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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef _SNES9X_H_
#define _SNES9X_H_
#include <stdio.h>
#include <stdlib.h>
#include "port.h"
#include "65c816.h"
#include "messages.h"
#define ROM_NAME_LEN 23
#include <streams/memory_stream.h>
#define STREAM memstream_t *
#define READ_STREAM(p, l, s) memstream_read(s, p, l)
#define WRITE_STREAM(p, l, s) memstream_write(s, p, l)
#define OPEN_STREAM(f, m) memstream_open(0)
#define CLOSE_STREAM(s) memstream_close(s)
#define SEEK_STREAM(p,r,s) memstream_seek(p,r,s)
/* SNES screen width and height */
#define SNES_WIDTH 256
#define SNES_HEIGHT 224
#define SNES_HEIGHT_EXTENDED 239
#define IMAGE_WIDTH (Settings.SupportHiRes ? SNES_WIDTH * 2 : SNES_WIDTH)
#define IMAGE_HEIGHT (Settings.SupportHiRes ? SNES_HEIGHT_EXTENDED * 2 : SNES_HEIGHT_EXTENDED)
#define SNES_MAX_NTSC_VCOUNTER 262
#define SNES_MAX_PAL_VCOUNTER 312
#define SNES_HCOUNTER_MAX 342
#define SPC700_TO_65C816_RATIO 2
#define AUTO_FRAMERATE 200
#define PPU_IGNORE_FIXEDCOLCHANGES (1<<0)
#define PPU_IGNORE_WINDOW (1<<1)
#define PPU_IGNORE_ADDSUB (1<<2)
#define PPU_IGNORE_PALWRITE (1<<3)
#define GFX_IGNORE_OBJ (1<<4)
#define GFX_IGNORE_BG0 (1<<5)
#define GFX_IGNORE_BG1 (1<<6)
#define GFX_IGNORE_BG2 (1<<7)
#define GFX_IGNORE_BG3 (1<<8)
// NTSC master clock signal 21.47727MHz
// PPU: master clock / 4
// 1 / PPU clock * 342 -> 63.695us
// 63.695us / (1 / 3.579545MHz) -> 228 cycles per scanline
// From Earth Worm Jim: APU executes an average of 65.14285714 cycles per
// scanline giving an APU clock speed of 1.022731096MHz
// PAL master clock signal 21.28137MHz
// PPU: master clock / 4
// 1 / PPU clock * 342 -> 64.281us
// 64.281us / (1 / 3.546895MHz) -> 228 cycles per scanline.
//#define SNES_SCANLINE_TIME (63.695e-6)
//#define SNES_CLOCK_SPEED (3579545)
//#define SNES_CLOCK_LEN (1.0 / SNES_CLOCK_SPEED)
//#define SNES_APUTIMER2_CYCLEx10000 ((uint32) 3355824)
#ifdef VAR_CYCLES
//#define SNES_CYCLES_PER_SCANLINE ((uint32) ((SNES_SCANLINE_TIME / SNES_CLOCK_LEN) * 6 + 0.5))
#define SNES_CYCLES_PER_SCANLINE ((uint32)(228*6))
#else
//#define SNES_CYCLES_PER_SCANLINE ((uint32) (SNES_SCANLINE_TIME / SNES_CLOCK_LEN + 0.5))
#define SNES_CYCLES_PER_SCANLINE ((uint32)(228))
#endif
#define SNES_TR_MASK (1 << 4)
#define SNES_TL_MASK (1 << 5)
#define SNES_X_MASK (1 << 6)
#define SNES_A_MASK (1 << 7)
#define SNES_RIGHT_MASK (1 << 8)
#define SNES_LEFT_MASK (1 << 9)
#define SNES_DOWN_MASK (1 << 10)
#define SNES_UP_MASK (1 << 11)
#define SNES_START_MASK (1 << 12)
#define SNES_SELECT_MASK (1 << 13)
#define SNES_Y_MASK (1 << 14)
#define SNES_B_MASK (1 << 15)
enum
{
SNES_MULTIPLAYER5,
SNES_JOYPAD,
SNES_MOUSE,
SNES_SUPERSCOPE,
SNES_JUSTIFIER,
SNES_JUSTIFIER_2,
SNES_MAX_CONTROLLER_OPTIONS
};
extern bool overclock_cycles;
extern int one_c, slow_one_c, two_c;
