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authorNebuleon Fumika2013-01-14 02:51:39 -0500
committerNebuleon Fumika2013-01-14 02:51:39 -0500
commita6ec18e23f88bd172aa3e13ed3081b3bf4e1996a (patch)
tree97738dfae41d333e7e39bbe1a8a6f0c89a7be477
parenta26bc99b90652ab137503a93fb0fa6c559742d01 (diff)
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Preliminary support for saving to an arbitrary saved state slot.
Currently, tapping a cell representing a saved state slot in the menu will load it, regardless of the current option, save or load. So the save option only accepts Left, Right and A.
-rw-r--r--CATSFC/system/language.msg16
-rw-r--r--source/nds/gui.c228
-rw-r--r--source/nds/message.h2
3 files changed, 101 insertions, 145 deletions
diff --git a/CATSFC/system/language.msg b/CATSFC/system/language.msg
index d6889b0..ef1ba03 100644
--- a/CATSFC/system/language.msg
+++ b/CATSFC/system/language.msg
@@ -35,8 +35,8 @@ Fast-forward %s
Frame skipping %s
#FMT_AUDIO_SOUND
Sound %s
-#MSG_SAVED_STATE_CREATE
-Create saved state
+#FMT_SAVED_STATE_CREATE
+Create saved state %d
#FMT_SAVED_STATE_LOAD
Load saved state %d
#MSG_SAVED_STATE_DELETE_GENERAL
@@ -201,17 +201,17 @@ STARTCHINESESIM
#MSG_MAIN_MENU_EXIT
退出模拟器
#FMT_VIDEO_ASPECT_RATIO
-画面 %s
+画面 %s
#FMT_VIDEO_FAST_FORWARD
游戏快进 %s
#FMT_VIDEO_FRAME_SKIPPING
跳帧方式 %s
#FMT_AUDIO_SOUND
声音开关 %s
-#MSG_SAVED_STATE_CREATE
-写入存档
+#FMT_SAVED_STATE_CREATE
+写入存档 %d
#FMT_SAVED_STATE_LOAD
-读取存档 %d
+读取存档 %d
#MSG_SAVED_STATE_DELETE_GENERAL
删除存档
#FMT_CHEAT_PAGE
@@ -381,8 +381,8 @@ Avance rapide %s
Omission d'images %s
#FMT_AUDIO_SOUND
Son %s
-#MSG_SAVED_STATE_CREATE
-Créer une sauvegarde
+#FMT_SAVED_STATE_CREATE
+Créer la sauvegarde %d
#FMT_SAVED_STATE_LOAD
Charger la sauvegarde %d
#MSG_SAVED_STATE_DELETE_GENERAL
diff --git a/source/nds/gui.c b/source/nds/gui.c
index 06a8500..934b254 100644
--- a/source/nds/gui.c
+++ b/source/nds/gui.c
@@ -77,8 +77,8 @@ EMU_CONFIG emu_config;
GAME_CONFIG game_config;
//save state file map
-char savestate_map[SAVE_STATE_SLOT_NUM];
-static u32 savestate_index;
+static u32 savestate_index; // current selection in the saved states menu
+static u32 latest_save; // Slot number of the latest (in time) save for this game
#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \
focus_option, screen_focus) \
@@ -282,8 +282,8 @@ u32 gamepad_config_menu;
static void get_savestate_filelist(void);
static FILE* get_savestate_snapshot(char *savestate_filename);
static void get_savestate_filename(u32 slot, char *name_buffer);
-static u32 get_savestate_slot(void);
-static void reorder_savestate_slot(void);
+static uint8 SavedStateSquareX (u32 slot);
+static bool8 SavedStateFileExists (u32 slot);
void get_newest_savestate(char *name_buffer);
static int sort_function(const void *dest_str_ptr, const void *src_str_ptr);
static u32 parse_line(char *current_line, char *current_str);
@@ -1863,31 +1863,28 @@ u32 menu(u16 *screen)
get_savestate_filename(slot_index, tmp_filename);
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
remove(line_buffer);
- if(savestate_map[slot_index] > 0)
- savestate_map[slot_index]= -savestate_map[slot_index];
- reorder_savestate_slot();
}
void savestate_selitem(u32 selected, u32 y_pos)
{
u32 k;
- for(k= 0; k < 10; k++) //Only display 10 slot
+ for(k= 0; k < SAVE_STATE_SLOT_NUM; k++)
{
- if(selected != k)
- {
- if(savestate_map[k] > 0) //full
- show_icon((unsigned short*)down_screen_addr, &ICON_NSTATEFULL, 28+k*21, y_pos);
- else
- show_icon((unsigned short*)down_screen_addr, &ICON_NSTATEEMPTY, 28+k*21, y_pos);
- }
- else //Highlight
- {
- if(savestate_map[k] > 0) //full
