carry);
SA1._Overflow = (SA1Registers.PL & Overflow) >> 6;
}
STATIC inline void S9xSA1PackStatus()
{
SA1Registers.PL &= ~(Zero | Negative | Carry | Overflow);
SA1Registers.PL |= SA1._Carry | ((SA1._Zero == 0) << 1) |
(SA1._Negative & 0x80) | (SA1._Overflow << 6);
}
STATIC inline void S9xSA1FixCycles ()
{
if (SA1CheckEmulation ())
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
else
if (SA1CheckMemory ())
{
if (SA1CheckIndex ())
SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
else
SA1.S9xOpcodes = S9xSA1OpcodesM1X0;
}
else
{
if (SA1CheckIndex ())
SA1.S9xOpcodes = S9xSA1OpcodesM0X1;
else
SA1.S9xOpcodes = S9xSA1OpcodesM0X0;
}
}
#endif // USE_SA1
#endif
|