#define DEBUG_MODE_FLAG (1 << 0)
#define TRACE_FLAG (1 << 1)
#define SINGLE_STEP_FLAG (1 << 2)
#define BREAK_FLAG (1 << 3)
#define SCAN_KEYS_FLAG (1 << 4)
#define SAVE_SNAPSHOT_FLAG (1 << 5)
#define DELAYED_NMI_FLAG (1 << 6)
#define NMI_FLAG (1 << 7)
#define PROCESS_SOUND_FLAG (1 << 8)
#define FRAME_ADVANCE_FLAG (1 << 9)
#define DELAYED_NMI_FLAG2 (1 << 10)
#define IRQ_PENDING_FLAG (1 << 11)
#ifdef VAR_CYCLES
#define ONE_CYCLE (overclock_cycles ? one_c : 6)
#define SLOW_ONE_CYCLE (overclock_cycles ? slow_one_c : 8)
#define TWO_CYCLES (overclock_cycles ? two_c : 12)
#else
#define ONE_CYCLE 1
#define SLOW_ONE_CYCLE 1
#define TWO_CYCLES 2
#endif
#undef MEMMAP_BLOCK_SIZE
#define MEMMAP_BLOCK_SIZE (0x1000)
#undef MEMMAP_NUM_BLOCKS
#define MEMMAP_NUM_BLOCKS (0x1000000 / MEMMAP_BLOCK_SIZE)
typedef struct
{
uint32 Flags; //0
bool8 BranchSkip; //4
bool8 NMIActive; //5
bool8 IRQActive; //6
bool8 WaitingForInterrupt; //7
SRegisters Regs; //8
//uint8 PB; //8 --> status
//uint8 DB; //9
//pair P; //10
//pair A; //12
//pair D; //14
//pair X; //16
//pair S; //18
//pair Y; //20
//uint16 PC; //22
uint8* PC; //24
int32 Cycles; //28
uint8* PCBase; //32
uint8* PCAtOpcodeStart; //36
uint8* WaitAddress; //40
uint32 WaitCounter; //44
volatile int32 NextEvent; //48
int32 V_Counter; //52
int32 MemSpeed; //56
int32 MemSpeedx2; //60
int32 FastROMSpeed; //64
uint32 AutoSaveTimer; //68
uint32 NMITriggerPoint; //72
uint32 NMICycleCount; //76
uint32 IRQCycleCount; //80
bool8 InDMA; //84
uint8 WhichEvent; //85
bool8 SRAMModified; //86
bool8 BRKTriggered; //87
uint32 _ARM_asm_reserved_1; //88 to stock current jmp table
bool8 TriedInterleavedMode2; //92
bool8 _ARM_asm_padding1[3]; //93
uint8* Memory_Map; //96
uint8* Memory_WriteMap; //100
uint32* Memory_MemorySpeed; //104
uint8* Memory_BlockIsRAM; //108
uint8* Memory_SRAM; //112
uint8* Memory_BWRAM; //116
uint32 Memory_SRAMMask; //120
bool32 APU_APUExecuting; //124
bool32 _ARM_asm_padding2; //128
uint32 _PALMSOS_R9; //132
uint32 _PALMSOS_R10; //136
volatile int32 APU_Cycles; //140 notaz
void* DSPGet;
void* DSPSet;
int32 rstatus;
} SCPUState;
#define HBLANK_START_EVENT 0
#define HBLANK_END_EVENT 1
#define HTIMER_BEFORE_EVENT 2
#define HTIMER_AFTER_EVENT 3
#define NO_EVENT 4
typedef struct
{
// CPU options
bool8 APUEnabled;
bool8 Shutdown;
uint8 SoundSkipMethod;
long H_Max;
long HBlankStart;
long CyclesPercentage;
bool8 DisableIRQ;
bool8 Paused;
bool8 ForcedPause;
bool8 StopEmulation;
// Tracing options
bool8 TraceDMA;
bool8 TraceHDMA;
bool8 TraceVRAM;
bool8 TraceUnknownRegisters;
bool8 TraceDSP;
// Joystick options
bool8 JoystickEnabled;
// ROM timing options (see also H_Max above)
bool8 ForcePAL;
bool8 ForceNTSC;
bool8 PAL;
uint32 FrameTimePAL;
uint32 FrameTimeNTSC;
uint32 FrameTime;
uint32 SkipFrames;
// ROM image options
