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authorNebuleon Fumika2013-01-13 20:23:45 -0500
committerNebuleon Fumika2013-01-13 20:23:45 -0500
commit5e6b9ea6ca553cf5bf4d318b258a2c7f9c36b74c (patch)
tree8cf8760c2a4583bd64fe7e19832e8277cb9fc2bc
parente2359ee04954e2707d8ed7a1ecbf45e144663408 (diff)
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Use the same update method as the rest of the code to display saved-state screenshots on the upper screen.
-rw-r--r--source/nds/gui.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/nds/gui.c b/source/nds/gui.c
index d545edf..b18bbed 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -1509,7 +1509,7 @@ int load_state(char* file)
fread(up_screen_addr, 1, 256*192*2, fp);
fclose(fp);
- ds2_flipScreen(UP_SCREEN, 1);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
return 0;
}
@@ -1542,7 +1542,7 @@ int load_game_stat_snapshot(char* file)
}
fclose(fp);
- ds2_flipScreen(UP_SCREEN, 1);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
return 0;
}