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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef _SOUND_H_
#define _SOUND_H_

enum { SOUND_SAMPLE = 0, SOUND_NOISE, SOUND_EXTRA_NOISE, SOUND_MUTE };
enum { SOUND_SILENT, SOUND_ATTACK, SOUND_DECAY, SOUND_SUSTAIN,
       SOUND_RELEASE, SOUND_GAIN, SOUND_INCREASE_LINEAR,
       SOUND_INCREASE_BENT_LINE, SOUND_DECREASE_LINEAR,
       SOUND_DECREASE_EXPONENTIAL
     };

enum { MODE_NONE = SOUND_SILENT, MODE_ADSR, MODE_RELEASE = SOUND_RELEASE,
       MODE_GAIN, MODE_INCREASE_LINEAR, MODE_INCREASE_BENT_LINE,
       MODE_DECREASE_LINEAR, MODE_DECREASE_EXPONENTIAL
     };

#define MAX_ENVELOPE_HEIGHT 127
#define ENVELOPE_SHIFT 7
#define MAX_VOLUME 127
#define VOLUME_SHIFT 7
#define VOL_DIV 128
#define SOUND_DECODE_LENGTH 16

#define NUM_CHANNELS    8
#define SOUND_BUFFER_SIZE (2*44100/50)
#define MAX_BUFFER_SIZE SOUND_BUFFER_SIZE

#define SOUND_BUFS      4

typedef struct
{
   int playback_rate;
   bool8 stereo;
   bool8 mute_sound;
   uint8 sound_switch;
   int noise_gen;
   uint32 freqbase; // notaz
} SoundStatus;

extern SoundStatus so;

typedef struct
{
   int state;       // 0x00
   int type;        // 0x04
   short volume_left;     // 0x08
   short volume_right;    // 0x0A
   uint32 hertz;    // 0x0C
   uint32 frequency;      // 0x10
   uint32 count;    // 0x14
   bool32 loop;     // 0x18
   int envx;        // 0x1C
   short left_vol_level;  // 0x20
   short right_vol_level; // 0x22
   short envx_target;     // 0x24
   short padding;      // 0x26
   unsigned long int env_error; // 0x28
   unsigned long erate;      // 0x2C
   int direction;         // 0x30
   unsigned long attack_rate;      // 0x34
   unsigned long decay_rate;    // 0x38
   unsigned long sustain_rate;     // 0x3C
   unsigned long release_rate;     // 0x40
   unsigned long sustain_level; // 0x44
   signed short sample;      // 0x48
   signed short decoded [16];
   signed short previous16 [2];
   signed short* block;
   uint16 sample_number;
   bool8 last_block;
   bool8 needs_decode;
   uint32 block_pointer;
   uint32 sample_pointer;
   int* echo_buf_ptr;
   int mode;
   int32 envxx;
   signed short next_sample;
   int32 interpolate;
   int32 previous [2];
   // notaz
   uint8 env_ind_attack;
   uint8 env_ind_decay;
   uint8 env_ind_sustain;
   uint8 dummy1;
   // Just incase they are needed in the future, for snapshot compatibility.
   uint32 dummy [7];
   //I'll use Fatl's recovery on savestates.
   short gaussian[8];
   int   g_index;
   unsigned short last_valid_header;
   uint8 padding2[256 - 212]; // Last time I checked it, it was 212 bytes long
} Channel;

typedef struct
{
   short master_volume_left;  // 0x00
   short master_volume_right; // 0x02
   short echo_volume_left;    // 0x04
   short echo_volume_right;  // 0x06
   int echo_enable;    // 0x08
   int echo_feedback;     // 0x0C
   int echo_ptr;    // 0x10
   int echo_buffer_size;  // 0x14
   int echo_write_enabled;   // 0x18
   int echo_channel_enable;  // 0x1C
   int pitch_mod;      // 0x20
   // Just incase they are needed in the future, for snapshot compatibility.
   uint32 dummy [3];      // 0x24, 0x28, 0x2C
   Channel channels [NUM_CHANNELS];   // 0x30
   bool8 no_filter;
   int master_volume [2];
   int echo_volume [2];
   int noise_hertz;
} SSoundData;

extern SSoundData SoundData;

void S9xSetEnvelopeHeight(int channel, int height);
void S9xSetSoundKeyOff(int channel);
void S9xSetSoundDecayMode(int channel);
void S9xSetSoundAttachMode(int channel);
void S9xSoundStartEnvelope(Channel*);
void S9xSetSoundSample(int channel, uint16 sample_number);
void S9xSetEchoDelay(int byte);
void S9xResetSound(bool8 full);
void S9xFixSoundAfterSnapshotLoad(void);
void S9xPlaybackSoundSetting(int channel);
void S9xFixEnvelope(int channel, uint8 gain, uint8 adsr1, uint8 adsr2);
void S9xStartSample(int channel);

void S9xMixSamples(signed short* buffer, int sample_count);
void S9xMixSamplesO(signed short* buffer, int sample_count, int sample_offset);
void S9xSetPlaybackRate(uint32 rate);
bool8 S9xInitSound(void);
#endif



