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authorNebuleon Fumika2012-12-30 15:56:36 -0500
committerNebuleon Fumika2012-12-30 15:56:36 -0500
commit1bdf3141923eee0788e38b1063415c455259dd72 (patch)
treecd6425a68d24023ef67bbd909f3721a1032ee9c3
parent8956d5cff2a5551016aa75d99ce8cff6635605af (diff)
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Return to 22050 Hz audio. 48000 Hz was just too much to handle, apparently.
-rw-r--r--source/nds/ds2sound.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/nds/ds2sound.h b/source/nds/ds2sound.h
index cf37f6f..089afb6 100644
--- a/source/nds/ds2sound.h
+++ b/source/nds/ds2sound.h
@@ -19,6 +19,6 @@
#define SND_SAMPLE_RATE_7 48000
// Settings in use. The number should match in all three settings.
-#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_7
-#define SND_SAMPLE_RATE SND_SAMPLE_RATE_7
-#define SNES9X_SRATE_ID 7
+#define DS2_BUFFER_SIZE DS2_BUFFER_SIZE_4
+#define SND_SAMPLE_RATE SND_SAMPLE_RATE_4
+#define SNES9X_SRATE_ID 4