bool8 ForceLoROM;
bool8 ForceHiROM;
bool8 ForceHeader;
bool8 ForceNoHeader;
bool8 ForceInterleaved;
bool8 ForceInterleaved2;
bool8 ForceNotInterleaved;
// Peripherial options
bool8 ForceSuperFX;
bool8 ForceNoSuperFX;
bool8 ForceDSP1;
bool8 ForceNoDSP1;
bool8 ForceSA1;
bool8 ForceNoSA1;
bool8 ForceC4;
bool8 ForceNoC4;
bool8 ForceSDD1;
bool8 ForceNoSDD1;
bool8 MultiPlayer5;
bool8 Mouse;
bool8 SuperScope;
bool8 SRTC;
uint32 ControllerOption;
bool8 ShutdownMaster;
bool8 MultiPlayer5Master;
bool8 SuperScopeMaster;
bool8 MouseMaster;
bool8 SuperFX;
bool8 DSP1Master;
bool8 SA1;
bool8 C4;
bool8 SDD1;
// Sound options
uint32 SoundPlaybackRate;
bool8 TraceSoundDSP;
bool8 Stereo;
bool8 ReverseStereo;
bool8 SixteenBitSound;
int SoundBufferSize;
int SoundMixInterval;
bool8 SoundEnvelopeHeightReading;
bool8 DisableSoundEcho;
bool8 DisableSampleCaching;
bool8 DisableMasterVolume;
bool8 SoundSync;
bool8 InterpolatedSound;
bool8 Mute;
// bool8 NextAPUEnabled;
uint8 AltSampleDecode;
bool8 FixFrequency;
// Graphics options
bool8 SixteenBit;
bool8 Transparency;
bool8 SupportHiRes;
bool8 Mode7Interpolate;
// SNES graphics options
bool8 BGLayering;
bool8 DisableGraphicWindows;
bool8 ForceTransparency;
bool8 ForceNoTransparency;
bool8 DisableHDMA;
bool8 DisplayFrameRate;
// Others
int32 AutoSaveDelay; // Time in seconds before S-RAM auto-saved if modified.
bool8 ApplyCheats;
bool8 TurboMode;
uint32 TurboSkipFrames;
uint32 AutoMaxSkipFrames;
uint32 os9x_hack;
// Fixes for individual games
uint32 StrikeGunnerOffsetHack;
bool8 ChuckRock;
bool8 StarfoxHack;
bool8 WinterGold;
bool8 Dezaemon;
bool8 WrestlemaniaArcade;
bool8 BS; // Japanese Satellite System games.
bool8 DaffyDuck;
uint8 APURAMInitialValue;
bool8 SDD1Pack;
#ifdef ASM_SPC700
bool8 asmspc700;
#endif
bool8 SpeedHacks;
} SSettings;
typedef struct
{
uint8 NeedInit0x2137;
uint8 umiharakawaseFix;
uint8 alienVSpredetorFix;
uint8 APU_OutPorts_ReturnValueFix;
uint8 Old_Read0x4200;
uint8 _0x213E_ReturnValue;
uint8 TouhaidenControllerFix;
uint8 SoundEnvelopeHeightReading2;
uint8 SRAMInitialValue;
uint8 Uniracers;
uint8 Flintstones;
uint8 Mode7Hack;
} SSNESGameFixes;
extern SSettings Settings;
extern SCPUState CPU;
extern SSNESGameFixes SNESGameFixes;
extern char String [513];
#ifdef LAGFIX
extern bool8 finishedFrame;
#endif
void S9xExit(void);
void S9xMessage(int type, int number, const char* message);
void S9xLoadSDD1Data(void);
enum
{
PAUSE_NETPLAY_CONNECT = (1 << 0),
PAUSE_TOGGLE_FULL_SCREEN = (1 << 1),
PAUSE_EXIT = (1 << 2),
PAUSE_MENU = (1 << 3),
PAUSE_INACTIVE_WINDOW = (1 << 4),
PAUSE_WINDOW_ICONISED = (1 << 5),
PAUSE_RESTORE_GUI = (1 << 6),
PAUSE_FREEZE_FILE = (1 << 7)
};
void S9xSetPause(uint32 mask);
void S9xClearPause(uint32 mask);
#ifndef MAX_PATH
#define MAX_PATH 255
#endif
#endif
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