- show_icon((unsigned short*)down_screen_addr, &ICON_STATEFULL, 28+k*21, y_pos);
- else
- show_icon((unsigned short*)down_screen_addr, &ICON_STATEEMPTY, 28+k*21, y_pos);
- }
+ struct gui_iconlist *icon;
+ bool8 Exists = SavedStateFileExists (k);
+ uint8 X = SavedStateSquareX (k);
+
+ if (selected == k && Exists)
+ icon = &ICON_STATEFULL;
+ else if (selected == k && !Exists)
+ icon = &ICON_STATEEMPTY;
+ else if (selected != k && Exists)
+ icon = &ICON_NSTATEFULL;
+ else if (selected != k && !Exists)
+ icon = &ICON_NSTATEEMPTY;
+
+ show_icon((unsigned short *) down_screen_addr, icon, X, y_pos);
}
}
@@ -1944,16 +1941,8 @@ u32 menu(u16 *screen)
unsigned int selected;
selected = -1;
- //write save
- slot_index= get_savestate_slot();
- sprintf(line_buffer, "%d", (slot_index+2) > SAVE_STATE_SLOT_NUM ? SAVE_STATE_SLOT_NUM : (slot_index+2));
- PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 146, 40 + 0*27);
- if(current_option_num == 1)
- selected = slot_index+1;
-
- //Read save
- if(current_option_num == 2)
+ if(current_option_num == 1 /* write */ || current_option_num == 2 /* read */)
selected = savestate_index;
savestate_selitem(selected, 93);
@@ -2019,28 +2008,19 @@ u32 menu(u16 *screen)
{
if(gui_action == CURSOR_SELECT)
{
- //The slot is empty
if(!first_load)
{
- u32 key;
- s32 slot_index;
-
- slot_index= get_savestate_slot();
- //the slot already have a savestate file
- if(slot_index >= 9)
+ if (SavedStateFileExists (savestate_index))
{
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
draw_string_vcenter(down_screen_addr, 36, 74, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]);
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0)
return;
- clear_savestate_slot(0);
+ clear_savestate_slot(savestate_index);
}
- else
- slot_index += 1;
- savestate_map[slot_index]= -savestate_map[slot_index];
- get_savestate_filename(slot_index, tmp_filename);
+ get_savestate_filename(savestate_index, tmp_filename);
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
@@ -2052,12 +2032,10 @@ u32 menu(u16 *screen)
if(flag < 0)
{
draw_string_vcenter(down_screen_addr, 36, 74, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
- savestate_map[slot_index]= -savestate_map[slot_index];
}
else
{
draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]);
- savestate_index = slot_index;
}
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
@@ -2066,7 +2044,7 @@ u32 menu(u16 *screen)
reorder_latest_file();
save_game_config_file();
- // mdelay(500); // Delete this delay
+ mdelay(500); // let the progress message linger
}
}
}
@@ -2085,8 +2063,7 @@ u32 menu(u16 *screen)
else
bg_screenp_color = COLOR_BG;
- //Slot not emtpy
- if(savestate_map[savestate_index] > 0)
+ if(SavedStateFileExists(savestate_index))
{
get_savestate_filename(savestate_index, tmp_filename);
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
@@ -2122,7 +2099,10 @@ u32 menu(u16 *screen)
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]);
}
else
+ {
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
+ mdelay(500); // let the failure show
+ }
}
else //load screen snapshot
{
@@ -2133,7 +2113,7 @@ u32 menu(u16 *screen)
{
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
draw_string_vcenter(up_screen_addr, 36, 75, 190, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
- ds2_flipScreen(UP_SCREEN, 1);
+ ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
}
}
}
@@ -2160,7 +2140,7 @@ u32 menu(u16 *screen)
flag= 0;
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- if(savestate_map[i] > 0)
+ if (SavedStateFileExists (i))
{flag= 1; break;}
if(flag)
@@ -2173,8 +2153,6 @@ u32 menu(u16 *screen)
