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author | Nebuleon Fumika | 2012-12-30 15:56:36 -0500 |
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committer | Nebuleon Fumika | 2012-12-30 15:56:36 -0500 |
commit | 1bdf3141923eee0788e38b1063415c455259dd72 (patch) | |
tree | cd6425a68d24023ef67bbd909f3721a1032ee9c3 | |
parent | 8956d5cff2a5551016aa75d99ce8cff6635605af (diff) | |
download | snes9x2005-1bdf3141923eee0788e38b1063415c455259dd72.tar.gz snes9x2005-1bdf3141923eee0788e38b1063415c455259dd72.tar.bz2 snes9x2005-1bdf3141923eee0788e38b1063415c455259dd72.zip |
Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
-rw-r--r-- | source/nds/ds2sound.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h index cf37f6f..089afb6 100644 --- a/source/nds/ds2sound.h +++ b/source/nds/ds2sound.h @@ -19,6 +19,6 @@ #define SND_SAMPLE_RATE_7 48000 // Settings in use. The number should match in all three settings. -#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_7 -#define SND_SAMPLE_RATE SND_SAMPLE_RATE_7 -#define SNES9X_SRATE_ID 7 +#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_4 +#define SND_SAMPLE_RATE SND_SAMPLE_RATE_4 +#define SNES9X_SRATE_ID 4 |