// notaz: some stuff from soundux.cpp to enable their inlining
#include "apu.h"
//#define DEBUG
//#include <dprintf.h>

extern int Echo [24000];
extern int Loop [16];
extern int FilterTaps [8];
extern int EchoBuffer [SOUND_BUFFER_SIZE];
extern int NoiseFreq [32];

// precalculated env rates for S9xSetEnvRate
extern unsigned long AttackERate     [16][10];
extern unsigned long DecayERate       [8][10];
extern unsigned long SustainERate    [32][10];
extern unsigned long IncreaseERate   [32][10];
extern unsigned long DecreaseERateExp[32][10];
extern unsigned long KeyOffERate[10];


#define FIXED_POINT 0x10000UL
#define CLIP8(v) \
if ((v) < -128) \
    (v) = -128; \
else \
if ((v) > 127) \
    (v) = 127

static INLINE void S9xSetSoundMute(bool8 mute)
{
   //bool8 old = so.mute_sound;
   so.mute_sound = mute;
   //return (old);
}

static INLINE void S9xSetEnvRate(Channel* ch, unsigned long rate, int direction, int target, unsigned int mode)
{
   ch->envx_target = target;

   if (rate == ~0UL)
   {
      ch->direction = 0;
      rate = 0;
   }
   else
      ch->direction = direction;


   if (rate == 0 || so.playback_rate == 0)
      ch->erate = 0;
   else
   {
      switch (mode >> 28)
      {
      case 0: // attack
         ch->erate = AttackERate[ch->env_ind_attack][ch->state];
         break;

      case 1: // Decay
         ch->erate = DecayERate[ch->env_ind_decay][ch->state];
         break;

      case 2: // Sustain
         ch->erate = SustainERate[ch->env_ind_sustain][ch->state];
         break;

      case 3: // Increase
         ch->erate = IncreaseERate[mode & 0x1f][ch->state];
         break;

      case 4: // DecreaseExp
         ch->erate = DecreaseERateExp[mode & 0x1f][ch->state];
         break;

      case 5: // KeyOff
         ch->erate = KeyOffERate[ch->state];
         break;
      }
   }

#if 0
   static int steps [] =
   {
      // 0, 64, 1238, 1238, 256, 1, 64, 109, 64, 1238
      0, 64, 619, 619, 128, 1, 64, 55, 64, 619
   };

   if (rate == 0 || so.playback_rate == 0)
      ch->erate = 0;
   else
   {
      ch->erate = (unsigned long)
                  (((int64) FIXED_POINT * 1000 * steps [ch->state]) /
                   (rate * so.playback_rate));
   }
#endif
}

static INLINE void S9xSetEchoEnable(uint8 byte)
{
   int i;
   SoundData.echo_channel_enable = byte;
   if (!SoundData.echo_write_enabled || Settings.DisableSoundEcho)
      byte = 0;
   if (byte && !SoundData.echo_enable)
   {
      memset(Echo, 0, sizeof(Echo));
      memset(Loop, 0, sizeof(Loop));
   }

   SoundData.echo_enable = byte;
   for (i = 0; i < 8; i++)
   {
      if (byte & (1 << i))
         SoundData.channels [i].echo_buf_ptr = EchoBuffer;
      else
         SoundData.channels [i].echo_buf_ptr = 0;
   }
}

static INLINE void S9xSetEchoFeedback(int feedback)
{
   CLIP8(feedback);
   SoundData.echo_feedback = feedback;
}

static INLINE void S9xSetFilterCoefficient(int tap, int value)
{
   FilterTaps [tap & 7] = value;
   SoundData.no_filter = (FilterTaps [0] == 127 || FilterTaps [0] == 0) &&
                         FilterTaps [1] == 0   &&
                         FilterTaps [2] == 0   &&
                         FilterTaps [3] == 0   &&
                         FilterTaps [4] == 0   &&
                         FilterTaps [5] == 0   &&
                         FilterTaps [6] == 0   &&
                         FilterTaps [7] == 0;
}

static INLINE uint16* S9xGetSampleAddress(int sample_number)
{
   uint32 addr = (((APU.DSP[APU_DIR] << 8) + (sample_number << 2)) & 0xffff);
   return (uint16*)(IAPU.RAM + addr);
}

static INLINE void S9xSetSoundFrequency(int channel, int hertz)  // hertz [0~64K<<1]
{
   if (so.playback_rate)
   {
      if (SoundData.channels[channel].type == SOUND_NOISE)
         hertz = NoiseFreq [APU.DSP [APU_FLG] & 0x1f];
#if 0 // notaz: this compiles to something awful
      SoundData.channels[channel].frequency = (int)
                                              (((int64) hertz * FIXED_POINT) / so.playback_rate);
#else
      SoundData.channels[channel].frequency = (hertz * so.freqbase) >> 11;
#endif

      /* if (Settings.FixFrequency)
         {
            SoundData.channels[channel].frequency =
            (unsigned long) ((double)  SoundData.channels[channel].frequency * 0.980);
         }*/
   }
}