get_savestate_filename(i, tmp_filename);
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
remove(line_buffer);
- if(savestate_map[i] > 0)
- savestate_map[i]= -savestate_map[i];
}
savestate_index= 0;
}
@@ -2191,9 +2169,9 @@ u32 menu(u16 *screen)
{
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
- if(savestate_map[delette_savestate_num] > 0)
+ if(SavedStateFileExists(delette_savestate_num))
{
- sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num);
+ sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1);
draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, line_buffer);
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) {
@@ -2834,10 +2812,10 @@ u32 menu(u16 *screen)
{
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0),
- /* 01 */ ACTION_OPTION(menu_save_state, NULL, &msg[MSG_SAVED_STATE_CREATE], NULL, 1),
+ /* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1),
/* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL,
- &msg[FMT_SAVED_STATE_LOAD], &savestate_index, 10, NULL, 2),
+ &msg[FMT_SAVED_STATE_LOAD], &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2),
/* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5),
};
@@ -3622,13 +3600,22 @@ u32 menu(u16 *screen)
u32 current_option_val = *(current_option->current_option);
u32 old_option_val = current_option_val;
- if(inputdata.x <= 23 || inputdata.x > 233)
+ // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
+ // The left side of a square is at SavedStateSquareX(slot).
+ bool8 found_state = FALSE;
+ int i;
+ for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
+ {
+ uint8 StartX = SavedStateSquareX (i);
+ if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
+ {
+ current_option_val = i;
+ found_state = TRUE;
+ break;
+ }
+ }
+ if(!found_state)
break;
- // | | | | | | | | | | |
- // 23 44 65 86 ... (+21) 233
- // This row has 10 cells for save states, each 21
- // pixels wide.
- current_option_val = (inputdata.x - 23) / 21;
*(current_option->current_option) = current_option_val;
@@ -3672,13 +3659,22 @@ u32 menu(u16 *screen)
u32 current_option_val = *(current_option->current_option);
u32 old_option_val = current_option_val;
- if(inputdata.x <= 23 || inputdata.x > 233)
+ // This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
+ // The left side of a square is at SavedStateSquareX(slot).
+ bool8 found_state = FALSE;
+ int i;
+ for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
+ {
+ uint8 StartX = SavedStateSquareX (i);
+ if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
+ {
+ current_option_val = i;
+ found_state = TRUE;
+ break;
+ }
+ }
+ if(!found_state)
break;
- // | | | | | | | | | | |
- // 23 44 65 86 ... (+21) 233
- // This row has 10 cells for save states, each 21
- // pixels wide.
- current_option_val = (inputdata.x - 23) / 21;
*(current_option->current_option) = current_option_val;
@@ -4015,10 +4011,6 @@ void init_game_config(void)
game_config.backward_time = 2; //time backward granularity 1s
savestate_index= 0;
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- savestate_map[i]= (char)(-(i+1)); //empty
- }
}
/*--------------------------------------------------------
@@ -4250,19 +4242,16 @@ static int rtc_time_cmp(struct rtc *t1, struct rtc *t2)
static void get_savestate_filelist(void)
{
- struct rtc current_time[SAVE_STATE_SLOT_NUM];
int i;
char savestate_path[MAX_PATH];
char postdrix[8];
char *pt;
FILE *fp;
unsigned int n, m;
-
- memset((char*)current_time, 0xFF, sizeof(current_time));
- for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
- {
- savestate_map[i]= (char)(-(i+1));
- }
+ // Which is the latest?
