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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE
* WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#include "snes9x.h"
#include "memmap.h"
#include "ppu.h"
#include "sdd1.h"
#include "display.h"
void S9xSetSDD1MemoryMap(uint32 bank, uint32 value)
{
int c;
bank = 0xc00 + bank * 0x100;
value = value * 1024 * 1024;
for (c = 0; c < 0x100; c += 16)
{
uint8* block = &Memory.ROM [value + (c << 12)];
int i;
for (i = c; i < c + 16; i++)
Memory.Map [i + bank] = block;
}
}
void S9xResetSDD1(void)
{
int i;
memset(&Memory.FillRAM [0x4800], 0, 4);
for (i = 0; i < 4; i++)
{
Memory.FillRAM [0x4804 + i] = i;
S9xSetSDD1MemoryMap(i, i);
}
}
void S9xSDD1PostLoadState(void)
{
int i;
for (i = 0; i < 4; i++)
S9xSetSDD1MemoryMap(i, Memory.FillRAM [0x4804 + i]);
}
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