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/*
Simple theming handling library
Under GPL v2 License
2011 by bitrider
*/
#include "string.h"
#include "stdio.h"
#include "minIni.h"
#include "graphics.h"
#include "config.h"
#include "png.h"
gBITMAP *tBmpBackground = NULL;
gBITMAP *tBmpBar = NULL;
gBITMAP *tBmpLoading = NULL;
gBITMAP *tBmpInGame = NULL;
unsigned short tTextColorTitle = RGB16(255, 0, 0);
unsigned short tTextColorFocus = RGB16(0, 0, 0);
unsigned short tTextColorItem = RGB16(255, 255, 255);
unsigned short tTextColorVersion = RGB16(0, 0, 255);
unsigned short tTextColorInfo = RGB16(255, 127, 40);
unsigned short tTextColorLoading = RGB16(255, 255,255);
unsigned short tBackgroundColor = RGB16(0,0,0);
static gBITMAP *_loadBitmapFromIni(char *ini_file, char *ini_entry, char *dir) {
char f[1024];
char def[] = "none";
int len;
gBITMAP *bmp;
strcpy(f, dir);
len = strlen(f);
ini_gets("bitmaps", ini_entry, def, f + len, sizeof(f) - len, ini_file);
if (strcmp(f + len, def) == 0) {
printf("- No \"%s\" image specified\n", ini_entry);
return NULL;
}
printf("- Loading bitmap: %s", f);
bmp = load_png(f, NULL);
if (!bmp) {
printf(" - ERROR loading file !!\n", f);
return NULL;
}
printf(" - OK\n");
return bmp;
}
static int _loadColorFromIni(char *ini_file, char *ini_entry) {
char f[1024];
char def[] = "none";
int r = -1;
int g = -1;
int b = -1;
ini_gets("colors", ini_entry, def, f, sizeof(f), ini_file);
if (strcmp(f, def) == 0) {
printf("- No \"%s\" color specified\n", ini_entry);
return -1;
}
printf("- Parsing color : %s", ini_entry);
sscanf(f, "RGB(%d, %d, %d)", &r, &g, &b);
if ((r < 0) || (r > 255) ||
(g < 0) || (g > 255) ||
(b < 0) || (b > 255)) {
printf(" - ERROR parsing color !!\n", f);
return -1;
}
printf(" - OK: RGB(%d,%d,%d)\n", r, g, b);
return RGB16(r, g, b);
}
int loadTheme(char *name) {
char themes_dir[] = "themes";
char ini[1024];
char dir[1024];
gBITMAP *bgnd, *bar, *loading, *ingame;
int cTitle, cFocus, cItem, cVersion, cInfo, cLoading, cBackground;
sprintf(ini, "%s/%s.ini", themes_dir, name);
printf("Loading theme file from: %s\n", ini);
// Load colors
cTitle = _loadColorFromIni(ini, "text_title");
cFocus = _loadColorFromIni(ini, "text_focus");
cItem = _loadColorFromIni(ini, "text_item");
cVersion = _loadColorFromIni(ini, "text_version");
cInfo = _loadColorFromIni(ini, "text_info");
cLoading = _loadColorFromIni(ini, "text_loading");
cBackground = _loadColorFromIni(ini, "background");
// Load bitmaps
sprintf(dir, "%s/%s/", themes_dir, name); // build bitmaps directory
bgnd = _loadBitmapFromIni(ini, "background", dir);
if (!bgnd) return -1;
bar = _loadBitmapFromIni(ini, "bar", dir);
if (!bar) {
gDestroyBitmap(bgnd);
return -1;
}
// Not required: can be null
loading = _loadBitmapFromIni(ini, "loading", dir);
ingame = _loadBitmapFromIni(ini, "ingame", dir);
// Everything went OK, so replace current theme values with just loaded ones
gDestroyBitmap(tBmpBackground);
tBmpBackground = bgnd;
gDestroyBitmap(tBmpBar);
tBmpBar = bar;
gDestroyBitmap(tBmpInGame);
tBmpInGame = ingame;
gDestroyBitmap(tBmpLoading);
tBmpLoading = loading;
if (cTitle >= 0) tTextColorTitle = cTitle;
if (cFocus >= 0) tTextColorFocus = cFocus;
if (cItem >= 0) tTextColorItem = cItem;
if (cVersion >= 0) tTextColorVersion = cVersion;
if (cInfo >= 0) tTextColorInfo = cInfo;
if (cLoading >= 0) tTextColorLoading = cLoading;
if (cBackground >= 0) tBackgroundColor = cBackground;
return 0;
}
int initTheme() {
char theme[256];
getConfigValue(CONFIG_THEME, theme, sizeof(theme));
return loadTheme(theme);
}
void destroyTheme() {
// Destroy bitmaps
gDestroyBitmap(tBmpBackground);
tBmpBackground = NULL;
gDestroyBitmap(tBmpBar);
tBmpBar = NULL;
gDestroyBitmap(tBmpLoading);
tBmpLoading = NULL;
gDestroyBitmap(tBmpInGame);
tBmpInGame = NULL;
// Restore text colors
tTextColorTitle = RGB16(255, 0, 0);
tTextColorFocus = RGB16(0, 0, 0);
tTextColorItem = RGB16(255, 255, 255);
tTextColorVersion = RGB16(0, 0, 255);
tTextColorInfo = RGB16(255, 127, 40);
tTextColorLoading = RGB16(255, 255,255);
tBackgroundColor = RGB16(0,0,0);
}
int isThemeActive() {
if (tBmpBackground != NULL) return 1;
else return 0;
}
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