+ /* global */ latest_save = -1;
+ struct rtc latest_save_time, current_time;
+ memset(&latest_save_time, 0, sizeof (struct rtc));
sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name);
pt= strrchr(savestate_path, '.');
@@ -4282,33 +4271,17 @@ static void get_savestate_filelist(void)
fseek(fp, n, SEEK_SET);
/* Read back the time stamp */
- fread((char*)&current_time[i], 1, sizeof(struct rtc), fp);
- savestate_map[i] = (char)(i+1);
-
- fclose(fp);
- }
- }
-
- int k, reslut;
- struct rtc current_time_tmp;
- for(i= 0; i < SAVE_STATE_SLOT_NUM-1; i++)
- {
- for(k=0; k < SAVE_STATE_SLOT_NUM-1-i; k++)
- {
- reslut= rtc_time_cmp(&current_time[k], &current_time[k+1]);
- if(reslut > 0)
+ fread((char*)&current_time, 1, sizeof(struct rtc), fp);
+ if (rtc_time_cmp (&current_time, &latest_save_time) > 0)
{
- current_time_tmp = current_time[k];
- current_time[k] = current_time[k+1];
- current_time[k+1] = current_time_tmp;
- reslut = savestate_map[k];
- savestate_map[k] = savestate_map[k+1];
- savestate_map[k+1] = reslut;
+ latest_save = i;
+ latest_save_time = current_time;
}
+ fclose(fp);
}
}
- savestate_index= get_savestate_slot();
+ savestate_index= latest_save;
if(savestate_index < 0) savestate_index = 0;
}
@@ -4317,7 +4290,7 @@ static void get_savestate_filename(u32 slot, char *name_buffer)
char savestate_ext[16];
char *pt;
- sprintf(savestate_ext, "_%d.rts", savestate_map[slot]);
+ sprintf(savestate_ext, "_%d.rts", slot+1);
pt = strrchr(gamepak_name, '/');
if(NULL == pt)
pt = gamepak_name;
@@ -4327,53 +4300,36 @@ static void get_savestate_filename(u32 slot, char *name_buffer)
change_ext(pt, name_buffer, savestate_ext);
}
-static u32 get_savestate_slot(void)
+uint8 SavedStateSquareX (u32 slot)
{
- s32 i;
- char *ptr;
-
- i= SAVE_STATE_SLOT_NUM -1;
- ptr= savestate_map;
- while(i >= 0)
- {
- if(ptr[i] > 0) break;
- i--;
- }
-
- return i;
+ return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1))
+ - ICON_STATEFULL.x / 2;
}
-static void reorder_savestate_slot(void)
+bool8 SavedStateFileExists (u32 slot)
{
- u32 x, y;
- char *ptr;
- s32 tmp;
-
- ptr= savestate_map;
- for(x= 0; x < SAVE_STATE_SLOT_NUM; x++)
- {
- tmp= ptr[x];
- if(tmp< 0)
- {
- for(y= x+1; y< SAVE_STATE_SLOT_NUM; y++)
- ptr[y-1]= ptr[y];
- ptr[SAVE_STATE_SLOT_NUM-1]= tmp; //empty are moved to last
- }
- }
+ char BaseName [_MAX_PATH + 1];
+ char FullName [_MAX_PATH + 1];
+ get_savestate_filename(slot, BaseName);
+ sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName);
+ FILE *SavedStateFile = fopen(FullName, "r");
+ bool8 Result = SavedStateFile != NULL;
+ if (Result)
+ {
+ fclose(SavedStateFile);
+ }
+ return Result;
}
void get_newest_savestate(char *name_buffer)
{
- int i;
-
- i= get_savestate_slot();
- if (i < 0)
+ if (latest_save < 0)
{
name_buffer[0]= '\0';
return;
}
- get_savestate_filename(i, name_buffer);
+ get_savestate_filename(latest_save, name_buffer);
}
static u32 parse_line(char *current_line, char *current_str)
diff --git a/source/nds/message.h b/source/nds/message.h
index ded5925..882a23d 100644
--- a/source/nds/message.h
+++ b/source/nds/message.h
@@ -32,7 +32,7 @@ enum MSG
FMT_VIDEO_FAST_FORWARD,
FMT_VIDEO_FRAME_SKIPPING,
FMT_AUDIO_SOUND,
- MSG_SAVED_STATE_CREATE,
+ FMT_SAVED_STATE_CREATE,
FMT_SAVED_STATE_LOAD,
MSG_SAVED_STATE_DELETE_GENERAL,
FMT_CHEAT_PAGE,