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author | Nebuleon Fumika | 2012-12-26 15:40:35 -0500 |
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committer | Nebuleon Fumika | 2012-12-26 15:40:35 -0500 |
commit | 0f60f047f5146c76a73c8a299b4405929bf3909f (patch) | |
tree | 7e43bd96bd55c0c6d1b3c39e3398a629b9902004 | |
parent | e5869adc4469115c7eac9abf70145fc178e017de (diff) | |
download | snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.tar.gz snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.tar.bz2 snes9x2005-0f60f047f5146c76a73c8a299b4405929bf3909f.zip |
Add the update methods for the upper and lower screen into defines.
-rw-r--r-- | source/nds/entry.cpp | 6 | ||||
-rw-r--r-- | source/nds/gui.c | 48 | ||||
-rw-r--r-- | source/nds/gui.h | 6 |
3 files changed, 32 insertions, 28 deletions
diff --git a/source/nds/entry.cpp b/source/nds/entry.cpp index a8e2217..9d0f0bc 100644 --- a/source/nds/entry.cpp +++ b/source/nds/entry.cpp @@ -175,7 +175,7 @@ bool8 S9xDeinitUpdate (int Width, int Height, bool8 /*sixteen_bit*/) break; } - ds2_flipScreen(UP_SCREEN, 0); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); // A problem with update method 1 (wait, double buffer) means that, after // about 15 minutes of play time, the screen starts to half-redraw every // frame. With update method 0, this is mitigated. (Method 2 is too slow.) @@ -586,9 +586,9 @@ int sfc_main (int argc, char **argv) { if (!Settings.Paused #ifdef DEBUGGER - || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG)) + || (CPU.Flags & (DEBUG_MODE_FLAG | SINGLE_STEP_FLAG) #endif - ) + ) S9xMainLoop (); diff --git a/source/nds/gui.c b/source/nds/gui.c index 3438f62..9aa16bb 100644 --- a/source/nds/gui.c +++ b/source/nds/gui.c @@ -1114,7 +1114,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) } redraw = 0; - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } //end if(0 != redraw) else if(0 != redraw) { unsigned int m, n; @@ -1142,7 +1142,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) } draw_hscroll(m+1, redraw); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); redraw = 0; } @@ -1162,7 +1162,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) { if(draw_hscroll(0, 1) <= 1) path_scroll = 0x8000; //scroll left } - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } mdelay(50); //about 50ms @@ -1176,7 +1176,7 @@ s32 load_file(char **wildcards, char *result, char *default_dir_name) manage_filelist_info(&filelist_info, -1); ds2_clearScreen(DOWN_SCREEN, COLOR_BLACK); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); return return_value; } @@ -1233,7 +1233,7 @@ u32 play_screen_snapshot(void) { draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg); draw_string_vcenter(down_screen_addr, 36, 55, 190, COLOR_MSSG, msg[MSG_NO_SLIDE]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(screenp) free((void*)screenp); //construct filelist_info struct @@ -1260,7 +1260,7 @@ u32 play_screen_snapshot(void) draw_string_vcenter(down_screen_addr, 36, 115, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE4]); draw_string_vcenter(down_screen_addr, 36, 130, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE5]); draw_string_vcenter(down_screen_addr, 36, 145, 190, COLOR_MSSG, msg[MSG_PLAY_SLIDE6]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); repeat= 1; i= 0; @@ -1749,7 +1749,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); ds2_setCPUclocklevel(13); int load_result = load_gamepak(&line_buffer); @@ -1817,7 +1817,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); ds2_setCPUclocklevel(13); int load_result = load_gamepak(args[1]); @@ -2047,7 +2047,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_SAVESTATE_DOING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); int flag = save_state(tmp_filename, (void*)screen); //clear message @@ -2063,7 +2063,7 @@ u32 menu(u16 *screen) savestate_index = slot_index; } - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); //save game config reorder_latest_file(); @@ -2100,7 +2100,7 @@ u32 menu(u16 *screen) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_SAVESTATE_FILE_BAD]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Allkey_release(0); if(gui_action == CURSOR_SELECT) @@ -2186,7 +2186,7 @@ u32 menu(u16 *screen) { draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2207,7 +2207,7 @@ u32 menu(u16 *screen) else { draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_DELETTE_SAVESTATE_NOTHING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2578,18 +2578,18 @@ u32 menu(u16 *screen) if(!first_load) { draw_string_vcenter(down_screen_addr, 36, 70, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(save_ss_bmp(screen)) draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_COMPLETE]); else draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVE_SNAPSHOT_FAILURE]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } else { draw_string_vcenter(down_screen_addr, 36, 90, 190, COLOR_MSSG, msg[MSG_SAVESTATE_SLOT_EMPTY]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); mdelay(500); } } @@ -2746,7 +2746,7 @@ u32 menu(u16 *screen) wait_Allkey_release(0); draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_DEFAULT_LOADING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME); remove(line_buffer); @@ -2777,7 +2777,7 @@ u32 menu(u16 *screen) draw_string_vcenter(down_screen_addr, 36, 80, 190, COLOR_MSSG, msg[MSG_EMU_VERSION0]); sprintf(line_buffer, "%s %s", msg[MSG_EMU_VERSION1], NDSSFC_VERSION); draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, line_buffer); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Anykey_press(0); } @@ -2797,7 +2797,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color); draw_string_vcenter(down_screen_addr, 36, 75, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE]); draw_string_vcenter(down_screen_addr, 36, 95, 190, COLOR_MSSG, msg[MSG_CHANGE_LANGUAGE_WAITING]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); load_language_msg(LANGUAGE_PACK, emu_config.language); gui_change_icon(emu_config.language); @@ -3405,7 +3405,7 @@ u32 menu(u16 *screen) draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, 0); draw_string_vcenter(down_screen_addr, 36, 100, 190, COLOR_MSSG, msg[MSG_LOADING_GAME]); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); if(gamepak_name[0] != 0) { @@ -3977,7 +3977,7 @@ u32 menu(u16 *screen) break; } // end swith - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); } // end while destroy_dynamic_cheats(); if(bg_screenp != NULL) free((void*)bg_screenp); @@ -3996,7 +3996,7 @@ u32 menu(u16 *screen) ds2_clearScreen(DOWN_SCREEN, 0); ds2_flipScreen(DOWN_SCREEN, 1); copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192); - ds2_flipScreen(UP_SCREEN, 0); + ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD); ds2_setBacklight(2); wait_Allkey_release(0); @@ -4714,7 +4714,7 @@ void gui_init(u32 lang_id) } show_log(down_screen_addr); - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); flag = icon_init(lang_id); if(0 != flag) @@ -4750,7 +4750,7 @@ void gui_init(u32 lang_id) return; gui_init_err: - ds2_flipScreen(DOWN_SCREEN, 2); + ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD); wait_Anykey_press(0); quit(); } diff --git a/source/nds/gui.h b/source/nds/gui.h index 3b222d1..9ebaf26 100644 --- a/source/nds/gui.h +++ b/source/nds/gui.h @@ -24,6 +24,9 @@ #include "fs_api.h" #include "gcheat.h" +#define UP_SCREEN_UPDATE_METHOD 0 +#define DOWN_SCREEN_UPDATE_METHOD 2 + #define MAX_GAMEPAD_MAP 16 #ifdef __cplusplus @@ -96,7 +99,8 @@ extern char rom_path[MAX_PATH]; extern u32 game_enable_audio; /****************************************************************************** - ******************************************************************************/
extern char g_default_rom_dir[MAX_PATH]; + ******************************************************************************/ +extern char g_default_rom_dir[MAX_PATH]; extern char DEFAULT_RTS_DIR[MAX_PATH]; extern char DEFAULT_CFG_DIR[MAX_PATH]; extern char DEFAULT_SS_DIR[MAX_PATH]; |