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/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * (c) Copyright 2014 - 2016 Daniel De Matteis. (UNDER NO CIRCUMSTANCE 
 * WILL COMMERCIAL RIGHTS EVER BE APPROPRIATED TO ANY PARTY)
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holders request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */

#ifdef ARM_ASM
/* ARM V5 Assembly by bitrider */

#define FIXEDCOLOUR  ((GFX.FixedColour >> 1) & (~0x0C30))
#define ROPNAME   FixedSub1_2
#define ROP \
         "	mov	r9, r9, lsr #1			\n"\
         "	bic	r9, r9, #0b00000010000010000	\n"\
                              \
         "	bic	r8, r8, #0b00000100000100000	\n"\
         "	orr	r9, r9, #0b00000100000100000	\n"\
         "	orr	r9, r9, #0b10000000000000000	\n"\
         "	sub	r9, r9, %[fixedcolour]		\n"\
         "	tst	r9, #0b00000000000100000	\n"\
         "	biceq	r9, r9, #0b00000000000011111	\n"\
         "	tst	r9, #0b00000100000000000	\n"\
         "	biceq	r9, r9, #0b00000011111100000	\n"\
         "	tst	r9, #0b10000000000000000	\n"\
         "	biceq	r9, r9, #0b01111100000000000	\n"\


#include "tile16f_t.h"

#else

void DrawTile16FixedSub1_2(uint32 Tile, uint32 Offset, uint32 StartLine,
                           uint32 LineCount)
{
   TILE_PREAMBLE
   uint8* bp;

   RENDER_TILE(WRITE_4PIXELS16_SUBF1_2, WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}

void DrawClippedTile16FixedSub1_2(uint32 Tile, uint32 Offset,
                                  uint32 StartPixel, uint32 Width,
                                  uint32 StartLine, uint32 LineCount)
{
   TILE_PREAMBLE
   uint8* bp;

   TILE_CLIP_PREAMBLE
   RENDER_CLIPPED_TILE(WRITE_4PIXELS16_SUBF1_2,
                       WRITE_4PIXELS16_FLIPPED_SUBF1_2, 4)
}
#endif