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author | Nebuleon Fumika | 2013-02-06 05:59:22 -0500 |
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committer | Nebuleon Fumika | 2013-02-06 05:59:22 -0500 |
commit | 3dc666810732dcabb95a3bd1d02d4fcee0befd3f (patch) | |
tree | 914b83dfa8fc31b2bda76219f110c80ba6aee9c7 | |
parent | 3c3a97219dbe3a2e7555e6f65eb093d4f3435e49 (diff) | |
download | snes9x2005-3dc666810732dcabb95a3bd1d02d4fcee0befd3f.tar.gz snes9x2005-3dc666810732dcabb95a3bd1d02d4fcee0befd3f.tar.bz2 snes9x2005-3dc666810732dcabb95a3bd1d02d4fcee0befd3f.zip |
Raise the sound frequency from 22050 Hz to 32000 Hz, which is like the SNES. Use sound interpolation to make it sound even more like the SNES.
-rw-r--r-- | source/nds/ds2sound.h | 21 | ||||
-rw-r--r-- | source/nds/entry.cpp | 4 |
2 files changed, 14 insertions, 11 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h index f51a6e1..8c0e2bf 100644 --- a/source/nds/ds2sound.h +++ b/source/nds/ds2sound.h @@ -1,21 +1,24 @@ // The sound buffer sizes used on the DS2's side, for each value of // Settings.SoundPlaybackRate. +// * Don't buffer too much, otherwise audio is delayed from video. +// * Don't go below one frame (20 milliseconds). +// * Buffer sizes must be multiples of 128. #define DS2_BUFFER_SIZE_4 512 /* tested working */ -#define DS2_BUFFER_SIZE_5 1024 /* like the SNES! tested working, but slow */ -#define DS2_BUFFER_SIZE_6 1024 /* tested working, slow because of upsampling */ -#define DS2_BUFFER_SIZE_7 1024 /* tested working, slow because of upsampling */ +#define DS2_BUFFER_SIZE_5 640 /* like the SNES! tested working */ +#define DS2_BUFFER_SIZE_6 896 /* tested working */ +#define DS2_BUFFER_SIZE_7 1024 /* tested working */ // The sampling rate for the sound, in Hz, for each value of // Settings.SoundPlaybackRate. #define SND_SAMPLE_RATE_1 8000 #define SND_SAMPLE_RATE_2 11025 #define SND_SAMPLE_RATE_3 16000 -#define SND_SAMPLE_RATE_4 22050 -#define SND_SAMPLE_RATE_5 32000 +#define SND_SAMPLE_RATE_4 22050 /* NDSSFC 1.06 - CATSFC 1.28 used this one */ +#define SND_SAMPLE_RATE_5 32000 /* like the SNES! */ #define SND_SAMPLE_RATE_6 44100 -#define SND_SAMPLE_RATE_7 48000 +#define SND_SAMPLE_RATE_7 48000 /* CATSFC 1.25 made using this one possible */ // Settings in use. The number should match in all three settings. -#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_4 -#define SND_SAMPLE_RATE SND_SAMPLE_RATE_4 -#define SNES9X_SRATE_ID 4 +#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_5 +#define SND_SAMPLE_RATE SND_SAMPLE_RATE_5 +#define SNES9X_SRATE_ID 5 diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index ca27249..723374c 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -425,7 +425,7 @@ void init_sfc_setting(void) //sound settings Settings.APUEnabled = Settings.NextAPUEnabled = TRUE; Settings.FixFrequency = 1; - + Settings.InterpolatedSound = TRUE; Settings.H_Max = SNES_CYCLES_PER_SCANLINE; Settings.SkipFrames = AUTO_FRAMERATE; @@ -1042,7 +1042,7 @@ void S9xGenerateSound () } } -#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128)) +#define SOUND_EMISSION_INTERVAL ((unsigned int) ((((unsigned long long) DS2_BUFFER_SIZE * 1000000) / SND_SAMPLE_RATE) * 3 / 128) - 1) /* -1 is for roundoff errors */ unsigned int LastSoundEmissionTime = 0; void S9xProcessSound (unsigned int) |